Apologies to everyone who supported the project during its alpha and were excited to see it be taken further but due to a number of reasons I have decided to retire the project.
As a lot of you know there is no "team" behind Sword With Sauce, It's just me, Diatomic Muffin.
Moving forward it became clear that in order to accomplish a lot of the things I wanted for SWS like Multiplayer, linear missions and better enemies/AI then there would need to be a team and a much bigger budget which just wasn't possible unfortunately.
The other main reason was there became a severe loss of focus for the project and the quality wasn't living up to what I wanted. This caused frustration and a lot of extra work to just fix things which then caused even more time loss and things being rushed and a rather unhealthy cycle of development.
So as of 21/03/2018 Sword With Sauce has been released from early access. The game will still be purchasable from steam and will still appear in your library just as before but will now just be called "Sword With Sauce". This decision only means there will be no more updates to the current game.
Sorry again.
Best Regards
Diatomic Muffin
Alpha 2.3.2
Custom Level Editor Grouping and Steam Workshop item protections.
Fixed Steam workshop Update function, new grouping mechanics, flight controls for the editor and Protection for workshop content creators by tracking the original creator and preventing copy-cats.
----------Protecting Workshop Content---------
All Workshop Items uploaded/Updated before this updated are currently un-protected and can be copied. To fix this simply update your workshop item with in the game. This can be as easy as downloading your item from the workshop then creating a copy and then Updating the item.
Updated Steam Workshop Item Protection Workshop items will now track the original content creators and prevent anyone from uploading copied items. That means in order to upload an item to the workshop it must have been created by you. If you have downloaded someone elses item through the workshop and then created a copy you will not be able to upload it no matter how much you have edited it.
Custom Level Grouping! In the custom level editor the player will now be able to Shift select multiple Items and Ctrl Select to de-select them. While you have multiple items selected you can Group or un-group them using the buttons on screen or the a hotkey (Default= "G"), to un-group with the hotkey just hold down shift. While holding multiple items a new window will appear called the Oultiner which will show you all the items you have selected as well as all the groups they belong to. You can also select items from the Outliner.
New Editor Flight and menu Interaction Along with the new multiple selecting and editing functionality comes an easier way to move the editor around while keeping items selected. Holding down the right mouse button will give the player control to move the editor WHILE keeping the menus open and items selected. To hide the editor menus simply press the right mouse button without holding it down.
Minor Changes:
- "Custom Games" option from the forge has been re-named to Gamemode Editor.
- Selecting Custom Gamemodes with restricted loadouts will remove loadout visibility
- Fixed update steam workshop item bug fix
- Name change "Run" Changed To "Sprint"
- AI pathing sometimes not working in custom levels bug fixed
- Loading screen visual for custom levels.
- Custom level Default weapon mesh bug fix
- Removed scale restrictions. X,Y,Z scaling now separately edited for all basic shapes
Alpha 2.3.0 and Price Change
Price change and new Workshop filters, rating buttons and more options in the level editor.
New items added in the level editor as well as a few more option to change including larger scales, UI rotation handles and block types. The workshop page also gets an update with new filters to search by, rating buttons in game and more stats visible.
Following the last big update of the level editor Sword With Sauce will be increasing in price. The price will be going from $3(USD) to $6(USD). If you already own the game on steam you will NOT have to pay anything more. This price change will only affect people who do not already own the game. Price change will take affect in couple of days.
Steam Workshop Page Updates
- Workshop Filters Added
- workshop rating buttons now work
- Subscriber count now visible
- last date updated visible
Level Editor Updates
- Increase Scale options up to 100
- Increased Actors limit for all items. Cube limit increased from 400-2000
- Click and drag check option
- Glass added
- Rocks added
- Block Types option added
- UI Rotation wheels can now be used to adjust rotation
- Rotation limit extend to -720 - 720
- Using UI translations will now show used direction
Bug Fixes
- Workshop items loading duplicates bug fix
- Selecting item not showing correct menu tab bug fix
- Survival spawner enemy type bug fix
Alpha 2.2.1
Bug Fixes
Following the recent update a few bugs have shown up, this is just a quick patch to fix them.
- Misclicking in advanced menu no longer selects the background
- Secondary colour bug fix
- Rotation bug fix
- scrolling with menu open won't change editor speed
- Visible kill boxes in default maps bug fix
- Atrium Doors bug fix
Alpha 2.2.0
Map Editor!
as well as a few bug fixes.
Thank you all for your patience in waiting for this new update, I know it has been awhile but I wanted to make sure everything worked and was as smooth as possible.
The new map editor option is now available! which means so is the tab in the workshop page. Create, edit and share your own custom maps which can be as large or as small as you like. The boundary sizes for the custom map is far larger than any of the maps already available.
Editor In editor mode you can place and edit almost everything in your custom map. This includes position, rotation, scale, colour and certain advanced options for specific items. Decide what enemy spawns where, what type of doors you want and whether they are locked and if they start open or closed. Place various weapons around the map and even boundary boxes which can be set to allow for parkour for smoother wall running on more detailed surfaces.
Basic shapes A variety of basic shapes are available which can all be scaled and coloured how ever you like for a huge variety of different level designs.
Enemies Place where enemies spawn, which type of enemy it is and decide whether to have them stand still, wander around or follow a specific patrol pointed path.
Patrol points can be placed around the map and used for multiple enemies. Once an enemy has been allocated to it a small blue line will appear showing the path the enemy will follow. Once an enemy has reached the last patrol point it will walk back to its starting position and then repeat.
Survival game modes Custom maps also support survival game modes. Place survival spawn points around and decide what types of enemies can/will spawn from each.
Then place re-stock pod locations and decide what angle to have them fly in from, just make sure there is nothing blocking their path.
Minor Updates and bug fixes
-An error will appear if you try to upload a workshop item that has the exact name as an item you have already uploaded.
- Death crab pick up bug fix
- Drone sometimes not recieveing look input bug fix
- Weapon grab assist cleaned up
- New loading icon on the steam workshop page.
- slight resizing on workshop page
Alpha 2.1.1 / Future update note
Quality of life and player HUD update. Also a quick future update note
Mainly a patch to clean up and fix most bugs as well as create a smoother gameplay experience.
Future update
Everyone has now gone from "Will there be multiplayer" to "When will there be multiplayer" and the quick answer is I can't say when. Multiplayer is a HUGE thing to add into any game and will take a lot of time. I can say for the future though the next big update will be the level editor and once that is in place then work on multiplayer will begin.
Updates
- update HUD to show both weapon and gadget
- damage modifier effects sword,fist,shield and sniper impact force
- Crouching will cancel sprinting and sprinting will cancel crouch
- New key re-bindings now show up correctly in game
- updated drone HUD
- increased vision goggles distance by 25%
- can now mark enemies through walls with vision goggles on (But reduces mark distance to only highlighted enemies)
- New marker sound
Following the last update there is now a button to update your workshop items in game.
There is also a restriction on custom games just being uploaded to the workshop with a name containing "Customgame". All workshop items containing the word "Customgame" will no longer show in the workshop window and you will be unable to upload an item in game with that name. This is to avoid spamming of custom games that lack any changes.
Lastly, Custom game editor window now has a prompt that will appear when there are un-saved changes to your custom game which should help make things a lot clearer.
Bug fix and settings added
- Bug fixed where having the hook equipped would stop the player mid air
- Toggle crouch setting added back into the game
- Workshop Items now have the owners name appear correctly
Alpha 2.0.0!
A whole new menu layout, Revised settings options and Steam workshop!
The biggest and most apparent change to 2.0.0 will be the menu layout and options menu.
The new layout allows for a whole new system in place that now offers multiple game modes and loadouts to be created and shared, as well as room to grow for multiplayer and custom maps.
The settings menu has been completely re-designed to offer even more settings including windowed modes and V-sync.
Major changes
- Menu layout is now much more compatible with most common monitor sizes.
- New settings options added as well as the ability to change them in game
- Multiplayer loadouts with custom naming
- Multiplayer Game modes with custom naming
- Steam workshop available through the game client.
Settings Updates
The way the game handles settings has been completely changed to now be much more reliable and offer even more options as well as adding the ability to change them in game.
- Settings menu now available through pause screen
- Added extra audio channel that effects the interface sound
- Better Resolution options
- Added Windowed and windowed full screen (Border-less) option
- Added gamma and brightness slider
- Added V-sync option
- Changed sensitivity to effect X and Y axis independently
- Changed keybinding to have only 2 available inputs for each
- Added Show timer option to settings
Custom Game modes and steam workshop update
- Added the ability to create multiple custom game modes
- New settings for game modes including custom naming
- Upload and subscribe to items in the workshop in game
Minor Changes
renamed crab and throwing stars
renamed throwing knife to throwing stars
Changed insane mode to not tag last 10 enemies
Rifle Accuracy Increased
Drone spotting accuracy increased
weapon de-spawn time increased
Hooking the drone bug fixed
Exo-knife bug fix
Updated loading screen to show Map and Game mode
Difficulties now available for Ninja mode
Tutorial Sniper Scope bug fix
Alpha 1.6.1 Patch Fix
Following the last update certain settings weren't loading correctly, most specifically the "Easy" game difficulty was at times failing to load and ended up loading a mix of insane and medium...
All difficulty settings now load correctly as well as a few tweaks to spawn locations on the temple map.
Alpha 1.6.0
New map, custom game settings, updates and bug fixes.
New Map - Temple!
Custom Game Difficulties: Added 3 custom game difficulties to adjust from the level selection screen. Currently the settings only affect the enemies but more settings will be added soon.
Bug fixes: Exo-knife bug fixes
Gadget switching while scoped bug fixed
Destruction Disc made much more reliable
Fixed the play rotation getting stuck bug
New options: Timer option added to options screen to either show or hide the timer during the game.
Updates: Thrown guns (rifle, shotgun, bow and sniper) now deal damage.
New timer added during game and post level screens.
Difficulty and game mode now appear on the post level screens.
Re-supply pods now add to your total gadget ammo up to a cap (base amount x 8 e.g. Sticky lightnings base amount is 4 so you can store up to 32).