Just the typical post update patch to fix anything that slipped by in the update. This patch is mostly just bug fixes and a bit of balancing. Nothing super note-worthy.
Fixed:
Various NPC's in Hope Harbor will now allow you to continue your quests (Including Sen)
Taylor now recognizes when the boars are gone
Teek will let you proceed with your shield-recovering quest
Various typos
Marigold now realizes the cauldron is empty
If you accidentally sold one green bean from Edgar's delivery, you can abandon and restart the quest to get the delivery again
Clyde is now in Hope Harbor and offers you a tiny non-quest quest
Clothes not being added to collections properly SHOULD be fixed going forward (Existing clothing drops may still be bugged due to how the clothing was spawned into the world. Relogging may fix this. Newly dropped clothes should work with no problems)
Volatile powder can now be crafted
Various shopkeepers in Sleepy Haven are working again
Health potion balance tweaks
Witch's Eve Update 1.4.3
Hey everyone!
We're SO excited about this update. Last year we launched a short-lived Witch's Eve event and couldn't believe the response. We decorated Hope Harbor, handed out festival tickets and gave out some unique rewards you could only get during the event.
This year we wanted to take it to the next level.
Join us for the Witch's Eve Festival for the next two weeks and collect unique items, outfits, weapons and even mounts!
But wait! There's more!
With this update we're also introducing a brand new section of Windless Woods as well as the long-awaited crafting profession, alchemy!
Get your potions ready and discover the secrets of Grimwick Graveyard!
New:
Witch’s Eve Festivities!
Last year’s Witch’s Eve items have returned in Hope Harbor
Candy exchange booth for tickets
Witch’s Eve décor in Hope Harbor, Sleepy Haven, and Moonberry Farms
New Witch’s Eve weapons
Trick-or-Treating in the evening (Don't forget to wear your mask or costume!)
Alchemy Crafting Station
Alchemy Brewing Cauldron
6 new harvestable items in Farmlands
9 new potions
75+ new items
1 special magic item
2 new mounts
New explorable area
New questline
5 new enemies to defeat
Improved:
Better gamepad functionality
Toggleable build-mode snapping feature
Farming and cooking balance
Improvements to the save system to protect against world corruption
Slingshots and wands show charge time instead of speed
When crafting arrows, you now make 6 at a time instead of 3
Switched to a non-dairy ocean
Player list in server browser now FINALLY shows correctly!
Fixed:
Smelter XP gain visual bug - you now gain XP when withdrawing the ingots
Azura Mushrooms are now set to a stack of 100 instead of 99
Franklin doesn’t talk to you forever anymore
Xanthus no longer let’s you tell him the same thing twice
Norbert no longer holds a shield and his animations make sense
Eldin now checks to see if you have the correct item with you
Wind whirlers functionality
Cova Nuts can be used in the seed maker now
Wild farmlands seeds yield the correct plants now
Ferry saves upgrade after logging out
Iron mining pick is now made with iron
Missing fireflies have been found
Mail that didn’t advance the quest
Finn’s Furnishings has thicker walls now
Furniture doesn’t belong on people anymore
Various sound effects that weren’t respecting volume settings
Pumpkin Seeds now show seed level in tooltip
You can no longer plant on wood housing plots without dirt
Life experience gain with all staves
Various “cracks” in the world
Watermelon stays in stock at the Sleepy Haven Grocer
Stoney Oaks Plot is now even allowing you to build on every spot
Astral Plane now teleports you correctly if (when) you fall
Pickable items (like eggs) are instanced for each person to be able to pick
Development Digest October 8th - 15th
It's Friday! I know everyone is excited for the release of the Halloween event, Witch's Eve. It'll be here soon. We need to finalize a few more things before I let you all know the update day. I promise it's worth the wait. I hope you don't get too upset with me about all the redacted things. It's the main reason Kindred hasn't been streaming - too many secrets. Any who, here's this weeks update:
Working on:
Tutorial cards for the new menu
[REDACTED]
[REDACTED] enemy
General Witch’s Eve festivities and bugs our dedicated testers find
New:
Tutorial menu in journal
Harvestable item
60+ new items (including furniture, food, recipes, costumes, and more)
[REDACTED] [REDACTED] mechanic
[REDACTED] area
[REDACTED] [REDACTED] dialog
Witch’s Eve dialog
Gameplay effects for modifying stats
Sleepy Haven Witch’s Eve area
Halloween weapons (last year’s weapons are returning as well)
Candy exchange booth for tickets
Halloween decor in Hope Harbor, Sleepy Haven, and Moonberry Farms
[REDACTED] [REDACTED]
[REDACTED] enemy
[REDACTED] storyline quest
[REDACTED] x27 cause I can’t spoil this stuff
Improved:
Gamepad functionality
Placeable items rotation and ability to snap to nearby objects (can toggle on and off)
Farming and Cooking rebalance
How the game saves to prevent corrupted files
Clyde moved from his hill to join in the Witch’s Eve festivities (he’s still on Castaway Rock though)
Costume check for trick-or-treating
Fixed:
Pumpkin enemy
Smelter XP gain visual bug - you now gain XP when withdrawing the ingots
Azura Mushrooms were set to a stack of 99 instead of 100
Franklin doesn’t talk to you forever anymore
Xanthus no longer let’s you tell him the same thing twice
Norbert no longer holds a shield and his animations make sense
Eldin now checks to see if you have the correct item with you
Wind whirlers
Cova Nuts can be used in the seed maker now
Wild farmlands seeds yield the correct plants now
Ferry saves upgrade after logging out
Iron mining pick is now made with iron
Missing fireflies have been found
Mail that didn’t advance the quest
Finn’s Furnishings has thicker walls now
Furniture doesn’t belong on people anymore
Patch 1.4.2
Just another little patch to clean up a few more bugs
Here are the patch notes:
New:
Server lobby only shows servers with matching versions Crafting Lodge available at the Sleepy Haven Furniture shop Buff icons now show time remaining durations when in inventory New campfire placeable
Improved:
More wood placed in forest Maple and Darkwood Planks are now able to be crafted at level 0 Forges give nearby players experience when smelting ore
Fixed:
Farmlands Guard outfits now in collections Annabelle now restocks her dirt piles for sale Crafting window now properly displaying items when you level up You actually learn cobalt tools at level 17 blacksmithing Fixed issue with Astronomer's door Astronomer's campfire you can now be cooked at Purchasable dirt plots no longer require level 10 farming to use New staff no longer shows debug area of effect radius Small dirt plot no longer catches your toes Keigan can now escape his fate Added a level requirement to use the [Redacted] forge
Pre Home at Last Update patch 1.4.1
Hey guys. Thanks for helping us find a few bugs from the update. This patch just addresses most of these and adds a nice new camera feature to help you navigate Windless Woods easier!
Here's your patch notes!
New: Tree leaves are now hidden when they cover your character model
Fixed: Can no longer buy sold out items Fireflies are back! The stick on Castaway rock has evolved! Updated a few furniture collisions (still have a few more to fix!) Fixed a bug with the aim down sights camera after building New guard quest line can now be started
Improved: Added drinks to collections
Home at Last
We've made it. A year after launching Swords 'n Magic and Stuff into Early Access, we are home at last. This update adds over 200 items to the game and completes the core game mechanics that were in the original single player alpha. But that doesn't mean we're finished by any means. We have lots more planned for the game!
We can't wait to see everyone's housing creations with this new update. Please make sure to share screenshots here on Steam and any of our socials! The team has been working on squashing those pesky bugs (even though they just kept creeping back in!) and creating the housing system Swords 'n Magic deserves.
Are you ready for these patch notes though? Phew. Here we go:
New:
Purchasable housing plots around Azura and Farmlands
Houses and structures to build on your plot - over 15 varieties
Furniture pieces - over 130 items
Placeable beds and crafting stations for your housing plot
Property permissions menu to allow (or disallow) friends to live with you in multiplayer games
Hitching post furniture item, so you can access your stable from home
Placeable dirt plots of various sizes on your plot
Mailboxes around the world and a mail system to receive mail from NPCs
Mailbox furniture pieces for your plot
Assorted placeable lights for your housing plot, which you can turn on and off
Three different sizes of placeable chests for you plot
On-screen tooltips show how to rotate placeable objects
Joining session pop up to indicate you are loading into a multiplayer world
Mining sparks effect while mining
Slowing effect for spider webs
Lava lights you on fire
Save system to auto backup to prevent corrupted files from not allowing you to play the game
Auto sheathing/unsheathing system
Signs in Sleepy Haven
Particle effect for debuffs
Audio manager for smoother music transitions
Cobalt tools
Weapon quality now affects harvesting tools
Quest system improvement to show where to turn in quests on map
Models for various items that were missing
Tortoise walk and swim sounds
Seedmaker usable item placed in world to convert crops to seeds
Food tab in collections to show what foods you have had in your inventory - does not allow you to store food in it
Furniture tab in collections to show what furniture you have had in your inventory - does not allow you to store furniture in it
Overencumberance debuff icon now has a tooltip
Secret [REDACTED] sword
Secret [REDACTED] arrows
Two [REDACTED] staves
Creatures and humanoids now affected by status effects
Slingshot projectiles
Spark powder bomb
Confirmation window prompt when buying big decision items
A new type of ingot
Doorilogue
Guard quests in Farmlands
Humanoid enemy ranged attacks
Humanoid enemies affected by movement speed effects
Poison effect to Spiderfang Dagger
“Sold Out” sign replaces purchased items in shops
Explosive barrels throughout Tirawyn
New mount
Sleepy Haven Art Fair paintings for houses, thanks to the community! (Currently for sale in Sleepy Haven randomly, the Art Fair itself will be coming later.)
Furniture shops now open in Hope Harbor and Sleepy Haven
Set of copper weapons
Quality borders/colors on icons
Weapon recipes
The Big Boom shop in Ramshackle
Lore books throughout Tirawyn
Food recipe
Recipes auto-learned with different levels in most skills
Dirt piles now drop “Wild Seeds” which can yield different plants at random
Beds can’t be slept in if enemies are nearby
Beacons to Anchor Shrines when dead
Improved:
Looted chests should stay looted on relog now
Inaccessible houses are now boarded up
Bernhardt’s dialog
Planter boxes are only placeable on housing plots now and can be rotated properly
Equipment panel icons updated
Ferry upgrade now saves between sessions
Smoother transition into first person camera mode
Toggling first person while aiming
Dialog for over 20 NPCs
Refactored combat experience - experience is gained when you kill an enemy
NPC combat movement speed adjustments
On screen visuals when you pick up an item
Guard tower in Farmlands
Wind whirlers dismantling
Performance networking
Sleepy Haven terrain and foliage
NPC walking paths in Sleepy Haven and Hope Harbor
Crafting XP gain
Icons
New crab attack
NPC behavior
Track Quest button moved to have better visibility
Taking damage will now boot you out of any UI
Increased harvest yield
Fixed:
Minor issue with Lucy’s quest
Typos
Brook’s dialog
Added Kiwi and Mist seeds to the tree vendor at Moonberry
Deep Iron Hammer recipe to have correct materials
The cooking recipes Carter sells in Moonberry to not sell auto learn recipes and added a missing recipe
Various dirt piles that didn’t drop items
Can no longer craft over 100 of any item at one time
Projectiles can no longer get fine quality from crafting
Cecil in Sleepy Haven updates his stock
Sleepy Haven’s tailor shop resets daily again
Celery juice shows all buffs in the focus info
Fixed crafting window to now show correctly even when you have no ingredients to craft with
Splitting items in the community chests or banks does not allow you to go over the slots available
Issue where backpacks give the wrong number of extra inventory slots
Ramshackle watering can now sits on the table
Added missing location in Big Friend quest
Taylor’s boar farming quest to update when clearing out the boars
Jumping in water not respecting keybinds
Status effect damage when dead
Status effect application
Sen’s dialog
Carter knows what he sells now
Chest daily spawning
Performance issues with NPCs not knowing where to go
Camera issue when using ranged weapons and switching from 3rd to 1st person
Collision on skips plant
Puck’s dialog to reflect your reputation status
Xanthus’ dialog after defeat
Scarecrow that wasn’t respawning after death now respawns
Breakable quest items no longer advance quests incorrectly
Bee sound effect volume errors
Collisions in mines and caves so placeables work there
All known instances where Greataxe was referred to as “great axe”
Boar terrain alignment
Ice cave now has a larger platform so you can’t lose your prize
Whistle’s no longer display stats of previously hovered over weapon
Mask of Sorrow and Mask of Widow can now be added to collections (only affected newer players)
Mortared up a few cracks in the world
Heavy Sling Stones are now consumed
Development Digest September 24th - October 1st 2021
Hey everyone!
Didn't mean to post this so late, but I've (Janna) been under the weather and today we were busy fixing bugs like crazy. Our testing team has been super busy with new builds 1-2 times a day. They've "painstakingly" been checking each furniture item to make sure they all work correctly. I think they've had a lot of fun though! The team is super thankful to all of our testers for taking the time to make the game better. They deserve an award!
Working on:
Housing finalization
Permissions for housing in multiplayer
Bug fixing
New:
Placeable lights in houses
Added [REDACTED] mount quest
Food recipe
Mailboxes around the world
Mailbox furniture pieces for your plot
More furniture at Finn’s
Dandelion now sells plants
Placeable item
Lore books
Recipes auto learned with different levels in most skills
Different sized placeable chests on your plot
Dirt piles now drop “Wild Seeds” which randomly picks which seed you get
Improved:
NPC behavior
Track Quest button moved to have better visibility
Penny’s dialog
Beds can’t be slept in if enemies are nearby
Taking damage will now boot you out of any UI
Fixed:
Various furniture to be placed correctly
Various furniture’s collisions
Wall furniture to sit on walls correctly
Collisions in mines and caves so placeables work there
All known instances where Greataxe was referred to as “great axe”
Typo in Deep Iron Greataxe description
Corrected weapons that should be two-handed and weren’t
Crafting multiple items stacking greater than 100
Beehive audio
Audio manager issues
Player permissions for plots
Farm plot bounds
Boar terrain alignment
Ice Cave now has a larger platform so you can’t lose your prize
Whistle’s no longer display previously hovered over weapon
Mask of Sorrow and Mask of Widow can now be added to collections (only affected newer players)
Few cracks in the world
That's it for this week! See you all next week!
Development Digest September 17th - 24th 2021
Hey everyone!
It's Friday! We have a lot going on and we're keeping our dedicated testers super busy. Permissions and some other finicky things are keeping our focus, but tons of new things are happening. Take a look!
Working on:
Guard quests
Housing finalization
Some secret quests
Placeable lights in house
More recipes
More furniture items
Permissions for housing in multiplayer
New:
On screen buttons to show how to rotate objects
More housing plots in the world
Crank animation
Hitching post to add to your plot to access your stable from home
Housing plans
2 new secret mounts
Furniture pieces - over 120 items
Sleepy Haven Art Fair paintings for houses
Copper weapons
Quality borders/colors on icons
Food tab in Collections to show what you have had in your inventory before. No storing of food
Furniture tab in Collections to show what you have had in your inventory before. No storing of furniture
Confirmation pop up on dismantling structures
NPC’s
[REDACTED] weapons
Weapon recipes
Build mode rotate controls are rebindable
New shop in Ramshackle
Lore books
Improved:
Mail icon visible when you have mail
Sleepy Haven terrain and foliage
NPC paths in Sleepy Haven and Hope Harbor
Loading in the Grove of Heroes
Crafting XP curve
Seed Maker permissions and dismantling
Icons
Furniture shops now have inventory to sell
Combat XP
Crab attack
When placing a house, camera changes to view placement easier
Fixed:
Collision on skips plant
Puck’s dialog to reflect your reputation status
Xanthus’ dialog after defeat
Typo in dialog
Added tooltip to [REDACTED REDACTED]
No longer able to place structures partially off plot
Scarecrow that wasn’t respawning after death now respawns
Blue Box no longer advances quest
Dwight’s pots no longer advance quest incorrectly
Sleepy Haven tailor shop to respawn daily
Bee volume errors
Cecil’s shop not respawning
That's it for this week! See you all next week!
Development Digest September 10th - 17th 2021
Hey everyone!
It's Friday! Unfortunately not an update Friday, but still a development digest Friday.
Working on:
Guard quests
Housing finalization
Furniture
More housing plans for purchase
Passive abilities for weapons
Some secret quests
New:
Added unique abilities to some weapons
Placeable beds and crafting stations on your housing plot
NPCs
Vendors
Shop item sold out sign
Barrels in the world
Buildable tavern structure
Housing plans model
Menu for purchasing house plans
Dismantle system to take apart structures on plots
Improved:
Mail queue
Guard tower Farmlands
Finn’s furnishing
Permissions on owned plots
Wind whirlers dismantling
Structure placement
Performance networking
Permissions editing
Placeable chest interaction
Mail with items attached
Fixed:
Some NPC dialog
Carter knows what he sells now
Chest daily spawning
Performance issues with NPCs not knowing where to go
Plant mesh visibility issues (not something in the live build)
Keybind issue with “jump” when changed and swimming
Typo in the Astral Gate book
Camera issue when using ranged weapons and switching from 3rd to 1st person
That's it for this week! See you all next week!
Quick Announcement
Hey everyone!
We wanted to send out a quick announcement. Through our testing of the housing update with our dedicated testers, we’ve found a few bugs that are taking more time than we want to get fixed. Some things we can’t test in the editor, which makes it very hard to fix bugs. We want to make sure housing is solid before it gets to everyone. With that, we’ll be delaying the housing update. We hope not too long, but we want to be 100% confident in the whole housing system before shipping it to you all. As always, we’ll keep you updated.
If you would like to join our testing team to help find and fix bugs, check out the #faq channel on our Discord with a link to apply. We look for active and helpful people in our Discord to join the team.
In other news, we’ve planned out our holiday schedule! We’re excited to announce that Witch’s Eve and Frost Fall will be returning this year! Our dates are planned, but they will be announced closer to those timeframes. All of the weapons, hats, and masks will be returning this year from last year along with lots of new items and things to do! Both of these events are a limited time so you’ll want to make sure to jump in when they are available. We have some fun surprises for you all this year.
Let us know if you have any questions! If you haven't seen, Kindred has been streaming multiple times a week getting this housing update right. You're always welcome to pop in and ask any questions you may have. You can also comment on this post with any questions and one of our moderators or Janna will respond as soon as possible.