It's Friday! If you haven't seen any of our social media posts or newsletter, we've announced that the Home Sweet Home update will be released on September 17th! So don't expect a development digest next Friday as you'll be official patch notes!
Working on:
Guard quests
Housing
Furniture
More housing blueprints for purchase
Passive abilities for weapons
Placeable record players
New tinkerer contraptions
Some secret quests
New [redacted] mount
Guard tower level design
New:
Doorilogue
Immune effect
Dialog for [REDACTED]
Quest items for [REDACTED]
NPC’s with quests
Quests
Mailbox letter sorting by read/unread
More housing blueprints for purchase
NPC ranged attacks
NPC’s affected by movement speed effects
Set of weapons (these were mostly created on Twitch)
Set up custom on-hit effects for weapons
Base furniture item
Poison effect to Spiderfang Dagger
Improved:
Dark Ring Cultists quest
Dialog for over 20 NPCs
Refactored combat experience
NPC combat movement speed adjustments
UI when items get picked up are near your head rather then at the bottom
Fixed:
Status effect damage when dead
Status effect application
Sen’s dialog
Typos
That's it for now! See you all next week for the update!
Development Digest August 27th - September 3rd 2021
Hey everyone!
It's Friday! Reminder that these are not patch notes, just a work in progress list of what's going on behind the scenes.
Working on:
Guard quests
New mechanics for guard quests
New weapons
More housing blueprints for purchase
Passive abilities for weapons
Placeable record players
New tinkerer contraptions
Some secret quests
New forge
New:
Sun and Moon Stuff
Spark powder bomb
Fancy particles
A cozy cottage blueprint to purchase
Confirmation window prompt when buying big decision items
Non-owner view when interacting with housing plot sign
UI work on housing menus
Housing networking
Crafting house blueprint to purchase
Ingot
Sword (created on Twitch)
Property permissions menu to add players to your property
Purchasable housing plots around Azura and Farmlands
Improved:
NPC’s now show on map for where to turn in quest
Toggling first person while aiming
Fixed:
Added missing location in Big Friend quest
Typo in Big Friend quest
Taylor’s boar farming quest to update when clearing out the boars
Bees in Moonberry no longer light you on fire (this bug was never released to the live build so don’t try this at home)
Jumping in water not respecting keybinds
See you all next week!
Development Digest August 20th-27th 2021
Hey everyone!
It's Friday! Two members of our dev team were still out for a bit of this week. Reminder that these are not patch notes, just a work in progress list of what's going on behind the scenes.
Working on:
A fuel bar for the forge
Housing
UI for homeowner property management
Status effects
Passive buffs
Placeable structures
New:
Seedmaker model
Functional seedmaker
Trellis model
Build structure sound effects
Spyglass
Audio manager throughout world
Food in collection tab
Weight Buff icon now has a tooltip
Small house blueprints for purchase
Small townhouse blueprint for purchase
Wooden shack blueprint for purchase
Set up [redacted] sword
Set up two [redacted] arrows
Set up two [redacted] staves
Creatures and Humanoids now affected by status effects
Made things go boom
Property permissions
Loading screen when joining a multiplayer world
Cute little sign for housing plots and matching UI panel
New slingshot projectiles
Improved:
Smoother transition into first person camera mode
Shields placement when sheathed
Fixed:
Typo in Gregg’s dialog
Lucy’s dialog so you can’t get locked out of her quest
Issue where backpacks give the wrong number of extra inventory slots
Leylen typo
Ramshackle watering can now sits on the table
See you all next week!
Development Digest August 13th-20th 2021
Hey everyone!
It's Friday! Two members of our dev team were out this week, but we're still making progress. Reminder that these are not patch notes. This list is provided to show what is coming in the next update by showing what was being worked on this week.
Working on:
Seed maker
Housing
Housing blueprint options
Windless Woods
Guard quests
New:
Particle effect for debuffs
Audio manager
Quest system improvement to show where to turn in quests on map
Buildable shed blueprint
Housing foundation
Models for items that currently have bags
Tortoise walk and swim sounds
Stats panel in inventory (still working on what is being shown)
Windless Woods outfits
Improved:
Save files that get corrupt have a backup to not lose your progress
Bernheardt’s dialog
Planter boxes are no longer placed on the grid
Equipment panel icons updated
Ferry upgrade saves
Fixed:
Various dirt piles that didn’t drop items
Can no longer craft over 100 of any item at one time
Projectiles can no longer get fine quality from crafting
Cecil in Sleepy Haven updates his stock
Sleepy Haven’s tailor shop resets daily
Celery juice shows all buffs in the focus info
Fixed crafting window to now show correctly even when you have no ingredients to craft with
Weapons location when sheathed
After getting off a ladder, your weapons will still stay sheathed
Splitting items in the community chests or banks does not allow you to go over the slots available
See you all next week!
Development Digest August 6th-13th 2021
Hey everyone!
Weekly development updates are back in place now that we aren't sending multiple weekly patches. A lot of the systems currently being worked on take a lot of time and effort (all the things under "working on"). But something else that we recently posted (it's updated on our Steam store page) is our new roadmap! If you haven't seen it, here it is:
Everything posted below will be included in the next update
Working on:
Audio Manager
Seed maker
Housing
Housing blueprint options
Windless Woods
New:
Joining session pop up to indicate you are loading into a multiplayer world
Staff
Mining sparks
Slowing effect for spider webs
Lava lights you on fire
The last few food item’s models
Save system to auto backup to prevent corrupted files from not allowing you to play the game
Sheathing/unsheathing system
Signs in Sleepy Haven
Improved:
Looted chests should stay looted on relog now
Smelters save both their contents and output now
Inaccessible houses are now boarded up
Fixed:
Minor issue with Lucy’s quest
Typos
Brook’s dialog
Added Kiwi and Mist seeds to the tree vendor at Moonberry
Deep Iron Hammer recipe to have correct materials
The cooking recipes Carter sells in Moonberry to not sell auto learn recipes and added a missing recipe
See you all next week with more updates!
Quick Patch - v1.3.18
Hey guys,
Just a quick little patch here to fix a couple things that slipped through the cracks in yesterday's patch.
Fixed: - Day/Night cycle now appropriately resets at 7am again - Ghost chests removed - Astral Portals now turn on and off as expected
Patch 1.3.17 - Bug Fixes
Patch 1.3.17 - Bug Fixes
Hey everyone!
I just want to say thank you for all the fantastic bug reports throughout this update. Things are bound to be missed in a massive update like this one, and I appreciate your patience with us as we do our best to get the kinks ironed out.
We're super lucky to have such a supportive and active community around this project.
Thanks!
New: New quest on Azura 3 new community chests (Hope Harbor, Ramshackle, Farmlands) Wet effect in water (more uses coming soon) Hotbar rebind options Added custom icons for hats and masks All food have correct icons now (still missing some models)
Improved: Chests now respawn more accurately Chests are now synced on the server so all players see the same tier Resources like lavablooms or mushrooms are now pickable by all players XP curve for farming, crafting and combat tweaked a bit more Performance pass on load times in Sleepy Haven Sapling Staff is now multiplayer friendly again! Shops are saved upon relogging Multiplayer ferry sync improvements Mounting now has a cooldown Days are now shortened to 24 minutes from 30 Night time is slightly shorter now
Fixed: Hagen’s campfire is now a cooking station Swapping weapons on ladders sheathes weapons correctly Big Friend quest no longer steals your mud globs Ryan’s floating tree was brought back down to earth Amber gave up trying to learn to swim on her way to work Players no longer get stuck in the Farmlands if their ferry isn’t fixed Various quests not removing items properly Cobalt Greataxe and Warhammer recipes now spawn where they should Clothing recipes all show the correct names now Various cooking recipes were fixed Harper now accepts hugs once again Sen has finally started paying attention to you and the door again Casting bar now works through dodging again Cobalt Gauntlet damage fixed Various crates fixed Coconuts and dirt piles no longer lose their loot
Quick Fix - 1.3.16
Woops!
Found a few little bugs that slipped through the cracks. Here's a fix.
FIXED: - Can plant seeds once again - Farming XP now works correctly - Smelters should stop eating your ore
Small Update 1.3.15
Hey everyone!
We were working on patching a few bugs and decided to take some of the Farm 'n Forge feedback into account.
We have a lot more updates planned, but thought we could sneak a few things into this patch to help you along your journey into the Farmlands. NEW: - Community Crates to store shared goods - Craftable backpacks via Tailoring skill - Sleepy Haven Renovations - Upgradeable Ferry - New hat - 4 new backpacks - 1 new potion - Windows 7 & 8 Compatibility mode via Vulkan launch option
UPDATED: - Crafting XP is now based on resources spent, not items crafted - Farming XP is now based on seed value and farming level - Boosted farming XP - Planting now enters a new camera mode so you can see better - Crafting planks now gives XP (Smelting ingots coming soon!)
FIXED: - Should have fixed random Windows 10 startup crashes (Don't launch with Vulkan) - Double dirt piles removed - Tutorial door on Castaway Rock fixed - Resource drops no longer disappear out of the world or inside trees - Stablemasters have stopped paying you to steal their horses - Bernhardt works again - Myterious key now completes quest - Charlie's journal should update the quest now - Unbreakable crates are now breakable crates - Various typos
Hotfix - Patch 1.3.12
Woops! Looks like some stuff got left behind in the last patch. Wanted to quickly address that.
Patch notes:
- Bandits took back their camp from goblins - Dave now gives you the hammer - Dave's hammer recipe fixed - Harkin's friends are done T-posing - Ghost staff potentially fixed?