We hope everyone enjoyed their holidays. With Frostfall out of the way, now we can get back to work on new content for the game! We can't wait to show you what we've been working on.
In the meantime, here are some bug fixes and changes since the last update:
New:
Tutorial Card for splitting stacks has been added - pick up some iron ore to get the tool tip
Spring season with new spring trees
Improved:
Chaos Sickness duration shortened from 10 seconds to 6 seconds
Chaos Splinters aiming has been aligned correctly
Amber now stays at the ruins all day and all night, but still only opens them at night
Added new audio to Chaos Splinters tome
Fixed:
Mount experience bar under health now shows the correct experience percentage
Shade Staff now heals like other chaos weapons
Dannuk now only spawns when he is supposed to
Coconuts in the tutorial area now say what they are when hovering over them
Jed’s doll should be available for all characters that haven’t picked it up
“Invisible Gobby” is actually invisible again and has been punished for scaring players
Ironskin potions no longer stack to make you immovable
Getting to the next zone in multiplayer will no longer lock you in that zone in your single player world
Targ’s health bar should leave the screen as expected now
Development Digest December 30 - January 6th
Happy Friday, Friends!
Welcome to the new year. We've got lots going on, but first and fore most, you may have noticed that our Frostfall event is still live. Because of the performance issues people were seeing we decided to extend Frostfall until the 10th. So you've got one last weekend to collect the holiday items and finish up the holiday quests!
In other news, we've started working on our Spring update plans. Any guesses on what we want to add for Spring? We're super excited for what we've been working on this past week and I don't want to spoil it just yet. We've also listed out a number of smaller updates that can take place between now and Spring and after as well so we can keep those updates rolling this year. I'm excited for all of these updates to come out!
Development Digests may be on a short hiatus come February as Michael (Kindred) and I are expecting our second child. So if we didn't just do an update and there's no Friday digest, assume we're taking some time off for a new baby.
Short and sweet update today! I'm working on a new roadmap for the year and hope to have all the plans finalized soon to share with you all!
-Janna
Another Hotfix - Build 1.5.12
Just another quick hotfix to restore pathing to all AI in the game world.
Hotfix - Build 1.5.11
Just a very minor hotfix to resolve an issue with some NPC's not being interactable.
Update 1.5.10 - Performance Patch for Frostfall
Hey everyone.
It seems our Frostfall update introduced a bunch of performance issues and a few bugs here and there that needed addressed. This took a bit more time than expected due to the holidays.
To make up for the frustrating performance issues we're officially extending the Frostfall event by an additional 5 days, ending the event on January 10th.
Unfortunately our server tech is still on vacation, so dedicated servers won't get an update until the 2nd or 3rd of January. Official US and EU servers will also be offline until then.
Among the performance improvements we've fixed a handful of bugs with quests, drop rates, etc. so here are the patch notes for everything else.
Known Bugs:
Mount XP bar shows total XP, and not the level's current XP. This is only visual and doesn't affect your mount's actual level progress.
Shield gets stuck sometimes after a shield bash and takes a second or two before it can be used. Attacking with another weapon seems to fix this.
New:
Tortoise has a new jumping animation
Mounts now track experience under your health bar when mounted
In the stables menu you can now see how many points you have left to spend
In the stables menu you can now hover over the stats buttons and bars to learn more information about what the levels do
Improved:
Lots of performances improvements all around
Removed all “X” variations of wands and staves from collections
Updated quantities sold throughout Snow Peak
Jed’s Doll shouldn’t disappear anymore and can no longer be lost on accident by dropping
Slimes respawn in all areas now
Omen Wand and Corrupted Wand now give health instead of magic on hit
Fixed:
Fireball Tome sounds now respect volume settings
Festive Sword has correct colors on it
Snowman Arm can be obtained in Snow Peak now
Arthus’s quest can be completed with his own drink now
Fixed a bug where resources aren't removed when crafting max
Snowman Arm correctly gives Arcane level instead of Chaos level now
Festive Staff of Joy and Festive Staff of Cheer are recognized by the portal snowmen to let you enter Snow Peak
Ginger restocks her shop now
Carol restocks her stockings and wreaths now
Cecil’s complexion restored
Giftboxes respawn at 7am again
Ginger no longer takes double materials
Conjure Feast Tome now spawns in when cast
If playing multiplayer and your character sleeps in the Farmlands, going back to single player will not trap you in the Farmlands anymore
Gravekeeper’s quest has been adjusted to work properly
Tomes now work with the Snowman Arm
Mount levels now save even if you don’t spend your points
In a multiplayer game trying to buy a housing blueprint no longer gives you an error that someone else is viewing it when no one is around
Blitz only allows for one secret trade now
Frostfall Event Update 1.5.9
Welcome back to Snow Peak Village for the celebration of Frostfall! We're excited to celebrate our 3rd annual Frostfall event with you!
This in-game event will last two weeks from December 22nd until January 5th. Help out the villagers around Snow Peak and defeat the Frost Golem to gain access to it's treasures. Along with all of the last two year's content, we've added new loot, NPCs, and quests to complete.
To get to Snow Peak, visit one of the two portals located in Hope Harbor and Sleepy Haven. The friendly snowman outside the portal will give you the scoop!
As a reminder, if you have not switched out your old staves and wands in your collection (marked with an "X" at the end of the name), make sure you do that now! If they are left in your collections, they will no longer be accessible after the next update. To switch them to the new item, just take them out of collections and re-add them to their new collections slot.
With this update, we did quite a few quality of life additions as well as Frostfall. Mounts now level up and have their own stats along with a new dedicated key ("H" by default) to mount and dismount. No more saddle required! Character loadouts have been added to reduce the need to use your radial menu to switch between your melee weapons, tools, and ranged weapons. Customize three loadouts and easily switch between them with the "X" key. Whatever will you do with all of your pockets now? And to make everything easier, items that you can pick up in the world have a sparkly effect so they stand out more. The exception to this is books and notes currently, but this may be changed as well. There's a lot of fixes and tweaks in this update as well, so check out the patch notes for yourself:
New:
Items that can be picked up in the world have a sparkly effect on them to be easier to identify
Two new spells sold in the Sleepy Haven Magic Shop
Character loadouts - "X" to cycle loadouts
New Frostfall quest
No longer need saddles - Mounts have a dedicated “H” key to mount and dismount
Mounts now have levels - Gain XP as you ride and spend skill points at the stable
New items in the Frost Golem’s chest
Chaos spells now afflict the caster with a stacking curse instead of requiring magic
Corrupted Staff now regenerates health on hit instead of magic (other Chaos staves will soon follow)
Improved:
A Chef’s Cellar quest items can now only be picked up when on the quest
Various torches around Azura now using correct lighting
Changes to combat XP curve
Items that you can pick up (mushrooms, etc.) have a larger hitbox allowing you to pick them up easier
Character creation now randomizes a new style to start with
Area of Effect spells have had some mechanical improvements
Shield stats are now better balanced
Weight is now calculated differently and excludes small items like keys, seeds and quest items.
Targ will no longer chase you out of the arena
Added a lever to Targ’s door
Iron skin potion has a longer duration now
Quickness potion has a longer duration now
Mayor Bill’s mail is now more clear about the reward if the Hope Harbor plot has already been sold
Staves now have a faster attack speed, new animation and adjusted damage for balance
After hosting a server, you can now change your server password while in-game
Fixed:
Edgar’s Book now works as intended
Companion whistle given a cooldown so double triggering shouldn't happen
Astral Door now works as intended
The Eyre entrance gate will now allow you to leave when you approach from the inside
Removed food item from collections that should not have been there
Fixed an issue with haistyle choices during character creation
Fixed an issue with character clothing options during character creation
An issue with item weight not being calculated correctly when equipping/unequipping items
After defeating Targ, the health bar now goes away
Open fires to cook over now light you on fire again if you walk over them
Can now open both secret caves from the inside so you can get out
Hollyhock doesn’t take more than she needs now
Shop items permanently stating “Someone else is using this” have been fixed
Spamming enter when trying to join a password protected server no longer duplicates the menu
Graphics settings save between sessions now
Marigold's Cauldron inventory is no longer cleared if you leave the cemetery
Windless Woods tree stump puzzle now works as intended
Development Digest December 9th - 16th
Happy Friday, friends!
Frostfall is almost here! We wanted to get an updated patch out last week to fix some of the little bugs that have been causing lots of issues such as:
The Eyre gate not opening from the inside
Edgar's bookshelf not working
The moon switch at the Astronomer's camp not working
The Windless Woods tree stump puzzle not working
While the plan was in place, we ran into a serious hitch that caused a crash whenever trying to launch the game. Luckily, we found the issue (only took 3 days and 3 people) and it was an easy fix, but that put this patch way behind. So that means we started running into our Frostfall finalization time. To make our lives a little easier, we're going to add all those fixes to our Frostfall launch on the 22nd.
A few things to anticipate that are new for this year's Frostfall event:
New quests
Additional loot in the Frost Golem chest
New friends
If you've been following Kindred's stream, you would have seen a few things that are huge quality of life improvements that will be in this update. One being loadouts - allowing you to have up to 3 different sets of weapons/clothes/trinkets/backpacks/gliders/hats/masks to easily switch between for any occasion. I set mine to ranged, tools, and melee. Works great! Just use the default "X" key to cycle through them. No more pockets being used to swap between all these. Another thing that was worked on was mount leveling and a hotkey "H" specific to mounting. No more saddles needed! The more you ride, the more experience you get to be able to level up different aspects of your mount. Mounts will have a maximum level of 20 to reach.
The third thing that was being worked on and the only one that will not be in this update is Steam Achievements! We've got all the groundwork done, now just need to set up each achievement and test it. Unfortunately, to test this we have to turn on Steam Achievements so you all will see that the game has achievements when it really doesn't just yet. I'm excited to get these in though!
What are you most excited for this Frostfall?
We'll be having our monthly community play session on December 31st at 11am PST on our official US server. Feel free to pop in and say hi!
Talk to you all next time!
-Janna
Update 1.5.8 - A New Beginning
Hi, friends!
I have some good news! There's a new update out for the game? This time around we wanted to take a step back and look at our new player experience. We've added a LOT of stuff since our tutorial and thought it could definitely use some work. So we just made a new one!
We've also packed in a ton of improvements, bug fixes and more!
Enjoy the update and here are your patch notes:
New:
A whole new tutorial to make learning the game easier and more engaging
Two new wall art furniture pieces sold in Sleepy Haven
Arrow Barrel resource to pick up free arrows - these give arrows based on the zone you are in
A new weapon found in the tutorial
A new trinket found in the tutorial
Improved:
Laurel at the Shrubrian Village now sells more companion snacks
Adjusted a ladder that was difficult to climb
Clyde’s dialog reflects the new tutorial
Improved Dave’s quest
Improved Kristin’s quest - no longer an actual quest
Various lighting updates in Sleepy Haven
A performance pass through Azura
Shrubrian Lamp now has fireflies in it
Placeable trees and other plants now have the correct foliage to match the current season
PvP flag is back - When entering a PvP zone you’ll have a PvP icon appear on your HUD. When leaving the zone a timer will indicate that you're still in PvP for 5 seconds.
Shield bash now works on all shields
Various axes now have the correct combo animations
Druid Temple puzzle has better solution clues
Major improvements to shield bash
Campfires have sound again!
Fixed:
Potions now sit correctly on vanishing display plates
Fixed an issue where the loot from Dellan’s Cache could end up falling through the floor
Tomek's twin brother headed back home after the holiday.
Solved the case of the mysterious stick randomly appearing on your back
Gatekeeper now appropriately distributes loot to only players in the fight
New characters will no longer end up in the wrong outfits
Removed:
Doug’s Quests
Sen’s original quests
The sun door on Castaway Rock
Clyde’s glider quest and missing notes
Ashe
Development Digest November 4th - 11th
Hey! Long time no chat. Happy Friday, friends!
We've been getting all these updates and patches out that has all our updates it in, but now I can finally post about some new stuff!
We'll be doing a small update this month with some quality of life things. Wendy and I have been working on some small optimization things in the whole world. DD has been working on fixing up some of our Azura quests that were created when the game first launched. Way back then (two whole years ago!) we only had less than a handful of ways to make a quest. They needed some updating. He won't be able to touch all of the quests, but he'll get through a bit of them to update. Jesse has been working on our Tinker Town, which still needs an official name, and planning that out. I should have some sneak peeks in the coming weeks.
Louis has been playing with the tinkering system and also fixing bugs with the magic system and various other bugs. He's been playing with that shield bash that was mentioned in the last patch.
Michael has been working on something completely new. This is actually the main reason for the quality of life update. I know you want me to spoil it, but I won't! The team has talked about it on their Twitch streams, so if you've caught one of those, you may know what I'm talking about.
The most asked question currently is:
When will Frostfall arrive?
Well I have that news! December 22nd at 10am PST. It will be a two week event, just like Witch's Eve was, so it will end on January 5th at 10am PST. This will be our third annual Frostfall event and we may have some other fun things planned to accompany the update.
As for our community play through events, I've scheduled Novembers to be on the 19th at 5pm PST and Decembers with be on the 31st at 11am PST. These will both be held on the official Kindred Games US server. Feel free to pop in and say hello or join us on Discord in our voice call to chat and play.
See you next time!
-Janna
Update 1.5.7
Hey there. Just a very small patch to fix the missing crab cave and introduce a new mechanic we've mostly finalized.
Patch notes:
New:
Shield bash mechanic - Hold the shield up and use the alternate hand to perform a shield bash
Improved:
Did a small optimization pass around Azura to help loading times
Fixed:
Crabs have returned and their teleportation technology has been confiscated