Hey all, apologies for the huge delay in updating the game. This update required a rework to the entire combat system and player movement system, as well as a lot of other backend changes. We hope it's been worth the wait!
What's new?
Shifted movement mode to a far more performant network protocol (This was the main reason for this update's delayed release.)
Fixed jungle map lag
Added intro skip option in settings
Upgraded from UE4.25 to UE4.27
Fixed a lot of server-side and client-side crashes
Fixed ghost servers
Added throne room, sand pit and balcony map (Still undergoing internal testing, but will be enabled soon)
Kicking a player from a lobby now properly prevents them from rejoining, even with a VPN
Fixed an issue where rotating while sprinting would stop the sprint
Many, many more internal fixes to make content additions a lot more simple and bug-free in the future
Known Issues
Weapons do not persist in player's hands when changing map. Make sure to holster them!
Occasional movement jitter due to the new network protocol.
Occasionally, the regrow state of a weapon becomes desynced for a short period of time, which may allow players with a seemingly broken blade to still hit you.
We hope you're as excited as us for the future of Gurrah. We have lots of new content in the works and hope you'll enjoy it when we add it to the game officially!
Thanks again for your patience
Patch 1.2.6
Changes
Optimisations on all maps
Dojo Lighting Changes
Lockerroom Lighting Changes
Block window is slightly smaller
Improved hit res
Polearm weapons now only parry in between your hands, no longer just outside as well
Katana boosted damage is now only after its removed from a Holster, no longer just from removing sheath
Bug Fixes
Inventory should work for everyone
Holsters allow grip changes, depending on the direction you grab from
Sprinting and grabbing a weapon deactivates the blade
Weapons no longer remove the harden weapon effect when your hand passes through
Improved player tracking to prevent lobby kick evasion
Patch 1.2.5
Hey Gladiators!
It's update time! This patch fixes some minor annoyances and brings more optimisations to the game!
Changes
Further NetCode optimisations
Modifications to damage calculation on 1h Sword
Improved stab detection
Fixed a bug where the katana would instantly flip to face forward when unsheathed via the trigger button in the reverse grip pose
Katana will no longer block weapons while in the sheath
Tweaked katana damage calculation to only apply once the sheath is completely removed
Further map optimisations
Holding down both triggers while holding polearms will lock both hands in place
As always, please report any bugs or feedback to the #feedback-and-bugs channel in the discord!
The Katana Update
Soon has finally come! The Update is finally here and the game is 50% off. So for those who don’t have it, there is no better time. Everyone spread word! If you are in game please exit and restart to update. If you run into any major issues or bugs please report them to us and we will fix them.
Now for the notes:
General:
Upgraded Net Code – You have never blocked so well before!
Full new UI
Full SFX pass
Password lobbies
Further Graphic optimizations and scaler in options
Oculus touch controller menu button moved to A button
Oculus touch controllers now have finger support
Lobby leader now marked with a crown
Name tags and nametag toggle
Increased snap turn speed in options
Added Left hand controls support
No longer get stuck fading to black on level transition
Added additional option Floating camera
Added additional option 3rd person camera
Locker room auto balances team count
Added inventory in menu
Lobbies will no longer merge
Weapons no longer break when close together using snap turn
Sprinting no longer cancels while going uphill
Game character pauses when you remove your headset
Locomotion smoothing/removed movement speed replication bug
Weapons no longer go invisible when returning from arena
Join our discord button now in exit game section of the menu – opens it in your browser
Customization:
New UI provides player model in menu
2 New helmets
Mechanics:
Holsters: Left hip, Right Hip, Back
Weapons:
Katana and sheath
Xbow (Crossbow) – ranged combat!
1h/2h hybrid system – weapons now can be used and change attributes based on hands
2h weapon gripping improved
Polearm weapons can trigger a parry when blocking between your hands
Shields no longer break when hit in the middle
Shields no longer break on teammate shields or weapons
Duel wielding walk speed increased
Fixed Duel wielding opponent regen bug
Increased dagger walk speed
Decreased dagger damage on chest stab
Made it so multiple weapons can be hit by harden, pole and sheath
Increased damage on Shuriken thrown head shot
Additional balance changes
Game modes:
New Game modes: King of the hill, Oddball, Attack/defend
You can now switch teams in the middle of match
Flag stands now have color
Added additional options for all game modes
Fixed bug where CTF flags would disappear
Maps:
New maps: Dojo, Cherry Blossom cliffs, Canyon
Monster Arena now has all game mode options
Collision fixed on Aqueducts
Collision fixed on Marketplace
Further optimization on arena
Updated lighting and optimized more assets
{In Progress...}
Dragon Boss
Raid roles: Tank (makes you giant), Glass Cannon, Healer
AI improvements
Cross platform support
Throne room map
Gods in the sky Killer Disc map
Free Runner Killer Disc map
Killer disc game mode and maps
Player Boss game modes: Juggernaut, Rambo, Cyber Ninjas
Enjoy the update!
Patch 1.0.7
Patch/update time! Patch 1.0.7:
General:
- Tutorial added - Discord poster added to locker room - Mirror now has a physical button - Minor network touch ups
Weapons:
- 2h weapons have better handling; rotation on full swings is fixed. - Weapons have an easier time doing minimum damage - War Axe regrow speed is faster - Dagger does less stab damage to chest - 2h sword sfx now starts later and finishes when weapon is regrown.
Maps:
- Marketplace should no longer crash
PvE:
- Singleplayer works again - Bull AI and physics adjustments
Patch 1.0.6
Patch/update time! Big change here and it may take you 15 minutes to adapt and get used to it. Patch 1.0.6:
General:
- Lobby Leader can kick players from any game mode - Kick is now an IP ban and players cannot rejoin the session - Implemented the right for full IP bans
Networking:
- Improved the readability of other player's movements in network play
Locker Room
- Changed the locker room sword machine to have better hit detection - Weapon rack now has a big red button for opening/closing
Weapons:
- Weapons clean up/disappear faster when on the ground - Optimized shatter effects to improve performance - Weapons stop using physics after 3 seconds, additional damping as well - Added sound that plays when the player achieves a successful parry against another weapon - Changed the weapon handling to have a more weighted feel - Increased the amount of time it takes to reactivate the player's weapons after stopping sprinting - Improved the experience when throwing weapons - Improved the experience when juggling and flipping weapons - Improved Force pull experience, made it easier to pull weapons closest to you.
Battle Axe:
- Decreased Battle Axe leg damage - Decreased Battle Axe regrow speed - Made it so when a battle axe blade is hit by a weapon, both of the battle axe's blades break immediately
Dagger:
- Increased Dagger damage - Decreased Dagger regrow speed after scoring a hit on a player
Double Bladed Sword:
- Increased Double Bladed Sword damage
Game modes:
- Scoreboard updates/tweaks
PvE:
- Bulltopia game mode added to MonsterArena - Bull update - Bull Momentum tweaks
Update 1.0.5
We’re excited to bring you all the patch notes for the first update of May! We’ve been working on fixes for the bugs you’ve reported and work is being done to balance and refine the game’s mechanics. Here are the patch notes for 1.0.5:
Patches
Small modifications under the hood of scoreboards
Additional swing and latency smoothing
Stopped servers shutting down in the middle of the night
Spectator character tweaks
Connection timeout timers have been doubled
Moving throwing range targets don’t get out of sync any more
Server browser menu will now timeout for 5 seconds after server connection failure
Kick player should now be working
Fixed a CTF bug where the flag wouldn’t get returned if picked up by a team member
Changes
Monster Arena is now playable in multiplayer
In Monster Arena, every 5 waves has a respawn, heal and 60 second break
Ping now displays for servers
2h Swords head damage lowered
1h Sword weapon damage lowered
1h Axe slash damage increased
Battle Axe damage increased
Updated battle axe collision boxes
2h weapons harden can now be activated with a single trigger
Patch Notes for Hotfix 1.0.4
It’s been a while since we pushed our last patch update. We’ve been working on fixing a lot of the major bugs and we thank you all for your patience! This patch should fix a lot of the unexpected crashes and other various issues. Here are the notes for patch 1.0.4:
Patches
Fixed a bug with the flag not returning after being picked up by a member of the owning team
Fixed 7 separate crashes
Repaired damage tint
Fixed a bug where a player could strike both the head and body in the same frame
Fixed an issue with the flag capture that caused the flag to permanently disappear
Fixed issues with the flag’s physics
Players can no longer pick up their own team’s flag from their own base
Disabled the fish collision in the marketplace
Lobbies can now have odd numbers
Voice chat now works on Europe and Asia servers
Changes
Reduced dagger head strike damage
Reduced the damage of the battle axe
Increased the flag’s weight so the player is slower when carrying it
The flag will now always stand up straight
Players are no longer able to spawn with dual two handed weapons
Added correct player spawns and weapon spawns to marketplace
When holding a two handed weapon with one hand, your other weapons will be set as inactive.
Patch Notes for Hotfix 1.0.3
Hey, Gladiators! We’ve been listening to your comments, questions and feedback and have worked hard on fixes and improvements! Here are today’s patch notes for hotfix 1.0.3:
Patches
Fixed problems with force pulling weapons on some maps
Changes
General:
Added training dummy to Locker Room, with damage readout
Controls:
Capped spear headshot damage to 60
Battle axe and double bladed sword now have the ability to parry, and shorten their regrow time
Removed shield’s ability to parry
Dropping hardened weapon no longer increases your speed
Menus:
Fixed problems with dead servers showing up in the search results
Fixed problems with server browser buttons greying out, and being unavailable
Added sound device options in menu
Map Updates:
Player spawns added for Jungle Map
Player spawns added for Marketplace Map
Updated weapon racks for easier time force pulling
Patch Notes for Hotfix 1.0.2
Hey everyone! We see a lot of people on the battlefield and thought we'd swoop in with another update! We want to keep making the game as enjoyable as possible so, without further ado, here are Patch notes for 1.0.2:
Patches:
Fixed a bug where teams wouldn't always be automatically assigned
Fixed servers not automatically shutting down when empty