Synth Riders cover
Synth Riders screenshot
Genre: Music, Sport, Indie, Arcade

Synth Riders

"Perfect Hit VR Bundle" is out!

Hey Riders, we are excited to announce that Synth Riders is now part of a brand-new "Perfect Hit VR Bundle" along with Eleven Table Tennis and Thrill of the Fight!



This is a cross-publisher bundle that combines exciting gameplay with intense movement, allowing you to smash, soar, and spar your way to Perfect Hits!

Thanks to the bundle, you can grab all three games with a 20 percent discount. The bundle is flexible, so if you own one or two of the games included, you can still complete your collection saving 20 percent on the missing games.

https://youtu.be/zmr75_6Lu_Y
We are big fans of Eleven Table Tennis and The Thrill of The Fight and believe these are the perfect titles for the Synth Riders community to discover.

>>Here's a link to the bundle<<



About the included games:



Eleven Table Tennis is the ultimate Table Tennis simulator serving up realistic physics and thrilling fast-paced matches against an AI opponent or other players in multiplayer.

The Thrill of the Fight is the boxing game that delivers an authentic fight experience against a roster of AI fighters who will test your fitness, coordination, and strategy in the ring.

"Complete Collection" is now available!

Dear Riders, we're happy to present "Synth Riders - Complete Collection".



Dance all night and never run out of tunes with access to the entire Synth Riders music library, from swingy hits by Parov Stelar to energetic tracks by the masters of EDM!

It's an ultimate pack including the base game with 47 songs, two DLCs with 10 songs, and two extra Stages. Upcoming DLCs not included!

Even if you own Synth Riders, you can still save 25% by purchasing both DLCs together. And if you already own one of the DLCs - that's amazing! You can now grab the second one with a nice discount.

"Complete Collection" includes:

  • Synth Riders
  • "Electro Swing Essentials" DLC
  • "Cyberpunk Essentials" DLC

-> Listen to the entire soundtrack on Spotify <-



https://store.steampowered.com/bundle/16575/Synth_Riders__Complete_Collection/

Update 2.3.2a14

Hey Riders, happy Synthtober!



We're back with another update that continues the graphical enhancements we started with the last release.

Before jumping into it, we want to remind you about our giveaway. If you haven't yet, you can still enter our Gleam draw to win an Oculus Quest 2! https://gleam.io/EaGcj/synthtober

This is not the only treat we've prepared for you as a part of the month-long Synthtober Fest celebration. Head here to see the full program: https://synthridersvr.com/fest

In this update:



Effects Control Options (PCVR)
In Settings > Visuals > Effects, Flash & Particle Effects now each have three levels - Off, Normal and Intense. Flash effects have some new post processing which can make them very intense, particularly if you’re using higher Neon settings!

We also know some players may love the way particles look on screen or in their mixed reality views, but don’t enjoy them inside the headset as much when trying to play fast songs! So we’ve added the ability to control whether particles are seen on the headset & screen, just the screen or just the headset in the new Settings > Visuals > Effect Display section.

Settings Changes
We’ve done some housekeeping inside the Settings menu to make way for some extra options!

  • Settings > Visuals controls how things look to you and others when you play

    • Lighting, particles & effects configurations (levels and where they display)
    • Game display window configuration options (avatars, camera options, overlays).
    • Advanced graphics options

  • Settings > Interface controls how you interact with the game itself

    • Game interface elements (toggles for flyoffs, counters & game HUD elements)
    • Pointer hand selection
    • YUR watch controls


Bug Fixes / Improvements

  • Texture improvements to address performance specifically in “Rise of the Phoenix” stage. Huge thanks to Xrayxout for your help optimising and testing Quest 1 performance!
  • Some players were unable to take advantage of the custom song caching, this is now resolved. Thanks to Dr_Ambiguous, Wargus, LootChute, secove, Smarmybweeble & MiMiXis for helping us find, solve & test this one!
  • Fixes to scores & accuracy display in Challenges screen - thanks to Zekses & MiMiXis


As always we welcome your feedback and bug reports on our Official discord server (Invite: http://discord.synthridersvr.com). Please use #bugs-report to make sure that we see your feedback.

If you want to support the development of Synth Riders, we really appreciate reviews left on the Steam Store!


Update 2.3.2.a4

Hey Riders,

We really hope you’re enjoying Synthtober Fest so far - and we have a special treat in store for you in today’s update!

Free New Song - “Cyberpunk (Synth Riders Edition)” by Extra Terra
To celebrate Synthtober Fest, we’re giving you all a free new song for the Cyberpunk Essentials pack! Extra Terra, the France-based Sci-Fi & Cyberpunk producer, has put together a special Synth Riders edition of his track “Cyberpunk” to give you an intense, electrifying experience!

Special Effects Now Have Individual Effect Volume Controls
You can now individually control the volume of many of the game’s special effects - from the sound when you hit a wall, to the sound when you miss a special section! Use the master control to manage the overall volume, and adjust the balance of each of the other sound effects to your taste!

Quest Players: Tune the Visuals with Advanced Graphics & Note Texture Settings
Paving the way for the increased processing power of the Quest 2, we’ve also opened more detailed graphics settings for the Quest through the Settings > Visuals > Advanced Graphics panel. Quest users can also now select different note textures under Settings > Colors which some players may find aids in visibility.

Bug Fixes / Improvements

  • Unusually long game & stage loading times for some SteamVR users fixed. This error was caused by a SteamVR component, thank you to Banana, Fizz, Freyar, Grist, Waurgus for helping us find, fix and test this one!
  • Memory leak bugs in Custom Stages, News and Updates fixed.
  • Significant improvements to custom song loading times thanks to caching, one of the big goals of our overall song management changes over recent months.
  • Minor changes to the in-game news.
  • To assist with bug reporting, your game version is now visible on the Settings menu.


As always we welcome your feedback and bug reports on our Official discord server (Invite: http://discord.synthridersvr.com). Please use #bugs-report to make sure that we see your feedback.

If you want to support the development of Synth Riders, we really appreciate reviews left on the Steam/Oculus Store!

Let Synthtober Fest Begin!

Welcome to Synthtober, a month-long festival full of attractions including an Oculus Quest 2 giveaway, challenges with fun-favorite VR YouTubers, and an $800 prize pool!



It’s hard to believe that it’s nearly 12 months since Synth Riders left Early Access on Steam and launched on Oculus Quest. We want to celebrate with our community all month long, with a bunch of activities and events - and giveaways!

HAPPENING NOW


  • Play a Halloween Challenge created by SteveKnows, available now until November 3rd!
  • Join Gleam giveaway to win the Oculus Quest 2 headset!





CHALLENGE YOUR FAVORITE YOUTUBERS



  • We’ve asked some of your favorite VR YouTubers (EricForPresident, SteveKnows, Naysy & HeyFalcon) to each set a Featured Challenge for you this month!
  • Challenges from YouTubers will debut every Wednesday. YouTubers will play their Challenges and invite you to beat their scores.
  • For more details, follow us on Twitter and Facebook.
  • The Halloween Challenge created by SteveKnows is now live!


PLAY CHALLENGES IN OCTOBER TO WIN PRIZES



  • There’s an $800 prize pool in cash for those who join Challenges in October.
  • You can win $25, $50, or $75 for placing top scores in the Challenges created by YouTubers.
  • You can also win 4 x $50 for taking part in at least one Featured Challenge every week in October
  • Find out more here: LINK

FREE LOOT DROP



  • Be ready for the drop on October 8th when we unlock a brand new track in the Cyberpunk Pack, a special Synth Riders exclusive remix of “Cyberpunk” by Extra Terra!

PERFECT HIT VR BUNDLE



  • On October 20th, we will release a “Perfect Hit VR Bundle” on Steam.
  • The bundle will include Synth Riders, Eleven: Table Tennis, and The Thrill of The Fight.
  • It’s a great opportunity to pick up some amazingly energetic games at a generous discount!
  • The bundle’s price will be flexible so you can grab it even cheaper if you save 40% on Synth Riders now.

THE FINAL SHOW



  • Join us on Halloween night to celebrate the anniversary together
  • It’s a “Play with the Devs” event in the multiplayer mode of the game
  • The party begins on October 31st at 6 PM PST ADD TO CALENDAR!

SEE YOU AT THE PARTY!




Update 2.3.1.a31

Extra Custom Camera Options
You can now lock Pan, Roll, Yaw, Width, Height and Depth, which lets you position and lock the custom camera in one place or control the degree of movement you'd prefer.

Bug Fixes

  • Rail scores correctly reflect accuracy of the initial note hit (thanks @MiMiXis & @Silzoid), in addition the score flyoffs should now match the score accrued for special rails.
  • Exiting the game and canceling while loading custom songs will continue to load custom songs correctly (thanks @Nova_Max)

Update 2.3.1.a26

Score Rebalancing
After lots of discussion with players, we’re adjusting the values of notes, rails and specials to give a better overall score experience.

The new values for notes hit as Perfect are:

  • Standard Notes - 1000 points
  • One-Handed Special (Green) - 1500 points
  • Two-Handed Special (Gold) - 2000 points


Rails are then calculated at double those values per second of time on the rail:

  • Standard Rail - 2000 points per second
  • One-Handed Special Rail (Green) - 3000 points per second
  • Two-Handed Special Rail (Gold) - 4000 points per second


Hit Detection Changes
We’ve made some changes to our hit detection system, and now the shape of the hit detection surfaces better matches what you see in game (yes, they’re spherical!) This should be more intuitive for players, is properly unidirectional - but will mean you’ll need to make a bit more effort to get to the centres of the notes!

Small / Large Notes
Previously these modifiers have been cosmetic only, but not anymore! To spice things up, we’re really making small notes harder to hit (you’ll really have to earn that modifier bonus!). At the same time, we’re making large notes easier for you to hit if you’re someone who needs a bit of help to pass those more difficult maps.

Extra Options for Graphics
In the Visuals menu, there are new options to control graphics. You can now choose a level for the neon glow effect, and there is a new Advanced button which gives you a menu of new graphics adjustments to help you tune game performance. You can adjust the quality of textures, lower antialiasing and anisotropic levels and toggle alpha blending on particles.

Confirmation Prompt for Game Exit button
When you exit the game using the exit button located on the main stage platform, you will be asked to confirm that you wish to exit the game. This will prevent accidentally exiting the game, particularly during Multiplayer games while using Push to Talk!

Configurable Game Pause Delay
You can now specify how long you wish the pause button to be held down before the game will pause during a song. This is helpful for players who hold controllers in such a way that accidentally pausing the game is a problem.

Fade Music (Ducking) for Multiplayer Voice Chat
In Multiplayer, a new option allows you to have the game automatically duck the music when other players speak. You can configure this to happen either just in the Lobby, where it will fade out the preview music and menu background, or always.

Bug Fixes / Improvements

  • In Multiplayer, the announcer will now wait a while before telling you your position.
  • Song Request queue is working again for Twitch Integration.
  • More work behind the scenes on LIV SDK 1.5, fix for Mixed Reality players will be coming soon first in LIV public_beta, so if you want to be ready you can swap to that in advance if you wish!


NEW MERCH ALERT
You ask - we deliver! We’ve just added three new T-shirts to our store on RedBubble. You can now proudly wear the official logo of the game, or go. New t-shirts (with a link: https://www.redbubble.com/people/synthriders/shop)

And If you enjoy Synth Riders, please leave your review on the Steam/Oculus Store. It's one of the most powerful ways to support the game!

Get Ready for Weekly In-game Challenges!

Synth Party? Challenge accepted!



We are super excited to announce Challenges, a new social experience now available to use with Synth Riders on all platforms!



Challenges are weekly mini-tournaments that allow you and your friends to play against each other in heart-pounding matches, even when you’re not in VR at the same time.

Every Wednesday, we dare you to accept one of the official Featured Challenges created by our development team. The Challenges are cross-platform so you can join in on a challenge with the entire Synth Riders family!

Join the community to make sure you never miss a new Challenge:

On Discord
On Twitter
On Facebook

If you can, please write a review of Synth Riders. It's one of the most powerful ways to support the game!



Still want more? This update is packed with great content updates and quality of life features to help every player get the most out of their experience playing Synth Riders!

Game News & Updates - Inside & Out!



Now you can keep up with all the latest Synth Riders news via our in-game news panel visible in the main game screen! But you want to keep up with the Synth Riders news outside of VR too?

Well, there’s a completely revamped Synth Riders website at https://synthridersvr.com where you can find all the latest news and updates no matter where you are!



Immerse Yourself in Updated Stages



You may recall that we recently sent out a survey asking for your feedback on all our stages! Based on your feedback, we have revamped all the stages except for “Dystopia” (the most recent addition for the Cyberpunk DLC). You’ll find improved environments with a new feeling of space and scale, performance improvements and enhanced lighting - while adding visibility corridors to improve the play experience! Why not try a new stage, or use the random feature to try them all?

New Song List Sort & Filter



On the Song Select panel, you’ll find a new Sort & Filter icon in the top toolbar. Select this to open the Sort & Filter panel where you can sort your music packs & custom songs by name, BPM, plays and date added (use the reverse button to flip the sort), in addition you can also filter here by song difficulty!



Multiplayer Audio & Moderation Options


Each person can now adjust what they hear from other players in Multiplayer. You’ll see a new gear icon next to each player’s name in the lobby, which you can use to turn down or mute the player! In addition, the player with the crown may also ban a player from the room.

Carry On Playing a New Master Difficulty!


Now you too can try out the new Master level for “Carry On” by F.O.O.L. which was used as a sight reading challenge for our finalists in the VAL Tournament! (Congratulations Moinn, RAPTOR & Jade!)


LIV SDK 1.5


More improvements to LIV support under the LIV 1.5 SDK, which will require you to use the public_beta branch of LIV until advised otherwise! Please keep an eye on the Synth Riders & LIV discords for more news as SDK 1.5 rolls out. We are excited to be early adopters of the new technology, and grateful to our content creators using LIV for their patience as we make this transition.

Bug Fixes / Improvements


Rail length compliance bug has been fixed (thanks Jade!)



As always we welcome your feedback and bug reports on our Official Discord server. Please use #bugs-report to make sure that we see your feedback.

New Free Song "Carry On" in Collab with OhShape!

Dear Riders,



We’ve joined forces again with OhShape to bring you a brand new song FREE in this update. “Carry On” by F.O.O.L. is now ready to dance in both games!



https://youtu.be/v2IXW3DSP_A

This complextro track matches super danceable rhythm with dub and bass cuts, gorgeously spaced-out synth breaks, and topped off with the ethereal vocals of Holly Drummond.

This new addition joins other free songs in the "Cyberpunk Essentials" Pack, so let's find ways to "Carry On" dancing!

You can play this and all other songs in 90, 180, and 360 degree thanks to "Spin Mode" - it's crazy fun so do make sure to check it out!





Also in this update



Custom Camera Improvements


The Custom camera now allows you to lock movements. You can lock roll to stop the camera tracking any head tilt side to side, lock pitch to stop the camera tracking any head nodding and lock the height to stop the camera moving up and down when you squat and stand.

Extra Score Detail on Leaderboards


Select any score on the leaderboard to view the play summary screen for that score. This includes the notes hit, longest streak and the perfect/good/poor breakdown chart.

LIV Mixed Reality SDK Update


We have updated the LIV Mixed Reality SDK included with the game!

  • The new LIV SDK no longer requires externalcamera.cfg file, so if you don’t require special options for the camera, you can remove this file from your game’s install folder. Doing so will fix the game window for users previously affected by a “tiny corner window” which made the game window unsuitable for capture.
  • Removed visible black patches from the foreground which were showing under particle effects when in foreground.
  • If you experience difficulty launching the game from LIV after this update, please try starting the game and then using Manual capture - Normal.

Bug Fixes/Improvements



  • Where a special note was placed on the end of rail at the finish of a special section, it was possible to hit the note first, triggering the end of the special and resulting in the rail score not always being counted as a special (Thanks MiMiXis!)
  • Performance improvements for the “Rise of the Phoenix” stage (particularly on Quest).


Thank you so much, Riders. Carry on and join us on Discord!



Patch Notes v2.3.0-8

Custom Camera
There is now a Custom camera option available in Settings > Visuals which allows you to choose stabilization (smoothing), distance and field of view.

Bug Fixes & Improvements

  • All notes in Force mode must be played the same way. Previously, close notes switched to accuracy mode, but for consistency this has been changed to one mechanic for the whole mode.
  • All gold (two-handed) notes, including single notes and the first note in a special section, must be played with both hands.
  • Improvements made to hand detection for green (any hand) notes.