Every Thursday at 6pm EST we hold a social meetup in-game! Every week members of the community come together to goof around, play the game, and compete with each other for the right to brag for the next seven days.
It's a great place to try out new, silly strategies as well as meet with new friends to play. After all, Tabletop Gods is meant to be an immersive social experience with or without a virtual reality headset.
Feel free to stop by even if you just want to watch! There is plenty of room to come check out some "high-level" play, as well as hone your skills. You can come just to spectate and join in on the the jokes and banter with our regulars.
We really hope to see you there!
If you want to know more you can find us at discord.gg/tabletopgods. There you can get in touch with our community and know exactly when our arenas are filling up! It's always a blast. Come check it out!
Patch notes - July 15th 2019
Patch notes - July 15th 2019
New troop incoming!
Engineers across the realms marvel at the latest in Stronghold-siege technology. Its engine whirs as it stomps forward to battle. The Warbot is ready for war and available now to all factions! Try it today!
1. NEW MERCENARY: Warbot! This arrival from another dimension boasts a devastating beam weapon that obliterates enemy troops and structures alike. You can only field one Warbot at a time, and they're costly to bring to the table, but their effectiveness cannot be denied! Try one out today!
2. BUG FIX: Several bug fixes to make the Undying Horror better behave itself.
3. BUG FIX: The Dark Shroud now correctly shows stats when TIPS are turned on.
4. BUG FIX: Fixed an issue where the AI would stop deploying troops in Skirmish and Trials matches.
5. LEVEL THREE POLISHING: After months of blood, sweat, tears and elbow grease, level three is finally ready to be shared with the world!!!! Nah, just kidding... it's still as imaginary as it ever was...
w00t!
Patch notes - June 20th 2019
Patch notes - June 20th 2019
1. HOTFIX The AI would occasionally stop deploying troops after some form of AI mental breakdown. This is now fixed.
2. LICH UPDATE. Lich stat change: Starting Health was 200/250/300/450 and is now 150/200/250/350. Mana Cost was 6 and is now 4.
3. We have a new artist whose "urgent" first day task was to complete the polishing of level 3. Oh how we laughed...
That's all folks!
Patch Notes - June 14th, 2019
Patch notes - June 14th 2019
Just a few small updates in this build...
1. FIX for Undying Horrors flying off the edge of the Castle Grounds tabletop.
2. TEXT CHAT UPDATE: Player name text is now assigned a color to help
differentiate it from the body of the message. We've also added a DATE STAMP (UTC) to each message as it's posted. You can toggle the date stamp on/off in the text chat settings
3. MASK DISPLAY UPDATE: We've updated the Mask Display in the REALM to help future-proof it for upcoming additions and to better support leaderboard competitions.
4. LEVEL THREE POLISHING: we've switched to a finer grain of sandpaper. I can now see my face in it. I look gorgeous!
Patch notes - June 7th 2019
Patch notes - st1.0.332(10) / oc1.0.90(10) - June 7th 2019
1. NEW MERCENARY: The Undying Horror! This flying monstrosity does not know when to quit! When shot down from the sky, it will revert to its cocoon form only to be reborn seconds later if not quickly dispatched! Try out this pricey new troop in any of the factions you choose to play!
2. NEW FEATURE: Non-VR Text Chat! We've introduced V1.0 of our text chat system for NON-VR players. Text Chat currently supports a GLOBAL channel, as well as a chat channel only for players in your current arena.
3. NEW FEATURE: Rift and Vive controller labeling. To help new players, we've labeled the control mappings for your Rift / Vive controllers by default. If you prefer a more minimalist approach, you can turn off the labels from the SETTINGS --> CONTROLS.
4. NEW DEFAULT VR SETTING: The troop QUICK SELECT feature (left/right on the right stick or trackpad) has been disabled by default in an attempt to make new players aware of the DEPLOY MENU (the pop up menu where you can select troops, spells, etc.). We have seen that new VR players would often find QUICK SELECT before finding the DEPLOY MENU and would therefore assume this was the only way of selecting troops, towers, spells, etc. QUICK SELECT can be re-enabled in SETTINGS --> CONTROLS for players who enjoy this feature.
5. ARENA RULES UPDATE: Winner stays on NO LONGER! In an attempt to give players in social arenas more opportunity to play, we have scrapped the "winner stays on" rule. Now, when a match is over, the next two players in the queue will be invited to play.
6. STAT UPDATE: BEHEMOTHS will now only ever hit a max of 6 troops in a single melee attack. REAVERS will only hit a max of 5.
7. XP gained from killing Necrospawn has been SUBSTANTIALLY reduced to stop BEHEMOTHS and other troops 'feeding' off of them to level up.
8. LEVEL THREE POLISHING has reached new heights of shininess. We now believe that the level actually reflects more light than actually hits it. We appear to have broken the laws of physics and we're ever so proud...
Patch Notes - 30th May, 2019
Data Update Notes - 30th May, 2019
SHAMBLING HULKS RE-BALANCE! is now live!
Hi all! Today we release a balance update for the Undead's SHAMBLING HULKS!
• Tower damage (per star) BEFORE the change was 250/280/310/340
• Tower damage (per star) AFTER the change is 180/220/220/250
• Time between attacks (per star) BEFORE the change was 3.7/3.55/3.4/3.25
• Time between attacks (per star) AFTER the change is 4.65/4.45/4.25/4.1
• New DPS (as seen in Codex) is now 56, down from 111!
The changes are intended to bring the Hulk much more in line with Giants on a DPS per mana cost basis.
1. Non-VR: PUSH-TO-TALK has been implemented for nonVR players and is now the default mode for non-VR voice comms.
2. Non-VR: The UI for voice volume threshold / PTT is now on the HUD for easier access (right below your display name!)
3. Non-VR: Settings for muting yourself and push-to-talk / open mic (the old way!) can now be found here: AUDIO SETTINGS --> VOICE SETTINGS
4. VR: VR players will still use OPEN MIC, but the settings for self muting and voice volume threshold have now been moved to AUDIO SETTINGS --> VOICE SETTINGS
5. BUG FIX: Random faction selection fixed for trials where demons are not a valid selection.
That's all folks!
It's Prize Day!
Congratulations to all our top 100 players on the weekly leaderboard. You can now equip your newly earned masks from the tournament page in your mask display!
All you have to do is go to your mask selection screen and press the button at the top right to view contest masks. Go check them out! Thanks for playing, and watch out for more contests in the future!
Patch notes - May 24th, 2019
Patch notes - st1.0.314(9) / oc1.0.80(9) - May 24th, 2019
Just a few small updates today...
1. An ANNOUNCEMENTS PAGE has been implemented so we can tell you stuff in game!
2. New look for the CHANGE SPELLS AND TROOP button in PREPARE FOR WAR! to make it more obvious (hopefully!)
3. Light maps fixed on the VOID TEMPLE (Demon map)
4. You can now select a RANDOM faction and/or Arena if you can't quite make up your mind!
Remember! The MASK COMPETITION ends Sunday midnight UTC! Place highly on the leaderboard to win! Check out the MASK DISPLAY to see the rewards!
Patch Notes - May 22nd, 2019
Patch notes - PC (ST 1.0.308 (8)), RIFT (OC 1.0.76(8)) - May 22nd, 2019
This update addresses some balance issues... Read on!
1. FLESH LOBBERS have been nerfed. They now level up more slowly and have had their 3 star stats reduced somewhat. Remember! Lobbers level up by regenerating their health, so don't do small amounts of damage to them! It only helps them level up!
2. WITCHES have been nerfed. Their attack range and movement speed have both been reduced.
3. ALL DEMONS have been buffed! Leveling for all Demon troops was somewhat broken. They all now level up more quickly!
4. I know I said I would no longer comment on fictitious Level 3's graphics, but, man... they're looking soooooo good.
Let us know what you think! Did we nerf too far? Not enough? As usual, thanks all for the feedback!