Tabletop Playground cover
Tabletop Playground screenshot
Genre: Simulator, Strategy, Indie

Tabletop Playground

The Big Card Update



Our latest major update for Tabletop Playground brings several enhancements to cards notably, but for other elements of the game too.

Check out all the full change log of enhancements and fixes below:

Enhancements


Card peek: You can now hold shift while using the object zoom to view the underside of a card. Other players will see when you use card peek, and it can be disabled in the session permissions.
Card slide: You can now hold shift while dropping a card onto a deck to slide it under the stack instead of dropping it at the top.
Container drop: You can now hold shift while droping objects into a container. They will be inserted at the start of the container object list instead of the end (only relevant for stack or queue containers, not for random)
Object thumbnails are now cached when a package is created in the editor. Objects don't need to be loaded to be shown in the object library, giving much better performance and lower memory consumption for packages with many objects. If you have an existing package, you can open it in the editor and upload a new version to include cached thumbnail images.
• Add option to show card faces instead of backs to object library, container explorer, and template selection in editor
• Allow stacking cards together directly from a card holder
• Clear texture and model caches to free memory when returning to main menu
• Add a card holder property to show card backs instead of blur for hidden cards in the holder
• Make objects briefly penetrable when they are rotated on the table (using Q or E), so they don't collide with other objects on top
• Add name field to mod.io upload dialog: you can use a different name on mod.io than the package name
• Add private checkbox to mod.io upload dialog: You can set a package to private or public when uploading or updating



"Hey, are you peeking at my cards?!"

Fixes


• Don't allow editing appearance properties like color for built-in tables that don't support them
• getExtentCenter(false) returnded the wrong position
• Penetrable objects where colliding with regular objects when getting picked up
• Tooltips weren't shown for objects that had a description but no name

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Card peeking and sliding cards under stacks were some of the many features on the early access development roadmap for Tabletop Playground, which you can check out on Trello here.

Don't forget to join our community Discord to chat with the dev team and give us your suggestions for new features for the game!

A Major VR Update For Tabletop Playground



Our major VR update for Tabletop Playground is here!

It brings full support for Valve Index controllers and other motion controller types, improves some of the button mappings and adds more actions that you can execute directly.

While the focus is on VR this time, we've also added several suggestions from the community for regular play and the editor!

Virtual Reality


• Valve Index controllers are now fully supported
• HTC Vive Cosmos controllers are now fully supported
• Oculus Touch S controllers are now fully supported
• Windows mixed reality controllers are now partially supported (default button mapping exists but will show up as Oculus S controllers in-game)
• Make free cursor mode the default when starting a game
• Additional actions are now mapped (while pressing the modifier key on non-Index controllers): shuffle and deal cards, roll dice, or flip through multistate objects using buttons on the motion controllers. The button guides change when you press the modified key.
• Player drag rotation now mapped separately from dragging scale
• Free object rotation when grabbing in free cursor mode is now on by default, and can be disabled by holding the modifier (grip) key. A new option in the VR settings allows you to change this behavior.
• The main hand stick (trackpad on Vive wand) is now used for snap rotation and flying up down in fly mode by default. Holding the modifier key switches to object rotation, allowing you to rotate held or highlighted objects.
• Free object rotation is not used in pointer cursor mode


Enhancements


• Allow alpha masking for cards using transparent PNGs allows holes in cards. Use with caution: leads to graphical issues when used at the sides of the image.
• Show object descriptions in tooltips (can be configured in interface settings)
• Add link to knowledge base in main menu
• Pressing escape while creating objects from the library stops creating more objects and does not reopen the library
• Add a new surface type: Silent. Objects with this surface type don't produce any sound when colliding.
• Allow panning view while zoomed in (using keys or dragging with middle mouse)
• Small MipMap bias to make textures sharper at some distances and angles
• Add 250% UI scale

Scripting


• onCreated is now run after all properties have been set when pasting an object, so changes to properties made in the event remain
• Allow scale values outside of the range that can be set in the UI

Fixes


• Figures are now snapped using their base
• GameObject.getExtent now returns the correct values for non-uniformly scaled objects
• Don't consider the dice face names "+" and "-" as numbers (were shown as 0 in tooltips). Negative numbers are still considered numbers and used in sums.
• Allow cards that hide in hand to stack with cards that don't hide
• Dice were not colliding with each other when picked up with a motion controller
• Fixed D8 face names

Valve Index support was one of the many features on the development roadmap for Tabletop Playground, which you can check out on Trello here.

Don't forget to join our community Discord to chat with the dev team and give us your suggestions for new features for the game!

Tabletop Playground Early Access Development Roadmap



It’s been a couple of weeks since the early access launch for Tabletop Playground, our modern digital tabletop game for fans and creators alike.

Having been in development for several years now, seeing people using it to play their favorite board games online with friends, brings a lot of joy to our team! Your enthusiasm for the game has been infectious, with many of you joining our Discord server, sharing your creations and giving us a ton of great feedback.

https://store.steampowered.com/app/838410/Tabletop_Playground/

Following some initial bug fixes, we’re now looking ahead to the next major updates for the game during early access, which we’re expecting to last six months. Your feedback and suggestions has helped shape our development roadmap for Tabletop Playground, which we’re happy to now share with you.

We’ve decided to sort the features we have planned for early access into a couple of categories, so you can see which ones are most relevant for you. Depending on whether you’re mostly interested in playing games (mods) in Tabletop Playground, or using the editor to create your own too!

General Play Features



Blindfold - Be able to blindfold yourself, and show who is currently blindfolded.

Card Peek - Allow peeking under cards on the table using the object zoom.

Card Stack Splits - Add a context menu entry for card stacks to split the stack.

Valve Index Controller Support - Adapt button mappings and controller model for Index controller.

2D Hardware Cursor - Option for a completely 2D cursor instead of the 3D model.

Hot Seat Mode - Multiple players can play on one PC, each with their own name and a quick way to switch between players.

Editor and creator features



Creating 3D tokens/figurines from images - Use transparent images to create tokens, cards, and figures with configurable depth. Removes the need for 3D models when using complex shapes for these objects.

Multiple Snap Points Rotations - Allow more than one possible snap rotation.

HTTP Requests - Add a way to create HTTP requests to the API.

Colours For Tokens And Cards - Allow using tokens without textures, and set the color of their surface. Set the color on the side of stacks.

Scripting UI - The ability to add user interface elements to the 3D world, including, labels, buttons, text boxes and more.

Overall features and improvements for the game



Localization Support - Adding more languages in addition to English, with German being the first translation (with more to follow!).

Higher Maximum Players And Custom Player Colours - Increase the number of possible players in a game.

Website And PDF Browsing Devices - Objects that can display PDFs and interactive websites during games.

Mod.io Features



We’re also working closely with mod.io, the cross platform mod service which Tabletop Playground uses to host mods created by our community, to add features which will benefit players, creators and board game publishers.

An upcoming feature on mod.io, will be the option for board game creators to be verified and for their mods to then be recognised as official games. While players will be able to soon filter mods based on whether they’ve been created by verified creators too.

There are more features in the works for mod.io, some of which will have a significant impact on how games are made available for Tabletop Playground players. We’re continuing to work with board game modders, developers and publishers, to learn what features they’d like to see be implemented in the future.


Check out the Tabletop Playground early access roadmap on Trello!


Our community has had a huge effect on how this roadmap came together and we plan to continue to listen to you every step of the way. You’ll even be able to help us decide what features we implement first, through voting on our public development Trello board here.

We’ll continue to share all our updates here on Steam, but be sure to jump in our official Discord server too. You can chat with the dev team directly and join in on conversations about the game’s development with other players.

We’ll catch you there and can’t wait to continue building Tabletop Playground with you!

Next Tabletop Playground Early Access Update!



The next Early Access update has arrived! We've implemented further fixes and improvements based on feedback from players on the Tabletop Playground Steam forums and in our official Discord community.

Check out all the included changes and additions below:

Enhancements


• Show object names in template browser in editor and object library (optional)
• Move rotation step setting from player options to session options, so it is shared among all players and gets saved with the game state
• Update context menu entry for turns, add button to reset turn counter to previous turn
• Show password protection icon in server browser
• Show note about mod.io when browsing games for the first time
• Show packages without states in the list when loading a new game
• Increase size of resource and file selection windows in editor

Scripting


• Add animationSpeed parameter to setPosition and setRotation to allow smooth movement. Off by default.
• Add animate parameter to Card.addCards. Don't use animation by default.
• Add GameObject.isHeld
• Don't allow setPosition and setRotation for objects that a player is holding (would break in multiplayer)
• Reload required modules as well when reloading scripts

Fixes


• Dimensions of cards were not updated correctly in editor when changing card size
• Reduced number of duplicated error messages when loading invalid textures or models in editor
• Don't move camera in editor when pressing Ctrl+S to save
• Update D8 texture map to remove distortion when using custom textures

Thank you to everyone who has jumped in already since our early access launch just a few days ago! It's been amazing to see our community grow so much already and to get so much great feedback and suggestions from you too.

https://store.steampowered.com/app/838410/Tabletop_Playground/

Review Tabletop Playground On Steam



If you've enjoyed your time with the game so far, we'd really appreciate it if you could let your board game friends know about the game and leave a review for the game on Steam, which will help more gamers discover it!

First Tabletop Playground Early Access Update!



The first Early Access update is here! It features a number of fixes and improvements based on feedback from players on the Tabletop Playground Steam forums and in our official Discord community.

Check out all the included changes and additions below:

Enhancements


• Add dead zones for motion controller thumbsticks/touchpads
• Add button in card editor to calculate card height based on image dimensions
• Allow remapping mouse look / view rotation (default right click)
• Allow remapping the zoom action (default mouse wheel)
• Update layout and add search box for "Add packages" window (accessible from object library), include add packages button in "Load State" window
• Open mod.io pages in external browser if Steam overlay is not available
• Scripting: Removed Container.removeAt, Container.takeAt can be used to do the same. Added Container.take

Fixes


• Fixed context menu briefly appearing on right clicking in chat or console
• Fixed switched King/Queen positions in chess starting state
• Fixed issues when inserting objects into containers while they are in other containers (using scripting)
• VR players could fall through the floor in some of the 3D maps
• Previous chat messages were marked when pressing up while writing a chat message
• Reset camera when loading a state with a different table to avoid the camera getting stuck
• The name property returned in getCardDetails could be wrong in decks built from multiple objects

Thank you to everyone who has jumped in already since our early access launch just a few days ago! It's been amazing to see our community grow so much already and to get so much great feedback and suggestions from you too.

https://store.steampowered.com/app/838410/Tabletop_Playground/

Review Tabletop Playground On Steam



If you've enjoyed your time with the game so far, we'd really appreciate it if you could let your board game friends know about the game and leave a review for the game on Steam, which will help more gamers discover it!

Tabletop Playground Is Out Now In Early Access!



Tabletop Playground is out now in early access on Steam and Humble Bundle for $15 USD!

It's available on Windows PC and with VR support, and to celebrate the release we're running a 10% launch discount for one week!

https://store.steampowered.com/app/838410/Tabletop_Playground/

We've since added a 4 pack for Tabletop Playground on Humble Bundle too, meaning you can get 4 copies (Steam keys!) of the game for the price of 3!

Join our official Discord community to share your feedback and suggestions with development team, chat with other board game fans and share your creations with other players to check out. There are already hundreds of games and tools that have been shared by the community and are ready to download and play right now in Tabletop Playground, and more are being added daily.



Check out the hundreds of games and tools available to play already for Tabletop Playground's early access launch (image of "Here's The Deal" by TheCrazyVulcan).

Today's early access release on Steam and Humble is a fully featured game, but despite that we've got a full roadmap of new features and content on the way. New tools for the editor, further language localisations, and support for more VR headsets are just some of the many updates we plan to add during the early access period.

We'll be releasing an early access roadmap for Tabletop Playground in the coming days with more info, so stay tuned for that! We're ecstatic to see our fans who have followed and supported us finally be able to jump in and play tabletop games with their friends online, to build their own creations and share them with the world.

If you enjoy your time with the game please leave a review for Tabletop Playground on Steam, and we'll see you online for some games!

Tabletop Playground Is Launching In Early Access On May 15



It won't be long before you'll be back creating and enjoying tabletop games online with friends again following the end of our open beta. As Tabletop Playground will be releasing in early access on Steam on May 15th, for $15USD!

https://store.steampowered.com/app/838410/Tabletop_Playground/

We've decided to release Tabletop Playground in early access on PC and VR, as we believe the game is in a strong state, with the core features already in place for you to be able to create games with ease and share them with others around the world to play.

In fact, there will already be over a hundred games that you'll be able to jump into on May 15th, that our community have already created during our closed and open betas. User creations are all hosted through mod.io, meaning they'll be available for players on all platforms and storefronts in the future (but nothing to announce in regards to that for now!).

However, we've still got a lot of plans in the pipeline for Tabletop Playground and think there are several features we want to add to the game before we'd consider it a full release. During the open beta, we received a ton of great feedback and suggestions from you, and believe you'll have plenty more over the coming months.



Your enthusiasm drives us to want to make the ultimate digital tabletop gaming experience, but we're a small team with limited capacity, so it's going to take a little longer to reach our lofty goals. We expect our early access period to run for around six months, with regular updates and new features added regularly throughout. However we also plan to continue to support the game and continue to listen to our community and implement more features and content, long after the early access period has ended.

If you haven't already, join our official Discord community to chat with other board fans and creators in the lead up to the release. We look forward to continuing this journey with you into early access on May 15th and your help in shaping the our modern digital tabletop gaming simulator.We look forward to continuing this journey with you into early access on May 15th and your help in shaping the our modern digital tabletop gaming simulator.

In the meantime, check out our early access launch trailer for Tabletop Playground below and please share it with all your board game friends!

[previewyoutube="LsOVQkrQ-bI;full"]

Tabletop Playground Open Beta Now Live!



The open beta for Tabletop Playground is now live! Check it out on Steam, share and play it with your friends and leave us a review, we'd love to hear what you think about the game before it launches in full in the coming months.

https://store.steampowered.com/app/1282050/Tabletop_Playground_Beta/

The open beta will run from today until at least the 3rd of May. During this time you and your friends can jump in and play the most up to date build of the game, play classics games (such as Chess, checkers, cards, etc) or games that have already been created by our community of creators.

As part of the open beta you'll also be able to use Tabletop Playground's in-game editor to create your own games too and share them with others through mod.io. In fact, anyone that creates and uploads a game to mod.io during the open beta, will go in the running to win final release codes for the game!

So what are you waiting for? Download and start playing it through the the Tabletop Playground Open Beta Steam page! And if you enjoy your time with it, remember to wishlist and follow the game, and join our growing Discord community, for the latest updates about the game.



Know exactly when Tabletop Playground will be releasing in Q2 this year, by following us on Facebook, Twitter, Steam, Itch.io and by signing up to our newsletter. Until next time Meeples, we hope all your games are good ones!

Open Beta For Tabletop Playground Begins April 20th!



We're excited to announce that we're going be running an Open Beta for Tabletop Playground, which will start on April 20th and run until May 3rd!

It’s something we’ve considered for a while and since we know many of you are stuck at home due to the current global pandemic, what a better time for us to let everyone check out the game and be able to connect with their friends through board games too.

You'll be able to try out several classic games, dozens of titles already uploaded to mod.io as part of our Creator's Program and be able to create your own games and upload them for others to play during the beta.

We can't wait to see so many new people checking the game out and to be able to help out everyone stuck at home to be able to connect with friends and family, even in just a little way!

Follow and wishlist the Steam page for the beta to know when it goes live on the day:

https://store.steampowered.com/app/1282050/Tabletop_Playground_Beta/

If you haven't already, join our growing community on Discord to chat about Tabletop Playground and get advice and help on how to get started creating your own games when the open beta starts. You can also follow us on Facebook and Twitter for more regular updates about the game.

We'll see you on April 20th!

April Tabletop Playground Update



Over the past month we've been focused on a lot of quality of life features and improvements to Tabletop Playground. Check out all the details for the changes and new elements we've added over the past month below and if there are any specific features you'd like to see in Tabletop Playground, join our growing Discord community and let us know! You can also find our full change-logs on our Discord server too.

Wishlist Tabletop Playground



https://store.steampowered.com/app/838410/Tabletop_Playground/

Recent Development Updates


Card stack and container explorer window - A new UI window allows you to view and reorder the contents of card stacks and container objects. You can also drag cards or other objects directly from the window onto the table.



You can now view and reorder the contents of card stacks.

Permissions - The session options now allow you to set various permissions like creating or deleting objects, or using card stack explorer.

Container object scripting - Container objects now have a custom class in the API, allowing you to check and modify their contents. A new method GameObject.getContainer can be used to check if an object is in a container and retrieve it. onInserted and onRemoved events allow scripts to react when items enter or leave the container.

Card names - Cards can now have individual names. You can set the card names in the editor, they are shown on tooltips for single cards and on the tooltips in the new card stack explorer. The card names are also accessible by scripting: the CardDetails class now has a name attribute.

Configurable zoom view direction - The direction from which an object is viewed with the object zoom can now be specified in the editor. If no direction is set, the object spins at an angle while zoomed. This is especially useful when using multistate objects to display multiple pages of information (as for rulebooks): simply specify (0,0,1) as viewing direction, and your book can be read comfortably while zoomed!

Bug reporter - You can now report bugs (or suggestions) directly from the game and the editor! There's a "Report Bug" entry in the context menu, and a small bug button in the lower right when editing an object.

March Creator Competition Winners


This is the third month of our series of creator competitions and we've continued to see fantastic games and tools created and uploaded to mod.io part of our closed beta Creator's Program. I'm sure all our creators are excited to see the winners, so let's jump into it!

Join the Creator's Program 🎲





Covington90's original virus themed game 'Epidemic' in action in Tabletop Playground.

Our first winner is Covington90, for their own (very on topic) virus related game Epidemic. It has already been in development in physical form for two years, before it was recreated in Tabletop Playground, and the results are terrific to say the least. Although still in early stages, we can see the potential in Covington's game already, and would encourage everyone to give it a shot and provide feedback for them on mod.io!

While Langraff has been doing their fair share and representing the Russian board game community, with nearly a dozen games uploaded! It's a broad range of games and genres that they've shared and at an impressive rate, not just in March but over the last couple of months.

Each of our winners will be receiving a code for the final release of Tabletop Playground, so they can continue to create incredible games and tools following the game's release! We'll be continuing to run these competitions in the lead up to the game's launch, so join our Discord, sign up for the Creator's Program and start creating, and you could win a code for yourself!

Remember to follow us on Facebook, Twitter, IndieDB, Steam and Itch.io to be the first to know when Tabletop Playground will be releasing. Until next time Meeples, we hope all your games are good ones!