Balance your warring states in this reimplementation of Tigris & Euphrates
The period of the Warring States (475-221 BCE) describes a time of endless wars between seven rival states: Qin, Chu, Qi, Yan, Han, Wei, and Zhao. These states were finally unified in 221 BCE under the Qin dynasty to lay the origin of today's China, with its two main rivers: the Yellow and the Yangtze.
HUANG, first released as Yellow & Yangtze, the sister game to the highly acclaimed board game Tigris & Euphrates, invites you to replay this eventful period and to lead your dynasty to victory.
In HUANG, players build civilizations through tile placement. Players are given five different leaders: Governor, Soldier, Farmer, Trader, and Artisan. The leaders are used to collect victory points in these same categories. However, your score at the end of the game is the number of points in your weakest category. Conflicts arise when civilizations connect on the board. To succeed, players' civilizations must survive these conflicts, calm peasant revolts, and grow secure enough to build prestigious pagodas.
Sunday 18th August 1895... You have been invited to dine at the fabled mansion of the Mad Professor. After a delightful dinner, the Professor announces to his guests that he has invented a contraption that has opened a doorway to allow hideous nightmares to be released upon the world—ghosts and creatures of nightmares. But, there’s a catch: whoever can survive the Horrors of the library will be the sole inheritor of the Mad Professor’s fortune and all of his secrets.
Horror in the Library is a 19th century Victorian-themed tile-based competitive card collecting game for 2 to 6 players. Players compete to collect all the items they need to confront the Horror they have been challenged with by the Mad Professor. Once all components are collected it is a race to the Portal to win the game!
Players will combine strategy and luck to find the required cards and moving tiles. A balanced token bag determines penalties and rewards while a simple attack and defense system with non-player characters adds to player interaction and strategy.
Horror in the Library is as competitive and as fast as players wish it to be through the setup of the game. It can be either a light game for 2 players through to a highly competitive and entertaining evening for up to 6. -Description from BGG
A game of power based in the universe of Dragonbond.
In Lords of Vaala, raid as a dragon or raise armies as a general, destroy your enemies, and cast mighty spells, all to collect power. Once you have collected 10 power tokens, you win the game immediately.
During the game, a general and a dragon in the same region have a chance of becoming Dragonbonded and playing as a team, sharing their power resource to cast spells and gaining a special ability, however, in order to win, both players require to collect 15 power in total.
In the planning phase, players secretly play action cards in a face-down pile to program their actions across the board until one player passes; in the resolution phase, actions are resolved in order.
Dragons and generals play entirely different in strategy and actions. And all characters in the game have a unique deck of spells.
In a world without gods, only you may claim your destiny.
Hey Tabletopians! We want your feedback about the year that's been. Whether you're a player or a game designer, we want to hear about the things we did right, where we can do better, and what you'd like to see in the future.
The questions should take about 5-10 minutes to answer, and will directly help us figure out how we can improve the platform!
As a thank you for participating, 1 lucky player will win 12 months of Tabletopia Premium Gold, and 1 lucky game designer will win 6 months of Tabletopia Workshop Pro. Winners will be chosen at random from people who opt-in to the competition.
A world full of arrogance. A place where a Farmer can become the emperor; where a Dwarf can be the highest. Every path of the explorer is not viable. Knight’s shield will not protect you from the wizardry and you won't be able to say who is the real Oracle, as he might turn up disguised and the Assassin will appear suddenly, when you’re not expecting.
Megalomania is a trick-taking card game, played in 2 to 4 players (can be played in pairs). Players are trying to complete missions and gain points, with the help of the power crystals, cubes and scrolls. The winner of the game is the player with the highest points at the end of the game.
A Yahtzee-like dice game where the dog always wins!
Lucky Dog is a dice game where the dog always wins. There are two ways to play: A free-for-all 2-4 player version, and a 2-player cooperative version.
In the free-for-all version players take turns revealing 5 cards with parameters (such as 3 of a kind, 3 in a row, two pair, etc.) The player rolls 5 six sided dice and then may discard and reveal one new card. The player then gets an opportunity to reroll any of the dice up to twice, trying to fulfill the parameters of as many of the cards as possible. When they are done re-rolling, they take and score any of the revealed cards that the dice fulfill the parameters for. Players take turns in this manner until a player reaches 20 points, then the player with the most points at the end of the round wins.
In the 2 player cooperative version, each player will have 2 hidden cards in their hand. The player who's turn it is rolls all five dice and choose to 'keep' any of the dice, but must choose at least one. The second player takes and rolls any of the un-kept dice, then they can keep any of the dice, but must keep at least one. Players roll dice back and forth like this until all dice are kept. As soon as that happens, both players can score any cards in their hand that the dice meet the parameters for. If the players collectively score at least one card, they may keep playing by drawing up to two cards and starting a new round. If they can't score a card, it's game over with a total score equal to all the cards scored. -Description from BGG
Axis or Allies vie for control of the Mediterranean
November… 1942. World War 2 ravages the globe in a bloody conflict for the very soul of humankind. Across the war-torn regions of the Mediterranean, the Axis powers of Germany and Italy control much of the theatre. But the mighty nations of the United States and Great Britain are on the move, launching a massive offensive —code-named Operation Torch.
But where will the secret Allied fleet choose to land its assault? Will they reclaim air superiority, control the sea, and gain a foothold in the underbelly of Axis-held Europe, or will Axis forces repel the Allies back in a storm of blood and fire?
Song for War: Mediterranean Theater is a tabletop strategy game based in the contested regions of southern Europe, north Africa, and the Mediterranean Sea during World War 2. Representing one of four nations, players must work together as the Allies (US or Great Britain) or Axis (Germany or Italy). Players have the option to set strategy, move units, attack and defend as individual nations or simultaneously as the Allied or Axis team. Innovative mechanics allow players to deploy their land, sea, and air units strategically as combined forces, with faster units moving first and more often, followed by heavy units with stronger firepower. Take strategic objectives, control shipping lanes and resupply, deploy new technologies and units, and recreate historical events to defeat the enemy and win the day.
Collect groupings of fruits and veggies with 100+ ways to score
Point Salad is a fast and fun card drafting game for the whole family. There are over 100 ways to score points. Players may use a variety of strategies and every game of Point Salad is unique!
Cards come in six different types of veggies, and the back of each card has a different scoring method. So for instance, one scoring method may award 2 points for every carrot you have, but deduct a point for every onion. By drafting combinations of veggies and point cards that work for your strategy, you can amass the most points and win.
Head to the races for a day of cheering, jeering, and betting!
In Ready Set Bet, you and your friends head to the races for a day of cheering, jeering, and betting on your favourite horses, whose fates hang on every roll of the dice.
Ready Set Bet is played over four rounds. Each round consists of a race followed by bet resolution. During each race, players freely place their bet tokens on the board while the race is going on. After each race, players win or lose money for each of their placed bet tokens, then receive a VIP Club Card to help them win more money in the following races. After four rounds, the player with the most money wins!
War Chest is an all-new bag-building war game! At the start of the game, raise your banner call (drafting) several various units into your army, which you then use to capture key points on the board. To succeed in War Chest, you must successfully manage not only your armies on the battlefield but those that are waiting to be deployed.
Each round you draw three unit coins from your bag, then take turns using them to perform actions. Each coin shows a military unit on one side and can be used for one of several actions. The game ends when one player — or one team in the case of a four-player game — has placed all of their control markers. That player or team wins!