A maniac on the loose vs 3 cops on the hunt, set in 70's San Francisco
1970's San Francisco. A City Under Siege. A Maniac Sniper is on the loose… Codename – Stinger. Killing at random, he doesn’t want money. He’s enjoying himself.
Inspired by classic cop movies from the 1970s, Go Ahead Punk is a hidden movement game of cat-and-mouse stealth and all-guns blazing action! Can SFPD's finest stop Stinger in time?
For 2-4 players, one player takes on the role of the Sniper using hidden movement to sneak around the streets of San Francisco. The cards he draws will determine where he has access to take a shot before making his escape.
The other players take on the role of the cops, using their individual skills to help track down Stinger; Brannigan the uncompromising cop with a powerful 44 magnum, Johnson the combat specialist with the ability to re-roll dice and Lacey the intel specialist with an instinct for playing the right hunch.
When the cops find Stinger, combat breaks out as they try to take him down. From six-shooter to rocket launcher, players use whatever weapons they've been able to lay their hands on. If the cops exhaust their health, they're taken to the ER to heal (no player elimination).
Stinger must complete 3 hits aStinger must complete 3 hits and escape the city to win, but if he runs out of health, it's victory for SFPD!nd escape the city to win, but if he runs out of health, it's victory for SFPD!
A trick-taking game featuring Fox, Owl, Rabbit, & Kale!
F.O.R.K. (Fox, Owl, Rabbit, Kale) is a 2 to 6-player trick-taking game. The goal of the game is to capture animals or kale in the food chain.
In the game, players take turns leading the trick. The active player calls the suit (terrain), and players must follow if they have the cards or play a fox because it is wild. When playing a card, players must play kales face up and everything else face down. After all players have played a card, reveal all cards and resolve from the highest number to the lowest. The player who played the fox can score an owl or rabbit. If the owl survives, it can score a rabbit, and so forth. There can be more than one player scoring a card per trick.
When a player has five scorecards, the game ends, and the player with the highest score wins the game.
Create masterful films, but beware of Communists slipping in propaganda
The year is 1947 and you are a member of the thriving movie-making industry of Hollywood. However, it is suspected that there are communists hiding among your small production studio slipping “un-Patriotic” messages, themes, props, and lines into your movies! Will you be able to find all the communists before your studio is shut down? Or will you be suspected yourself and banned from the industry?
Hollywood 1947 is a social deduction game. You must never show your cards or loyalty to anyone, but you may say whatever you’d like about the cards you put into a movie, or about your true allegiance. Open discussion about which cards were added into a movie is encouraged. However, if you are a Communist or the Rising Star, lying will often help you accomplish your goals since the majority of players will be Patriots.
That’s a wrap. Most players get the hang of the game after only a few minutes. So let’s go make some movies, but be careful who you trust!
Prove that you are a better heir by leading the kingdom to glory!
The Two Heirs is a strategy competitive tableau-bulding game for 1 to 2 players. Players take on the role of two siblings who are trying to impress their royal father with the ability to rule. The winner takes the crown.
In the game, the players build cards with building using 3 resources – wood, grain and stone. The buildings to build are selected from a rondel of cards. The cards available are determined by a number of warbands placed on the rondel. But warbands are also necessary for the tableau-building part, since the new buildings can be built only within the reach of the warband.
Also, the resources available are determined with a similar way. The warband movement therefore plays a vital role in player’s task to achieve victory. The consists of 6 interchangeable modules, each with 9 buildings. For each game players select 3 of those modules which grants a great replay value to the game.
Artists with magical powers fight to achieve their dreams.
Re;Act is a 1 vs 1 grid-based card dueling game about different artists fighting with incredible magic powers based on their different art forms.
An original IP with character designs by wickedalucard, this cast of colorful characters come with extremely asymmetrical powers and gameplay mechanics.
Each character comes with a unique pre-built deck of cards, all of which are either "Intentions", which start off a chain, or "Reactions", which can be played in response to an intention or reaction. All effects are played to the React chain, which resolve only once both players pass on playing reactions, and resolve backwards: first in last out. Inspired heavily by the Yugioh Effect Chain and Magic Stack, Re;ACT aims to combine the crunchy competitive counter play of TCGs with the sleek approachability of modern board games.
As you work to damage your opponent or control the board with your character and summons, you'll also be competing to finish your masterpiece before your opponent, a gorgeous 3 card spread of your character's greatest work. Doing so will grant you powers of your art form's truest expressions, and will be key to victory.
Settle new lands, grow your population, and build megaliths!
Designed by Stan Kordonskiy (Dice Hospital, Rurik, Lock Up), developed by Jonny Pac (Coloma, Sierra West, Lions of Lydia), solo mode by Drake Villareal (Solani, Spook Manor), and illustrated by The Mico (Raiders of the North Sea, Paladins of the West Kingdom, Villages of Valeria), Endless Winter: Paleoamericans takes place in North America, around 10,000 BCE. Players guide the development of their tribes across several generations—from nomadic hunter-gatherers to prosperous tribal societies. Over the course of the game, tribes migrate and settle new lands, establish cultural traditions, hunt paleolithic megafauna, and build everlasting megalithic structures.
Endless Winter is a euro-style game that combines worker placement and deck building in an innovative way. Each round, players send their tribe members to various action spaces, and pay for the actions by playing cards and spending resources. Tribe cards grant additional labor, while Culture cards provide a variety of unique effects. As an alternative, cards can be saved for an end-of-round Eclipse phase, where they are simultaneously revealed to determine the new player order, and trigger various bonus actions.
The game features a novel blend of interwoven systems and mechanisms, such as multi-use cards, area influence, tile placement, and set collection. Plus, there are many viable paths to victory. After four brisk rounds, scores are tallied, and the tribe with the most points wins!
Take control of massive fleets from the cult classic video game
Based on the award-winning videogame series, Homeworld Fleet Command is a fast-playing competitive tactical miniatures board game. The game puts 1-4 players into the role of admirals for either the Kushan or the Taiiidan fleets as they battle for supremacy across the stars.
To this end, you will command a wide assortment of ships, including squadrons of fighters, corvettes, frigates, destroyers, and devastating capital ships.
Old Mages battle it out to be the new High Wizard!
Welcome to Old Mage, the Spell Blasting Adventure game of Arcane Domination!
Explore ancient ruins, battle fierce monsters, invoke mighty spells and unleash powerful relics as you compete for the High Wizard’s throne. Terrible monsters and treacherous hazards await - yet none quite so terrible, nor so treacherous - as your arcane rivals!
Claim victory in one of two ways: Find the Master Orb and deliver it to a Mage Tower across the Great River ... or Destroy your foes with spell, steel and guile! But beware, Old Mages do not die quietly; they become Haunts that plague the living, or return as Undead Liches!
A new edition of the pulp-horror board game for 1-4 players
Ancient Terrible Things: Reawakened is a pulp-horror tabletop game for 1-4 players. You play the role of an intrepid and foolish adventurer exploring a dark jungle river for Secrets.
Each turn you must travel to a Fateful Location and face an Ominous Encounter. If you overcome the Encounter (using a combination of dice, tokens and cards) you gain Secrets. The object of the game is to be the player with the most Secrets when the game ends at the Inexplicable Event.
Ancient Terrible Things: Reawakened is the third implementation of the Dicequest game system as previously used in Ancient Terrible Things (1st/2nd Edition) and Konja. The third edition incorporates edited and revised content from all previous iterations and expansions of the game, new renovated art and language-independent graphic design into a single definitive edition of ATT.