Race from Istanbul to Shanghai in an action-packed board game filled with tense gaming frustration, strategy and co-player vendettas. Based on a trip of a lifetime, Route East takes players across mountains, valleys, and stunning wonders of the less explored areas of the world while testing their planning and cunning skills.
At the start of each turn, you pick an Ignition card and then you play your three moves. How you play them is up to you - you might decide to move on the board or pick or play Action Cards that will give you various advantages throughout the game. You might also have to roll the dice to move depending on the circumstances.
Plan your route through must-see attractions along the way, and develop a strategy based on budget, fuel, cunning and pure foul play! First one to Shanghai, you got it, wins!
[previewyoutube="5wTS7bBxndc;full"] It won’t be easy. Did we mention:
You’ll definitely not have enough money - that’s guaranteed
Your teammates will steal from you, bribe their way through borders, and damage your car so badly you’ll Be stuck for days without moves
Early front-runners get the brunt of abuse - have you not heard that slow and steady wins the race?
Play dirty or be kind. Become your competitors’ best ally or screw everyone over and make a dash for the finish.
You'll need an equal mix of skill, planning, and bloody savviness to get to Shanghai first.
Bloom. Potion. Duel. Dominance. A territory game for 2-4.
Elementis is a land filled with all kinds of mystical elements. Over the years, The Great Sorcerer has kept the balance of all elements and maintained peace in this magical world. Through practising family magic and worshipping the twin moons, sorcerers in Elementis learn the skills to control various elements in everyday lives.
In every duo luna year, the Great Sorcerers’ Apprentice Tournament is held in the enchanted forest. Sorcerers from all over the Elementis gather around, exploring the growth of elemental-mushrooms, “GUs”. Through their understanding of sorcery, potion and knowledge over the weirdest landscape in the world, they duel, attain the most INFLUENCE and win the seat!
Mushroom Sorcerer is an easy-to-learn, mid-level strategic area-controlling game equipped with 3D “GU” pieces. By exploring and growing different GUs on Elementis, you gain different elements and level up your sorcery skill. Sorcerers take turns in order until either one has finished "Forest Dominance" or "Moon Blessing".
Prove you're the ultimate skier on the Skull Canyon slopes!
Prove you're the ultimate skier by taking on the most difficult runs, collecting the best gear, and earning the highest score!
To get your ski on in Skull Canyon: Ski Fest, you need to collect and turn in matching sets of slope cards. Each set you turn in lets you ski a run on the mountain, earning victory points, fame, and a spot on the run scoreboard that tracks who performed best on each run. The higher a run's difficulty rating, the more cards you need to collect to complete it — but you'll also score more points and earn more fame.
At the end of each day of skiing, you take a break at the Ski Village, where you can take bonus actions and acquire gear to prepare for the next day of skiing. At the end of the third day, players score for the number of easy, advanced, and expert runs they control, then whoever has the most victory points wins!
Skull Canyon: Ski Fest hits store shelves April 13!
Build the most efficient factory to convert between different resources 🏭
In Factory Funner, players are factory managers who select and install machines in their factory. They try to connect all machine input and output pipes to the right reservoirs or to other machines in order to build the most profitable configuration. A new machine brings revenue. Other things you build (reservoirs and connectors (pipelines)) cost 1K money each.
[previewyoutube="3OsYWef7GHM;full"] In each game round, players may select one machine (from a number of machines equal to the number of players) simultaneously, which means players try to quickly determine possible connections, then grab the tile they want. But by choosing too quickly, you risk taking a machine that doesn't fit well... When fitting in a machine, a key tactic is to keep the most and best options for connecting future machines!
After eight rounds, the player with the most money wins.
This is a refresh of the cult classic game from Cwali with stunning zany new artwork. The gameplay is the same, but with an added variant for those that want to play a more relaxed style.
In Pilgrim, players are abbots and abbesses of their own provincial 14th century abbey, each seeking to:
Build the best pilgrim routes to distant sites via strategic shrines
Ordain serfs to become acolytes
Give alms to the poor
Build essential annexes
Be the most devout and pious
[previewyoutube="8S6v-ZfU6mI;full"] A unique twist on a mancala-movement mechanism distributes a player's acolytes across eight duties and the capital city to determine each turn's action. 18xx-style tile development on the map board builds trade routes for revenue and pilgrim trails for endgame points. Common serfs need to be ordained to ensure that the abbey is adequately serviced and your acolyte numbers will need to be carefully balanced across ever changing duties and vocational tasks.
Pilgrim is a game played over 26 rounds with perfect information, zero randomness (once the game starts), and one hundred and sixty sextillion possible starting set-ups. Player interaction is intense and constant. The meek might inherit the earth, but you will need to be made of stronger stuff to become the next cardinal and win the game.
Pilgrim is a joint publication between Spielworxx & A-Muse-Ment.
Build temporary engines and use them before they rust!
In Corrosion, each of you manages a factory and deploys engineers to build up diversified scoring and production engines. In the steam-filled air, however, your biggest enemy is time because most machines and gears rust away quickly, so you are well advised to also produce chrome gears and invest in rustproof and powerful chrome machines.
[previewyoutube="y34Lc2hK7Bc;full"] On your turn, you can either play an engineer card or turn the corrosion wheel of your factory:
Playing engineers mostly gains you new machines and qualified engineers. Other players can copy your engineer's action by playing an engineer of the same suit but a higher grade.
Turning your corrosion wheel puts your machines to work and returns engineers to your hand, but also causes old gears and machines to rust.
[previewyoutube="X2TtTsLyC8s;full"] To be successful, you must cleverly co-ordinate your engineers and corrosion wheel and smoothly shift from one efficient engine to the next.
The game end is triggered once the special point supply or the award supply run out. Then, whoever was able to score the most points with their machines and awards wins.
Viking clans call upon the power of mythical beings to gain control of Midgard.
Ragnarocks is a 2-player area control game designed by Gord! - the designer of Santorini and Santorini: New York.
[previewyoutube="LUhR8vB85dA;full"] In Norse mythology, humans exist in the land of Midgard - a place in the center of the world tree and connected to the nine realms. Among these nine realms live gods and goddesses, serpents and spirits, and all manner of mythical and mystical creatures.
In Ragnarocks you take on the role of a Viking clan using Runestones to mark your clan’s claims of land. In the advanced game, your clan worships one of these powerful beings from another realm who lends you their power to help you outwit rivals and claim territories for your clan.
At the end of the game, the clan that controls the most territory in Midgard wins!
Strategise and coordinate with your teammate to shoot down the enemy 🛩
In Dogfight, 2 to 4 players must coordinate the roles of Pilot and Gunner to dodge, take aim, and blast the enemy team out of the sky. In frantic 20 second rounds, both teams will bark orders at each other, attempting to formulate a quick strategy without showing each other their cards - but beware, the keen canine ears of the enemy team can hear everything you say...
[previewyoutube="6VhbLPF8Luk;full"] Dogfight is played in rounds with two phases. In the timed phase you must communicate quickly with your teammate, coordinating a plan using the unique cards in your hands to shoot down the opposing team. But be warned, your opponents can hear you planning! Balance talking to your teammate and listening to your opponents to ensure that in the resolution phase your run of cards allows you to avoid getting shot while scoring hits of your own. Effective shots cause you to permanently discard cards from your deck, and once there are none left your plane goes down in flames, so time is of the essence.
[previewyoutube="IuvMhIQEdlo;full"] If you can hit the enemy plane, that team will lose cards from their decks until one player runs out completely, and that plane is shot down.
Dogfight is a frantic, energetic team game that will have you whooping with glee when you deliver a devastating volley of shots and maneuvers or laughing as your miscommunication and panic leaves you like sitting ducks.
Get your team in, complete your mission, then get out with minimal casualties.
Victory depends on you!
[previewyoutube="iYGas5ebwRw;full"] V-Sabotage is a WW2 commandos co-operative board game. Players can either select a pre-generated mission or create their own by combining objective cards, then they assemble a team from famous Allied corps: U.S. Raiders, British SAS., Devil’s Brigade, SOE, etc. During play, you hide in darkness, wear enemy uniforms, and sneak up on your targets.
Get spotted? Open fire with emblematic allied weapons and try to turn the enemy's weapons against them! If you can, get back to cover and turn off the alarms as the enemy has more available troops than you. Thus, you need to focus on completing the mission, then leaving the area as quickly as you can.
V-Sabotage was previously funded on Kickstarter with the name "V-Commandos".
Flip, roll and write your way to treat as many patients as possible!
In Dice Hospital: ER – Emergency Roll everyone tries to treat as many patients in their hospital as possible, filling their wards, admitting extra or critical patients, choosing when and where to station nurses and using screens to isolate patients, and satisfying the demands of the three Specialists.
[previewyoutube="CMVBpKyak2c;full"] Each round the active player flips over an ambulance card revealing three actions, and are tied to the dice which are also rolled and allocated underneath their respective colours on the card. Once the active player chooses their action, other players choose any non-selected action and associated die to do their own action. At the end of the round the player to the left of the active player, becomes the new active player.
The game ends when the Ambulance deck is used up. The player with the most points wins.
Dice Hospital: ER – Emergency Roll is a standalone 'flip, roll and write' game set in the Dice Hospital universe.