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PC Mac Steam
Genre: Role-playing (RPG), Simulator, Strategy, Indie

Tabletopia

Create herds in your own wildlife park



In Savannah Park, you each run your own wildlife park, and your goal is to group animals with their own kind — but everyone takes turns deciding what to move, so you might not be able to shuffle animals into the right spaces.

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Each player starts the game with the same set of 33 unique animal tiles, with those tiles laid out at random in your personal wildlife park. Three bush-fire spaces and one rock space will remain unoccupied in your park for the entire game, and six tree spaces and four grass spaces are unoccupied at the start of play.

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On a turn, you name a specific face-up tile that all players must pick up, flip face down, then move to a different empty space within their own park. Tiles that have been flipped cannot move again, and once all tiles have moved, the game ends with a scoring round. First, tiles adjacent to bush fires are removed if they depict as many animals as the number of fires (1, 2, or 3) on the bush-fire space. Score for each grass and tree uncovered on your board. Finally, score for each of the six animal species; the bigger the main herd of each of species and the more water holes it contains, the more points you score, e.g. a herd of five rhinos and three watering holes is worth (5x3) 15 points. The player with the most points wins.



Savannah Park includes a solo mode, a set-up variant that allows you to place the bush fires and trees where you wish, and a scoring variant that rewards you for bumping a lion out of the animals' way.



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Who is the luckiest tennis player in the world?



Tennidice is a 2-or-4-player game that simulates an actual tennis match. Instead of using rackets, you need some dice, and also, you use the strategy cubes to strengthen your abilities to win. Watch out - sometimes lucky opponents don’t allow you to succeed!

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In 2-set match mode, simulate a whole tennis match of two sets. The player who succeeds in two sets of three wins the match.



Each round of Tennidice starts with serve and continues in rally until a player wins a point.



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Rule the Assyrian Empire as Queen Sammu-ramat



Sammu-ramat ruled the Assyrian Empire at a time of political uncertainty, which is one of the possible explanations for why Assyrians may have accepted her rule (as normally a woman as ruler would have been unthinkable). Her reign lasted between 811 BC – 808 BC. In this collaborative game you the players are Sammu-ramat, together with advisors surrounding the royal court and vassal states, you try to keep the Empire strong and protected against internal unrest, external threats, natural disasters and much more. All players win or lose together.

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In this 1-5 player co-op board game, you will be one of the advisors surrounding the Assyrian royal court. Each Advisor has its own abilities and strengths. Players spend actions to play action cards and move from region to region along the paths printed on the board, trying to balance the needs of the regions (Military, Supplies, Health, and Religion). In battle with the enemy units are removed 1:1, i.e. combat is deterministic.



On each Empire card, there is a Scenario, with one or more win conditions. The specific setup of the Scenario is on the back of the Empire card. Multiple victory scenarios increase the game's replayability.



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Compete to see the most rare birds as you travel through western North America



Grab your binoculars and your birding journal because it's time to hit the trails and see some birds. Choose a habitat each round to visit along the western coast of North America, and see what rare birds you can find. Don't forget to keep an eye on what your fellow birders are tracking down — they might just lead you to the bird that finishes your watch list and earns you extra points! Who will outsmart their opponents, spot the most birds, and be the best birder?

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In Birds of a Feather: Western North America, you and the other players explore different habitats to spot birds. In the first round, each player chooses and reveals a card from hand, then marks off on their score sheet or the app the bird they played as well as all other birds played in the same habitat. The deck contains cards from five habitats, with some birds being more common than others. In the second round, you each play a card again, then you mark all birds in your current habitat as well as all cards played the previous round in that habitat. Apparently word spread about all the great finds! Remove all cards from the first round, then keep playing additional rounds in the same manner.



When each player has only one card left in hand, the game ends. For each ace bird you've seen in a habitat, you score 2 points; for each other non-common bird you've seen, score 1 point; and if you've seen all seven types of birds in a habitat, score 3 bonus points for a total of 10 points in that habitat. Whoever has the most total points wins.

Birds of a Feather: Western North America reimpliments Birds of Feather with new graphic design and improved rules for two- and three-player games to make them more strategic.



Now on Kickstarter!
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Plan a transport route to the Brookwood Necropolis.



London, 1849. The cholera epidemic of the last two years has overrun the city’s ability to inter the dead. A new cemetery must be built to handle the needs of London for the indefinite future, outside of the city limits - far enough away that growth won’t be an issue. The only way to transport the deceased and their loved ones to the cemetery is by train. This new system needs to be designed and you and your fellow planners have been tasked with submitting proposals. In London Necropolis Railway, the most successful design will be awarded the contract by the city and your name will be listed among the great planners of history.

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Each turn, you will choose a card and take the 2 associated action discs. You will then activate 1-3 of the actions on the card, spending the discs of the matching colors, to improve your London Terminus, the Brookwood Necropolis, and/or the Railway that connects the two. You will need to manage your money, your staff, and make sure you can keep pace with your improvements in each section. In addition, you can spend action discs to improve the prestige of your system, in order to gain more points for your London improvements.



Points come primarily from two areas: how prestigious you’ve made the London Terminus and how well you’ve filled the Necropolis. After 12 rounds, the player with the most points wins.



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Control doomed sprites to victory or face deletion!



Every video game has its main character, its hero, its legend. These...these are not those characters.

These failed heroes, these undeveloped avatars, never saw their own games come to fruition. But now they have one last hope!



Choose your team of Sprite Fighters, enter the arena, and win them the only chance at pixelated glory they will ever know. Will you defeat your enemies, or will you succumb to the ultimate terror of the video game world...

The Chicken Hordes!!



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A real-time slide-puzzle race in the jungle!



Pakal is a real-time sliding-puzzle game in which each player has a 4x4 grid filled with 15 blocks, some of which have a solid color on them and some of which are clear.

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Each round, an objective card is revealed, then players slide their blocks in their grid, trying to show only the symbols on that card in their grid and hiding any other symbols from view. If you do this before time runs out, you can grab one of the available scoring blocks, then move your token on the scoring track to the next such symbol on the track. Thus, the quicker you solve the puzzle, the more likely you are to grab a block that advances you the farthest.

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Whenever you cross a red line on the scoring track, you must replace a colored block in your grid with a clear one, thereby making it more difficult for you to solve objective cards in future rounds.



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Become a druid & unlock the secrets of the Arch-Oak.



In the center of a vast, but secret forest stands the Arch-Oak — a majestic tree that was already a sapling when the world was still young. It is even said that from its wood, the Gods crafted the first humans and animals.

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Druidic orders from far and wide flock together around its roots to bathe in its glory. Arch-druids sanctify sacred places and erect rune-etched monoliths, while bards tell the tallest tales to recruit a greater following. Ovates read the omens to gain a glimpse of the things to come, while sacrificers use force to defend their Order's beliefs.

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Oak puts you in the role of the leader of one of four different druid orders, with you attempting to establish that your order deserves to be chosen by the Arch-Oak's spirit to stay and learn its secrets. Your order starts out small and insignificant, but if you choose your actions wisely and use your druids efficiently, you will see it grow in power and stature. You will gain the friendship and help of otherworldly creatures like the mischievous brownie, the terrible merrow, and the magical pixies. You will learn powerful spells of the wild and uncover mighty artifacts. You might even risk upsetting the natural balance by creating new sacred places in the forest to house your growing flock of druids.



Will you be able to prove to the Arch-Oak that your order is worthy? Will you be able to unlock the secrets of the ancients?



Now on Gamefound!
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Empty your hand quickly!



In Frantic, you start with seven cards and try to get rid of your cards as quickly as possible. If a player has discarded all their cards, the remaining players count the points in their hand. When a player reaches the agreed maximum score, the player with the lowest score wins.

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If you can't or don't want to play a card, you draw one from the deck. There are four colors with numbers from 1 to 9. You can either play color on color or number on number. Sounds boring so far, doesn't it? Well, that's why we have the special cards. For example, have someone draw four cards from the deck, or give a fellow player two cards out of your hand. And the fun part: You always get to choose who gets these cards!



But wait, there's more: We come to the black cards, also numbered from 1 to 9. You can play these only on a number, not on the same color, and every time a black card is played, it activates an event card. These event cards go from Friday, the Thirteenth — where nothing happens – to Tornado, where all hand cards get shuffled together and handed out again.



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The ultimate SimCity-like city building game



You are the mayor of one borough of Small City, and you have eight turns to secure enough votes to be re-elected. To do this, you have to attract more citizens, encourage the growth of residential areas for them to live in, and aid the expansion of both the commercial and industrial sectors – though the latter sector also brings pollution with it, and you need to deal with that, too, as high pollution levels will have a negative effect on your score at the end of the game.



If you build suitable infrastructure, your citizens will undoubtedly vote for your re-election, but beware of false promises! Votes can be earned over the course of the game by placing citizens in the residential spaces, by erecting cultural buildings, by keeping commercial buildings in suitable areas, and also by making good on the promises that you made to the citizens at the beginning of the game.



The player with the most votes (i.e., victory points) after eight turns wins.

[previewyoutube="Rc0TABMZHRc;full"]Video of 1st edition - includes old artwork

The new & revised Small City: Deluxe Edition includes:

  • a new revised book of rules
  • new illustrations from Kwanchai Moriya!
  • new variants that keep the best of the rules of the old edition
  • a revised version of the solo game



Now on Kickstarter!
Play it now on Tabletopia!