Tacoma patch: Options and Gamepad fixes, and adding Simplified Chinese & Italian
A patch is now available on Steam for Tacoma on Windows, Mac and Linux. The patchnotes are:
* Fixed an issue where Graphics Options were sometimes not applied as intended.
* Improved gamepad recognition and support
* Minor interface improvements (accepting d-pad input for navigating options menus and other minor tweaks)
* Major update: added Simplified Chinese and Italian to list of localized languages!
This patch is up now. Please let us know about any issues in the Tacoma tech support forum! http://steamcommunity.com/app/343860/discussions/5/ And welcome, Chinese & Italian players!
Tacoma is in the Steam EXPLORER’S BUNDLE!
We’re proud to announce that this week on Steam, Tacoma is part of the EXPLORER’S BUNDLE, 6 modern adventure games all discounted as a special deal, the rest of this week!
The games in the bundle are TACOMA, The Witness, Firewatch, Obduction (from the creators of Myst), Quern, and Samorost 3– and they’re all discounted individually, or at a special bundle price! All fantastic, beautiful, thoughtful games (if we do say so ourselves), and we couldn’t be more honored to be included alongside them.
Tacoma is 30% off for the first time EVER to the general Steam audience– so if you or a friend have been waiting to pick it up, now’s the perfect time. And even better is that as part of a Steam bundle, if you already own some of the other games in the group, completing the bundle by buying the rest of the titles in it gives you an ADDITIONAL 20% off your purchase price– and also puts a bunch of awesome, innovative games about story and exploration into your Steam library.
Thank you everyone who’s played Tacoma so far– and to everyone who picks it up as part of the Steam Explorer’s Bundle! Can’t wait to hear what you think– and we appreciate you helping get the word out about this rad deal! See you in orbit…
Vote for us in the Golden Joystick Awards!
Great news!!! The folks over at Gamesradar+ have put us in the running for a Golden Joystick Award in the Best Storytelling category!
Hey all! Today we're pushing a patch to Windows/Mac/Linux on Steam (and other platforms will be rolling out these fixes as well.) No big changes or updates, just housekeeping for the issues listed below! Thanks for playing, and please visit the Technical Support subforum on Steam if you could use further technical assistance.
<*> Updates to localization for accuracy, particularly for tutorial key bindings.
<*> Hair band in Sareh's locker now properly labeled as a hair band. (Note: has nothing to do with the 1980s.)
<*> Various small fixes to in-game text formatting.
<*> Small fixes to in-game tutorials (text and behavior; rebound keys should display, and tutorial option should save properly).
<*> Items should no longer fall through the floor on subsequent reloads into gravitized wings.
<*> Improved collision in a few areas to smooth player motion.
<*> Mechanical Engineering door should no longer be locked if the player backtracks.
<*> Resolution resets should no longer occur inappropriately when in Windowed mode on Windows.
<*> Returning from the Biomedical wing and having the skull appear in-hand should only occur the first time (if left behind in Hub); skull can also be carried back to Biomedical should the player so desire.
<*> Occupied locations for putting items back in place should no longer prompt the user.
<*> Overlay text for in-world writing appears at the proper time when the option is toggled.
<*> Player does not lose camera movement from initial animation when pressing a key/button.
<*> Loading a save game while an AR desktop is open will now properly allow the player to crouch.
<*> End credits display properly in 21:9 screen resolution
<*> Darts are properly saved and loaded.
And You Get a 33% Off Coupon!
Are you a Gone Home fan that hasn't played Tacoma? Have you not played Gone Home and would love a SWEET deal on Fullbright's newest game?
If you fit into one of these categories, we have something AWESOME for you!
If you've already purchased Gone Home OR buy Gone Home in the next two weeks, you will receive a 33% off coupon towards the purchase of our newest game Tacoma!
For those that have already bought Gone Home, check your inventory to obtain your coupon. If you don't initially see it, try restarting Steam so the coupon can populate.
Thank you to everyone who has made both our Gone Home and Tacoma communities so wonderful. We hope that new folks will continue to join the fold!
Steve talks about "Sleep No More", Tacoma and much more with Rolling Stone
Chris Suellentrop of Rolling Stone sits down with Steve to reminisce about
Bioshock and working with Ken Levine. How the performance piece "Sleep No More" inspired Tacoma and if Steve would ever want to lead a Triple-A dev studio.
Lots of fun takeaways in this awesome interview. Check out the piece here!
"The game needed to deliver an experience that coiled tight around the emotions it was trying to elicit from us, and it succeeded. The overall result doesn’t advance the genre much beyond the ground staked out by its predecessor, but it still shows a lot of flexibility and creativity on the part of Fullbright. Tacoma’s is a world worth revisiting for its universe of personal detail. There’s much more I could add, but that would require spoiling the game in ways that merit a separate article. It’s sufficient to say that Tacoma works well enough to keep me going back. After the long wait, I wasn’t disappointed"
Limited Edition Tacoma Gear is on the Fullbright Store!
Want to share your Tacoma love? We've got some exclusive limited edition swag for all of you explorers out there. Art by acclaimed sci-fi illustrator Josan Gonzalez, check! Launch party bundle? DOUBLE CHECK!
Head on over to https://shop.fullbrig.ht/ and snag some goodies for you and the rest of your crew!
*Pre-Order Deadline for the Tacoma launch shirt is 9/12/17*
The Portland Mercury gives Tacoma some hometown love.
"Following the game's sudden—but deeply satisfying—conclusion, when it finally came time to leave the Tacoma, I wasn’t quite ready to part ways. The three hours I spent exploring the space station left me with a desire to learn even more about each crew member and their off-station lives—a testament to how well Tacoma is able to develop its characters in such a short amount of time."
We’ve worked extremely hard on bringing Tacoma to life, and now that our game is out in the wild, we wanted to share some of the initial reviews and impressions that have come in over the past 24 hours. Again, we are humbled by the amazingly thoughtful pieces written, videos created and sentiments shared about the world and characters we’ve created.
From all of us at Fullbright, Thank you!
"Something I really appreciated was the individuality of each crew member. Probably the most immediately obvious thing is the diversity of body shape. The game doesn’t make a big song and dance about it, it’s more that it’s noticeable in a gaming landscape which tends towards a generic/idealised basic shape. These seemed like humans rather than generic game avatars. But beyond that there are also a range of relationships, family dynamics, faiths and personal struggles or ambitions. The more I speak to anyone, the more I find out that they have their own problems, heartbreaks and happinesses to navigate and it’s so nice to see that reflected in what you find out on Tacoma rather than a bunch of archetypes."
Rock, Paper, Shotgun
"I’ve never been much for stories set in space, outside of the occasional outlier like SOMA or Futurama, and yet, here we are. I got so caught up in the story, I found myself gasping out loud and putting my hands over my face. That’s how much I liked it. I risked jawline acne for this game." Paste Magazine
"Developer Fullbright’s vision of the future space travel is impressive, especially with its depiction of a grotesque evolution of capitalism. In 2088, your loyalty to a brand is worth money, and it can even shape your family’s future. This feudalistic concept and other futuristic problems are explored in detail throughout Tacoma."
IGN
"Tacoma excels at making you care deeply about how those questions impact people. When the story was over, I was bummed. There was just enough for me to get to know everyone, but it felt like the first episode in a larger story, cliffhanger and all. That I came away from Tacoma wanting to know more about the fates of everyone I'd "met" is a compliment to any character-focused drama." WayPoint
"an intriguing tale about mortality and relationships in the face of catastrophe..."
Game Informer