Environmental storytelling? We might know a few things about that.
Karla hangs out with the folks from Gamereactor to talk about how Tacoma's story will be told both through its characters but also through the game's surroundings.
"The Fullbright Company brought us Gone Home in 2013, a game that used exploration and environmental storytelling to weave a mysterious tale, and we talked to the developer's co-founder Karla Zimonja at E3 about their latest game Tacoma"
Check out the full intereview here: https://www.gamereactor.eu/news/559033/Environmental+storytelling+totally+remains+in+Tacoma/
It's time for an ADVENTURE!!!
Adventure Gamers brings Steve on to talk about writing inspirations, future tech and which games have impressed him with their storytelling.
Check out the full interview here:
https://adventuregamers.com/articles/view/33170
Karla joins the crew of the Left Behind Club to talk about Tacoma and much more.
Jacob talks to Karla about what makes a great Pacific Northwest story, they gush over teen drama, talk through the production of Tacoma and he asks Karla what she is looking forward to jumping into once production on Tacoma is wrapped.
Check out the goodness here: http://leftbehindgame.club/003-1-interview-with-karla-zimonja-the-fullbright-company/
Take a peak behind the bay doors and a look at the making of Tacoma
Making Tacoma has been an amazing journey. We hope you love the world and characters we've created. See you on August 2nd!
https://youtu.be/1N0qNhOHjWw
Steve goes Independent......By Design
The wonderful folks from the Independent By Design podcast had Steve on to talk about how Fullbright has grown since Gone Home and how Tacoma was birthed from lessons learned.
Danika sits down with Steve Gaynor of Fullbright—the studio behind Gone Home and the upcoming Tacoma—to talk about E3, space games, and the legacy of immersive sims.