Taiji cover
Taiji screenshot
Genre: Puzzle, Adventure, Indie

Taiji

Update Notes for Build 12.03.2024.3

-Updated from Unity 2021.3.8 to Unity 2021.3.39 (most recent version that didn't run into a stuttering bug with the loading screen) Shouldn't have any particular effect, but was needed for Switch development
-Optimizations to rendering of black ending effects
-Fixed small visual deculling bug near Ruins
-Fixed an issue that could cause the camera to move strangely when launching the game for the first time

Update Notes for Build 11.19.2024.11

-Fixed issue where gamepad auto-aim was broken for endgame puzzles (sorry I missed this one since the puzzle panel optimizations in June T_T)
-Fixed bug where some endgame effects were framerate dependent and would break at high framerates

Update Notes for Build 11.14.2024.5

-Added indicator to load game menu showing endings the player has achieved (this will show nothing on old saves)
-Fixed load times causing session playtime metric to go negative, which could also cause the pause menu to be inaccessible for many seconds.
-Fixed a visual deculling bug between the Ruins and Hub areas
-Fixed "<<" option being default selected the first time the load game menu is initialized

Update Notes for Build 11.05.2024.8

-Fixed bugs where the ending music and sound effects were tied the opposite volume setting
-Most sound effects now duck gradually in volume when pausing (previously this happened instantly)
-Fixed bug where locale would get incorrectly set to USA on new game, causing auto-select language to fail
-Added a persistent Error.log, which will log any error messages permanently
-Fixed some small bugs that were caused if the player opened the menu very shortly after starting a new game
-Fixed a small click in some endgame audio
-Fixed where I had accidentally enabled the cheap Z fade transition (meant for Switch only)

Update Notes for Build 11.04.2024.1

-Removed the Unity splash, which due to unfortunate interactions with the loading screen, was delaying loading the main scene
-Fixed a gate in Mine which didn't close when unpowered
-Various performance and rendering optimizations for the pause menu
-Compressed some textures in the game, which might reduce startup time on slower hardware, but probably does nothing
-Fixed a bug where the load game option was sometimes drawn in the incorrect location
-Fixed an issue where 16:9 aspect ratio was not enforced after starting a new game
-Fixed an issue where loading a game might skip the fade in animation on slower hardware
-Fixed a small rendering bug in the black ending

Update Notes for Build 10.29.2024

-Added a loading screen on startup or new game. Could be helpful for slower machines, and I had to make it for the Switch port anyway, so hey!
-Improved readability of transition between the upper Mill area and the roof of the Production building
-The death of version.txt! Build version information is now embedded in a ScriptableObject

Update Notes for Build 9.10.2024

-Small improvement to zoom mode behavior around floor puzzles
-Some under the hood changes to how save/load functions (hopefully shouldn't affect anything)

Update Notes for Build 8.31.2024.4

-Fixed one of the area maps not displaying correctly when in zoom mode
-Tweaked the zoom behavior around floor puzzles in the Mine
-Fixed a small deculling bug caused by zoom mode in Gardens area

Update Notes for Build 8.31.2024

-Fixed an issue with zoom mode and not following puzzles that move
-Fixed an issue where marking tutorial hints were partly off-screen

Update Notes for Build 8.30.2024.2

-Added "zoom mode", which can be used to get a closer look at puzzles as needed
-Improved general readability of tile marking visuals
-Tiny camera tweak to optional Ruins puzzle
-Fixed fast bloom quality setting, which was not having any effect
-Fixed a small bug where tutorial hints might not show correctly
-Fixed a bug where Gardens metapuzzle would play sounds when a save game was loaded