-Updated from Unity 2021.3.8 to Unity 2021.3.39 (most recent version that didn't run into a stuttering bug with the loading screen) Shouldn't have any particular effect, but was needed for Switch development -Optimizations to rendering of black ending effects -Fixed small visual deculling bug near Ruins -Fixed an issue that could cause the camera to move strangely when launching the game for the first time
Update Notes for Build 11.19.2024.11
-Fixed issue where gamepad auto-aim was broken for endgame puzzles (sorry I missed this one since the puzzle panel optimizations in June T_T) -Fixed bug where some endgame effects were framerate dependent and would break at high framerates
Update Notes for Build 11.14.2024.5
-Added indicator to load game menu showing endings the player has achieved (this will show nothing on old saves) -Fixed load times causing session playtime metric to go negative, which could also cause the pause menu to be inaccessible for many seconds. -Fixed a visual deculling bug between the Ruins and Hub areas -Fixed "<<" option being default selected the first time the load game menu is initialized
Update Notes for Build 11.05.2024.8
-Fixed bugs where the ending music and sound effects were tied the opposite volume setting -Most sound effects now duck gradually in volume when pausing (previously this happened instantly) -Fixed bug where locale would get incorrectly set to USA on new game, causing auto-select language to fail -Added a persistent Error.log, which will log any error messages permanently -Fixed some small bugs that were caused if the player opened the menu very shortly after starting a new game -Fixed a small click in some endgame audio -Fixed where I had accidentally enabled the cheap Z fade transition (meant for Switch only)
Update Notes for Build 11.04.2024.1
-Removed the Unity splash, which due to unfortunate interactions with the loading screen, was delaying loading the main scene -Fixed a gate in Mine which didn't close when unpowered -Various performance and rendering optimizations for the pause menu -Compressed some textures in the game, which might reduce startup time on slower hardware, but probably does nothing -Fixed a bug where the load game option was sometimes drawn in the incorrect location -Fixed an issue where 16:9 aspect ratio was not enforced after starting a new game -Fixed an issue where loading a game might skip the fade in animation on slower hardware -Fixed a small rendering bug in the black ending
Update Notes for Build 10.29.2024
-Added a loading screen on startup or new game. Could be helpful for slower machines, and I had to make it for the Switch port anyway, so hey! -Improved readability of transition between the upper Mill area and the roof of the Production building -The death of version.txt! Build version information is now embedded in a ScriptableObject
Update Notes for Build 9.10.2024
-Small improvement to zoom mode behavior around floor puzzles -Some under the hood changes to how save/load functions (hopefully shouldn't affect anything)
Update Notes for Build 8.31.2024.4
-Fixed one of the area maps not displaying correctly when in zoom mode -Tweaked the zoom behavior around floor puzzles in the Mine -Fixed a small deculling bug caused by zoom mode in Gardens area
Update Notes for Build 8.31.2024
-Fixed an issue with zoom mode and not following puzzles that move -Fixed an issue where marking tutorial hints were partly off-screen
Update Notes for Build 8.30.2024.2
-Added "zoom mode", which can be used to get a closer look at puzzles as needed -Improved general readability of tile marking visuals -Tiny camera tweak to optional Ruins puzzle -Fixed fast bloom quality setting, which was not having any effect -Fixed a small bug where tutorial hints might not show correctly -Fixed a bug where Gardens metapuzzle would play sounds when a save game was loaded