Taiji cover
Taiji screenshot
Genre: Puzzle, Adventure, Indie

Taiji

Update Notes for Build 8.20.2024.3

-Fix for some hub area collision that was blocking part of the endgame area erroneously

Update Notes for Build 8.20.2024.2

-Fix for random objects being disabled if culling was interrupted, which is more serious than it sounds and could produce game-breaking bugs

Update Notes for Build 8.20.2024

-Fixed issue where player could get out of bounds near the hub
-Fixed save/load bug where sometimes camera position wasn't loaded correctly
-Fixed save/load bug where culled areas would not correctly skip animations for doors/metapuzzles

Update Notes for Build 8.15.2024.2

-Fixed a large performance regression due to area culling having been disabled
-Small optimizations to Z Fade Transitions
-Removed music dB processing when not viewing debug info
-Fixed endgame being visible when it shouldn't have been (possibly due to area culling issue)

Update Notes for Build 7.31.2024.1

-Fix a softlock bug with the Diamonds area elevator puzzles

Update Notes for Build 6.20.2024.4

-Fix some visual bugs in the ending

Update Notes for Build 6.20.2024.3

-Major optimizations to puzzle panel interactions (please report if you find bugs!)
-Endgame and Bonus areas have now been properly integrated into the new more optimized culling system
-Fixed some small graphical bugs around area culling being too slow
-Fixed a bug where the last object in the list for area would sometimes not be culled/de-culled
-Fixed a small bug where tile marking tutorial graphics would be glitched

Update Notes for Build 6.12.2024

-Fixed major issue where loading saves would not de-cull areas correctly
-Fixed small sorting bug with footstep grass particles

Update Notes for Build 6.10.2024.1

-Fixed soft-lock bug where you could clip through the right side exit from Gardens into Orchard (if you were bitten by this bug, try to contact me and I can get your save fixed)
-Areas are now culled over 2/3rds of a second instead of in one frame, which should reduce hitching (might introduce a bug, but haven't seen any)

Update Notes for Build 6.3.2024.1

-Fixed command buffers leaking onto the render stack every time the game is paused and a screenshot is taken (was a new bug introduced in 5.30.2024.2)
-Reduced overscan when rendering, which should net a small performance win