Takara Cards cover
Takara Cards screenshot
Linux PC Steam
Genre: Role-playing (RPG), Strategy, Indie, Card & Board Game

Takara Cards

Version 088: The Toxic Dragon!



- Implemented the second Dragon boss: The elemental of Intuition!

- Implemented Toxic Damage System:
A Status card is drawn when taking toxic damage. If the cadet has a card in his hand when passing the lathe, he takes damage.


- Three new "toxic" enemies implemented:
These enemies only appear in combat after a Cadet defeats the first boss.

- New enemy unit mechanic: Detector!
One of the new enemies, the Beholder, shoots the Cadet's ship as soon as it crosses its detector lasers.

- Ship's cabin now has Music:

- Some minor improvements.
- “Eye jumper” now attacks normally (was “side jumper”).
- Some minor bugs fixed.

New version: b087



- Improvements to the pace of Enemy turns:
Now the action of each unit has more time and is clearer (gif above).

- Units now have Max power value set. When they reach this maximum, their number “shines”.
- All “Spitter” units now rotate backwards if they stand on the last row of the Board.
- New effect to make enemies' "Micro-jump" clearer.

- Changes and improvements to the design of several cards, including:
Basic movement cards revised to improve the flow of the game, now some give 1 shield and others have their movement type changed.
Some cards have more movement options.
- Some Status cards (EMP damage) now cost zero energy.

- New options to disable certain Visual Effects in the game (Brightness, Flicker and Screen Shake)
- Many small improvements.
- Some memory optimizations in combat.
- Fixed bug where status cards were drawn extra when taking damage.
- Some small bugs fixed.

Known bug (will be fixed in next build):
- The attack of the "Side Jumper" unit is disappearing before its time (game is slightly easier for this).

New version: b086

This update comes with more UI improvements and refinements. In particular the Stores interface.





- New unit: Fire Punches!
Missiles sent by the Dragons that push the player when they hit the ship.



- New colors in the COM interface:
Now the UI has specific colors for each panel!

- Full Controller Support:
The game now detects what controller is being used on the start screen, including the Steam Deck!

- Mothership invasion mechanic now happens automagically, just destroy one of the Engines.
- First encounter with Mothership of Dragons has more turns available (7 > 9).
- EMP damage is now always capped at "1".
- Damage from explosions is now always capped at "1".
- Improvements to the shop interface whenever a "store block" happens.
- New icon for Clandestine stores.
- Various minor interface and text improvements.
- Unit stats now have different colors.
- Several improvements to the unit stats UI.
- Revision of some more texts of the game.
- "Overloadr Capacitors" card no longer generates negative impetus if you have spent all energy using it.
- Minor bugs fixed.

New version: b085

This update continues our focus on improving the game's interface, in particular Card readability!




- Several improvements to the Cards UI, including:
· Colors in card descriptions.
· Card text now uses italic font for card prerequisites.
· Improvements in some texts.
· Animated effects on Status Cards.

- New visuals in the Temple of Mana interface:



- Gamepad / mouse and keyboard detector on start screen. Now the device used to launch the game's splash menu automatically sets the input method.

- Cards given by Reputations at the start of the Jump now have the "Pinned" property (card remains in the player's hand when the turn passes).
- Influence of pilot's Attributes on cards increased (higher percentages).
- Better descriptions about the cycle of karma in the Codex ("Your Journey" topic).
- Improvements in the design of some cards.
- Code changes in preparation for the Boss update.
- Further improvements to in-game localization and texts.
- Several minor improvements and bugs fixed.

Revision 085b:
- Improvements to Character Creator Texts and Starter Event.

Revision 085c:
- Small fix for events.

New version: b085a!

This update continues our focus on improving the game's interface, in particular Card readability!




- Several improvements to the Cards UI, including:
· Colors in card descriptions.
· Card text now uses italic font for card prerequisites.
· Improvements in some texts.
· Animated effects on Status Cards.

- New visuals in the Temple of Mana interface:



- Gamepad / mouse and keyboard detector on start screen. Now the device used to launch the game's splash menu automatically sets the input method.

- Cards given by Reputations at the start of the Jump now have the "Pinned" property (card remains in the player's hand when the turn passes).
- Influence of pilot's Attributes on cards increased (higher percentages).
- Better descriptions about the cycle of karma in the Codex ("Your Journey" topic).
- Improvements in the design of some cards.
- Code changes in preparation for the Boss update.
- Further improvements to in-game localization and texts.
- Several minor improvements and bugs fixed.

New version: b084!

This update focuses on improvements based on player feedback on videos posted on social media.





- Prolog event implemented:
The Starter Event now gives more options for character creation.

- New Federation events on the main quest implemented.
- New events implemented.

- Completely revised tutorial texts:
The text is more objective and cohesive.

- Improvements in English localization, mainly of the tutorial.

- Better cohesion in game terms:
"Mana" is now just called "Energy" (unit nicknames unchanged).

- Various interface improvements, such as changing some icons.
- Player's ship now ALWAYS gains "booty cargo" Reputation if it has stolen cargo (game no longer "asks" if player want to change).

- Various minor improvements.
- Some minor bugs fixed.

Until the next update, Cadets!

General updates plans and schedule

Hello Cadets!



Today we want to announce our plan for the early access major updates.
There will be a total of six major updates, in order:


  1. The Second Boss, the Dragon of Intuition.
  2. A second race, those who ride on luck: Humans.
  3. The Third Boss, the Dragon of Wealth.
  4. A third race - Orks, the alchemists.
  5. Fourth race, the glamorous Elves!
  6. And last but not least: Better Steam integration and more localizations.


Each race consists of a new ship, new cards, and mechanics specific to that race!
Here's a taste of the designs for the next race, the Humans:



Each of these updates should take around 36 days each, give or take:
It's difficult to measure the development because some of these contents take longer (and are already in development) than others. But this estimate was made based on the amount of work already done on the game.

Among these updates (and between then), we will be adding new Cards, general improvements and new units like this one:



Thanks to everyone who has been playing and criticizing the game! Our next update will have several improvements based on initial feedback from the release. This minor update should be released in a matter of days.

See you later, Cadets!

Launch and Steam Deck support!

Welcome, Cadets!



Takara Cards is available on Steam!

First we would like to announce that the game works great on Steam Deck!
To get the full experience, just configure the controls for GAMEPAD / Steam Deck in the options menu:



Our next announcement will be about the game's update plans:
Detailing the next development steps and how the community can help.

Good Journey!

New version: b083b

Early Access release version:



- Two new Reputations added.
These can only be earned by defeating the Guts Dragon (killing him or stopping the Mothership peacefully).
- New effect animations when earning Karma.
- Ejection bug when inside mothership fixed.
- Steam Deck compatibility bug when using the right stick to move the cursor fixed.

Minor correction (83b):
- Bug where "Meditate / Bless Ship" button did nothing fixed.

DEMO:


- Number of Demo saves reduced to 1.

All demo saves work normally in the full version.

New version: b083a

Early Access release version:



- Two new Reputations added.
These can only be earned by defeating the Guts Dragon (killing him or stopping the Mothership peacefully).
- New effect animations when earning Karma.
- Ejection bug when inside mothership fixed.
- Steam Deck compatibility bug when using the right stick to move the cursor fixed.

DEMO:


- Number of Demo saves reduced to 1.

All demo saves work normally in the full version.