Genre: Role-playing (RPG), Strategy, Indie, Card & Board Game
Takara Cards
General updates plans and schedule
Hello Cadets!
Today we want to announce our plan for the early access major updates. There will be a total of six major updates, in order:
The Second Boss, the Dragon of Intuition.
A second race, those who ride on luck: Humans.
The Third Boss, the Dragon of Wealth.
A third race - Orks, the alchemists.
Fourth race, the glamorous Elves!
And last but not least: Better Steam integration and more localizations.
Each race consists of a new ship, new cards, and mechanics specific to that race! Here's a taste of the designs for the next race, the Humans:
Each of these updates should take around 36 days each, give or take: It's difficult to measure the development because some of these contents take longer (and are already in development) than others. But this estimate was made based on the amount of work already done on the game.
Among these updates (and between then), we will be adding new Cards, general improvements and new units like this one:
Thanks to everyone who has been playing and criticizing the game! Our next update will have several improvements based on initial feedback from the release. This minor update should be released in a matter of days.
See you later, Cadets!
Launch and Steam Deck support!
Welcome, Cadets!
Takara Cards is available on Steam!
First we would like to announce that the game works great on Steam Deck! To get the full experience, just configure the controls for GAMEPAD / Steam Deck in the options menu:
Our next announcement will be about the game's update plans: Detailing the next development steps and how the community can help.
Good Journey!
New version: b083b
Early Access release version:
- Two new Reputations added. These can only be earned by defeating the Guts Dragon (killing him or stopping the Mothership peacefully). - New effect animations when earning Karma. - Ejection bug when inside mothership fixed. - Steam Deck compatibility bug when using the right stick to move the cursor fixed.
Minor correction (83b): - Bug where "Meditate / Bless Ship" button did nothing fixed.
DEMO:
- Number of Demo saves reduced to 1.
All demo saves work normally in the full version.
New version: b083a
Early Access release version:
- Two new Reputations added. These can only be earned by defeating the Guts Dragon (killing him or stopping the Mothership peacefully). - New effect animations when earning Karma. - Ejection bug when inside mothership fixed. - Steam Deck compatibility bug when using the right stick to move the cursor fixed.
DEMO:
- Number of Demo saves reduced to 1.
All demo saves work normally in the full version.
New version: b082
- New mechanics and improvements to the Event system: Events can now be richer, with event sequencing based on pilot response. - Expansion on some existing events. - Polishing and minor improvements to the Boss stage. - First Boss Turn limit changed (30 > 21). - Boss quest instructions are now available in the Karma Codex. (only readable after accepting the mission). - Codex automatically opens on the mission page while facing a Dragon. - New FX indicating Event received in the Log. - Several small improvements to the interface and text. - Some bugs fixed.
The vast majority of these changes do not affect the demo. The demo will be updated shortly before the game launches on the 28th.
New version: b081
- First boss, "The Gutsy Dragon" implemented. - Curse reputations are now always earned (no pilot choice). - 5 new Curse Reputations! - Improvements to Temple of Mana events. - More "prayer/meditation" type events. - Minor improvements to some card effects. - Some minor bugs fixed. - Godot version updated (3.5.2)
DEMO: - Scope of the demo narrowed down a bit, to 7 jumps. (saves are intact and will work in the full version of the game).
New version: b080
This update completes the changes based on player feedback at Steam Fest:
- Revised movement design of cards on combat. - Revision in movement types of almost all Cards. - Revised "evolutions" of several Maneuver cards. - UI now indicates direction that the ship will go when using the card (see gif). - Event UI textually shows what the player will earn by responding. - ALL event choices that give Karma may also give a random Reputation BASED of the karma in the answer. - Units that have just ENTERED the combat from the top no longer act a second time. - Units now show full POWER value when using the Scanner. - Some adjustments in the mechanics of the board (BREAK OFF now has "combos"). - Adjusted the amount of Scrap left by enemies. - Maneuver manager text tweaks to improve clarity. - Minor adjustments and corrections in several texts. - Attempt to fix: BUG losing focus in store UIs on SteamDeck. - Fixed a bug where the player could be permanently "unable to face the boss" if he closed the game in the middle of the mission to invade the mothership. - Changed Scrap and Mana distribution of all enemies. - Some Scraps now move randomly. - Base scrap values in credits changed. - Player is notified when clearing all combat units. - More response options in "Prayer" Events. - Scrap is no longer destroyed by MANA when colliding. - Several bugs fixed.
DEMO also updated!
Thanks everyone for the comments on the Demo!
New version: b078a
This update focuses on several UI and gameplay improvements based on the return of the Demo and SteamFest. Including:
- Descriptions of some improved cards. - The design of the following cards has been slightly changed to improve clarity and conciseness: fire fart, hug legs, fairy riding. - Scrap and Mana units are no longer "obstacles". - TEST: Removed "Obstacle" effect from all current units. - Indication of "power" of units now PRIMARY INDICATES amount of Damage that it will do at the moment. If the unit deals no damage, it shows overall power. - COM button now flashes if Store Signals are available. - Codex is now accessible in Combat/Jump. - Codex now has a reference table with the main game icons (on the first pages). - Minor changes to pre-made Decks. - 2 new Events. - Various minor improvements. - Minor bugs fixed.
The DEMO has also been updated.
Steam Next Fest: END!
Hello!
Steam Next Fest has come to an end, but the demo of Takara Cards will continue to be available at the very least until its early access launch in March 28th.
We are already working on improvements on the game based on feedbacks we received! Takara Cards is a game with a lot of depth, so refinements to better the clarity of the interface are on its way!
Meanwhile, you might want to watch Retromation have a first look and play the game:
Thanks for all the feedback on the game, we really appreciate it!
New version: b077
Small update:
- 4 new Events. - New Reputations can be acquired in events. - New side buttons to switch between stores in the COM menu. - Some minor changes and improvements to certain events. - Queen now pays a little less for Scrap. - Fixed bugs related to "crashing and banning" purchases in certain stores. - Fixed bug where Cadet would have Reputation withdrawn in clandestine repair shops when he already has "reverseclunkle". - Fixed a bug where clandestine shops paid high prices for Illicit Equipment. - Other minor bugs fixed.
DEMO only: - The demo now only has two save slots available.