Genre: Role-playing (RPG), Strategy, Indie, Card & Board Game
Takara Cards
New version: b082
- New mechanics and improvements to the Event system: Events can now be richer, with event sequencing based on pilot response. - Expansion on some existing events. - Polishing and minor improvements to the Boss stage. - First Boss Turn limit changed (30 > 21). - Boss quest instructions are now available in the Karma Codex. (only readable after accepting the mission). - Codex automatically opens on the mission page while facing a Dragon. - New FX indicating Event received in the Log. - Several small improvements to the interface and text. - Some bugs fixed.
The vast majority of these changes do not affect the demo. The demo will be updated shortly before the game launches on the 28th.
New version: b081
- First boss, "The Gutsy Dragon" implemented. - Curse reputations are now always earned (no pilot choice). - 5 new Curse Reputations! - Improvements to Temple of Mana events. - More "prayer/meditation" type events. - Minor improvements to some card effects. - Some minor bugs fixed. - Godot version updated (3.5.2)
DEMO: - Scope of the demo narrowed down a bit, to 7 jumps. (saves are intact and will work in the full version of the game).
New version: b080
This update completes the changes based on player feedback at Steam Fest:
- Revised movement design of cards on combat. - Revision in movement types of almost all Cards. - Revised "evolutions" of several Maneuver cards. - UI now indicates direction that the ship will go when using the card (see gif). - Event UI textually shows what the player will earn by responding. - ALL event choices that give Karma may also give a random Reputation BASED of the karma in the answer. - Units that have just ENTERED the combat from the top no longer act a second time. - Units now show full POWER value when using the Scanner. - Some adjustments in the mechanics of the board (BREAK OFF now has "combos"). - Adjusted the amount of Scrap left by enemies. - Maneuver manager text tweaks to improve clarity. - Minor adjustments and corrections in several texts. - Attempt to fix: BUG losing focus in store UIs on SteamDeck. - Fixed a bug where the player could be permanently "unable to face the boss" if he closed the game in the middle of the mission to invade the mothership. - Changed Scrap and Mana distribution of all enemies. - Some Scraps now move randomly. - Base scrap values in credits changed. - Player is notified when clearing all combat units. - More response options in "Prayer" Events. - Scrap is no longer destroyed by MANA when colliding. - Several bugs fixed.
DEMO also updated!
Thanks everyone for the comments on the Demo!
New version: b078a
This update focuses on several UI and gameplay improvements based on the return of the Demo and SteamFest. Including:
- Descriptions of some improved cards. - The design of the following cards has been slightly changed to improve clarity and conciseness: fire fart, hug legs, fairy riding. - Scrap and Mana units are no longer "obstacles". - TEST: Removed "Obstacle" effect from all current units. - Indication of "power" of units now PRIMARY INDICATES amount of Damage that it will do at the moment. If the unit deals no damage, it shows overall power. - COM button now flashes if Store Signals are available. - Codex is now accessible in Combat/Jump. - Codex now has a reference table with the main game icons (on the first pages). - Minor changes to pre-made Decks. - 2 new Events. - Various minor improvements. - Minor bugs fixed.
The DEMO has also been updated.
Steam Next Fest: END!
Hello!
Steam Next Fest has come to an end, but the demo of Takara Cards will continue to be available at the very least until its early access launch in March 28th.
We are already working on improvements on the game based on feedbacks we received! Takara Cards is a game with a lot of depth, so refinements to better the clarity of the interface are on its way!
Meanwhile, you might want to watch Retromation have a first look and play the game:
Thanks for all the feedback on the game, we really appreciate it!
New version: b077
Small update:
- 4 new Events. - New Reputations can be acquired in events. - New side buttons to switch between stores in the COM menu. - Some minor changes and improvements to certain events. - Queen now pays a little less for Scrap. - Fixed bugs related to "crashing and banning" purchases in certain stores. - Fixed bug where Cadet would have Reputation withdrawn in clandestine repair shops when he already has "reverseclunkle". - Fixed a bug where clandestine shops paid high prices for Illicit Equipment. - Other minor bugs fixed.
DEMO only: - The demo now only has two save slots available.
Steam Next Fest: Takara Cards
Live streaming of the gameplay of Takara Cards with the developers on the chat :D
Demo available on the game's store page!
Early access to the adventure through Cosmos and Karma will be available on March 28th 2023!
Steam Next Fest: Takara Cards
Live streaming of the gameplay of Takara Cards with the developers on the chat :D
Demo available on the game's store page!
Early access to the adventure through Cosmos and Karma will be available on March 28th 2023!
New version: b76
Small update:
- Music from the first part of Boss implemented. - Bug where "Thief" Reputation didn't work right after earning it, only in the next sector. - Bug where the game could crash when selecting a Reputation in combat fixed. - Other minor bugs fixed.
· Known bugs: - "Thief" reputation sometimes does not let the pilot steal cards in certain stores.
New version: b75.F
TO EVERYONE PLAYING THE BETA:
This version introduces the first stage of Bosses and this changes some things in the game. The ideal is to create a new character, but current ones should work.
- First part of the Guts Dragon boss implemented. - Implemented "Pray" events. - New FX notice of "Last Turn" in combat. - When hovering the mouse over the Equipment card icon, the equivalent card appears. - Equipment cards now have text changed to indicate Damage status. - Cards with specific Tile requirements ("Enemies Only") now contain a clearer description. - Responses from Events that REMOVE reputations now "hang" if pilot doesn't have them. - Ship now only "explodes" with HULL damage. It used to explode from any type of damage. - Reputation Protected by Ninkasi now only adds +1 or -1 shield. - Reputation "expanded_debt" now ensures that Pilot can use his negative balance to repair the ship. - It is possible to use your "bank credit" on events now. - Changes to some KitsuneTV reputations. - Broken equipment cards now have changed text in some shop interfaces. - Various minor improvements. - Fixed bug where Pilot had Reputation deleted by "force change" in cases where he still had spaces for NEW reputations. - Improvements to the visual and sound effects of Clickable Reputations. - Bugs related to Eject fixed. - Various shop bugs related to sales and full equipment fixed. - Fixed some bugs related to "Clickable" Reputations. - Several minor bugs fixed.