Added Black Cat mount (sold by Rosemary in Brightwyn)
Added 85 new cosmetic Halloween items (sold by Rosemary in Brightwyn)
Healing threat is now split between all targets
Players will no longer lose items on death while participating in a racing event
Added a threat overfill bar that will display how much threat you have against the second highest player on the list if you have the highest threat
Added prop details to Cave of Shrooms
Fixes
General
Fixed arrow projectile items
Fixed Dexterity Potion buffs
World map can now be closed while inside dungeons
Fixed an issue with healing threat
Fixed collision issue for Phat Bunny's room in Cave of Shrooms
Fixed auto spell casting rotation issue
Player misbehaving in chat?
We want to remind everyone there are rules in place regarding behavior around Tale of Toast.
Type /rules when entering the game to see the rules, but one of the most important rules are:
Respect fellow users: Insulting, Harassment, hatespeech, raging arguments, etc is not tolerated.
If you spot a player misbehaving, do Not engage. Ignore them (click on the name and hit ignore), and then press the same player and the "Report" button.
This will send the chat over to our in-game moderators, who will then look into the issue.
Discord
Feel free to head over to our Discord, if you want to have a chat with some of the other players or developers: https://discord.gg/taleoftoast
Patch 0.2.4a
Changes
General
Added option to disable combat health bars in the gameplay settings
Reduced the fogginess of water
Reduced paragraph history in chat to 100 (previously 300)
Added a key that will pick up items near your character
Quests
Altered the Halloween quest text and dialogue to be slightly less vague
Adjusted the Level, XP and Gold values for the Halloween quest
Spells
Any spell that has a cast time will now automatically face your target
Reduced threat generated from status effects
Dungeons
Cave of Shrooms
Remodelled the dungeon tiles so they fit together properly, look better and are more performant
Fixes
General
Fixed Tertiary Action Bar saving issues
Fixed an issue with guards attacking PvP players without reason
Enemies will now clear debuffs when they reset
Enemies are now immune to status effects while returning to their aggro position
Fixed issue that would prevent players from getting a kill count achievement if the achievement was added after they had already reached the required kill amount
Fixed an issue with changing camera rotation button
Moved the casting / fatigue / air UI bars up so they aren't obstructed by the third action bar
Spells
Fixed Whirlwind and Blade Dance damage
Holy Barrier's absorb amount will now properly be refreshed if it is cast on a target that still has the buff active
Quests
Fixed a text error on 'Defeat the One Eyed Bandit' quest (Ohh.. East? I thought you said Weest!)
Player misbehaving in chat?
We want to remind everyone there are rules in place regarding behavior around Tale of Toast.
Type /rules when entering the game to see the rules, but one of the most important rules are:
Respect fellow users: Insulting, Harassment, hatespeech, raging arguments, etc is not tolerated.
If you spot a player misbehaving, do Not engage. Ignore them (click on the name and hit ignore), and then press the same player and the "Report" button.
This will send the chat over to our in-game moderators, who will then look into the issue.
Discord
Feel free to head over to our Discord, if you want to have a chat with some of the other players or developers: https://discord.gg/taleoftoast
Patch 0.2.4
In this update, we have reworked player movement, combat and the group system.
Movement Rework Player movement should be a bit better while using the keyboard, and players can now fully explore the world! You can now jump over obstacles, swim in water and take falling damage (cliffs no longer prevent you from falling down the side of them). We have also added optional pathfinding to mouse movement so when you click to move while holding Shift, your player will find a path around objects that might be in your way.
Combat Rework Combat is no longer turn-based and instead uses an Attack Rate stat. This value is the delay between auto attacks, and is affected by Dexterity (renamed the Ranged stat) and also the weapon you're using. The melee lock mechanic has also been removed, allowing combat to flow better.
We have also added a threat system to PvE mobs. This means that mobs will always target the player that has the highest amount of threat on their list, providing a more interesting PvE experience when playing with a group.
PvP Adjustments Along with the combat rework, PvP mechanics have been altered slightly.
As before, players can enable pvp with the skull button next to the minimap or with the /pvp chat command. PvP will remain enabled until toggled off manually by the player, even across game sessions, but now PvP can also be turned off using the skull button or by typing /pvp. When a player turns PvP off, a timer starts which counts lasts for 20 in-game minutes, and only after this timer reaches 0 PvP is disabled. This PvP timer will only decrease while the player is logged in and in Astaria (paused in dungeons). If a player attacks or heals a PvP player, the timer will reset for the attacker. The PvP timer is also locked in combat, so it will not decrease until you leave combat.
Instead of the old system where you'd get a skull when attacking someone, players who have PvP enabled will now always have a skull over their character. Players who have PvP enabled will drop their equipment on death and lose gold.
Halloween The Halloween event is active! You will find Halloween themed objects around the world, as well as some special timed events that occur at different times during the day. There are collectible hats and mounts, sold by a limited vendor in Brightwyn, and also a small Halloween themed quest.
Changes
General
Realm selection is now more prominent on the Title screen
There is now a confirmation window for learning craft recipes
Zombie Mount is now 60% speed
You can buy Zombie Mount for Florin Arena Tokens outside the Florin Arena
You can buy Spider Mount for Florin Arena Tokens outside the Florin Arena
Nameplates for players, enemies and npcs are now color coded a little better (player in group / guild, enemy aggressiveness, etc.)
Named the area around Howl Tower to Duskhallow (was previously part of Westmallow)
Upcoming and Active Events are now shown on the UI as progress bars instead of being announced constantly
Right click targeting is now a toggle in the options menu
Added shortcut keys to target party members (default CTRL + F1-F4)
Added a new flight path between Clearwolf and Albahr
Added a new flight path between Brightwyn and Albahr
Stand/Sit tooltip on actionbar will now display both regen bonuses instead of the currently active one
Added a new level 20 40% speed mount, Yellow Forest Bat, which can be purchased for 16 Racing Badges from the Florin Fields Race Manager NPC
Increased badge cost of Black Boar to 22 (previously 20)
Players with PvP enabled now have red nameplates when appropriate instead of showing '[PvP Enabled]' text ('PvP Enabled' is still displayed on player tooltip)
Improved loot for all chests in Astaria
Added /showrace emote that displays your fastest Florin Fields race time
Added a button on the chat window for easy access to emoticons
Completely disabled PvP combat inside the Florin Arena due to the event being altered to be more community oriented
Removed the auto respawn timer when you die
Stats
The Ranged stat has been renamed to Dexterity
Players, NPCs and enemies now have an Attack Rate stat
Dexterity will now slightly increase Melee damage
Strength with now slightly increase Ranged damage
Items
All weapons now have a speed value that affects the player's Attack Rate
Added over 400 new weapons to balance out the drop rates between different weapon types and rarities
Crafting
Increased batch crafting experience to 50% that of normal crafting xp (up from 25%)
Increased amount of time batch crafting takes per item to 1 second (up from 0.15 seconds)
Player Movement
Re-wrote all player movement code to reduce rubberbanding
Jumping now actually makes you jump
Removed 'invisible' collision restrictions, allowing you to move freely around the world
There are now 'Fatigue' zones to prevent players from wandering too far off into undeveloped areas
Players will now slide down steep slopes
Players will now take falling damage
Click to move now uses server pathfinding
Players can now swim in water (use Jump (spacebar) to float up and Sit (x) to float down)
Combat
Re-wrote a lot of the combat code, changing it into time-based combat instead of turn-based
Players must manually face their target to attack (target cannot be behind you)
Removed melee locking mechanic
Players will no longer automatically fight back when being attacked
Players must enable auto-attack via the key (default=V), or by right clicking the target
Added practice dummies in Brightwyn that cannot be killed
Added practice dummies of various strength around Brightwyn Arena that cannot be killed
Ranged weapons such as bows / wands can now be used as ranged weapons at all times, even in melee range
Some spells (mainly healing spells) now have a buffer distance, that allows the caster to complete the spell if the target runs out of the spell's range, but stays within the buffer range
PvE
Increased movement speed for Elite, Rare and Boss mobs
Some mobs will now attack from a distance (ranged) and can also cast spells
Mobs now have a threat system in place, causing them to target the highest player on their threat list
Added a boss for the upcoming Finhallow dungeon
PvP
Skull is now always active for players who enable PvP
PvP players will now always drop their inventory and equipment on death
Only those with PvP enabled can attack others who have PvP enabled
PvP players will lose part of their gold on death
PvP players gain 25% more combat experience than normal
Guards will no longer attack PvP enabled players without being provoked first (only if you initiate PvP combat near a guard)
Removed all single combat zone restrictions
Groups
Group leader is no longer automatically selected when the leader goes offline
If the leader leaves the group, a new leader will be chosen automatically by selecting the next available online member
Dungeons can now be entered without being in a group
Group member status can now be seen across servers (Dungeons <-> Astaria)
Group member status updates are now sent when a change occurs instead of the delayed updates
Leaving / getting kicked out of a group while inside a dungeon will instantly return the player to Astaria
Group actions (swapping leader, invite, kick) can now be done across servers (Dungeons <-> Astaria)
PvP icon is shown on group frames for players that have PvP enabled
Dungeons
Cave of Shrooms
Reduced number of trash mobs per tile
Crimson Catacombs
Reduced number of trash mobs per tile
Brimstone Caverns
Temporarily disabled the burning effect players get while inside the dungeon
Achievements
Some achievements will now track your highest enemy kill counts, allowing us to add achievements for killing X number of specific enemies
Added 'Destroyer of Bunnies' achievement (tracked)
Added 'Pumpo' achievement
Added 'Jeff the Restless' achievement
Added 'The Restless Dead' achievement (tracked)
Added 'Pumpo's Worshiper's' achievement (tracked)
World Events
The Florin Arena chest has been replaced by Event Bosses that are spawned when the gates open, and grants a token reward to all players engaged in battle with the boss when it is defeated. The tokens can be redeemed at a vendor just outside the arena
Added a second race track, the Blue River Race (created by Zimanta with Patron reward)
Added event 'The Awakening' (Only active in October during the Halloween event)
Added event 'The Restless Dead' (Only active in October during the Halloween event)
Titles
Added title 'Mushroom Masher'
Added title 'Restless'
Added title 'Pumpo's Adversary'
Fixes
General
Fixed issues with terrain for player footstep sfx
Fixed issue with race track borders not slowing player movement properly (client)
Grounded some floating lamp posts in Wyntervale
You should now hear sfx for all things (except for fires and footsteps) even when zoomed out to the max
Dying in the new Duskhallow area will respawn you in Clearwolf (was previously Westmallow and would spawn in Seven Oaks)
Fixed inner window models for the Crimson Church in South Highland Moor
Fixed collision on windmill at Old Mill
Fixed object rotation on windmill and water wheel at Old Mill
Logging in with a skull will now force the player to enable PvP
Fixed an issue that allowed players to craft items without consuming the required materials
Fixed the ability to pull mobs to any point in the world
Moved the location of the Purchase Tab button in the bank UI so it no longer conflicts with the tab buttons
PvP kills are now counted properly if the player dies from a status effect
Purchasing an item from a vendor that requires an item as currency rather than gold will now properly check your inventory for the correct amount
There can no longer be two group leaders if a member is inside Astaria and one is inside a dungeon (see group changes above)
Fixed some UI issues with Credits and Statue of Heroes
Items
Added missing runic and meteore dagger recipes
Fixed Potion of Ranged II's tier and materials
The Florin Race rewards will now be mailed to players that have a full inventory
Fixed buyback duplication exploit
Fixed vanity weapon slots
Crafting
Fixed exploit allowing players to avoid consuming crafting materials
Dungeons
General
Fixed an issue where monsters would become invisible for some players
Brimstone Caverns
Mounting is no longer allowed
Player misbehaving in chat?
We want to remind everyone there are rules in place regarding behavior around Tale of Toast.
Type /rules when entering the game to see the rules, but one of the most important rules are:
Respect fellow users: Insulting, Harassment, hatespeech, raging arguments, etc is not tolerated.
If you spot a player misbehaving, do Not engage. Ignore them (click on the name and hit ignore), and then press the same player and the "Report" button.
This will send the chat over to our in-game moderators, who will then look into the issue.
Discord
Feel free to head over to our Discord, if you want to have a chat with some of the other players or developers: https://discord.gg/taleoftoast
Patch 0.2.3a
Changes
General
Randomizing your character appearance during creation / redesign will no longer change your character's or fairy's gender
Reduced number of elites at the Brimstone Caverns dungeon entrance
Added Guild Bank NPCs to Seven Oaks, Nora and Clearwolf
Added a few items to General Goods vendors in Clearwolf and Wyntervale
UI
Added dungeon icon info to World Map help box
UI windows can now be brought to the front of other windows by clicking on them
Trade Skill nodes now only display 'required' text when you do not meet the requirements
Added an option to display your world coordinates on the minimap (Gameplay Settings)
Added an option to toggle guild member positions on the world map
Effects
Electric spell casting effect color is now teal instead of yellow (was too similar to holy spell color)
Dungeons
Brimstone Caverns
Increased spawn chance of Rare Mob and Chest tiles
Items
Added Reinforced Runic and Meteore Dagger Recipes
Fixes
General
Canceling the logout timer will now stop the logout timer correctly
The Florin Fields Race will now properly save your best time
Made some tweaks to combat, specifically when mobs are leaving a fight
If an enemy is killed in unwalkable areas (Phat Bunny in the water for example), their loot will be spawned at the enemy's spawn point instead of their death position
Enemy mobs are now affected by damage reduction status effects correctly
Fixed Mithril Skinning Knife icon and model
UI
Trade Skill nodes now display requirements again (but only when necessary)
Dragon Sight skill tooltip now displays effect description
Offline group members are no longer shown on world map
Moved Mouse and Keyboard rotatoin speed settings under the Camera header in the options menu (was slightly confusing what those values were controlling otherwise)
Fixed some friends list UI issues
Audio
The audio on Sprinker's projectile effects are now correctly controlled by the sfx volume setting
Sfx volume no longer affects Ambience volume
Test Realm Only
Added teleport scrolls to test realm vendor
Added a few test enemies near Brightwyn (level 10 - 60)
Patch 0.2.3
Hallo everynyan!
Sorry for the lack of updates recently, we've both just been rather busy with things other than Toast. Life just likes to rear its' ugly head sometimes, but we're still doing our best to make updates and improvements to the game! Thank you all for your continued patience and support.
Changes
Reduced cast time of Swift Step to 0.5 seconds
Slightly increased speed buff of Swift Step
Increased damage of Snipe
Poison Arrow is now an instant cast and does more damage
Increased duration of Celestial Knowledge to 5 minutes
Decreased Celestial Knowledge's cooldown to 10 seconds (previously 90 seconds)
Holy Barrier now absorbs a percentage of the player's maximum health
It's no longer possible to start combat with enemies that are returning to their aggroed position (resetting)
It's no longer possible to equip Trade Skill tools in the vanity slots
Idle enemies now face the correct direction after returning from a fight
Fixed Recipe: Health Potion VII
Added missing Potion of Health VIII recipe
Human enemies are no longer immune to slowing effects
Fixed some spell positions on the spell tree UI
Player misbehaving in chat?
We want to remind everyone there are rules in place regarding behavior around Tale of Toast.
Type /rules when entering the game to see the rules, but one of the most important rules are:
Respect fellow users: Insulting, Harassment, hatespeech, raging arguments, etc is not tolerated.
If you spot a player misbehaving, do Not engage. Ignore them (click on the name and hit ignore), and then press the same player and the "Report" button.
This will send the chat over to our in-game moderators, who will then look into the issue.
Discord
Feel free to head over to our Discord, if you want to have a chat with some of the other players or developers: https://discord.gg/taleoftoast
Patch notes for the changes and fixes leading up to this patch (v0.2.2 - v0.2.3)
We have added some new skills! Please give them a try and provide feedback. We have many more in store that we're working on.
Changes
Created Celestial Knowledge skill
Created Snipe skill
Created Dragon Sight skill
Created Swift Step skill
Created Parry skill
Created Guardian skill
Created Shields Up skill
Created Blade Dance skill
Created Pain Barrier skill
Created Thrust skill
Bug fixes
Healing while in PvP is now 50% instead of 25%.
Patch 0.2.2j
While we continue working on the skills for 0.2.3, we figured we'd ship out a patch with some bug fixes:
You can now spawn firewood with Crafting. Use Flint to light it on fire, and you can then cook food on them, and those around the fireplaces receives various buffs depending on the tier of the fireplace.
Fixed bug where if you entered combat with no weapon on, you get stuck and combat stopped.
There is now a visual difference on the icons for the arch angel wings in the Crumbs shop.
Removed PvP information when leaving Brightwyn Forest.
Patch 0.2.2i
Changes
Added many more alchemy recipes, made them available at correct tiers and significantly lowered items required from alchemy recipes (from 18 powders to 4 powders).
Lowered required fish from 18 to 4 in the previously changed recipes.
Bug Fixes
Fixed the "Can not buy crumbs?" button in Crumbs GUI.
Patch 0.2.2h
Changes
Adjusted existing Alchemy recipes so they now no longer require enemy drops, less leaves, and instead more flowers.
Adjusted tiers of some Alchemy recipes.
Added additional Alchemy recipes.
Adjusted so some cooked food requires a lot of fish in order to give xp like the other trade skills.
The chest by Loch Bree is now unlocked.
Snarltooth, Spindel and Stenman should no longer flee at 5% health.
Added Silver Dragon crumb shop item.
Created Silver Chariot Mount carpentry recipe.
Bug Fixes
Fixed so Social Animator only sparkes when you have a new friend request.
Treasure Goblin past Wyntervale now takes longer to respawn.
Patch 0.2.2g
Changes
If you enable World PvP, you now drop all items and equipment outside of No Man's Land if dying (even without skull).
Can now lock action bar (settings, gameplay, lock action bar).
Wielding a shield does not count as dual wielding (no reduction in accuracy)
Arrows now give +1 crit bonus per tier.
Combat experience gained from gathering is now 15% instead of 25%.
Minimap info text is now updated when enabling World PvP.
Menu and Social Menu now sparkles when you have a new friend request.
Adjusted PvP level gaps in No Man's Land.
Adjusted base experience levels above level 25. We would really appreciate feedback (on Discord for example) on the base experience from players who are above level 25 in combat, crafting or trade skills. The feedback we received before was that it was way to fast to level up, which is why we adjusted the base experience downwards a bit.
Bug Fixes
Fixed trees in No Man's Land (can no longer walk into them or hide under them).
Walnut Arrow can now be used at level 8.
Fixed issue where you got more than +25% experience outside No Man's Land when enabling World PvP.