Tales of a Spymaster cover
Tales of a Spymaster screenshot
Genre: Role-playing (RPG), Simulator, Strategy, Indie

Tales of a Spymaster

Update 0.45d - Release Notes

Hey All!

So another small update is going live there now which contains a few changes based around the camera, as per user feedback on the discussion pages.

Features



  • Remove navigate boundary limits, so users can now navigate into the darkness.
  • When a user clicks close on a location, the camera returns to the previous position.
  • The coat of arms on the minimap is a bit larger and more visible.
  • Various minor UI alignment fixes


Keep that feedback coming! Always happy to make changes for people :)

Thanks again!

Update Going Live!

Hey All!

Hope you are all well and you will be happy to hear another small update is going live now! :)

I have spent most of the morning playing with Unity3d settings trying to remove unused components from the build and disable a lot of things that I and you do not care for. In turn, the install folder is slightly smaller, but more importantly, the game should run a tiny bit smoother as I have removed a lot of overhead telemetry that Unity is performing.

On a side note, I aim to release another update tomorrow which will make some changes to the camera based upon user feedback.

Thanks again for trying out the game! :)

Update 0.45c - Gone Live

Hey All!

So another update has gone live there now. It may not look like much to see, but I have added extra support so there can be default ones, sharing a bit more of the world history.

In a previous update, I added the clickable skeletons that are left after battles, well I have extended this to have skeletons dotted around the world map upon launch of the game. They are clickable too and this code can also be applied to ruins, which I will add in a future update.


Right now there are only a handful, but going forward I shall add more of them and add more varieties, such as ruins of buildings and so on.

Anyways, thanks again to everyone who is trying out my little game! :)

Update Live!

Hey All!

Just wanted to let you know, I have made a new update available in the past few minutes which contains some useful little features for all you Spymasters :)

Features



  • Shortcut to wedding events from notifications
  • Shortcut to black market from notifications
  • Shortcut to birth event from notifications
  • Shortcut to hostages screen when a new hostage is taken


Fixes



  • Seeing the word Placeholder when you are meant to see plague information
  • Issues with saving of wedding details
  • Removed some useful logging statements


I shall keep the updates coming as quick as I can and thank everyone who is reporting issues and presenting ideas. I am always happy to hear feedback.

Thanks! :)

Next Update - What to expect?

Hey All!

So I will have another update going out in the next day or so. This related back to what is seen in previous updates, but to let you all know what to expect.

Features



  • Shortcut to open black market for plague/poison available notifications
  • Shortcut to wedding event for upcoming weddings
  • Shortcut to funeral event
  • Shortcut to coronation event
  • Shortcut to birth event for upcoming royal births
  • Shortcut to volcano for the volcano eruption event
  • Shortcut to hostages screen when a new hostage is taken


Some of these shortcuts are proving rather slow to implement, so apologies for the time between updates! But by the end of all this, hopefully it will make navigating between events a lot simpler and I can start implementing other change requests :)

Update 0.45c - Release Notes

Hey All!

So I have a rather useful update coming later today which took a good deal of time to implement. This update focuses on adding those shortcut click buttons on notifications to a lot more types of events! :)

Features



  • Shortcut to defeat notification - multiple sources
  • Shortcut to defeat notification - single source
  • Shortcut to mercenaries raid location notification
  • Shortcut to mercenaries finished defending location notification
  • Shortcut to mercenaries arrived to defend location notification
  • Shortcut to plague at border location notification
  • Shortcut to plague in enemy lands notification
  • Shortcut to plague in player lands notification
  • Shortcut to poison in enemy lands notification
  • Shortcut to poison in player lands notification
  • Shortcut to raid location notification
  • Shortcut to reinforce notification
  • Shortcut to relocate notification
  • Shortcut to saboteur success, failed, nothing happened notifications
  • Shortcut to spy reached destination notification
  • Shortcut to plague died notification
  • Shortcut to victory in siege notification
  • Shortcut to plague spread notification
  • Shortcut to plague update in location notification




Fixes



  • Reduced the population of the Republic of Accipter as it has an unfair advantage
  • Made some load changes to the population section to improve performance and have more accurate reload of population sizes.

Update Going Live!

Hey All

Thanks to everyone who is reporting the issues they are seeing, you will be glad to know another update is going live now with some important fixes!

Fixes



  • Fixed incorrectly showing loan paid off notification
  • Fixed armies getting stuck when going between close locations
  • Fixed some armies ignoring truce declarations and in turn ruining the truce
  • Various small UI fixes


This may not be a huge update in terms of content, but those fixes should help make the game more stable for you all! :)

In the next update I hope to add some more fixes, but I am also adding some more shortcut links from the notifications.

Thanks again for all your comments and feedback! :)

Update Incoming! - A good few bug fixes :)

Hey All!

Busy week, sorry for being so quiet on here!

So I have a new update going live in the next few minutes which contains a lot of bug fixes for you all. I have also added a number of extra error alerts for myself, so it will help me deal with issues in the future.

Fixes



  • Correctly storing whether nobility has secrets during load / save
  • Correctly storing whether military has secrets during load / save
  • Correctly storing whether household has secrets during load / save
  • Correctly storing whether clergy has secrets during load / save
  • Fixed lost roles upon reload of court members
  • Correctly storing who has blackmailed nobility members during load / save
  • Correctly storing who has blackmailed military members during load / save
  • Correctly storing who has blackmailed household members during load / save
  • Correctly storing who has blackmailed clergy members during load / save
  • Fixed various alignment issues that were irritating me on the save/load UI page


As you can see, most of this information related to the save and load of games. Hopefully this will address the issues people are seeing relating to the court member investigations :)

Thanks again for reporting the issues! Slowly but surely the issues are being resolved.

Another Update Today! :)

Hey All!

So I am releasing another update now to fix some issues with the diplomacy screen.

Fixes



  • One of the factions does not show up consistently
  • The screen can get stuck if closed in a certain manner


Thanks again to everyone who is reporting the issues! :)

Update Live!

Hey All!

Just letting you know another update has just gone live with various bug fixes all relating to loading a saved game. Various values such as gold were not being loaded correctly and lost in future saves.

There are still a few more known issues relating to the load game which I shall fix between tonight and tomorrow and I shall let you know once the update is live! :)

Thanks again for reporting all the issues!