So I have been pretty busy today preparing the next update, another requested feature, go to court member! :)
Right now when a Spy investigates a target, the scroll will appear in the top right and if you click it then the court is opened and set to this member.
What do you think? Anything I can do to add to it?
This update will be going live tonight or tomorrow depending on how long it takes to integrate it with the archive functionality.
Hope you like it anyways! :)
Day 4 - Update 2
Hey All!
So I am putting up another update there now and it contains something very important to you all. The navigate to location button on certain notifications! There is also a lot of small UI bug fixes.
In the image below you see an icon to the right of the coat of arms. This will appear on notifications that have a target location and clicking the icon/button will take the camera to the location.
Bug fixes
Back button on Clergy court members skipping members
Back button on Military court members skipping members
Back button on Household court members skipping members
Back button on Nobility court members skipping members
Blackmail button not disabling on Clergy
Blackmail button not disabling on Military
Blackmail button not disabling on Household
Blackmail button not disabling on Nobility
Did you know? Some tips on things in the game :)
Hey All!
So this is the first of several posts over the coming week or 2 sharing some less obvious features in Tales of a Spymaster.
Diplomacy
When you open the diplomacy UI, did you know that the coat of arms are clickable? Well they are! You can advise your King/Queen to go to war, advise peace or even an alliance.
Minimap
Some of you have found the world slow to navigate across, but did you know the minimap is clickable? Click anywhere that is not black on the minimap and the camera shall be moved to there instantly!
Hostages
So you have gone all Game of Thrones and decided to take some hostages, now what? Did you know there is a hostage UI that become available in the Plot screen? On the screen, there is ropes in the bottom right. They are a button that becomes clickable when you have a hostage! You can release, ransom and execute them here. It also shows you where the hostage is currently located, should you ever lose control of the location.
Once I fix the bugs with the population, I will do a post giving an overview of how the population works within Tales of a Spymaster as there is a lot going on under the hood.
Day 4 - Update 1
Hey All!
So it is a new day and with it comes a new update! :)
Fixes / Notes
Port models showing when they should not be
Load game issues caused by last update.
Added extra check after 45 seconds from click of end turn to see is any units stationary/stuck and force a move
Added in some extra detail on some alert logging to help resolve future issues.
There are still plenty of open issues right now. Here are the ones that I can think of off the top of my head
Known Existing Issues
Immortal senior citizens and other population issues.
Loan payment notifications.
Click location not always working.
Blackmail button active when switching between members.
Problems with the army retreat.
Problems with agent notifications when targetting an event.
I shall try to address some more of these bugs today alright! :)
Thanks again for reporting the issues and I hope to resolve as many as I can as quick as possible.
Day 3 - Update 2
Hey All!
A new update is going live now with another one of the requested features for the game.
You can now access all the notifications from the entire game by opening this archive screen. To do so all you need to do is click the small new button I have added and it will open the new turn summary screen with all the notifications available.
Considering how long it took me to do this feature, I may not be able to get another one out tonight but I will try get out some more bug fixes/requested features tomorrow.
Thanks again for all your comments so far! :)
Day 3 - Update 1
Hello everyone!
How are you all doing today?
So another update will be going live within the next few minutes which contains 2 things.
Feature
Zoom in and out! As requested. Just use the +/- keys.
Fix
Retreating armies getting stuck at the final destination and locking the game at end of turn. Took me a while to find the problem but hopefully it is resolved now.
I will be implementing an archive view today so you can see past notifications. This should prove very useful for players :)
Thanks again for purchasing Tales of a Spymaster.
Day 2 - Update 4 - Armies Marching
Hey All!
Time for another fix. Certainly been a lot of them today. This will be the last one for today anyways.
Many of you are seeing issues with armies getting stuck and the turn not ending because of it. The main location causing this was fixed in the last updated but the update that is going live now contains a fix for 2 more locations which also can also cause this problem.
Hopefully the issue will not happen anymore, but if it does, the new alert method I added this morning will tell me where it is and I will quickly fix it.
Thanks again for playing the game :)
Gerard.
Day 2 - Update 3
Hey All!
So these new alert logs I added this morning are paying benefits. I am getting notifications that some of you are seeing errors while trying to take hostages, poison wedding guests and assassinate royalty. How very Game of Thrones of you all!
Anyway I went looking at the code and I found the problem.
Fixed the problem with hostage capture
Fixed the problem with releasing a poison at a wedding
Fixed the problem with assassinating only royalty at public events
As I see errors come in, I shall try to resolve them.
Thanks for playing :)
Gerard.
Day 2 - Update 2
Hey All!
I have just put up a rather important update containing various bug fixes for issues you were seeing.
Fixes
Fixed issue with turn counter on hiring mercenaries
Fixed issue with trust level not changing in the bar
Fixed issue with armies getting stuck and turns not ending
Fixed issue with diplomacy scroll not working
Fixed issue with court members not updating
Possible fix for exit game issue
I just want to thank everyone who is reporting these issues for me! :)
Day 2 - Update 1
Hello Everyone!
So we are now into day 2 of the game. Let us hope for less issues than yesterday! :)
A new update is going live in a few minutes. What should you expect from it?
Features
Automated error reporting to me in certain areas of code.
Additional armies marching information
Disable buttons during end turn
Fixes
Removed various bits of redundant code showing incorrect translations
Altered various bits of logs
Made several areas of code safer to stop an error ripple
Hopefully these little changes will help smooth things out for everyone! Atleast with this update I will get notifications when certain error types are encountered :)