Happy 3rd TOGNIVERSARY ! - I've worked my a** off for you ːsteamhappyː
Update contains :
PROCEDURAL DUNGEONS :
- Dungeon are set to approx 20 randomly created rooms & 50 enemies with dead ends - Added as custom battles & in campaign (village quest) - Stealth mechanic : You can sneak in & kill silently or go berserk - Dungeons traps randomly placed
FULL COMBAT EXPERIENCE REWORKED :
Now that you are all TOG combat experts, i've decided it was time to increase a bit the difficulty... I've reworked the combat AI in a more challenging way with better defence for enemies and better timing for attacks and also made a full rework from scratch of combat physics. It's now ultra clean physics, almost no jitter, good enemy defense and real fencing possible. stabs & decap are sick
- Better enemies physic & fencing (also way more dangerous enemies) - Improved warlords - Grabbing weapon of enemies - Headbutt
MODDING :
- Custom Texture loader for custom outfits & banners - Custom weapon loader + Mod Shrine in lobby and Arena for testing purpose, allowing you to spawn modded weapon in game
TOG Texture Mod base files can be downloaded here : https://drive.google.com/file/d/16JrwVXuOc_flpULLcvdwDwTCQNt0xH0j/view?usp=sharing MODS can be found here : https://www.nexusmods.com/talesofglory WEAPON SDK will eb released soon.
GENERAL ADDITIONS :
- Auto laser on main menu - Spec cam selection saved and spec cam can be set up in ingame menu - Weapon stay in hand position when released - Possible to put npcs in fireplace in tavern to set them on fire - Small correction on horse max speed - Corrected Flail - Torch can be put on equipement slot
Main game & demo are up to date
Cheers,
Jay
Huge beta update - Full combat physic rework with ultra clean result
Hey all,
Been working all day on revamping from scratch the combat physic. The result is ultra neat with almost no jitter, good enemy defense and real fencing possible. stabs & decap are sick
Hope you'll like it.
Jay
TOG Beta - Procedural dungeons official video
[previewyoutube="OLqW5kcmHh0;full"]
TOG beta Update
Now that you are all TOG combat experts, i've decided it was time to increase a bit the difficulty...
I've reworked the combat AI in a more challenging way with better defence for enemies and better timing for attacks.
Hope you'll like it
Jay
Tog Beta - Introducing mod Shrine
Hey all,
I've put the new Mod Shrine in lobby and Arena for testing purpose, allowing you to spawn mods in game
I've also created 2 test mods available on Nexus you can already use in game: - https://www.nexusmods.com/talesofglory/mods/3 - https://www.nexusmods.com/talesofglory/mods/4/
Tomorow, i'll pack and make available a first version of the TOG SDK to allow modders to create their own weapons.
Jay
Beta Update - First part of modding
- Texture modding enabled
- Better physics for villagers - Possible to put npcs in fireplace in tavern to set them on fire - Improved warlords - Small correction on horse max speed
TOG update
Beta branch pushed to main : - first piece of Haptics suit integration - Better Knuckles grab - Improved cinemaic mode
Tales of Glory - Modding...
Hey all,
Thanks to Kospy from B&S who pointed me in the right direction, today i've been able to spawn a first piece of modded weapon into TOG world : the baseball bat from hell MOD ;)
I'll be working on this for the next couple of weeks to provide a first modding workflow and i'll try to open TOG as much as i can to the modding community in the next few months.
Stay tuned...
Cheers,
Jay
Beta update
First part of Bhaptics integration : - Player Damages haptic Vest & Head - Equipement sheating/unsheating haptic Vest - Horseriding / jumping haptic Vest
- Improved Knuckles grip control - Better horse speed control - Cinematic cam improved on obstacle detection