- Improved physical weapon handling thanks to new findings while working on TOG2 - some campaign bugs corrected
TOG Update
TOG has been updated with the following feature :
-- A whole piece of Campaign AI rewrote to prevent locking in battles - Cinematic cam (like the one i did in TOG2) . Press C to enable when spec cam is active - New haptic design for slicing / stabing moves - dual sword grab issue corrected - additional haptics for second hand grip and hand sliding on weapon shaft - Game launchable through VD Games tab - Gaze locomotion corrected - Full vegetation on spectator screen for all maps with GPU rendered vegetation (Beach, Forest,, Woodcamp, Village 4/5, etc) - Corrected Warlord not fighting - NPC outfit randomization working again
Cheers,
Jay
Tales Of Glory - New beta pushed
Hey all,
Beta has been updated with the following features : - Cinematic cam (like the one i did in TOG2) . Press C to enable when spec cam is active - New haptic design for slicing / stabing moves - Full vegetation on spectator screen for all maps with GPU rendered vegetation (Beach, Forest,, Woodcamp, Village 4/5, etc) - dual sword grab issue corrected - additional haptics for second hand grip and hand sliding on weapon shaft - Game launchable through VD Games tab - Gaze locomotion corrected - Corrected Warlord not fighting - A whole piece of Campaign AI rewrote to prevent locking in battles - NPC outfit randomization working again (no more freaky clones in taverns/castles)
cheers,
Jay
Tales of Glory 2 - Retaliation is now officialy released in Early Access
Hey fellow TOG players,
I'm proud to announce that TOG2 - Retaliation is now released in EA.
TOG & TOG2 share a lot of things, they'll also share the same Discord : https://discord.gg/nmVPjQb Feel free to join
[previewyoutube="n4-ejI86QT4;full"]
Cheers,
Jay
Tales of Glory on special sales for christmas - 40% off
Hey all,
As we all know, it's a harsh period for a lot of people all around the world, losing at best their jobs, if not friends or family members.
So I've decided to make an extraordinary sale on Tales Of Glory this year with 40% off, hoping this will make a nice gift under a christmas tree. It will be up for the next five days.
Also, don't forget to nominate TOG for the Steam award and thanks everyone for supporting the game.
Cheers and stay safe,
Jay
Tales Of Glory 2 - Teaser - Guyana - 130 Npcs full physic FPS battle
Hey All,
Small teaser of TOG2... Hope you'll like it :
[previewyoutube="46VG0wXbfoY;full"]
Cheers,
Jay
Tales of Glory - Physics + Slicing improved
Hey All,
Main game and demo have been updated with the following features :
- I've reworked the NPCs weight to make them feel heavier on impact & when grabbed for an overall better experience - Pushing enemies with weapon shaft is also improved - I've corrected some pieces of code to ensure flawless transition between animated/physic state - New Slicing feature has been improved (impossible to slice enemies heads with helmets / plated armor guys unless you kill them doing it) + new sounds - Helmet is now displayed on spectator cam
Cheers
Jay
Tales of Glory update - New slicing feature & upgraded physics
Hey all,
Main game has been updated and demo will follow soon :
- New dedicated physic material on each weapon parts to change friction & bounciness ex : metal on metal (2 swords colliding) will slide while wood on wood (2 polearm shaft) will have more friction etc - Totally reworked slicing motion with physic behavior (blade will penetrate the flesh a bit and get sucked), sound and effects
See here a small exemple from DogLord
[previewyoutube="Z5TA9WI4pBM;full"]
Hope you'll like it
Cheers,
Jay
Tales of Glory - Slow Motion Fix
Hey all,
Small update published with a fix for Slow Motion :
- Better overall quality of slowmotion - Correcting the freezing issue on Oculus when triggered
Next update should enable modding for weapons ;)
Cheers,
Jay
Tales Of Glory update - Introducing brutal new feature... Killmove Combos
Hey All,
Main game and demo have been updated...
Brand new feature, the Killmove Combos : SlowMotion will be automatically triggered for a short amount of time on specific events (stabbing, dismembering, throwing a shield at enemies, etc) allowing you to make brutal combos.
Everything can be set up in a new "Slow Motion" menu inside option menu : - Events triggering the KillMove combos - Triggering frequency
Weapon handling has also been improved
EDIT 27/09/20 : Additionnal update to come with bow hand position improved + Avatar knockback on hits (knockback force and direction depending on damages)
Small showcase : [previewyoutube="g1nzbElh-98;full"]