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Genre: Role-playing (RPG), Tactical, Adventure, Indie

Tales of Maj'Eyal

Tales of Maj'Eyal 1.4.5 aka "Fanning the Embers" is released!

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.4.5 ! See http://te4.org/

Enjoy and have fun in Eyal!

Release highlights:
  • A few bugfixes


Expanded changelist:
  • Fixed Aertherwalk teleporting on the opposite side of the target area
  • Stores can now ignore material levels with ignore_material_levels=true
  • Addons can have a new init.lua parameter like "required_addons = {'foobar', 'lulz'}" to only activate if those addons/dlcs are also active
  • Spellhunt Remnants can not be upgraded witha tinker inside, and says so
  • Flat damage resistance is now subject to disminishing returns, usign the same formula as foo-powers and saves; except on base of 40 (so up to 40 there is no disminishing at all)
  • Can not recall out of subvaults
  • Fixed VaultLevel generator to not abide "required_rooms" of parent zone


Have fun!

Embers of Rage is released!


My minions,

Today I am proud to announce the immediate availability of Embers of Rage, Tales of Maj'Eyal second expansion which has been so long in the making!

It brings to you a whole new campaign to play (and die) in, steamtech, new classes, new races, crafting, lore, zones, quests, artifacts, .. and more!
Loop up the full, super long, features list !

This expansion has had much sweat and blood in the making, I hope you'll like it.

Embers of Rage is now available right now from Steam !

Go grab it while it's steamy hot! Like right now!

Tales of Maj'Eyal 1.4.4 aka "Once More, with Teasing" is released!

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.4.4 ! See http://te4.org/

Enjoy and have fun in Eyal!

This release will be required to play Embers of Rage. Update now, for Embers of Rage is out in a few days!

Release highlights:

  • A few bugfixes
  • A few compatiblity changes for Embers of Rage.


Expanded changelist:

  • Lichform now properly functions in Arena mode
  • Adventurers also start with a shield and a 2h sword
  • If lore somehow ends up in inventory it can be used to read it
  • Made Arcane Destruction not double-scale
  • Nerfed Arcane Might a bit
  • Moddable tiles can define head "underwear" (default tile when not wearing stuff) and rename default underwears
  • Added shoulder attachement locations to all player dolls
  • Randart generator saves the naming scheme for possible reuse
  • Fixed Zone:setEntityEgoList
  • Randarts display as such in their description
  • Fixed a bug in command staff dialog tree
  • Trees are correctly diggable in the slazish fens
  • Fixed Worm Walk range
  • Fixed Block erroring when disarmed
  • "attack_recurse" also works on archery.
  • Achievements can now have a category


Have fun!

Embers of Rage: Release date!


Mark your calendars my minions!



Embers of Rage will be available on the 23rd February of the year 2016 (yes that is in one week!) !

What is Embers of Rage ?


It is the latest expansion for Tales of Maj'Eyal, and not a puny small thing at that! It is a whole new campaign that will take your characters from level 1 to 50 in a full set of brand new zones/quests/lore.

One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes.

What is inside ?


So many things! If you think a whole new campaign is great wait until you learn that you get 3 new races to play the campaign with:


What would be a Tales of Maj'Eyal expansion without new classes? Good thing you'll also get 3 new classes:

All of which are part of the Tinker metaclass:


But what would be a good tinker without items to improve and craft ? Nothing!

All tinker classes (and all other classes can learn) start with the ability to craft powerful items to improve their equipment. Do you need to run fast? strap Rocket Boots to your shoes! Do you need a quick heal? Inject a Healing Salve directly into your bloodstream! Do you love fire and flames? Strap an Incendiary Groove to your weapon!

There are over 70 crafts to choose and use.

The expansion also comes with a full contingent of artifacts, deadly foes, achievements and such. The classic stuff ;)

So, get ready! Oh and I may be posting a few teasers between now and the release, just to keep people ... teased ;)

Ashes of Urh'Rok 1.0.5 is out!

My minions,

Here comes a small update to Ashes of Urh'Rok!

Changelog:

  • Allow demon statues to appear in Embers of Rage zones
  • Fixed unlocks countings
  • Update to new engine shield API
  • Doomelves start with one more infusion, like all other races


Have fun in Eyal!

Tales of Maj'Eyal 1.4.3 aka "Before the Rage" is released!

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.4.3 ! See http://te4.org/

Enjoy and have fun in Eyal!

Release highlights:
  • A few bugfixes


Expanded changelist:

  • Fixed crash when using a gamepad
  • Possible fix to the reaver's plague bug
  • Fixed Oozewalk too (for real)
  • Prevent Telekinetic Leap from jumping walls (for real this time)
  • Fixed not seeing the "Play" button after doing a tutorial
  • Creeping Darkness will be a dark purple instead of black in ascii mode
  • Blighted Summoning creatures come up with max vim
  • Fix Cloak of Deception buff being lost if resurrected by the Eidolon.
  • Exiting the Eidolon plane triggers callbackOnChangeLevel.
  • Fix Stalk talent not updating EFF_STALKER and EFF_STALKED properly when hitting the stalked target, and not triggering learning hate pool when learned.
  • Clarified tooltip for Reality Smearing.
  • Prevents a talent from trying to deactivate twice in some very strange corner cases
  • Added a Levelup button to the charsheet


Have fun!

Tales of Maj'Eyal 1.4.2 aka "Stunt Forever" is released!

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.4.2 ! See http://te4.org/

Enjoy and have fun in Eyal!

Release highlights:
  • A few bugfixes


Expanded changelist:

  • Fixed Oozewalk being able to enter vaults
  • Telekinetic Leap can not enter vaults
  • Reverted towns items tiers limits to 1.3 ones
  • Vim talents correctly increase Equilibrium again
  • Fixed a bug that prevented to correctly unlearn talents when using objects with powers
  • Fix a few zones trying and failign to load some vaults
  • Fixed buying one item of a stack in stores
  • Quest popup can be dismissed with enter
  • Cursed Bolt informs players if it fails due to not having a shadow in sight range
  • Buff damage of Cursed Bolt
  • Tweaked particle effects for Shadow's Path
  • Clarify descriptions of Shadow's Path and Cursed Bolt
  • Fixed Shadow's Path on no-teleport maps
  • Improved Shadow's Path performances on more closed maps
  • Fixed interactions with Shadow Senses
  • Fixed error caused on zone change
  • Stop trying to rest for air
  • Fix Paradox bar color without shaders
  • Shadow Mages correctly give spellpower bonus to shadows
  • Movement infusions are tier 2


Have fun!

Tales of Maj'Eyal 1.4.1 aka "You Shall Not Crash" is released!

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.4.1 ! See http://te4.org/

Enjoy and have fun in Eyal!

Release highlights:

  • A few bugfixes for some people


Expanded changelist:

  • Protected Doomed talents that use shadows from being activated with no shadows
  • Fixed Vim color bar when not using shaders
  • Fix Spellhunt Remnants so that they have stats if they generate below material level 2
  • Fix Ascii mode
  • Kill Bill is achievable again even on insane & madness
  • Fixed crash on startup error for some rare people
  • Fix taking a screenshot while loading a level
  • Egos are again displayed in the NPC's tooltips


Have fun!

Tales of Maj'Eyal 1.4.0 aka "We are Doomed" is released!

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.4.0 ! See http://te4.org/

This is a major release, as such saves are not guaranteed to work from older versions, though they mostly should. If needed the game will prompt to download the old game client.
Now I can work full steam on putting the finishing touches to Embers of Rage! ;)

Enjoy and have fun in Eyal!

Release highlights

  • Big improvements to Doomed class
  • Big improvements to Reaver class
  • New cool default UI skin
  • Many misc UI improvements, with special attention to streamer's needs
  • Less need to scum for a good insane/madness start
  • Many code updates to let addon & modules developers get wild
  • Tons of various improvements and fixes


Expanded Changelog
Too long for Steam announcements, see full log at http://te4.org/blogs/darkgod/2016/01/news/tales-majeyal-140-aka-we-are-doomed-released :)

Have fun in Eyal!

Tales of Maj'Eyal is in IndieDB Top 100, vote for Top 10!

My dear minions,

Tales of Maj'Eyal has been nominated in IndieDB Top 100 this year, and thus it comes down to voting for the Top 10 now!

I call upon thee my minions, rally and march forth to http://www.indiedb.com/groups/2015-indie-of-the-year-awards/top100#vote18579 and vote!

I count on you; make your local God of Darkness happy :)