My minions, I have teased it, I have talked about it, but I never actually officially announced it!
One year has passed since the one they call the Scourge from the West came and single-handedly destroyed most of the Orc Prides. The Sunwall, now possessing a Farportal, have entered an economic and millitary pact with the Allied Kingdoms in the west and conquered most of Var'Eyal. The few remnants of the Prides are caged. But by chance the Scourge missed the Kruk Pride, which now stands as the only orc settlement left. Isolated on an island they too however face impending doom. Besieged by the Sunwall they are barred from entering the mainland and on their own island they are at war with a technologically advanced civilization of giants. Their only hope is to reverse-engineer their steam-powered technology and bring metal mayhem to all the foes of the Pride.
Embers of Rage is the second expansion for Tales of Maj'Eyal. The concept and start of the development is now about three years old but in the last year it has picked up pace a lot, and now I am happy to say the release is getting close!
But what does it bring exactly?
A new story to play through, set in the Far East continent (that the orcs call Var'Eyal) which continues the story of the world.
A full length campaign that will see your characters fight from level 1 to 50
Play as an Orc and reclaim your land and future
Unlock another -secret- race
Play as a Sawbutcher, a melee battle-engineer that uses both his cunning for technology and his trusty steamsaws to bring hot steamy metal mayhem to his foes
Play as a Gunslinger, a steamgun dual wielding master-sharpshooter capable of amazing feats of pure steamy badassness
Unlock other -secret- classes
Unlock the possibility to play the new classes in the vanilla campaign, because why not!
Use the tinker system to craft some technological wonders to attach to your objects to become more versatile. Need more mobility? use Rocket Boots. Want to fire ammo without a launcher? attach a Hand Cannon to your gloves!
Save yourself with versatile medical salves; inflexible runes and infusions are so old-school!
Choose from six new prodigies, available even in the vanilla game
Unearth long lost mysteries of the past and discover sinister plots in some thrilling new lore to discover
And obviously discover a huge number of new zones, artifacts, creatures, achievements, talents, ... It is after all a full campaign!
All while listening to custom made musics for each zones
Now my minions, you simply need to wait patiently in line while your local God of Darkness prepares to unleash the Embers of Rage upon you!
Link for the same + some images: http://te4.org/blogs/darkgod/2015/12/news/announcing-embers-rage
Tales of Maj'Eyal 1.3.3 aka "Stunts Whip of Doom" is released!
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.3.3 ! See http://te4.org/
Enjoy and have fun in Eyal!
Release highlights:
A small but important bugfix!
Expanded changelist:
Try to fix the gamma issue on some computers
Fixed curse of nightmare, for real this time!
Buffed curse of nighmare to start triggering at level 4 (as the description was implying)
When mousing over a zone change there will be a minimum level indicator in the tooltip
Have fun!
Tales of Maj'Eyal 1.3.2 aka "Stunt Saver" is released!
My minions, I am happy and pround to give you Tales of Maj'Eyal 1.3.2 ! See http://te4.org/
Enjoy and have fun in Eyal!
Release highlights:
Many important bugfixes!
Expanded changelist:
Yeeks summoned Wayists do not drop items
Sludgenest drops Maj'Eyal items
Combat:combatSpeed can take an additional speed
Fixed Skirmisher's Swift Shot abuse
Prevented the vats in the old conclave vault from destroying stairs
Party members are cleaned of debuff when going to the Eidolon plane
Fixed Archery to properly do on_hit, on_crit, and on_kill effects. It can now handle multiple types of each from ranged weapons and ammo.
Make Contingency and Matrix respect fixed cooldowns
Fixes the nightmare part of curse of nightmares
Add proc chance to Warden's Call (for balance and bugfix)
Reduced the memory drag (but not altogether fixed) caused by Temporal Warden talents
Fixed inventory destruction caused by some Temporal Warden talents
Fixed Fearless Cleave
Roguelike mode characters can now enter the Eidolon plane by a special exploratory farportal event, thus making Utterly Destroyed achievement possible even in Roguelike mode
"make_escort" property can reference define_as fields of entities without a rarity
New string.prefix and string.suffix functions
Deus Ex Machina achievement altered and now possible to get
Reduced Insane and Madness flat level penalty, as it just made first levels harder than the rest of the game (which is still very madly hard)
Cancelling secondary target for Nature's Equilibrium now targets self.
Reduced Paradox cost on Time Shield, Webs of Fate, and Temporal Fugue
Fixed Twist Fate
Limited the number of possible charges of Lightning Catcher
Twist Fate gives audio feedback when an anomaly is held
Twist Fate gives better messages when an anomaly is targeted
Paradox Modifier can not reduce duration below one turn
Fixed weapon speed bug
Savefiles from previous minor patch versions will not require to check the "old savefiles" checkbox anymore
Savefiles from previous minor patch versions will not display the "download old data" popup anymore