Reverted game from engine 1.6 to 1.5.2 to fix problems with plugins
Changed the poison debuff to disappear on battle's end
Fixed Healing Orchid not healing party, was just healing one person before
Fixed Ivy's card not being given when choosing Kanton as the Castle's ally, which made her not appear despite being told she arrived
Fixed a fade in error in Castle of the Evil One, should now fade as it is supposed to
Fixed Leon not leaving the party after the Jiuuth battle
Fixed the problem with Stat Distribution subtracting stats or not adding changes at all
Changed some dialogue in the Jiuuth encounter with Leon to better explain his reasoning
Added Save Orb in front of the War Room for convenient sake
Tales of the Lumminai v1.5.4
Resolved the problem with re-entering the War Room at Castle Beacon
Fixed positioning of the Watchman in Wisparya Forest
Fixed an error with the skill "Crecent Moon" from crashing the game
Changed the layout for Castle Greymoore to better fit Wynn's style
Tales of the Lumminai v1.5.3
Updated game to match RPG Maker MV 1.6 version
Fixed an error preventing "Burst" skills from replacing the guard command when at 100 TP, changed to 99 so it works.
Fixed an error preventing Legendary skills from replacing the guard command when at 100 TP, changed to 99 so it works.
Fixed an error preventing Monkey's awaken skill from appearing when at 100 TP, change to 99 so it works.
Fixed a problem where you would lose 500 Zell when talking to certain NPC's in Port Au Venfey, this should no longer occur
Fixed an error where the game would crash if you used the skill "Blood Devourer", was caused by a missing summon image
Fixed the summon command from not appearing once it has been learned at level 35 on various characters
Fixed a problem with the Tower of Trials sending you back outside if you use a healing skill while inbetween floors
Changed the skill descriptions for the skills "Farsight" and "Nearsight" to display the proper details
Changed the Castle Greymoore maps to better fit Wynn's theme. These were very generic before since they were made quite early.
Added a secondary route to enter the Forgotten Crypts maps in the desert region
Added an option to opt out of doing criminal quests and choose to fight the bandits near Bastion instead if you prefer
Tales of the Lumminai v1.5.2
Fixed an error that prevented Legendaries from rewarding the player after defeating them
Fixed an error with the Legendaries not despawning after being defeated
Fixed the skill description for the skill "Fly By" to properly state it does Aero damage
Fixed the transition arrow in Oricai Outskirts from bringing the player to Weshrain instead of the King Kito Canal
Fixed Lumi's placement after Chapter 2. She should appear at the table in the inn room now instead of on walls or not visible at all.
Fixed the description for the Legendary weapons to show the right details instead of generic descriptions they had before
Fixed the pathing of the reporter NPC in Weshrain. She will no longer appear behind tree trunks and be invisible and unable to move while there.
Changed the location of the wounded soldier in Wisparya Forest to be easily spotted
Changed the location of the Travelling Gypsy in Aurora Peaks to be near the tombstone there. She should have a tent now too.
Changed the skill "Blackout" to inflict a "Dazed" state at a 30% chance, up from 10%
Changed the skill "Bursting Flame" to cause burn at a 60% chance, up from 25%
Changed the skill "Cannon Fodder" to use the proper items instead of mana
Added a disable function for the F5 refresh. This was not needed and was causing annoyances for players on Steam's version.
Tales of the Lumminai v1.5.1
Overhauled the Legendary Creatures hunting to forcefully spawn them in designated areas since random wasn't working
Fixed the sprites for the Legendary Creatures to properly show the size and gold diamond they are supposed to
Fixed a transition arrow from vanishing after entering the Weshrain general shop
Fixed an error with various NPC pathing, which caused them to appear on Weshrain buildings roofs
Fixed the description of various items/skills to properly reflect their effects
Changed the Legendary Creatures spawn trigger to be 25 kills of a special species of enemy that will start appearing after level 15
Changed the Legendary spawn to trigger once 25 enemies are killed and the party is level 15 or higher upon entering the designated areas
Moved the Legendary Centaurii to Basilisk Tooth Passage, can be spawned after level 15 and defeating 25 Centaurii Spirits
Moved the Spider Queen to a designated location in the Aurora Peaks Cavern 3F, can be spawned after level 15 and defeating 25 Spider Offsprings
Moved the Legendary Carbunk to the Eastern Prairie map outside of Kawajack Ranch, can be spawned after level 15 and defeating 25 Carbunk Spirits
Moved the Legendary Kirin to the NW Wisparya Forest, can be spawned after level 15 and defeating 25 Kirin Spirits
Added the special enemies in each of the regions Legendary creatures will spawn at, they will appear after level 15 party level
Added a failsafe trigger to set the kill counts of each special creature to Weshrain, please go there before fighting any of them to ensure it will work properly!
Tales of the Lumminai v1.5
Fixed a problem with the transition arrow for the Basilisk Tooth Passage, should be able to go there after Chapter 3 now
Fixed an error with the Guild Task "Fur For Days!", which was causing it to not track progress
Fixed positioning of Hunter Joel, pushing him off the cliff back to the ground. His side quest can now be accepted again since he is interactable again.
Fixed grammar errors on one of the Castle briefings
Fixed an error with the skills that caused stunning or stagger status, these will no longer freeze the game when enemies are stunned.
Fixed an error where enemies weren't spawning on the Aurora Peak Base map
Fixed an error after swapping party members in battle, previously caused crashing due to missing data
Fixed an error with map display in Wisparya Forest segments
Fixed an error that prevented Indie from spawning for the third time
Fixed an error with a tree blocking access to a treasure chest in the Deda Woodlands
Fixed an error with the skill "Temptation", which was causing it to freeze the game before
Fixed an error with the skill "Blade Tsunami", which would end the battle by inflicting KO status on all enemies for some reason.
Fixed an error that prevented the Syrencii on the shore from appearing
Fixed an error with the side quest "Syrencii on the Shore" that was previously locking the player in the spot where the Syrencii should've been
Fixed an error with the flashsequence in the Aquducts that was causing frame drops after seeing it
Fixed an error where the player could walk on the walls in Weshrain
Fixed an error that prevented Indie from spawning in Weshrain. It was previously spawning a little girl NPC instead for whatever reason.
Added a Turbo Speed system to the game. Simply hold down the action button while in combat to initiate it and speed the battle up. This should resolve any further lag issues during the battle animations. I don't recommend using this feature in boss battles since it may cause problems with dialogue and other eventing that takes place in there. Use in boss battles at your own risk!
Added an alternate map transition to the Basilisk Tooth Passage
Added a forced spawn location for Indie in Anderas Village. He will now spawn on the road there if you've met him before in Venfey.
Changed the appearance of Legendary enemies to be more easily recognizeable
Changed the spawn ratio for Legendaries so they spawn more frequently
Changed various stats on enemies for better balancing
Changed the damage calculation on some skills for better balancing
Changed the effect of "Burning Temple" from a chance of inflicting burning to a guaranteed infliction rate
Changed the harshness of Decay status to be less lethal in common battles after having it inflicted on the party
Changed the description of some signs to better describe location names. These were meant to be changed before since I had decided on different names for those regions after, but somehow overlooked them, but they're all fixed now!
Changed the overall difficulty of the Tower of Trials to be better scaled based on progression. Lower floors will be easier now while the higher ones will become more and more difficult as you go. This will help with levelling up while inside the tower and training allies!
Tales of the Lumminai v1.4.9
Fixed an error that allowed passage on the walls in the Evil One's Castle
Fixed an error preventing the second part of the Evil One's Castle's events from triggering
Fixed an error with a battle in the Evil One's Castle
Fixed Jiuuth appearing as dead before ever fighting her
Fixed an error with enemies wandering passed the safe zones in certain maps
Fixed an error with the skill "Blink Mine" that made it do damage to allies instead of enemies
Fixed an error with the skill "Glacial Entity" that prevented the Lumminai from being summoned
Fixed an error with Wynn's ability to summon her Lumminai, she should be able to summon it once she hits level 35 again
Fixed an error with the Adventurer from spawning in Weshrain, he'll appear in the inn if he arrives there
Tales of the Lumminai v1.4.8
Fixed an error with the Arrow transition leading back to the Aurora Peaks Base from East Wisparya Forest, this one should now show properly again
Fixed an error with chests not spawning in the Moskoko Swamps
Fixed an error with the description on the Lumminai Crystal saying "Lumminus" instead of Lumminai
Fixed an error with Fardin not being able to wield certain swords, should be fixed now and he can wield all swords again
Fixed an error with the Type-Kel P.U.R.G.E Blade not appearing as a drop from the Legendary Centaur
Tales of the Lumminai v1.4.7
Fixed an error preventing progression passed the first group of enemies at the Evil One's castle
Fixed an error with enemies not spawning inside the Evil One's Castle
Fixed an error with AI pathing in the Evil One's Castle
Fixed an error that caused Leon to stay visible throughout his sequence of events
Fixed an error that prevented the final battle from playing out
Fixed an error with the skill "Star Shot" which was causing enemies to gain invincibility when used against them
Fixed an error with the wandering Adventurer that was spawning him on water regions in the Wisparya Forest
Tales of the Lumminai v1.4.6
Fixed an error with the Hunter II guild quest that prevented receiving the contract properly
Fixed an error with blank listings in the "Browse Other Tasks" section of the Guild Rep's dialogue
Fixed an error with a guild taskthat was giving the wrong rewards
Fixed an error that caused Relic Tokens to not be rewarded for doing Guild tasks
Fixed a location error on a treasure chest in the Deda Woodlands, it will no longer appear behind trees
Fixed a slight problem with enemy movements in the Aurora Peaks Base, no more walking on water
Fixed more problems caused during the Hidden Grotto quest, this one should now be completely visible when it's supposed to
Added a failsafe for those who may not have received the Hunter II Guild Task contract, you will now be able to receive it from the Guild Rep in Weshrain if you didn't upon completion of the costume quest
Changed the skill "Blindside" to hit multiple targets rather than just one