The title is only slightly clickbait. Today we are moving to a newer build of Unity. The major driver for this is that it fixes the bug that has stopped us from supporting macOS.
As a side benefit, it also meant we moved to a newer version of Unity's input library, and that means:
YOU CAN NOW BIND ACTIONS TO THE ‘E’ KEY!
This has been a thorn in our sides for ages. It’s super embarrassing to have to say, “Ah yeah, we can’t support using the letter E.”
But no more! Feel free to leave an E in the comments in respect of this fallen bug.
While this is an important update for the game, it’s not that tangible for players. We’re looking forward to bringing you more concrete upgrades soon.
Until then, have a good one.
TaleSpire Patch Release
Today we have a quick patch that:
Fixes a bug where clearing selections near the edge of the board caused hangs or crashes
Fixes tab visibility for players
Improves handling of requests for server info
Many more things in the works. Check out the dev logs to hear what we are up to!
Symbiotes are live!
The smith’s finally had their tools. Now, the work could begin.
Symbiotes are our first supported way of modding, allowing you, the community, to make character sheets, fancy dice rollers, hand-out notes, and so much more!
With our new API, these Symbiotes can load data directly from the game enabling tight integrations. Additionally, you can load regular websites if you prefer, using your favorite online resource without having to Alt+Tab out all the time.
To make finding and installing Symbiotes easier, this release also includes the first version of the community mod browser. You can go from zero to using mods in just ten seconds: From nothing to using a mod in under ten seconds
For devs looking to get started, we have full documentation, a repository of examples, and a video showing how to upload to our official mod repository on mod.io.
For players, we have this little video showing how to enable and install your first symbiote and this written guide.
Please note that while we are eager to see what gets created, we are not canceling anything from our roadmap in favor of Symbiotes. We are still firmly committed to building everything we have planned and finding the best implementations for the game.
So here we are, once again, at the start of something exciting. For us, this year is all about bringing broad modding support to TaleSpire. We’ve been building and are excited to begin landing all that work.
A final and hearty thanks go out to all those who tried the Beta and reported bugs. You folks make TaleSpire so much better!
We’ll see you all again soon!
HOTTESTFIX: Various mitigations for login issues.
We've been experiencing TaleSpire login problems, and this patch should address more of these. If you're still having issues logging in after this, please report it here: https://feedback.talespire.com/ or over at our Discord.
HOTFix: Addressing recent login issues.
We've been experiencing some TaleSpire login problems, and this patch should address these. If you're still having issues logging in after this, please report it here: https://feedback.talespire.com/ or over at our Discord.
BUILD-ID: 11534579 Download Size: 2.5 MB
Symbiotes are now in Beta!
Symbiotes are our first supported way of modding, allowing you, the community, to make character sheets, fancy dice rollers, hand-out notes, and so much more!
Thanks to our new API, these Symbiotes can load data directly from the game enabling tight integrations. Additionally, you can load regular websites if you prefer, just using your favorite online resource without having to Alt+Tab out all the time.
Be sure to read the `Critical Warnings` section before joining the Beta.
Symbiotes for players
How to install Symbiotes is documented here, but we also plan to create an in-game downloader from mod.io. Of course, modders will need some time after this release before the first Symbiotes will come out. However, before long, there's sure to be plenty of them available online - until then, we created examples to show off some of the capabilities you can play around with.
As a player, this is pretty much all you need to know for now (don't forget to check out the demo gifs further down though!), but if you're a developer or interested in becoming one, read on.
Symbiotes for modders
Right now, we support web-view Symbiotes with an embedded Chromium-based browser, with which you can load both local HTML files and URLs pointing to websites online. The full documentation is available either as a website or to download as a Symbiote itself. Also, do take a look at the examples we linked previously, as those should cover many of the most common API calls for Symbiotes in actual real-world use cases. Feel free to copy and adapt them as you see fit! Your feedback about the developer experience, both about the API itself and the documentation, is really important to us, be sure to let us know what you think over at our feedback portal.
Show-reel
With that out of the way, here are a few little clips of Symbiotes in action to give you a taste of what's to come:
Tight integrations between websites and TaleSpire using the API. Here we show how the creators of dddice.com bring roll results into TaleSpire's history.
An API you can leverage to make character sheets for your favorite rule system
Using a Symbiote to add support for advantage and disadvantage rolls We include a dice-finder that can be added with a single line and works with a variety of sites out of the box
Sending notes to players
Getting the current creature selection
Subscribing to slab copy events
This is just the beginning
This first version of the API is just us dipping our toes in the water. We are set up and ready to enhance and expand the API for years to come, and we have many plans for where to take this next.
Modding is our big focus for this year, and we believe what is coming will start a whole new chapter for TaleSpire.
Thank you for coming on this ride with us. We simply can't wait to see what you build next!
This patch adds some (normally hidden) UI that we can use during maintenance periods to let you folks know what is happening.
We will be testing this in the upgrade we will be performing on the backend this Thursday. We are pretty stoked about this as it will give us more stability, far more insight into our systems, and new ways to scale.
Nothing else exciting in this release, but the next one should be fun!
Ciao
NOTE: We released some features not ready for prime-time in this latest build by accident. We've pushed a new build ID11460257 to remove these. One still remains, more on that later ;) - Ree
BUILD-ID: 11460257 Download Size: 31.5 MB
Early Access Content Pack 23: Coral Reef
A smaller content drop today as we continue the nautical theme by adding some coral reef, an Octopus, and various props. Hope you all enjoy!
Props:
Large Coral reef
2 x Small Coral reef
Coral reef Rock
3 x seaweed
Set of Boots
"Magical" Oil Lamp
Anchor
Creature:
Octopus
Till next time!
BUILD-ID: 11299555 Download Size: 65.8 MB
Bugfix Release
Greetings! Here is a small mid-week Bugfix Patch
Fixes:
Fixed “Creature loading” graphics still showing when they should be hidden.
Fixed Knockdown Alignment when using different-sized creatures
Fixed knockdown not applying correctly when a creature loads for the first time
Added icons to Magic Missile and Lasers emotes.
Paddles in Ship have been scaled down
Added missing attachment points to the stone wall and Harbor Fence
Fixed collision on concrete stairs
Fixed collision problems on some Ship Pieces
Have a good one!
BUILD-ID: 11203662 Download Size: 121.6 MB
Early Access Content Pack 22: Quest on the high seas
The ship tileset is finally here!
Patch Notes: Over 150 new tiles and props.
Ship hull (all sorts of sides and pieces)
Wooden walls (plain and decorated)
Bowsprit (with and without Figurehead)
Ship helm
Dinghy parts
Mast pieces
Sails pieces
A bunch of rope
Cannons with various cannonball props)
Doors
Stairs
Various props such as hammocks, maps, cards, etc
The pack also comes with five new Pirate Minis!
Other additions and fixes:
Added size tags back on Tiles in the Library
Improved visual feedback on Attachment Points and fixed issues where Attachment Points could not be used inside structures.