[p]Hello there folks,[/p] [p]We have a new Beta up, and it's a hard one to pitch, as regular GMs and Players should see almost no change. Behind the scenes, however, we have made a number of tweaks to how content loading works in preparation for us enabling more third-party integrations.[/p] [p]We have an active community of folks who mod the game via code injection, and these changes may affect them.[/p] [p]So, if you develop or use those mods, I'd recommend kicking the tires on this Beta![/p] [p]Switching to the Beta branch takes a few clicks, and the guide to doing so can be found here: https://talespire.com/welcome-to-the-content-handling-changes-beta[/p] [p]Leaving the Beta will clear some cached files, so community content will be re-downloaded on subsequent use (either automatically or when prompted based on your settings).[/p] [p]This Beta will last one week, and then the changes will be shipped to everyone.[/p] [p]Alright! That's all the important stuff for this post.[/p] [p]Hope you all have a good week, and we'll see you in the next patch.[/p]
A smattering of improvements
[p]There are big bugs that ruin your day, but then there are also all the little things that just make things suck a little more than they need to. Today's release is about the latter. We have four fixes for problems that have been hanging around for a while.[/p]
[p]Hide invite codes by default on the main menu.[/p]
[p]Don't show interaction cursor on dice if you can't interact with them.[/p]
[p]Fixed an error that occurred when trying to process certain malformed dice rolls.[/p]
[p]A fix for a case where community content would not show properly in the browser if it had certain tags[/p]
[p]Next up, we have a beta for some internal changes to support new community and third-party content features. More on that later this week.[/p] [p]Until then folks![/p]
Early Boarding: Feature Release
[p]Today's update is a small quality of life addition.[/p] [p]Previously, published board URLs only worked once you were already in a campaign. Now they also work from the main menu.[/p] [p]If you attempt to import a published board from the main menu, you will be prompted, and a new campaign will be created with your chosen board inside. The prompt allows you to choose a name for this new campaign.[/p] [p]Alright, back to the feature forges we go! See you in the next release.[/p]
Alt: The Return
[p]This bugfix is a simple one; we've made alt-enter work again so that you can use it to toggle fullscreen mode.
We have more things in the pipeline, but it felt important to get this one out there now rather than wait to bundle it up in a bigger release.
Have a good one folks![/p] [p]BUILD-ID: 18268405 - Download Size: Win / Linux 5.3 MB / Mac OS 10.1 MB[/p]
Early Access Content Pack 34: BellowGloom
Delve into the mythic underworld in this new Early Access Content Pack!
This is a special pack in which some of our amazing Kickstarter Backers helped us design the assets below.
In this release, we have the following new assets:
22 Tiles (15 Unique, 7 Combos)
19 Props
Bubis (Cat) on a Book Prop
3 New Minis
Props and Tiles (Slab): H4sIAAAAAAAACkXTfUxTVxQA8Ht58lG6IZvoBGfrRIsIYYCUZgHsoxRWWltKC35sC6DULQPHMMp0uoUHOEWxwMqUwqhWQAH5KqOAMGadUYjONTNK5r66siBOGBSQLwFh75Ql++vk/O5955z73n3mOfN9B+SLEAqf/hHtq4+K0f3wcsPMqq7tmLb7JqvDB81PpZVPyp8LvuCsBsMLvxFc90vkpbjC0ungtHfBKvsvuwovXhOWVG2NlJt+jwf7Wn9j5Ry3SFpSGvrWJCk5Azb4iOneuK1UVOnyRujsPT8b2Lhq0OvjqkZRK+ORtPReCB8s/fTOjXxmhjRXHb3xoTqJBaZt1HkHiFOEFZj02h3F9gCTs0Wcg+q7ZM5Ic1553Mg1sGrC5GPVX5d2JpoTUno8jGC1yZ8F2w6FRjfqOtvJ76/EgTkV94QMv7gqrK+ZYmdsJWrAbPhtbujAV8Ic/4AXnCLHbLDnEyHhSV1Z0nNtrw12dMv+AisTryCjfLTCrpk9dRPFQeVgvd6FYlZHasz57w4d6W5rt/fwtBSJq+/s3/HNTU/XG2m3FsGUS4eV+pMDMa3HLD58Rbi9R6TjceWVRSwpS76eXx1pKgSrSWAlDk6YyMqHOVGasrB8MIq7fq+noF1Sqz0b6KLWRYBtOMI7ZkmKj9XW96W3pXacArv46h/HVb90ywqfiMy9saPF9nev9/+8uSA39kK8RmGRfUSCZXlOZnf23xSf3BNwor1CexZsp1dr3t6hGEGuwfnDzT4Nn4AtokTNO856QQEeViZtPlcFdrnDWiqI6xPWlcWPc5Rn9oFN8qYaCgpRZGt+SoTOj3ABaxnzbrqlCJbUBX1rjD/K5IEd6Dd1BJ2SCGqp99wYW5izYEajfw/Pup/UKOv+Ea3bMAeWcnvb3dW25B0av00vZb5/AYPxS7osR3uzIrXJ876ja0eawBS27Y8NA/2kmsH99KrK40uwofnRv/uGRNGGlujsN/EuJ7CwdM4zN/G0QMN+vWLKFpoB5ox7J3e7Tkv1CzNrVeaEMTAV58Gs+mmYrMnd8eelNQqR/V4lnlhoMT6W5f66EJd5/uA4WOoKhNwDEHHaib6L6xDxJ43UFgqnQfRAhJ8jQoFBCK1iIJTJQwQH7mwghd3gW8opDOtjryA0DMUQhWEfnRPzkEVQ+LD9h6Po6f+vY9iEiCWCjhGI6KHXDWso/MCBjkxEHID9zOU6gWJE5Dkvu4XmTBmF78BcbISEdNT7Uhjmz5QjAn4cuXR5HjpH0A8i1IXzWeE5BoVv09EaRuFnjst1d9H52HrKPj3pQmHoB31ZdP4Tn8J0al+3z0vvL4L6rP/mos8B9aE/Qv8CBaKJDIgEAAA=
We hope you enjoy building and playing with the new assets. Once again, thank you for your fantastic support!
BUILD-ID: 18165221 - Download Size: Win 115.2 MB / Linux 115.2 MB / Mac OS 118.0 MB
Patch: Two step bug killing process
[p]In a previous release, we gained a couple of bugs that have been stopping people from joining specific boards.[/p] [p]This patch fixes one of the bugs that was causing this. We will be back as soon as possible with the fix for the next one.[/p] [p]Thanks to everyone who has helped us track this down, and our apologies for the disruptions to your sessions.[/p]
Feature Release : Titan Sizes
The "Titan Sizes" Update is now out of Beta and on Live!
[p] We've added the ability to scale creatures up to 14 tiles, allowing for absolutely massive beasts. To make this work smoothly we've introduced transparent bases to titan sizes, and reduce the size of the collision influence, allowing it to move through spaces more easily. There has also been multiple tweaks to the movement code when dragging the larger sizes, helping the sense of scale.[/p] [p]Hopefully this helps make your boss battles that tiny bit more menacing [/p] [p] [/p] [p]To try out this feature simple right click on the creature as a Game Master, go to GM Tools>Set Size and select one of the new sizes. So basically the same way as Creature sizes worked before.[/p] [p] [/p] [p] [/p] [p]Thanks for checking out the this update! Looking forward to seeing screenshots featuring the inevitable Kaiju showdown![/p] [p] [/p] [p]BUILD-ID: 18036806 - Download Size: Win / Linux 21.8 MB / Mac OS 25.2 MB[/p]
Titan Sizes is now in Beta
It's Beta time again, and this time for Titan Sizes. We've made some changes to the Creature hierarchy which can affect Unofficial mods, hence this Beta;
Just change the size of the Creature as you would normally. More options are now available.
The Beta will run for a week before this gets merged into the live branch. We appreciate any bug or quirks reports!
Till next time!
Set Expansion : Chamber
Today, we're releasing a small expansion for the Chamber Set found in the Cyberpunk & Sci-fi section of the game. As mentioned during the Bi-Montly banter stream, Hannah (aka heckbo) has returned working a couple of days per week. These assets were on ice during the leave. But now that they're finalized, we hope they can add more visual interest to your Science Fiction, ships, space stations, transportation hoppers, etc.
Multiple tilesets are in the works, and we'll reveal more information as they come together.
Other changes and fixes in this release
Fix issues when assets gaining or losing scripts could cause boards not to behave properly and occasionally crash the game
Fix issue where cryo-pod had graphical glitches.
Fix issue where Hide Volumes interacting with certain assets would crash the game.
Most code now uses the new input system
Fix error when pressing 'snap' keybinding when placing a creature
Fixed a bug where hide volumes would behave incorrectly with certain chains of undo, redo, and delete operations when multiple GMs were building
Fix an issue where some unofficial mods breaking would stop all built in assets loading.
Fixed a regression where folks on Mac could not switch ruler using number keys
Tweaked collision on torture props.
As always, thank you for your continued support!
BUILD-ID: 17716878- Download Size: Win / Linux 67.5 MB / Mac OS 70.7 MB
TaleSpire Bug Fix - Scripts
TaleSpire has had a bug that has caused numerous issues recently.
The bug was that things would break if we added or removed a script from tiles or props that had already shipped and been used in boards.
Two manifestations of this were:
Certain assets (like the cryo-pod) had graphical glitches
Hide volumes interacting with certain assets could crash the game
While we didn't have any reports of the issues causing corruption to any board saves, the possibility was unacceptable, and this bug became our top priority.
This release fixes the issue.
There are also some upsides.
Less data is needed to save the board, so downloading boards may become slightly faster.
We can now make more tiles and props interactable, which will finally allow us to address a few of your feature requests.
We have tested this release as heavily as we were able. Still, don't hesitate to get in touch with us on Discord if you have any issues loading or saving boards that worked before this release.
Until next time.
WARNING We have received reports of missing assets from those using unofficial mods. If you have any issues, please remove unofficial mods and try again. Community content is fine. No need to reinstall creatures/symbiotes/etc from the community content browser.