Fixed a bug where the new Ice Shader wouldn't disappear with the rest of the objects when being hidden.
BUILD-ID: 7941578 - Download Size 2.4 MB
Early Access Content Pack 9: Seasons Greetings!
Seasons greetings! This holiday we took a small break from our work on upcoming assets and created a cozy Holiday pack for you all. In this pack, you’ll find the following:
A bunch of new Icicle Props
Tomte/Redcap Mini
Elk mini
Pine Cone Decor props
Icy Snowflake prop
Unrelated to this, there were also a few new pieces added to the marble palace and some additional tweaks here and there.
We'd also like to mention that we have a couple of packs in the works: Hell Planes and Alien Aberrations, so keep an eye out for those!
And as the year comes to an end, our little team has been amazed by the creative ways you all have engaged with TaleSpire. From the incredible maps you’ve built to the memorable moments we’ve witnessed on live streams - you’ve all given TaleSpire a life we couldn’t have imagined - and for that, we want to give a very heartfelt THANK YOU to our incredible community! We're excited to see what next year brings and will be working as hard as Santa's elves to make TaleSpire the best it can be.
Happy Holidays from the TaleSpire team!
BUILD-ID: 7938806 - Download Size 125.8 MB
Early Access Patch 24: Filters for Hide-Volumes
We've added filters to Hide Volumes, which means you can choose which types of assets to Hide. The filters available are "Props & Tiles," Creatures, and Lights.
Check out the DevLog on the subject of Filters and the video from that DevLog showing how it works: [previewyoutube="SM75HTz74JY;full"] There will be a usability overhaul on the Hide Volumes in the future, as they're a bit janky. That's for another time, however.
Thank you for all the continued support!
BUILD-ID: 7916259 - Download Size: 9.8 MB
Bug squashing adventure: Patch Six
What a week, let's wrap up with a few simple bug fixes.
This patch includes:
A fix to the line ruler where other players would see a trailing handle when the person using the ruler finished the operation
A fix to a bizarre bug where the window would randomly become tiny on startup
A fix so that the campaign name for newly published boards shows correctly
These have been around for a long time, so it's nice to tick them off.
Well, we have some. Three long-standing bugs fall today. They are:
A case where the line-of-sight state wasn't cleared when switching boards. This resulted in random creatures being visible A bug where removing the last creature from the party wouldn't update the line-of-sight The issue where hide-volumes didn't hide lights
Lastly, we are adding a bug back in! I know that sounds strange, so let me explain. Players being able to teleport creatures was not intended. However, the feedback we got yesterday taught us that people have been using it and, in fact, it has become important to the play style for some people.
We do not want to mess with this until we have and proper solution, so we are restoring this bug. We will then incorporate this into the improved player controller coming next year.
And that's it for today. Tomorrow, we will be back with one last patch in our Christmas bug-fixing marathon.
Until then, happy adventuring!
Bug squashing adventure: Patch four
The festival of bug fixing continues!
Today the changes are that:
Dice no longer collide with hidden tiles or props
Double right-click ignores hidden tiles & props unless in gm-mode
There are significant performance improvements for large boards
The flashlight no longer interacts with hidden creatures in ways that give away their location
Players can no longer use the GM's creature teleporting tool
We now verify the hash of downloaded creature and sector files before deserialization (this fixes several cases where boards could appear corrupted)
That's all the fixes for today. Let's see what tomorrow brings!
Bug squashing adventure: Patch three
Time for some more bug fixes. This time we bring to you:
- A fix to cases where tiles and props that crossed zone boundaries were not hidden correctly by hide-volumes. - An improvement so that pasting a slab, transitioning to another campaign, and pasting again now works as expected. - You no longer get a unicode heart in the clipboard after pasting (the optimization that used to use this fact is no longer required) - A fix to a case where exiting with un-applied campaign edits could cause an exception. - A tweak to make the music and ambient drop-downs wider so that track names aren't cut off (we will make a robust solution in the future)
We'll be back tomorrow with more fixes. Have a great day!
Bug squashing adventure: Episode two
Let's kick off this week of bug fixes with three more serious bugs and three smaller ones.
We have:
- Fixed an error that can occur when switching between boards with markers (this probably fixes some bookmark name issues too) - Fixed a case where water and fog settings were getting mixed up - Fixed status emotes (like knockdown) not persisting for unique creatures - Fixed how bubble tails were not being cleared up if the talking creature was deleted while the chat bubble was visible. - Fix bubble tails not updating their screen position if the creature who was talking was deleted - Decrease the scroll speed of the music drop-down lists, so it doesn't skip over tracks
We'll be back tomorrow with another patch, See you then!
Bug squashing adventure: Patch one
Hey folks, this patch brings an assortment of fixes to bugs that have plagued us for far too long.
In no particular order, we have:
A fix for the bug where hide-volumes that are created in empty zones were not saved
A fix for a case where board deserialization taking multiple frames could result in a crash
Fixed the scroll direction of the slider on the atmosphere panel
Stopped sending send chat messages if they have a length of zero
Started disabling all animators on asset load. This stops doors opening when being placed and props from animating when turned into creatures.
Fixed a bug in hide-volumes where deleting volumes and switching boards could result in exceptions that stopped all hide volume UI from working
A tweak so that sampling assets from the board now updates the highlighted category button in the UI
We hope to squash a bunch more bugs over the next week.
See you in the next patch!
Photon connectivity patch 2
This is the second in a series of patches related to recent connectivity issues.
We use a third-party service called Photon for our real-time traffic, and it has been under attack recently. This patch allows us to temporarily avoid certain Photon server regions when they have issues.
This change is a short-term workaround, but we will continue to work on this problem and ship more fixes over the next week.