Q: What do a Dracolich, Drider, Owlbear, and Black Pudding have in common?
A: They’re in this release pack!
Hello again! We didn’t want to leave you hanging for too long without an asset release, so we scrounged up these denizens of darkness for you in this small content pack we’re calling Monster Mash. We hope these creatures find a warm home in the guts of your adventuring party!
As for Cyberpunk development, we now have two full tilesets finalized, a handful of new minis, and some new atmospheric elements in progress. But that’s just scratching the surface of this giant pack, so work continues and we'll have some more updates in the coming days.
Thanks again for your amazing support! BouncyRock Team
BUILD-ID: 8545928 - Download Size: 78.9 MB
Early Access Content Pack 11: Hellfire
Bubbling up from the abyss with new lava caverns tiles, vengeful demons, defenders of the heavens, and atmospheric elements to bind it all together is our latest Early Access Content Pack: Hellfire!
Included in the pack are the following assets:
A 35-piece Lava Caverns tileset
23 props of devilish design
10 minis, including:
Hell Hound
Kozra the Goatspawn
Blade Demon
Razgora the Seer
Fire Giant
Klojin the Cutter
Succubus
Kiroterror the flying skull
2 ambient SFX [Lava, Abyssal Winds]
1 battle music track [The Broken Circle]
Oh, and heads up - while your party is busy driving back the hordes of hell, the TaleSpire art team will be working on our largest Content Pack to date… the Cyberpunk/Sci-fi release! No doubt some of you have already seen what’s in store and we’re super excited to get this content into your hands. That being said, there’s a lot more work we need to do before we can ship it out, so we’ll be going dark on assets for a bit. But don’t despair - the next time you see us, we’ll be reloading pulse rifles, jamming on cyberdecks, and sporting cool sunglasses under a neon sky!
BUILD-ID: 8371540 - Download Size: 867.8 MB
Patch Notes: ˢᵐᵒˡ
Hey folks. This little patch does two things:
Fixes an elusive bug causing some animated props (like tesla-coils) to not render properly
Replaces the Steam build-id with our own, which is more useful to us when tracking down bugs
We have lots more brewing, but we didn't want those things to delay getting these fixes to you. So a small patch it is!
Early Access Content Pack 10: Aberrations
Steel your thoughts, tether your mind, and brave the cosmic chaos of an alien world in TaleSpire's latest Early Access Content Pack - Aberrations.
2 music tracks (Writhemind, Battle - Skirmish in the Deep)
1 ambient sfx (Writhemind Lair)
We hope this pack brings you many joys and horrors.
BUILD-ID: 8256412 - Download Size: 325 MB
HotFix: Build Plane
A couple of bugs related to the Build Plane made it in with the last patch but should now be fixed.
Fixed Build Plane not showing Fixed some issues with sampling for the build plane using the BuildTool buttons Happy building.
BUILD-ID: 8103966 - Download Size: 2.5 MB
Patch Notes: Bug fixes, PhotoMode and TurnBased
The Camera Refactor created some new bugs when dealing with PhotoMode and Cinematic Mode. In addition to that Dice no longer collides with Hidden creatures and even though the TurnBased mode is due for a future refactor a couple of things were added.
Stopped dice colliding with creatures when they are hidden
Fixed Depth of field settings not working on default camera mode in PhotoMode
Added ability to use height slider to set Camera Height in Freemode Using PhotoMode
Fixed Depth of field Settings not being applied when the game first starts
Fixed Cinematic Shots not syncing to players
Fixed Chromatic aberration not being available in PhotoMode when turned off in settings. It also now remembers previously set values.
Fixed Vignette value resetting when leaving and entering PhotoMode
Fixed where the PhotoMode FreeCam looks down when transitioning above ground level.
Hid Indicator in the Middle of board
Camera root indicator now hides when PhotoMode UI hides
Added Clear List in TurnBased Mode
Added ability to remove Creatures from TurnBased Edit Mode by right-clicking the Creature Icon
Added Outlines to the TurnBased Mode Creature names
Thanks for reporting all these!
Till Next time!
BUILD-ID: 8086015 - Download Size: 3.1 MB
Patch Notes: Bug fixes and some tweaks
This patch features a few bug fixes, tweaks, and changes but also pushes some internal code refactoring making it easier for us to expand on the Camera Controller.
Photo size multiplier in PhotoMode removed (it has been broken and didn't actually upscale)
Right-click drag from Asset library into Asset Inventory.
Moving between photo mode and game mode is now less jarring.
Changed Torch, Flying, and Hide buttons in Radial Menu to be toggle buttons.
Added "H" hotkey for Hiding Creature while holding them
Fixed so you can pick Creatures through openings revealed by the Cut Volume/Box
There is a DevLog that goes into a bit more detail here
Till next time!
BUILD-ID: 8041055 - Download Size: 30MB
Feature Update
Hi everyone,
We are back today with two new complimentary features:
basic creature copy/paste
creature stat names import/export
The first allows GMs to pick a creature and then Ctrl-C to copy the creature. This includes the name, colors, stats, health, and scale. It also is ready to support polymorph and tinting when those are released.
The best bit is that when you copy a creature, we push a URL to your clipboard, which you can share with others to allow them to import the creature directly into their campaigns.
You may also have used campaign settings to set up specific names for a creature's stats. You can now share these too. The campaign panel has gained a small button that will copy the stat names to your clipboard in a way you can share and that others can easily import into their own campaigns.
This is just the start for creature copy/paste. In time we will bring the full multi-gm undo/redo support you've come to expect from regular building.
But for today, that's the lot!
We hope these help a little. Happy adventuring.
First little patch of the year
Hi folks,
It's time to dust off the update button and send out a patch.
In this one, we have:
Fixed a bug where build-mode stopped respecting height changes (holding Ctrl) after dragging out tiles.
Tweaked the cursor in tile snap mode, so it is easier to see where you're trying to snap.
Fixed a regression in creature name visibility
We have also added the ability to drag out multiple tiles from a snapped position.
We have more things in the works, and we hope to send those your way real soon!
Scheduled Server Maintenance
Happy new year!
We will be performing server upgrades at 11am UTC on Monday, the 3rd of January. You can see what time that is in your region here.
We have scheduled two hours for the maintenance, but if all goes smoothly, it will take much less than that. During the update, the servers will be unavailable or unreliable.
The upgrades aim to fix a logging issue we have had for a while and add the code for the upcoming HeroForge integration.
Have a great weekend folks.
p.s. Please note, this does not mean that HeroForge support will be available immediately after this upgrade. This is just one step in the process. We will keep you posted with news as it develops