Tallowmere cover
Tallowmere screenshot
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Genre: Platform, Strategy, Hack and slash/Beat 'em up, Indie

Tallowmere

Tallowmere T-Shirt: Kittens on Cotton




+10 Comfort. No sacrificing needed.



From the Wandering Merchant comes... a t-shirt! Available on Storenvy

Feel the loving embrace of Lady Tallowmere, Mr Bigguns, and a few innocent kittens against your skin.

Official commissioned artwork. Illustrated by Cam Kendell.



Base price: $18 USD

Shipping rates:

  • USA: $5 USD
  • Canada: $8 USD
  • Worldwide: $10 USD


For any questions or queries, please comment below or email chris@tallowmere.com

:mrbigguns:

Tallowmere: Now available in Turkish

Amidst preparations for her upcoming sequel, Lady Tallowmere has learned yet another language: Turkish. With thanks to A. Ozkal.

16 June 2017 – Version 345



  • Added Turkish (Türkçe) – translated by A. Ozkal.

  • Steam: Added option: Lock Cursor to Window. Toggleable. Available under Options > Input Options.

  • Added persistent English text for the “Options” and “Language” menu items to prevent confusion if the language was set incorrectly.

  • To help fix missing font issues, the following fonts have been embedded:


    • For Simplified Chinese, added the Noto Sans CJK SC font.

    • For Russian, added the Noto Sans font.


  • Improved out-of-bounds position detection when using the Katana or Emerald Dagger.

  • Fixed an issue where you could spawn outside the room when starting the game.

  • Fixed an issue where Bloats could chase you after cloaking with the Emerald Dagger.

  • Fixed an issue where the game could freeze after starting a Challenge.

  • Fixed an issue where the game could freeze if you talked to the Tireless Guard with blood disabled.

  • Local Co-op: Fixed an issue where the red low-health overlay would not cover the whole screen if the camera was zoomed out too far.

  • Android: Fixed the Flag Runner achievement displaying the wrong text.

  • Various minor translation text fixes.

  • Performance improvements.


18 June 2017 – Version 345.1




21 June 2017 – Version 345.3 (Android)




2 July 2017


Tallowmere: Now available in Italian (Italiano) and Russian (Русский)

18 April 2017 – Version 344



Lady Tallowmere has learned two new languages:

  • Added Italian (Italiano) – translated by Luca Pattarini.
  • Added Russian (Русский) – translated by Tycho Davidianus.

Many thanks to Luca and Tycho. :tallowmere:

22 April 2017 – Version 344.1



  • Minor translation text fixes.


1 May 2017



  • The monthly leaderboard for May 2017 is now live.


7 May 2017 – Version 344.2



  • Updated the InControl controller plugin from v1.6.9 to v1.6.12:


    • Windows 7/8: Added support for Xbox One S controller.

    • Windows & macOS: Added support for 8Bitdo NES30 Pro, SFC30, and SNES30 controllers.

    • Windows & macOS: Added support for Xiaomi Bluetooth controller.

    • macOS: Fixed support for newer Sony DUALSHOCK 4 controllers.

    • Android: Added support for 8Bitdo SFC30 and SNES30 controllers.

    • Android: Added support for Xbox One Bluetooth controller.

    • Android: Improved support for PlayStation 4 controller.


  • Improved detection of PlayStation controllers for button names and icons.

  • Android: Default controller buttons for Main Menu and Inventory have been changed to Start and Select, rather than L1 and R1.

  • Fixed Left Trigger / L2 not being bindable in some cases.

  • Minor text translation fixes.

  • Known issues:


    • If your controller does not have a Right Trigger / R2 button, you will need to remap the Shield Block action to a different button like Right Bumper / R1. This can be done by pressing Start > Options > Input Options > Edit Controls.

    • Linux: Using a PlayStation 4 controller may have the L1 button’s signal be seen as held-down upon first load, thus showing the combat log. Please press L1 once to toggle the combat log off.

    • Android: The signal for Right Trigger / R2 may be seen as held-down upon first load, thus having your shield raised to start with. Please press Right Trigger / R2 once to lower the shield.



7 May 2017 – Version 344.3



  • Windows & Linux: Fixed an issue where VSync and framerate settings weren't getting applied at startup.


3 June 2017


Tallowmere: Now available in French (Français)

Lady Tallowmere has learned to speak yet another language - French! With thanks to Christophe Braguy.

12 March 2017 – Version 343



  • Updated to Unity 5.4.4p3.

  • Added French. Translated by Christophe Braguy.

  • Upon first run, Tallowmere now attempts to automatically select your system language (if available) rather than defaulting to English.

  • On the main menu, added a “Save Game” item explaining how the saving system works:
    - Your game is automatically saved when you reach a new room.
    - Your save file is loaded whenever Tallowmere starts.
    - Your save file will be deleted if you die.

  • Linux: Fixed an issue where the game would not pause if the game lost focus.

  • Linux: Fixed an issue where the cursor would remain locked to the game window if the game lost focus.

  • Android: Added support for the 8Bitdo FC30 Pro and 8Bitdo NES30 Pro controllers.


14 March 2017 – Version 343.1



  • Tutorial text now wraps if sentence is too long to fit on one line.

  • Fixed some minor translation text issues.


16 March 2017 – Version 343.2 (Android)



  • Android: Added support for the FIX XBG-301 controller.


22 March 2017 – Version 343.3



  • French: Fixed an issue with one of the outfit names.

  • Android: Added support for the GameSir G4s controller.


29 March 2017 – Version 343.4 (Android)



  • Android: Added keyboard support.


2 April 2017 – Version 343.5 (Windows)



  • Windows: Improved XInput controller detection in certain scenarios.

  • Windows: Added support for the BETOP BTP-2175S controller.


2 April 2017


Tallowmere: Now available in Polish (Polski) and Spanish (Español)

Lady Tallowmere has learned to speak Polish and Spanish, with thanks to Maciej Ułanowicz and Jose M. Gaspar.

Languages can be changed in-game by going: Esc > Options > Languages.

18 February 2017 – Version 342



  • Added Polish (Polski). Translated by Maciej Ułanowicz.

  • Added Spanish (Español). Translated by Jose M. Gaspar.

  • Updated the InControl controller plugin from v1.5.12 to v1.6.9:

    • Added support for Sony DUALSHOCK 4 Wireless Adapter.
    • Added support for newer PlayStation 4 controller.
    • Added support for Xbox One S controller on Windows 10.
    • Added support for Xbox One controller changes in Windows 10 anniversary edition.
    • Added support for SteelSeries Stratus XL on Windows.
    • Added support for PlayStation 4 Steam Link on Mac.
    • Added additional controllers supported by 360Controller 0.16.4 on Mac.
    • Fixed D-Pad mappings for Xbox One controllers on Windows 10.
    • Android: Added improved SteelSeries Stratus XL support.



2 March 2017



  • The monthly leaderboard for March 2017 is now live.

Tallowmere: Now available in Simplified Chinese (简体中文)



Lady Tallowmere and her friends have learned to speak Simplified Chinese (简体中文), with thanks to Kai Shao.

Version 340 Changelog – 2 November 2016



New & Updated:

  • Tallowmere is now built with Unity 5.4.2f1.

  • Added internal support for multiple languages. For details about translating Tallowmere, please read the Localisation Support thread. The default language is English. Please note that weapons and loot acquired prior to v340 may retain their English names even if you change the language.

  • Added Simplified Chinese (简体中文) as a selectable language. Translated by Kai Shao. Available in-game under Main Menu > Options > Languages.

  • Updated the monthly leaderboard to November 2016.

  • In singleplayer, the weapon info box in the top-left corner no longer fades out.

  • Added a slight glow around each Acid Trap skull.

  • Converted the Tips & Tricks section to read data from local language files instead of requesting a file from Tallowmere's web server.

  • Tamed the screen shake to be slightly smoother and less jarring for the shake duration.

Fixes:

  • Fixed +Spiked Club Damage not being included in the loot rolls.

  • Fixed an issue where +Base Damage numbers on new weapons were being rolled too low after loading a saved game.

  • Fixed the Tips & Tricks section sometimes saying there was 1 new tip if you had read them all.

  • Fixed screen tearing on Linux.

  • Fixed mouse cursor showing erroneously on Linux. The cursor is now hidden and locked to the game window from the start. Opening the main menu by pressing Esc will release the cursor so you can click elsewhere on your desktop. Resuming the game will lock the cursor to the game again.


Version 340.1



  • Steam: Fixed the title screen not looking in the correct directory for the SavedSettings file.


Version 340.2 – 7 November 2016



  • Settings are now saved immediately after selecting a language.
  • Android: Fixed the Back and Confirm button text being off-centered.


Version 340.3 – 9 November 2016



  • Selecting a language now applies the language and restarts Tallowmere immediately.

    My apologies for the ~14 MB download size; it seems Unity 5.4 likes to repack the sprites every update.


Version 340.4 – 10 November 2016



  • Fixed an issue from v340.3 where Steam leaderboards and achievements were not being activated, and savefile locations were incorrect. This was due to human error on my part. I will add some checks and alerts to my build process to ensure this doesn't happen again.

    If you were using Windows with v340.3, savefiles would have been accidentally saved to:
    C:\Users\YOUR_USERNAME\AppData\LocalLow\Chris McFarland\Tallowmere

    If desired, please copy any savefiles to the correct directory:
    C:\Program Files (x86)\Steam\steamapps\common\Tallowmere


Version 340.5 – 17 November 2016



  • Fixed an issue where gib collisions were not creating blood splats.

  • Android: Added support for the GameSir G3s controller.


Version 340.7 – 2 December 2016



  • The Steam monthly leaderboard ID is now retrieved from Tallowmere's web server.

  • The monthly leaderboard for December 2016 is now live.


Version 340.8 – 29 December 2016



  • Updated to Unity 5.4.3f1.

  • Fixed a Local Co-op and Keyboard Co-op issue where the inventory screen would sometimes switch to the wrong player when pressing Esc.

  • Android: Added support for the DroidBOX GPD XD PlayON controller.

  • Android: Hopefully resolved a rare Unity-related crash.


2 January 2017




1 February 2017


Tallowmere v340: Looking for translators

Tallowmere v340 Beta is now available on the beta branch, and is ready to read translated language files. This uses a new version of Unity, and adds support for future languages.

If you would like to translate Tallowmere to your language, please click here for instructions.



Languages



Completed languages:

  • English – Chris McFarland
  • Simplified Chinese / 简体中文 – Kai Shao

Translations in progress:

  • Finnish / Suomi – Olli-Samuli Lehmus
  • French / Français – Christophe Braguy
  • German / Deutsch – John Westfield
  • Italian / Italiano – Luca Pattarini
  • Japanese / 日本語 – Taisuke Nakayama
  • Latin / Latine – Tycho Davidianus
  • Polish / Polski – Maciej Ułanowicz
  • Portuguese-Brazil / Português-Brasil – DH.
  • Romanian / Română – Hasannejad Dariush
  • Russian / Русский – Tycho Davidianus
  • Slovenian / Slovenski jezik – Alen Korez
  • Spanish / Español – Jose M. Gaspar
  • Turkish / Türkçe – Arda Özkal


Future languages:

  • Please email chris@tallowmere.com to get involved.


v340 Beta Changelog



25 August 2016 – Version 340 Beta 1a

  • Tallowmere is now built with Unity 5.4.0f3.
  • Added support for multiple languages.
  • Added a slight glow around each Acid Trap.
  • Fixed screen tearing on Ubuntu/Linux.


27 August 2016 – Version 340 Beta 2

  • Converted the Tips & Tricks section to read data from local langauge files instead of requesting a file from Tallowmere's web server.
  • Added translator names within the Options > Language section.
  • Optimised the High Scores GUI column headers for translation.


29 August 2016 - Version 340 Beta 3

  • Added strings and definitions for several future languages.


2 September 2016 - Version 340 Beta 4

  • Updated the internal list of translator names.
  • Updated the monthly leaderboard to September 2016.
  • Known issue: Some item names from v334 savefiles are appearing appearing as "???". I will investigate soon.


2 September 2016 - Version 340 Beta 5

  • Fixed Hydra, Jazza, and Zaerie stringIDs not being used in certain places.
  • Added two Hydra_* stringIDs to the master spreadsheet.


3 September 2016 - Version 340 Beta 6

  • Fixed the Hero_TalkToPersonName string not using localised character names.


12 September 2016 - Version 340 Beta 7

  • Fixed a string variable not being replaced when returning the flag to Lady Tallowmere.
  • Fixed certain item names loaded from v334 savefiles showing as "???".


14 September 2016 - Version 340 Beta 8

  • Added a Beta 8 section to the master spreadsheet.
  • Fixed various strings and variables not being replaced.


16 September 2016 - Version 340 Beta 9

  • Added a Beta 9 section to the master spreadsheet with various strings.
  • Fixed some combat log and floating text strings not being parsed.


25 September 2016 - Version 340 Beta 10

  • Added strings for the end of the Kidnapping rescue cutscene.
  • Added parsing for gendered rarity strings for Russian.
  • Added parsing for accusative friendly character names for Russian.
  • Added parsing for special singular and plural variations of "coin" for Russian.
  • Fixed Jazza's Glowball combat strings not being parsed.


19 October 2016 - Version 340 Beta 11

SavedGame files saved with this beta version will not be compatible with the live 334 version if you decide to opt out of the beta. High Scores are still compatible between the two versions though.

  • Tallowmere is now built using Unity 5.4.2f1.
  • Added Simplified Chinese (简体中文) as a selectable language, translated by Kai Shao.
  • Added a stringID for Mr Biggun's "Meow" floating text in Mr Bigguns' Shield Challenge.
  • Fixed an issue where +Base Damage numbers on new weapons were being rolled too low after loading a saved game.
  • Fixed punishment menu text reverting to English after being toggled.
  • Fixed Russian coin strings not using the correct stringID depending on the integer.
  • Fixed Russian punishment strings not using the correct stringID depending on the integer.

Tallowmere v334.x: The Shrining



Fire, ice, and everything nice. Lady Tallowmere has delivered 6 new shrines to her dungeon for you to discover.

The Shrine Update



Most rooms now have a 30% chance to contain a shrine, with a smaller chance that two shrines may appear. Shrines won't appear in boss rooms.

Shrine Types



  • Shrine of Power
    Applies a double damage effect to your weapons. Lasts 60 seconds.

  • Shrine of Swiftness
    Increases your movement speed. Lasts 60 seconds.

  • Shrine of Wealth
    Grants extra coins from enemies. Lasts 60 seconds.

  • Shrine of Regeneration
    Grants you increased health regeneration. Lasts 60 seconds.

  • Shrine of Chilling
    Gives your weapons an icy touch. Lasts 60 seconds.

  • Shrine of Fire
    Ignites your weapons with fire. Lasts 60 seconds.

Activating a shrine will apply a visual effect to your hero and/or weapons for the duration.

Fiery Ice Wands? Icy Katanas? Double Damage Rocket Launchers? The power can be yours – if you're lucky.

Other Changes



  • Bloats and Zaeries that are chilled when they die will now chill nearby enemies that are hit in their death explosion.

  • Bloats and Zaeries that are on fire when they die will now ignite nearby enemies that are hit in their death explosion.

  • Fixed an audio issue that could cause the game to lag the longer you played.


Dev Console Commands



If you'd like to cheat and spawn a shrine immediately, you can open the Dev Console by pressing the ~ key and type:

spawn double damage shrine
spawn haste shrine
spawn wealth shrine
spawn health regen shrine
spawn cold shrine
spawn fire shrine


Monthly Leaderboard




Good luck! ːtallowmereː

Minor Updates



8 April 2016 – Version 334.1

  • Manually selecting an Xbox or PlayStation controller from the Device Types list no longer automatically sets Automatic Device Selection to On.

  • Fixed Nvidia Shield controller not working correctly on Windows 8.1.

  • Added Dev Console command: show controller names


15 April 2016 – Version 334.2 (Android DLC)

  • Android: Enabled the 32-bit Display Buffer to resolve black screen issues on certain devices.


2 May 2016 – Version 334.3


5 May 2016 – Version 334.4 (Android DLC)

  • Android: Added support for the GameSir G3w controller.

  • Android: Added support for the Mad Catz C.T.R.L.R controller.


7 May 2016 – Version 334.5 (Android DLC)

  • OpenGL ES 2.0 is now the minimum requirement instead of OpenGL ES 3.0.

  • Changed the default texture compression to ETC instead of ETC2.

These changes should resolve the pink screen issue some users were having.


8 May 2016 – Version 334.6 (Android DLC)

  • Android: Added support for the IPEGA PG-9025 controller.


1 June 2016 – Version 334.7

  • The leaderboard for June 2016 is now live.

  • Improved Feeler AI to ensure they keep flying around.

  • Fixed music tracks not looping in certain event rooms.


1 July 2016 – Version 334.11

  • The leaderboard for July 2016 is now live.

  • Added an option to disable blood. Available under Main Menu > Game Options > Blood.

  • Android DLC: Added Static Movement buttons as an optional movement type. Available under Main Menu > Options > Input Options > Movement Type.

  • Android DLC: Added support for PlayStation 4 controller for Sony Xperia Z5 via Bluetooth.


3 July 2016 – Version 334.12

  • Fixed an audio crackling issue from 334.11.


1 August 2016 – Version 334.13

  • The monthly leaderboard for August 2016 is now live.

  • Adjusted Tallowmere's code to not require a whole new build and version each month for the monthly leaderboards. Monthly leaderboards will still continue, but version numbers will not need to be increased each month (unless there's something else that has been updated). I will continue to post leaderboard links in the announcements.


2 September 2016


2 October 2016

Tallowmere changelog for v333.x

16 December 2015 – Version 333

Fixes and improvements:



  • Controller icons for the A, B, X, and Y buttons have been given a new coat of paint.



  • Improved hero's ability to walk over corner ledges successfully without getting stopped/stuck.

  • Improved Feeler movement AI to not get stuck in place as much.

  • Spikes are now flush against block ledge corners.

  • Fixed an issue where the game would sometimes think a lower-tier item was an upgrade when it actually wasn't.

  • Fixed acid clouds being able to have their movement tangent changed.

  • Fixed Archer arrows sometimes gliding against your shield instead of being blocked and destroyed.

  • Fixed Feeler tongues going out of position momentarily when getting hit while extended.

  • Fixed Jazza's glowballs sometimes bouncing off your shield instead of being destroyed.

  • Fixed several enemies being able to enter a state where they would always face your direction, even if you were stealthed or not in line of sight.

---------------------------------

29 December 2015 – Version 333.1

  • Tallowmere is now built with Unity 5.2.4f1.

  • Improved detection of collision events.

  • Fixed an issue with Mr Bigguns' Shield Challenge where a weapon could spawn in a chest if you managed to max your souls out.

---------------------------------

1 January 2016 – Version 333.2

---------------------------------

1 February 2016 – Version 333.3

  • The monthly leaderboard for February 2016 is now live.

  • Pinwheels can no longer spawn vertically on the two blocks in front of the hydra pit.

  • The "Enemies attack twice as fast" punishment no longer affects Acid Traps, Pinwheels, and Spike Traps.

---------------------------------

1 March 2016 – Version 333.4

---------------------------------

23 March 2016 – Version 333.5

  • Fixed a framerate issue that could occur during long play sessions.

Tallowmere changelog for v332.x

1 December 2015 – Version 332

Monthly leaderboard




Fixes and improvements



  • Tallowmere is now built with Unity 5.2.3p1.

  • Local Co-op: Fixed Jazza's glowballs sometimes dealing damage to the wrong player.

  • Local Co-op: Fixed Jazza's swapper orb always affecting Player 1.

  • Fixed Archer arrows sometimes passing through shields and bodies.

  • Fixed Conductor lightning obstructing Rocket Launcher auto-aim (this was most noticeable for a moment after getting hit by lightning).

  • Fixed Leapers not facing you when becoming angry after being touched by a Grenade.

  • Fixed floating combat text sometimes overlapping the pause menu.

  • Fixed hero sometimes bouncing when landing on a heart or key.

  • Fixed the "Return the flag to town" speech being too quiet and off-centred.

  • Fixed the "Your health is low!" text sometimes overlapping the menus.

  • Fixed tutorial text not hiding if menus were open.

  • Lots of memory and loading optimisations.

  • Android DLC: The slow-loading Android issue has been fixed thanks to Unity. Initial loading times are now roughly 7x faster. (on my Nexus 9 tablet, loading now takes 4 seconds instead of 30 seconds)

  • Android DLC: Fixed a typo on the Room 50 local achievement.


---------------------------------------------------------

6 December 2015 – Version 332.1

Changes:



  • If an Archer is firing at you off-screen, your Rocket Launcher's rockets will now be able to hit things that are far away off-screen for the current room. If the off-screen Archer dies or becomes visible on-screen, the Rocket Launcher's rockets will revert to their default behaviour of being quietly removed if the rocket becomes off-screen and hasn't collided with anything after 0.5 seconds.

    Basically, this gives you a new advantage against off-screen Archers (and other off-screen enemies at the same time if you're lucky), while retaining original Rocket Launcher functionality otherwise.


Fixes:



  • Fixed an issue with the tutorial text.

  • Fixed an issue where Fire Mages would sometimes always face you, even if you were stealthed or not in line of sight.


Android DLC:



  • The time-agnostic loading swirl is now only used the first time you launch the game. For every launch thereafter, a new time-defined loading bar will be used instead, giving you a better indication of when the loading will complete.


---------------------------------------------------------

10 December 2015 – Version 332.3

Changes:



  • Added a "No controller connected" alert that will display under Input Options > Device Type if you attempt to select an Xbox or PlayStation controller type when no controller is detected.

  • Fixed a hang that could occur when attempting to escape out of the Local Co-op Setup screen.

  • Escaping out of the Local Co-op Setup screen now takes you to the home room instead of the title screen.

  • Fixed alerts on the main menu not fading out if the game was paused.

  • Windows: In the menus, green checkmarks are now green bullet points instead, as Unity and Windows 10 really don't like the checkmark character.


---------------------------------------------------------

14 December 2015 – Version 332.4

Mac:



  • Added support for the PlayStation 4 controller with Steam Link.