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Genre: Platform, Strategy, Hack and slash/Beat 'em up, Indie

Tallowmere

Tallowmere changelog for v331

23 November 2015 – Version 331

General updates



  • Updated the InControl controller plugin to v1.5.12.

  • Windows: XInput now works properly with Steam In-Home Streaming.

  • Windows: XInput now works properly with the Steam Controller.

  • Windows & Mac: Slightly increased the font size of the ▲ and ▼ item comparison indicators.

  • Jazza's death fanfare is now played as a sound effect instead of a music track.

  • Added a checkmark beside your selected screen resolution in the Screen Resolution options.

  • Fixed Jazza's blue swapper orb effect appearing out of place at times.

  • Fixed Ice Wand particles not updating their position if you were stunned.

  • Fixed a rare issue that could cause a wardrobe malfunction.


Steam Controller



If using a Steam Controller, please make sure you've opted into the Steam Client Beta.

Windows:

  • Created a new profile called "Tallowmere Official Windows Bindings" (I attempted to update the existing profile but it appears changing the title of a profile saves it as a new one). Updated the button labels. This config is the new default and works similar to an Xbox 360 controller.




Mac:

  • Steam Controller now works with the latest Steam Client Beta.


Mac & Linux:

  • Created a new profile called "Tallowmere Official Mac & Linux Bindings". At this point, the Steam Controller isn't seen as a controller on Mac and Linux, so the bindings emulate keyboard keys.

  • To Cancel or Confirm when browsing the menus, use Left Grip and Right Grip respectively.

  • Multiple Steam Controllers probably won't work well for local co-op on Mac and Linux at this time.




Target framerates



  • Desktop: Added an option to limit the framerate to 60 FPS. Available under Options > Video Options > Target Framerate. Default option is set to Maximum FPS.

  • Android DLC: Target framerate is now set to 60 FPS, which should help preserve battery life. Previously, the framerate could jump up to 120 FPS which was unnecessary.


Further controller support



Android DLC:

  • Added Moga Pro controller profile
  • Added SteelSeries Free controller profile

Tallowmere: Bastard Bloats

1 September 2015 – Version 330



From the depths of Lady Tallowmere's dungeons comes a new breed of stumpy kamikaze creatures called Bloats.

Having consumed one too many purple stun potions from their fellow Ogres, Bloats are packed with paralysing toxins, exploding upon death.

You're free to use your shield against their self-inflicted explosions. Other enemies in the dungeon aren't so lucky, however, and will get stunned in a purple haze if they keep too close. Or if other monsters you want to stun are too far, you can always lure or push a Bloat into place before it explodes!



Bloat details:



  • Bloats do not attack. Rather, they jump towards you when they see you, and make a delightful chirping noise.

  • Once they're close enough, Bloats will begin their ritual of plunging a blade into a sweet spot in their belly, causing them to die instantly and explode.

  • Bloats also explode if their health reaches zero through other means.

  • Bloat explosions are close-range and can stun both hero and enemy.

  • You can block the explosion with your shield, negating the damage and stun, or use an Anti-stun Potion.

  • All enemies, excluding bosses, are stunnable.

  • After exploding, Bloat body parts will fly through the air carrying a paralysing toxin. These purple gibs may look dangerous, but the toxin on these body parts are too weak to affect the hero. Other monsters in the room aren't so lucky however, and will become stunned for a few seconds if a toxin-laden body part hits them. You can also bounce these body parts off of your shield to try and stun monsters from afar.

  • Other Bloats caught in a Bloat explosion will explode immediately in a chain reaction, regardless of health.


Other changes:



  • The monthly leaderboard for September 2015 is now live. Good luck!

  • Added the Bloat Challenge and its leaderboard. Speak to Samuel in-game to start.

  • Added a pair of Bloats to the Double Trouble room.

  • Slightly increased the coin pick-up radius.

  • Demon statues now show a blue indicator when you have a soul group available to turn in.



  • Updated Anti-stun Potions to cater for Bloat explosions.

  • Scorch mark decals are now only created 60% of the time, down from 100%, for performance.

  • Added dev console command: spawn bloat


Fixes:



  • Fixed voice clips sometimes overlapping.

  • Fixed Fire Mage arms sometimes getting stuck in upward positions.

  • Fixed a frame stutter issue during the initial kidnapping scene.

  • Fixed an issue with the local high score board flashing during the You Have Died sequence.

  • Fixed the green ✓ checkmark character not appearing in the menus on Windows 10.

  • Local co-op: Fixed player indicators not hiding during the You Have Died sequence.

  • Local co-op: Fixed +Health floating texts only appearing on Player 1 instead of each corresponding player.

  • Local co-op: Fixed the dev console not showing if nobody was using a keyboard.

  • Local co-op: Fixed mid-game input device reassignments not persisting between deaths.

  • Local co-op: Fixed red ranged-weapon indicators not hiding after a hero had fallen.


Source code conversion:



  • Tallowmere's source code has finally been converted from UnityScript to C#. There should be no noticeable changes in-game.

  • Outside the game, any `*.tallowmere` user data files are now considered legacy and will not be written to, though they will still be read and loaded as needed.

  • New user data files now end with `*.csharp.tallowmere` and will be created and written to from here on.

  • Again, you shouldn't notice any hiccups with this conversion -- this is just a heads-up!


Gameplay video:


https://www.youtube.com/watch?v=gUQrgI6F5dM

Minor updates:



3 September 2015 – Version 330.1

  • Fixed an issue where Lady Tallowmere's flag could become undroppable.


6 September 2015 - Version 330.2 (Android DLC)

  • Updated the InControl controller plugin to v1.5.9.

  • Added support for the Moga Pro Power controller on Android.


22 September 2015 – Version 330.3 (Desktop)

  • Updated the InControl controller plugin to v1.5.11.

  • Windows: Added option to disable XInput. You'll likely need to disable XInput when using Steam In-Home Streaming with a controller. Toggleable under Options > Input Options.

  • Local co-op: Player 1 can now choose Keyboard & Mouse during initial setup.

  • Local co-op: Further fixes to ensure mid-game input device reassignments persist between deaths.


1 October 2015 – Version 330.5 (Desktop)


1 November 2015 – Version 330.6 (Desktop)

Tallowmere changelog for v326.x

10 July 2015 – Version 326


  • Feelers now have slightly less vision range, giving you more time to spot them before they spot you.

  • Feelers now aim for the front of your torso rather than the middle, making it more possible to block their tongues if they're above or below you.

  • Fixed an issue where feelers would sometimes about-face while their tongue was extended.

  • Reduced the amount of weird stiff-tongue angle changes that would happen when a feeler would flinch with tongue extended.

  • Removed the Apparition of Tallowmere from the Attack of the Zaeries room.


28 July 2015 – Version 326.2 (Android DLC)



  • Updated the InControl controller plugin to v1.5.8.

  • Added support for the Moga Hero Power controller on Android.

  • Fixed an issue with the Red Samurai Wireless Controller profile.


31 July 2015 – Version 326.3 (Steam Desktop)



  • Updated the InControl controller plugin to v1.5.8.

  • Added support for the Level Up Black Hawk controller on Windows.


1 August 2015 – Version 326.4 (Steam Desktop)


Tallowmere changelog for v325

2 July 2015 – Version 325.2


22 June 2015 – Version 325

Although Lady Tallowmere enjoys watching unsuspecting heroes getting tongued to death as much as the next dungeon overseer, Tallowmere has decided to rein in on the number of Feelers flying around until further notice.

Feeler sanctions:



  • Every room now has a limit of 1 Feeler maximum, with a 25% chance to increase its limit to 2 Feelers maximum, rolled on a per-room basis. (Note that the Double Trouble and Feeler Challenge rooms are excluded from these limits)

Tallowmere changelog for v324

11 June 2015 – Version 324

Patch notes:



  • Tallowmere is now built with Unity 5.1.

  • Actions can now be unassigned from the Edit Controls menu.

  • Ogres now only spot you if their currently-held bottle is visible on the screen.

  • Pinwheels can now hit Feeler tongues that are latched to your shield, causing the tongue to retract.

  • Slightly enlarged the Flamethrower's hitbox.

  • The Double Trouble room now places pairs of enemies beside each other.

  • Fixed an issue where Grenades would sometimes fall to the ground instead of getting thrown.

  • Fixed Archers not firing after you used a waypoint.

  • Fixed Feeler tongue moving abruptly if the Feeler was flinching while latched to you or your shield.

  • Fixed items being removed from the Weapon Wheel if the wheel was closed during edit mode.

  • Fixed the Device Type menu category being inaccessible.

  • Fixed the High Scores list flashing out of place during the You Have Died sequence.

Tallowmere: With Feeling



3 June 2015 – Version 322

New common enemy: Feeler



Lady Tallowmere has conjured a new foe for your pain and pleasure:

  • The Feeler is a large flying insect; its tongue will try to snag you from across the room.

  • Blocking the tongue will have it stick to your shield. Your movement speed will be slowed until you lower your shield, detaching the tongue.

  • If you fail to block the tongue, the tongue will damage you and you'll get pulled to the Feeler's side.

  • While being pulled, if the Feeler senses you attempting to attack or jump, the Feeler will respond by dealing extra damage.


Other notes:



------------------------------------

4 June 2015 – Version 323

  • Decreased the amount of damage you take when trying to jump or attack while being pulled by a Feeler.

  • Fixed being able to take damage during a cutscene.

Tallowmere: Challenge Modes

24 May 2015 – Version 321

Introducing Challenge Modes



Samuel, Keeper of Challenges, has entered the dungeon's home, offering an initial 22 Challenges to alter Lady Tallowmere's dungeon for fun and trial.



Each Challenge will have you attempt to get to Room 20 (or beyond) without dying. Samuel will keep track of how far you've managed for each Challenge, and keep a running tally of points for your total sum of highest rooms reached.


Mr Bigguns gets to star in his very own Shield Challenge. Can you carry your furry friend to Room 20 with zero weapons and infinite keys? Meow!




Each Challenge has its own Steam leaderboard, and there's also a leaderboard for your overall points, so you can see how well you fare against the rest of the world.

Please note: participating in a Challenge will overwrite any current saved game, no achievements will be earned for the run, kittens will not be sacrificable, and scores will only be submitted to the Challenge-specific leaderboard.


Trap Challenges (dungeon contains lots of traps):


Enemy Challenges (dungeon contains only one main enemy type):


Weapon Challenges (dungeon contains only one weapon type):


Other Challenges:




Other Patch Notes



  • When a saved game is loaded, you'll now be positioned beside the elevator.

  • If Tallowmere isn't connected to Steam (meaning no achievements nor leaderboards will work), a warning message now appears.

  • Fixed file location for saving and loading being incorrect if Tallowmere wasn't connected to Steam.

  • Fixed empty menu categories not displaying correct text.

Tallowmere changelog for v320

18 May 2015 – Version 320

Patch notes:



  • Tallowmere is now built with Unity 5.0.2.

  • Updated the InControl controller plugin to v1.5.5.

  • Added a "Saved Game: Loaded" message for when the game loads a save file.

  • Added additional hints in the Capture the Flag room for how to unlock the door.

  • Performance improvements.

Tallowmere now available on iPhone, iPad, and Android

Tallowmere changelog for v319

1 May 2015 – Version 319.1



  • Enabled Monthly Leaderboard for May 2015.

  • Dev console keybind can now be changed under Edit Controls when using a keyboard.

  • Fixed an issue with text being out of place for a moment when the main menu was first opened.


23 April 2015 – Version 319



  • Acid Traps no longer see through raised shields.

  • Dropping the flag now has you equip what you were holding before you picked up the flag, rather than the first item in your inventory.

  • Reduced the overall health of the hydra boss by 33%.

  • The front-most hydra head now flinches every time it gets hit.

  • Added options to invert D-Pad and Thumbstick horizontal and vertical axes.

  • Added an animated loading indicator after the title screen (only shows if loading takes more than a couple of seconds).

  • Added text wrapping in the menus; text should no longer overflow on smaller resolutions.

  • Fixed your shield not lowering after picking up the flag.

  • Fixed souls not changing their position when you transition to a different room.

  • Fixed an issue with the GameCube controller profile.

  • Hopefully fixed an issue with certain controllers where D-Pad buttons were being erroneously pressed too fast in the menus.