Hello adventurers, and welcome to Tangledeep Patch 1.50! This major update combines the Nintendo Switch and PC versions of the codebase & engine, allowing us to more easily maintain and update the game for multiple platforms. It also changes some core features - by popular demand - and should overall present a smoother gameplay experience. Let's jump in and explore the notes!
SHARED STASH, CORRAL, UNLOCKS
All save slots now share ONE banker with shared items, gold, and item capacity. Also, unlocks such as jobs, feats, Shara mode (for Legend of Shara DLC, etc) are now global across all slots. This is stored in the new "shareddata.xml" folder in your save directory.
Finally, corral pets are ALSO now shared between slots. The max limit for actively usable pets in the corral is still 12; any pets beyond that will be seen wandering around, but they will not be usable unless you release other pets first.
To sync existing progress to the shared progress you must load each of your save files then save the game (i.e. go back to the title screen.)
Of course, hardcore, Challenge, and Ronin modes do NOT access the shared stash or corral. However, job & feat unlocks will carry over into those modes.
IMPROVED CONTROLLER SUPPORT
If you play the game exclusively via controller, there have been even more updates to make it smoother and more compatible than ever. There are also new options that benefit controller-exclusive gameplay. To try them, download this platformoptions.txt file and put it in your save file directory (alongside files like savedgame0, metaprogress0, etc.) Future builds will auto-generate this file.
For optimal controller settings, change the following lines to the listed values (they are false by default):
Various changes have been made to the pet monster system, specifically with grooming at the corral. First, you can now groom up to 10 times; each one will cost a bit more. Second, a pet's beauty can now confer a special passive status if they are anything other than "Plain". For example, very ugly pets may draw more aggro, or be so repulsive that they scare other monsters away. Beautiful pets may blind enemies with their perfect complexion or charm them to fight on your side.
Finally, additional grooming options have been added to let you adjust both beauty and happiness in either direction (up or down).
RUMOR QUALITY OF LIFE
If you have explored at least one floor of one dungeon "branch" (e.g. Amber Station) but not the other (e.g. Fungal Caverns), you will no longer get rumors for that other branch, unless they are for discovering new areas (like the casino).
If a rumor involves a monster that has become trivial to defeat, or an item that is low quality compared to your level, it will be automatically abandoned after a couple in-game days. This will never happen with legendary items, set items, Item Dream rumors, or rumors involving finding new areas. (This option may be toggled on/off)
Text will now appear on the screen indicating current rumors on your current floor (or nearby) so you don’t have to keep checking your log.
CONTENT/GAMEPLAY
New feature: "Auto Eat Food" (on/off toggle in options). When enabled, if your Health is below 50% and it has been 10 turns since you've been in combat, you will automatically start eating healing food from your inventory. Tangledeep Curries will be prioritized.
BALANCE
Frostspike damage reduced by 50%
Elemental Kings (rumor bosses) toned down across the board (health, damage, defense)
Added gentle damage scaling that tones down particularly large damage spikes within a single turn (i.e. chunky attacks that deal >25% of your health), does not apply to New Game+ or Savage World however.
QUALITY OF LIFE
When attacking an object that harms you upon destroying it (such as a monster’s summoned ice block), you will ALWAYS receive a warning prompt the first time you try to strike it on a given turn. Always.
Favorited items are always shown at the top of your item/equipment list after ANY sort is performed
Added subtle UI pulse to the Snack Bag and Flask icons if you are at or below ~60% Health, if you
could* use your flask or eat healing food
Story cutscenes and dialogs are now skipped in New Game+ and Savage World
Snack Bag now opens much faster; items in the Snack Bag are also sorted with Health restoratives at the top, always
New "transparent minimap" option is available, ported from the Switch version of the game
LOCALIZATION
The Chinese localization has been updated and improved, and missing strings have been corrected in all languages.
BUG FIXES
Attempted fix for bug where if you portaled out of an item dream and quit from Riverstone Grove, the dream might be closed
Cleaned up a variety of oddly-behaving and oddly-sized dialogue boxes for more consistency
Fixed bug where you could store items in the bank beyond max size
It was possible to spawn in the Machine Labyrinth with only one exit from the room, covered by a forcefield. You will now find slime parts on first entry to the labyrinth to help you with the first room (if necessary)
Many other minor fixes
ENGINE
Save file size and load time optimizations via data compression, particularly with relic-heavy files (a mega-chunky 4mb file is down to 2600kb!)
Experimental ultra-widescreen support added
Patch 1.41 Now Available
STEAM BUGS
App correctly flagged as 64-bit compatible on Mac OSX
BUGS
Fixed bug where certain un-inheritable monster abilities were not ever being used, even by enemy monsters
Captured level-scaled monsters (such as those caught in Dragon areas) will no longer continuously re-scale on reloading the game
The game modifier that gives all monsters at least one champion power no longer works on pets (this was causing all kinds of problems)
Fixed bug with monster ability inheritance, even WITH the latest patch, not behaving quite correctly
Attempted fix for bug that could cause weird stair loops, bad destinations, and other re-routing problems (as a result of a previous fix for inaccessible stairs)
Attempted fix for rare NullRef with CleanStuckVisualFX
Applecan legendary effect should no longer persist from Wanderer’s Journeys, except for ones where you keep your stats on exit
Gambler innate passives should now work in Ronin mode
Steel Resolve now works against stuns from “Frozen” as intended
Fixed game freeze in certain map load situations involving the Frog Dragon dungeon, or Item Dream versions of it
Fixed bug where gaining or losing set bonuses would sometimes not update your stats or resists correctly until changing maps
The “Conjuration” magic mod can now be added to an item with elemental damage mods and vice versa
Fixed bug where the energy shield from “Steadfast” disappeared between maps
Patch 1.4 and Ronin Mode Released!
Hello adventurers! Patch 1.4 introduces Ronin Mode, a new challenge that gives you a wildly-variable set of skills, new monster encounters, and a streamlined dungeon!
Ronin Mode Basics
In this mode, you do not pick a job. In fact, the job system is effectively removed!
Instead, when you start the game, you are assigned 12 random active abilities and 6 random passive abilities, all of which are purchased with JP. These abilities come from an enormous pool of skills and include over 50 NEW, never-before-learnable skills such as effects from Legendary items. We guarantee you will find some interesting combinations!
As you venture through Tangledeep as a Ronin, you'll also find not just more monsters, but also randomly-generated monsters (similar to Wanderer's Journeys in Legend of Shara) fighting alongside the monster ensemble you're used to.
You'll have to use observation, tactics, and ingenuity to learn the abilities & patterns of these new monsters and overcome them. Not to mention... they can be captured as pets!
If your character is defeated, you'll retain your "meta" progress like in Heroic Mode, but you will have to roll a new character with new skills. That's just how it is!
Other Ronin Mode Changes
There are a variety of other tweaks in Ronin Mode to generally streamline the game and encourage that "one more run" style of gameplay we all know and love.
Gold find rate is increased by 33%
Magic items (equipment w/ affixes) are now +10% more common
Orbs of Reverie are more common
You can now access Job Trials anytime, as long as you have the JP
You can switch clothes at the wardrobe anytime, to any job
A powerful RELIC will be dropped by each of the 4 major bosses
Weapon Masteries cannot be learned, except for Ultimate Masteries, but may be assigned as starting skill(s)
The Mysterious Wanderer (from Legend of Shara) is no longer available
Either Old Amber Station OR Fungal Caverns, and Ancient Ruins OR Stonehewn Halls, have been removed (no need to backtrack / jump back and forth between branches)
Overall, we hope that you'll find Ronin Mode a blast to play, even if you've beaten the game 10 times over. There's a lot of new possibilities and exciting encounters to discover. Good luck!
IMPORTANT NOTE: Ronin Mode is currently available in English only, but we are localizing it as fast as possible!
Bug Fixes
Of course, Patch 1.4 also brings with it a collection of bug fixes from months of player feedback.
Added logic that should detect & correct "bad" map generation where starting stairs are encased in stone
Fixed bug where certain shops would serve you low-level items once you hit level 16 or higher
Fixed bug where you could initiate a conversation with Horatio after beating him, but before the correct story dialogue took place
Fixed bug where losing an Ancient Jungle map could sometimes cause the game to freeze / progress to be reset
Fixed bug where in rare cases, weapons/offhands could disappear from your inventory permanently
Fixed bug where Armillary Mirrors and/or other Relics with that "never miss" effect could get in a bugged state if you equipped more than one and then unequipped one
Fixed bug where legendary items could be lost when depositing/selling multiple copies of the same legendary to the same NPC
Item quantities for items mapped to the hotbar now correctly update every time a UI is closed, such as the cooking UI or inventory
Spellshift: Penetrate now only applies to Evocations, as intended
It is no longer possible to die for ANY reason in Riverstone Grove
Gluttony, Food Lover and similar effects should no longer incorrectly display a healing improvement for non-food healing effects
When crafting gems with Horatio in town, putting 3 Diamonds will no longer eat them up for nothing in return
Trees should no longer have negative lifetimes
The final boss room now has unbreakable walls (was visually/gameplay-wise janky before)
Various minor performance optimizations
Of course, there are other issues we're continuing to evaluate and fix, but we had to put a bow on this patch sometime.
If you encounter any problems, need help with the game, or want to talk strategy feel free to join our friendly Discord and report them. We'll see you there.
Happy adventuring!
Patch 1.4 beta
Looots of bug fixes here, plus RONIN MODE (English only) - full notes will come after this is tested!
December Update 1.36 is Live!
Hello adventurers! Today's patch makes pet ownership in the world of Tangledeep easier and more fun by allowing pets to self-heal outside of combat, gain XP more easily, and inherit more abilities (among other things.) There's also a smattering of bug fixes to keep the game smooth and stable. Enjoy!
BALANCE
BIG CHANGE! Corral pets now passively regenerate health at a rate of 2.5% per turn, if they have not taken damage in 10 turns. This means that your pet can now heal to full relatively quickly between fights, hopefully making many more pet types viable, even if they don’t have self-heal abilities. Also, naturally, they will heal to 100% when in town or campfire areas.
Monster pets now gain 100% of the XP you get, instead of 50%.
When ‘something special’ happens between two pets, the newly-created monster is now
guaranteed* to get at least as many abilities as the least-skilled parent (previously, the guarantee was only 1 power)
The “Opulent” affix should no longer spend gold multiple times per turn, even if you manage to perform multiple attacks in a single turn
SWITCH BUGS
Fixed bug where Adventure mode saves were erased if you quit on the ‘character lost’ screen, or otherwise exited the app before the game saved again
BUGS
Fixed bug where corral pets could potentially need too much XP to level up
Fixed bug where two-handed weapons (aside from swords) were not spawning enough, or maybe at all…?
Effects that increased or decreased healing should no longer apply to MAX HP boosts, such as putting on gear that increases max HP
(Dawn of Dragons) Attempted fix for rare issue where some Dragon areas would not have stairs leading back to the previous zone
(Legend of Shara) Fixed various bugs with Doublebite Axe if its effect was present on a Relic
(Legend of Shara) Fixed bug where “Precision Finish” would give you permanent double gold, sometimes
October Update 1.35 is Live!
Hello adventurers! Today's patch enables our yearly Halloween event, which brings some cosmetic changes to Riverstone and several common monsters, as well as limited-time drops (tricks n' treats.) We've also been collecting balance feedback and have buffed a wide range of abilities that were perhaps a bit underutilized.
We've also implemented a popular user request, the ability to "reroll" relics found in Wanderer's Journeys once you've unlocked Horatio in town. You will need both Legend of Shara and Dawn of Dragons to access this feature, but hopefully it should help give you more chances for great, useful relics!
Patch Notes
BALANCE
“Divine Protection” shield mod now has 33% chance to negate a crit (up from the
actual* previous value of 25%, but down from the previous
displayed* value of 50%)
“Absorbing” shield mod now has 75% chance to negate a crit
Doubled the chance that merchants in Wanderer’s Journeys will stock (one or more) Relics
Gambler’s “Hot Streak” now costs 10 Stamina (down from 20)
Floramancer’s “Photosynthesis” now costs 12 Stamina (down from 24)
Soulkeeper’s “Parting Gifts” now costs 12 Stamina (down from 20)
Floramancer’s “Thornsplosion” now deals 230% Spirit Power in damage (up from 190%)
Brigand’s Fire Bomb now deals 175% Weapon Power as damage (down from 200%)
Edge Thane’s “Verse of Suppression” now costs 12 Stamina (down from 15), and has a 25% chance to inflict debuffs to enemies within 3 tiles (up from 20%/2) each turn
Skill Orb version of “Verse of Suppression” now costs 10 Stamina (down from 15) and now reduces aggro chance by 85% (up from 65%) per step
Hunter’s “Eagle Eye” now costs 16 Energy (down from 24) and has a 16 turn cooldown (down from 20)
HuSyn’s “Gravity Surge” now costs 16 Stamina (down from 20)
(Legend of Shara) “Relic Hunter” passive now grants +2.5% to damage/resists per Relic gear equipped, down from +4%
(Legend of Shara) “Polish and Shine” now costs 10 Stamina (down from 20) and has a 4 turn cooldown (down from 5)
(Legend of Shara) “Chakra Shift” now costs 12 Energy (down from 20) and has an 8 turn cooldown (down from 10)
(Legend of Shara) Calligrapher’s “Combat Biography” now costs 12 Energy (down from 20)
BUGS
Using the character name “Shara” no longer creates a bad game state
Fixed rare issue where the entrance to Riverstone Waterway could get misplaced
Fixed terrain + powerup tutorials appearing at inopportune times
The “Divine Protection” shield mod that granted 50% chance to negate crits was displaying the wrong value; should have been 25%; but also it has been rebalanced slightly (see above)
Fixed broken text for some Dragon Soul abilities
Fixed janky looking sprite on the Adventure tab of your character sheet, if you had a big pet
Added many extra safeguards to prevent issues where an Adventure-mode character could permanently die
(Dawn of Dragons) Fixed issues with creating an Echo of a dragon, i.e. the Echo of a Bandit Dragon could steal your food
CONTENT/GAMEPLAY
(Dawn of Dragons) New Frogcrafting recipe: Any two relics = one relic of similar power. The target power will be the average rank of the two input relics. There is a 50% chance that the new relic may rise slightly in rank, up to a cap of rank 10. To exceed rank 10, the input relics must be 10 or higher.
Patch 1.34 - The Control Update + Puzzle Explorers on Kickstarter!
Hello adventurers!
We're pleased to announce the launch of Patch 1.34, which essentially imports all the control improvements we made for the Switch version back to PC (among others things.) And speaking of the Switch version, that has been updated within the last few days as well, and is now at parity with PC.
In a nutshell, with patch 1.34, it should be easier than ever to enjoy Tangledeep with a controller. The targeting UI has been clarified, analog movement improved, and the ring (radial) menu has been added. We've also made a number of other quality-of-life improvements, which we'll detail in the patch notes below.
Before that though, we invite you to check out our next project, which is now live on Kickstarter.
As the name suggests, this is a spinoff of Tangledeep that takes place in the same universe, with some familiar faces, but also many brand new characters, a new story, new items, and completely different gameplay.
Puzzle Explorers combines many elements from classic JRPGs (grand story, beautiful music & pixel art, upgradable town, party building) with falling block puzzle gameplay. You'll be dropping blocks in frantic real-time combat to defeat monsters, unlocking various elemental powers, attacks, and equipment. There's even a job system!
The visuals for the targeting UI have been improved, with a clear border around targeting areas, and a targeting line to show where you are pointing at (in addition to the pulsing square)
New binding for “Toggle Ring Menu”, ideal for controller users! Try mapping this to a shoulder button (default is RT / R2). While holding it you can tap the d-pad to access quick and essential functions like waiting a turn, using flask, skipping to your Snack Bag, etc. Release the button to close the menu. The analog stick can also be used to select an option and confirm it.
The “Confirm Step Move” style has been greatly improved. It now shows exactly what tile you will move to, with an arrow mirroring your analog stick direction. You can also tap the Confirm button to automatically attack the nearest target.
The hover info bar has been improved, especially for controller users.
The inventory tab’s “Type” sorting now actually sorts by item subtype. For example, HP restorative items are all grouped together, damage items are grouped together, etc. The equipment tab also has a new “Type” button and will sort by type there, too - armor type, weapon type, 1h/2h, etc. Overall, it’s super convenient!
New tutorial popup when you start the game w/ a controller
Various improved tutorials and prompts for controller users
BUGS
Fixed bug where 2H Daggers were not dropping.
ENGINE
Refactored how certain global progress flags are saved. Moved out of PlayerPrefs (stored per-machine in registry) to a separate file that is treated like any other save file. Benefits include being able to transfer this progress via Steam Cloud (e.g. Shara unlock status, control bindings, keyboard preferences) or simply back up at your convenience.
Patch 1.33 Launches with the Summer Sale!
Hello adventurers! Today marks the start of the Steam Summer Sale and some of our biggest discounts ever for Tangledeep, its DLC, and soundtracks. We're also launching Patch 1.33 with some fantastic new content for players of all levels!
We're greatly expanding the build diversity and weapon selection for two-handed fighters by adding three new 2H weapons in every weapon category! This means you can now find two-handed Axes, Maces, Spears, Staves, Claws, Daggers, and Whips* (if you own Dawn of Dragons). These should provide lots of new opportunities to experiment with your melee characters and make use of masteries beyond the Sword.
Oh, and two-handed Staves also get a big ol' Spirit Power boost in addition to the innate level-based bonus, so even casters have something to play with here.
A huge thanks to player Entitas who provided the foundation for this new content with their excellent 2H weapon expansion mod! Thank you!
14th Job - the Sorceress
If you own the Legend of Shara DLC - and if you don't, now is your chance to get it cheaper than ever - we've got a treat for you: a new playable job!
The Sorceress is based on Shara, but reworked and adjusted for Mirai's game mode. She can make use of powerful Void and Phasma abilities, even though she lacks Shara's domination and shield powers, and has some new innate talents to encourage tactical gameplay.
As for her Job Emblem, much like how Shara draws power from all the other jobs in the game, your Sorceress emblem allows you to pick 1 power from any four randomly chosen from other job emblems for each tier you obtain. This should create some interesting and wild emblem ability combinations... provided you can survive the Job Trials!
Check out Dungeonmans
Dungeonmans is another action-packed, tactical roguelike that served as a major inspiration for Tangledeep's gameplay. It has continued to get updates since its original release in 2014 (!!!) and is on sale for more than ever now. The creator Jim Shepard also worked on Tangledeep, so if you like our game, check out his!
The Switch update including this content (plus various other fixes and tweaks from the PC version) is in the pipeline for Nintendo and should be arriving within the next 30 days. We don't have control over the approval process but we also don't anticipate any major problems or delays. So Switch owners, stay tuned!
Puzzle Explorers: A Tangledeep Story, Coming to Kickstarter Soon
Our next project is a hybrid of JRPG and falling block puzzle gameplay set as a spinoff in the Tangledeep world. It features some characters you already know, and many more new ones, with a totally different gameplay style and super gorgeous pixel art.
We're launching a Kickstarter for this game soon, and if you like what you hear & see, please consider supporting the game there. To stay posted on our progress, and be notified when the campaign launches, please join the Impact Gameworks mailing list!
Tangledeep for Nintendo Switch Gets Massive Free Update + DLC!
Version 1.1.0 of Tangledeep for Nintendo Switch includes all PC updates since July 2019, along with the entirety of Legend of Shara completely free! This massive update will give Switch players not only a smoother, better-balanced experience with countless fixes and improvements, but dozens of hours of new content and adventures to enjoy.
Today also marks the launch of the Dawn of Dragons DLC on Switch as optional $5 DLC, offering powerful challenges, new items, monsters, and abilities aimed at veteran players.
We decided to make Legend of Shara free on Switch because the Switch version of Tangledeep has a list price of $20 - more than PC - and it has been slower to receive updates, due to the nature of patching a console game. So, this is our way of saying "thank you" to Switch players for their patience and for their support of our game.
Also, if you are in North America or Japan, you can grab the Switch version for 50% off for the next week! The sale in Europe will begin on 3/30.
Thank you for playing Tangledeep!
Now Available: Tangledeep: Dawn of Dragons
Enter the Dawn of Dragons!
Hello adventurers! Our second expansion DLC is now available on Steam! We also have a new "Tangledeep Complete" bundle that will allow you to get ALL DLC at a discount (or just the stuff you're missing!)
Dawn of Dragons is centered around a group of diabolical super-boss monsters, and their respective dungeons, which can be unlocked at level 12. The quest line will start in Riverstone Grove. These dungeons each have unique themes, gameplay mechanics, and monsters, with incredibly tough boss fights at the end. Defeating these bosses will earn you new "Dragon Soul" abilities, plus ultimate bragging rights!
While these new areas and foes are geared toward advanced players, the expansion also features new content throughout the existing game - like new monsters, weapon types (like Whips and Hand Wraps), new consumable items, item crafting, and dozens of new magic mods that can create totally new builds.
We can't wait for you to check it out!
Key Features
Discover the Ancient Dragons, super-powerful boss monsters that inspire fear into even the heartiest adventurers!
Venture through Dragon Dungeons, themed areas offering new gameplay mechanics, layouts, and challenges!
Obtain Dragon Souls, granting you unique powers to unleash in your most desperate moments.
Wield a new weapon type (Whips) with four mastery abilities! Lash and pummel groups of enemies with finesse!
Give old items a new purpose with an unlockable crafting NPC, who offers a variety of useful recipes to create the items you need.
Empower your fists with Wraps, handwear that allows you to enchant your fist attacks without interfering with other bonuses.
Battle (or capture!) a menagerie of new monsters, from psychic rats and prismatic jellies to acid elementals, robots, flying snakes and more.
Enchant your equipment with dozens of powerful new magic affixes that can change or strengthen your build.
Beautiful new pixel art and music, of course!
1.30 Patch Notes
Besides enabling all Dawn of Dragons content for owners of the DLC, there are some other changes and improvements:
BALANCE Rebalanced/fixed how Confusion status works. Now, Confused monsters have a 50% chance to take a Confused action on their turn. This action is either: attack a random target (including possibly allies, or themselves), OR wander to a random nearby space. Overall, this should be way more useful than Confusion was previously. Fixed a certain harmless frog exploit. You know what it is.
BUGS Fixed bug where the searchbar tutorial could sometimes mess with dialog box state. Fixed rare game crash bug Fixed issue where Bandages and Iron Breathing would trigger healing regardless of clearing any bleed/poison effects Fixed bug where getting a campfire before a boss or special map would sometimes spawn you in a weird location
LOCALIZATION Fixed missing kanji in Japanese fonts
QUALITY OF LIFE When talking to Jorito about Weapon Masteries, he will tell you how much JP you currently have. The game now saves your combat log in your save file folder (combatlog0, 1, etc. corresponding with save game slot.) This log mirrors the content of the log in the journal UI tab.