We have a brand new challenge for our most dedicated beta pilots.
The Tank Maniacs Crew works tirelessly to release updates as frequently as humanly possible. But what if we told you that from now on you don’t have to wait a whole week to break the game?
That’s right, now you can opt-in to our highly exclusive PTR Steam branch and receive DAILY updates! Of course this comes at a cost: this process is totally automated and you WILL receive incomplete features that are actively being worked on. There is no guarantee that the game in this state is going to be stable, so please keep this in mind as you hammer your keyboard to report issues.
To do so simply right click on Tank Maniacs in your Steam library and select 'Properties'. On the 'BETAS' tab change the dropdown to 'ptr_daily - Public Test Realm daily build' and you are set to go.
Controller App Release Announcement
Turn your phone or tablet into a full-blown touch controller for Tank Maniacs!
We have realised that not everyone has four gamepads at home. Or not even one, and may not even be at home when the opportunity comes to play a party game with friends! But as we all know since last November: gamers have phones! This is why we have developed a controller application for our couch party game.
Download "TANK MANIACS CONTROLLER” to your phone and you will have your controller with you, anywhere you go, anytime you are up for a game!
Of course, the app won’t completely replace an ergonomic gamepad and since it is network-based there is a slight input lag. We have tested it at office and gaming event conditions and we think it is a viable alternative that can provide additional features in the future.
But how does it work? It is as easy as driving a tank. You probably have a WiFi router at home right? If not, we have some bad news for you. Once you’ve found out what’s going on with your home internet, tell your friends that they need to connect with their phones to your WiFi network. The PC or Laptop should also be on the same network that you are using for running the game. If you are all on the same network, simply launch the Controller App while the game is running, and press Join. That’s all, you are ready to roll out.
Oh and one more thing. You can mix up the controllers, so you can use different ones in the same time - for e.g. one keyboard with 2 phones and one Xbox One controller etc. it doesn’t matter. Try out the game with your old budget controller that you’ve bought for 1$, we probably support that as well.
Please send your feedback to support@tankmaniacs.com or join our Discord server at https://discord.gg/tankmaniacs
Announcer update v0.1.9
We have introduced the ever-present voice of the maniac narrator you might remember from our Closed Beta announcement trailer. He can already comment on a wide selection of in-game events. If you happen to have a cool idea for a witty line, please let us know.
https://www.youtube.com/watch?v=x67vw-BCpUE
Added
In-game announcer voice clips
Autopilot option: AFK players get replaced by bots
Dedicated bot character portraits
Options menu for announcer voice level
Map selector screen
QR code in the lobby for the controller app
New timed pick-up variants (3 sec, 10 sec)
Changed
Revamped lobby visuals and level geometry
Pause menu now blurs background and applies a low pass filter to music
Glove tank knockback has been increased if grounded
Glove tank is more responsive in air
Pigbird tank projectile now drops in a straight line
Pigbird bomb laid on the ground level has a timer animation
Pigbird splash damage buffed
UFO tank air control improved
Grasslands map visual tweaks
Death Valley map visual update
Fixed
Lock-up and crash when exiting the game
Join our Discord and tell us what you think about the update
https://discord.gg/tankmaniacs
Linux and macOS support
We have introduced Linux and macOS versions for our closed beta pilots. Join our Discord server at https://discord.gg/tankmaniacs and please let us know if you managed to break them.
Dragon Update v0.1.7
Added
New tank: Dragon
New holo map: TOILET
New pick-up type: timed-shield
Attract mode: bots play against each other if players are idle in the lobby
New language localisation: Polish
TOILET holo map
Timed-shield pick-up crate
Changed
Improved in-game options menu usability
RAM, video memory and render optimisations
Holo maps now have a higher chance in random map rotation
Team Update v0.1.5
This update introduces a team variant of the Last Tank Standing game mode. To activate it one player has to park beneath the supercomputer screen and press the highlighted input.
In team mode, the ready room is divided. To pick a team simply park at the desired side.
Watch out for friendly fire!
Added
New game mode: Last Team Standing
Supercomputer game mode selector button
Bots (CPU) can autocomplete teams
Current version number on screen
Probably some new bugs, probably
Quality of life improvements: In-game options menu (first iteration)
Video settings
Audio settings
Gameplay settings
Pause the game and press the upper face button on your gamepad to enter the Options menu. This is the Y button on Xbox controllers and the triangle on Playstation. Or click the 'go to settings' button with your mouse.
Changed
Mortar tank aiming improvements and buffed splash damage area
UFO tank can laser-jump above cliffs
Glove tank projectile speed increased
Wheels map rotating geometry speed increased
Removed Unity Launcher
Dead player HUD thumbnails are now transparent
Fixed
Tank wheels getting stuck on platforms
Loading spike when match starts
Known issues
Exiting the game can cause crashes
Holo Map Update v0.1.2
Our first Steam Closed Beta update introduces a crazy new tank and some fresh maps!
New Maps
We call them holo maps. These are levels still under construction. The environmental aesthetics are temporary placeholders. We would like to receive feedback on the level geometry, balance and new gameplay mechanics before we dress them up properly. New features include deadly lava and moving geometry that turns the map into a dynamic ever-changing battleground.
New Tank
The Metronome Chicken, as the name implies has two constantly moving heads. You have to time your shots to the rhythm to aim.
https://www.youtube.com/watch?v=-cUgux0fugQ
Added
New direct hit particle effects
Dogfight in the background on Shipwreck map
Camping nest on Death Valley map
Windmill neutral state on Death Valley map
Probably some new bugs, probably
New tank: Metronome Chicken
New Holo maps on rotation:
Skatepark
Treadmill
Wheels
Changes
Buffed UFO tank laser damage
Buffed Glove projectile damage
Nerfed Pigbird cooldown time
Pigbird now lays bombs on the ground, instead of damaging itself
Recoloured bandit bullets so they are visible on both bright and dark backgrounds
Retouched particle effects and colour postprocess effects
Tweaked camera
Bug fixes
Tanks no longer spawn at the second lobby screen at start instead of the character selection
Tanks won't stuck transitioning between lobby screens