Tank Warfare: Tunisia 1943 cover
Tank Warfare: Tunisia 1943 screenshot
Genre: Simulator, Strategy, Tactical

Tank Warfare: Tunisia 1943

Update 2019/12/06

1) Fixed a bug with the shift of the interface in some cases when selecting a unit in 3D.
2) The direction of the signs of troops entrenchment on the operational map automatically changes when it contacts the enemy.
3) Added dialogue confirming the exit to the operational phase of the game from tactical battle mode.
4) The algorithm for reproducing ambient sounds has been adjusted.
5) A number of minor errors have been fixed.

Update 11/06/2019

1) Changed the algorithm for the panic and surrender events.
2) The method of preserving destruction on the battlefield has been changed (old destruction will not be applied).
3) The format of tactical battle savegames has been changed (old tactical saves will not work).
4) The interaction of units with previously dug trenches is changed - the unit changes the previously dug trench of the appropriate type in the direction and occupies it. Infantry units occupy any type of trench.
5) Burning tank crews get out of the tank with the opening of hatches.
6) The crewmembers always runs away leaving the vehicle or heavy weapon.
7) Added the check for a totally destroyed vehicle which causes his crew to abandon vehicle.
8) Free crewmembers from guns hide in trenches and buildings if possible.
9) Dead zones for vehicles are calculated based on the number of active crewmembers and the location of observation devices.
10) The radius of voice communication depends on the number of free soldiers (without heavy weapons) that can be used as messengers in the unit bounds.
11) Fixed a bug leading to the deployment of enemy forces outside the active battle zone.
12) Added the “fog of war” feature, which hides the territory captured by the enemy in the operational phase.
13) Fixed a bug leading to the abandonment of some guns.
14) Fixed a bug leading to the indication of 0 ammunition after leaving the truck.
15) The sound of the howitzer QF3’’ has a name different from other howitzers.
16) A number of minor errors have been fixed.
17) Changed user manual.

Update 09/22/2019

1) Updated manual.
2) Added selection of the year from the list for Quick Battle and Close Engagement mode.
3) Added the selection of battlefields from the list and the table of parameters for the Quick Battle editor has been changed.
4) Added an indication of the preparation and firing with observed fire order (blue and red dot).
5) Changed the algorithm for building a command hierarchy in tactical battles.
6) Added the ability to take a screenshot without marks and interface elements [Ctrl+F12].
7) Added check of the hierarchy of command and communication with the commanders for target designation in observed fire order.
8) Minor bug fixes.

Update 09/10/2019

1) Added destructible chassis for SPG Panzerjager I
2) After 5 hours of combat (in any mode), the blocking of modifier settings in the Close Engagement mode is disabled.
3) Added an ability to exchange sides on the battlefield for the Close Engagement mode.
4) Added selection from the list of battlefields for the Close Engagement mode.
5) Fixed a bug in the encyclopedia, when choosing an empty slot with the vehicle list closed, this list was not displayed later.
6) Changed the algorithm for combining squads in the command hierarchy in tactical battle.
7) Fixed a number of minor issues.

New update - August 04, 2019

Added short names of battlegroups and boundary lines for all operations in DLC.

New update - July 10, 2019

1) Added settings for initial conditions before the start of an operation.
2) Added short names of battle groups in the main operation.
3) Boundary lines feature for divisions on the operational map (they will be used in some operations from DLCs).
4) Revised suspension settings for Marders.
5) Changed the algorithm for selecting company commanders in combat groups.
6) Saving the battle as a mission was moved to the [Ctrl+S] combination.
7) Attack planes do not show the enemy units.
8) In statistics in Quick battles, all enemy units are shown.
9) In the encyclopedia, tank/vehicle modifications are correctly switched.
10) Added gradation of image sharpness in options.
11) At the maximum level of realism, night and evening time looks darker.
12) Fixed some bugs.

New update - April 10, 2019

1) Added indication of the rate of fire for off-map artillery.
2) Added +1 gradation of the game difficulty setting.
3) Added additional parameters of difficulty, somewhat changed the distribution of parameters between different levels of difficulty and realism.
4) Fixed a bug with a BG/platoon movement that got into battle, but its attack point was outside the tactical battlefield.
5) The algorithm of BG movement with indirect control has been improved: BG in the normal state attacks in the direction of attack, the defence order is not automatically set for retreating units.
6) Fixed a bug with the trembling of soldiers when mount on vehicle.
7) Radically reduced the number of options in the menu, added decoding for general settings.
8) The algorithm for the movement of auxiliary units and staffs in the operational phase (for AI troops) has been changed.
9) Added the ability to set order along the boundary of the battlefield in the operational phase with indirect control.
10) March order in the operational phase is not canceled for platoons/BGs which lost their combat ability.
11) Added indication of the duration of the stroke in the operation.
12) Updated user manual.
13) Added indirect control in the operational phase (can be disabled in the settings). The right mouse button sets the order for the BG/platoon, a second click changes its type or cancels the order.
14) Fixed bug with swimming soldiers at low temperatures in some cases.
15) The transition to the platoon’s parameters in the operational phase is carried out by pressing Mouse Wheel with the indirect control enabled.
16) The algorithm of operation of the observation devices at the StuG III F/8 has been changed.
17) Improved the algorithm for displaying unit designations on the operational map (divisions and corps are indicated in square brackets, brigades and regiments - without brackets, other units - with dividing line).

New update - 13 February, 2019

1) Displaying of non-capturable squares is synchronized on the operational and tactical maps (a more strict capturing mode was chosen - as on the operational map).
2) Removed changing of the vertical angle of the main weapon when firing smoke.
3) Added taking into account of snow cover and boggy grounds for location of soldiers.
4) Changed the algorithm for calculating the operational score for losses.

New update - January 29, 2019

1) Added indication of terrain passability for vehicles.
2) After changing the profile, the game automatically reloads the settings.
3) Fixed a bug with incorrect definition of the window size when running on a non-main monitor in a multi-monitor configuration.
4) For inactive enemy units, no information is displayed in the statistics.
5) Limited displaying of information about the enemy BG/platoon in the operational phase.
6) Reduced the speed and changed the algorithm of the command level growth.
7) Fixed a bug with loading a wrong type of ammunition when picking up weapons.
8) Added destructible suspension on the Tiger tank.
9) Added destructible suspension on Sdkfz 251.

New update - January 10, 2019

1) Added various options for the number of tracer shells in the MG belts and boxes.
2) Increased dispersion for tracer bullets.
3) Added explosive and incendiary bullets.
4) Changed the algorithm for damage taken to open parts of vehicles.
5) Changed the vehicles interaction algorithm with marshy soils.
6) Changed the algorithm for damaged vehicles retreating.
7) Maneuvering modifier does not block the defense in the trenches and houses.
8) The maneuver modifier during the movement of soldiers in the column determines the position of heavy weapon crews and commanders at the beginning or end of the column.
9) The choice of ammunition layout (AT or normal) does not depend on whether the BG/platoon attacks or in defense, but only on the expectations of enemy armored vehicles.