1) Replenishment and recovery in the operational phase are carried out from all units which includes a platoon/company.
2) Changed the algorithm for units evolutions when moving in a column.
3) Changed the algorithm of firing at unobservable targets.
4) Added modifier for saving ammunition.
5) Changed the algorithm of rifle grenades shooting.
6) Showing of squares at the deployment stage is binding to the display of keypoints button (as well as at the statistics stage).
7) Added a cease-fire confirmation dialog (if confirmations are enabled in the settings).
8) Added time display in the in-game menu in tactical combat.
New update - November 17, 2018
1) The algorithm of interaction with bridges for vehicle wheels was changed (resource consumption of calculations was reduced).
2) Fixed bug with incorrect indication of weapon damages.
3) Algorithm for calculating lost and captured equipment after the battle was changed.
4) Changed the algorithm of interaction of wheeled vehicles with heavy soils.
New DLC "Chewy Gooey Pass"
In time for Veteran's Day!
Chewy Gooey Pass is the fourth DLC in the Tank Warfare: Tunisia 1943 and is available for only $1.99 in the United States
(regional prices apply for the rest of the world)
To play the DLC 'Chewy Gooey Pass' please remember the parent product
Tank Warfare: Tunisia 1943 must be fully installed.
Thank you for your support of Tank Warfare: Tunisia 1943
To everyone who has served, are serving and will ever serve. Thank you kindly for your dedication.
New update - October 12, 2018
1) Fixed a bug with improper personnel reallocation inside a battalion in some cases.
2) Fixed a bug with incorrect radius display for battlegroups in the operational phase.
3) Fixed a bug with frequent movement of troops under AI control to certain points for no reason.
4) Added support for auxiliary propelled guns.
5) Added automatic crew dismounting of the “Willys” jeep with the .50 machine gun.
6) Fixed a bug that caused AI to not use the reserves in the operational phase.
New update - September 22, 2018
1) Fixed a bug resulting in formation of deep tracks on soft soils of the landscape, after deployment.
2) Removed blocking of bombing for Ju-87B.
3) Fixed a bug resulting in piling up of weapons and blood stains in a certain place on the battlefield.
New update - September 10, 2018
1) Changed the principle of throwing and detonation of bombs.
2) Fixed a bug with smoke grenades failing.
3) Fixed a bug with throwing of grenades.
4) Changed special effects of automatic guns firing.
5) Changed special effects of small fragmentation projectile explosions.
6) Added a swap sides button in the Close Engagement mode.
Unscheduled update - August 31, 2018
1) Updated user manual.
2) Added possibility of displaying damages by various types of impact in the statistics.
3) Pressed Shift button toggles the speed of height change of the camera.
4) Changed principle of visualization of some types of damage.
5) Corrected visual effects of shells and fragments impact.
6) Changed the model of shock wave impact on vehicles.
7) Improved the model of grenades interaction with objects of environment.
New update - August 27, 2018
1) Added accounting of the silhouette and speed when displaying the hit chance of the target.
2) Added indication of non-critical damage in the properties panel of selected units.
3) Modified the algorithm of launching of smoke grenades when vehicle is hit, now they are launched only when hits have caused damage.
4) Reduced the threshold at which fragments are considered not damaging.
5) Modified the fragment and shock wave injury model of soldiers.
6) Fixed a bug with "square shadows" on nVidia graphics cards.
7) Fixed flickering of distant landscape areas on nVidia video cards.
8) The support assigned to a battlegroup replaces any units previously selected from the reserve.
9) Chains of orders are displayed if the selected units are in the same platoon.
10) Expanded the indication of damages and their consequences.
11) Fixed a bug with no fuel leakage (and no burning fuel) from tanks.
New update - August 15, 2018
1) Fixed a bug with the button for changing BG composition not working in the operational phase.
2) Changed the icon for restarting the operation in the main menu.
3) Disabled creation of some empty log files.
4) Modified the algorithm of transmission and execution of a target designation. Added transmission of the target priority status from an observer to a weapon.
5) Added indication of fire on designated target or on unobserved target.
6) Added indication of wire link laying.
7) Fire at the ground order requires connection with the commander conducting fire adjustment.
8) Display of the command hierarchy can be turned on in the deployment phase.
9) Low level of ammunition is indicated for the ammunition of vehicles and heavy weapons, and not for the total number (for units with combat-ready vehicles and heavy weapons).
Hotfix - August 8, 2018
1) Fixed a bug with the fire at the ground command not working.
2) Modified the algorithm of choosing the ammo storage type for different types of battle, for the battlegroups mode.
3) Fixed a bug with a texture overlapping the ends of a stone bridge.
4) Added TD PzJager I.