Tap Ninja cover
Tap Ninja screenshot
Genre: Indie

Tap Ninja

A few words about the recent changes & Tap Ninja v5.0.2 is live!

You've probably noticed that the game has received some balancing changes.

Some of you might have questions about why even do a full rebalance, or, in other words, "Why destroy the game?" - Simply put, the problem was with the way Elixir was acquired. The best strategy to gain the most Elixir was to Ascend, play for a minute, Ascend, play for a minute, and repeat. It's nice for players who have figured it out and actually enjoy doing that, but it's awful for everyone else. So it was changed for Elixir to be gained mostly from longer runs by tying the gained Elixir to the Coins value, by doing that, most of the game had to be rebalanced to fit the new system.
Another shortcoming I wanted to tackle was the awful offline gains, those were massively boosted, but at the same time, the active play gains were nerfed.

In making both of these changes, I messed up the game too much. The active play gains have been nerfed, they have been nerfed too far.

So now come the hotfix updates, as I want to make the game feel right for everyone. I am still working on getting the balancing right, so please be patient while I'm working on it, as there will be more changes and boosts coming. I am reading all of your comments, and I want to make the game fun for everyone.

Thank you to everyone who is sharing actual usable feedback on what you don't enjoy about the new changes and suggestions about what needs fixing.



The v5.0.2 changelog

● Further balancing changes that mostly buffed active play upgrades
● Fixed a bug with Firefly events having no effect after challenges
● The stashed Old rewards and the New rewards now correctly display the total count

Tap Ninja v5.0.1 is live!

● Players that have played the v5.0.0 will receive a boost to the Ascension Gold bonus, as it was not applied correctly before, same as everyone else
● Decreased the cost for the Treasury and Shrine buildings while increasing the GpS for most buildings
● Unlocking the Medal upgrade row six and higher now requires less Medal upgrades
● Requirements for unlocking new Pet slots have been made slightly easier
● Overspent currency for Eggs & Keys now appear correctly
● Achievement requirements for defeating Enemies and using Abilities now appear correctly

More balancing changes will be coming, please hold on and don't lose hope, because as much as you want the game to be fun - so do I.

Tap Ninja v5.0.0 is live!

Main changes
● The game has been fully rebalanced to be more idle-friendly
● Away income reworked - it has received a massive boost and is now comparable to active play in the later game. Because of this, the VIP Away bonus has been reduced from doubling it to adding 10% extra
● Elixir is now tied to the Coin value and is mainly obtained from defeating Enemies
● Old Elixir will be automatically converted to the new Elixir numbers

Pets
● Unlockable slots to equip a second and third active Pet have been added
● Now every collected Pet's passive bonus will be active at all times, but only a part of it if the pet is not active
● Pet passive bonuses and some active abilities have been re-balanced
● Maximum Pet Bond level is raised to lvl 15
● Added a possibility to reset the Pet switching timer instantly for 50 Amber
● Eggs can now be cracked using the Space bar on the Steam version
● While in Pet menus, the timers and the Ninja won't be paused anymore

Rewards
● Massively boosted Quest rewards for Gold and Elixir
● Quest board level requirements increased
● Quest board level 8 added
● Challenge rewards for Gold boosted
● Daily Quest objective numbers are now based on the rewards rarity
● Daily Quest objectives are more random now
● The active Quest reward bonus (the Cat bonus) is now saved alongside the unclaimed reward
● Any unclaimed Quest reward before this update will be converted to "Old Quest reward", with the contents being comparable to the old rewards

Upgrades
● The Ascension Skill tree has been rearranged and rebalanced
● Each Godai element now has to be unlocked through an achievement
● Godai elements have been rebalanced with every unlocked level being multiplicative instead of additive, the levels will be adjusted accordingly
● Medal upgrades have been moved around, rebalanced, have received new ranks, and a few brand-new ones were added
● Medal upgrades have been reset for everyone
● GpS upgrades for every unlocked Achievement and unlocked Research Tier are now multiplicative instead of additive
● Kabuto of Legends boosted
● Katana of Legends rebalanced with the bonus also boosting Elixir gains
● Using Perfect Ascension will move all of the collected Elixir to the usable Elixir as usual, but the collected Elixir will reset to 0
● Holding Shift while clicking on a Medal or Skill upgrade will instantly buy it (also holding Ctrl will buy all of the ranks)

Fireflies
● Firefly respawn times have been increased
● Firefly event timers have been extended
● Firefly event bonuses for Coin drops (Regular, BIG, MEGA), increased GpS (Regular, BIG), More Coins and Gemstone Fever are now slightly randomized
● Firefly Coin drop events have been nerfed

Miscellaneous
● Boosted the Bag of Gold contents
● New Amber Store item - temporary Elixir multiplier
● Amber, Eggs & Keys spent without an appropriate Holiday task will be saved and will progress the next weeks appropriate task, as well as overspent currencies during Holiday tasks (each currency has a limited storage)
● Unclaimed Holiday task rewards will be automatically claimed at the start of the next week
● Certain Holiday task objectives have been made slightly easier
● A few new Achievements
● Every unlocked Achievement awards an Amber
● Achievement objectives increased for the Enemy and Ability categories
● "The Pen is mightier than the Hammer (8)" achievement has been moved to a new "Legacy" Achievement category. These achievements do not count towards any bonuses
● During Samurai Frenzy the higher tier enemies won't appear if the "Call to Arms" upgrade is unlocked, but not the enemy
● The building menu won't snap to the bottom after switching tabs
● Fixed a rounding error with Gold prices appearing lower than required
● Changing number notation will correctly change the displayed numbers instantly
● Using Rope Hook or Shuriken Vortex while on cooldown will activate Katana Slash instead
● Thrown shuriken will now connect with any passing Firefly, instead of only the clicked one
● Fixed a rare bug for the Steam version with screen resolution resetting to a default

Everyone is being awarded with 500 Amber to help get comfortable with the new changes

Tap Ninja - Moon Festival holiday tasks are live!

To celebrates the end of the autumn harvest, the Moon Festival holiday week is now live!

During this week complete as many tasks as you can to unlock various rewards, among them the imperial Mianguan Crown!
(Not all tasks can be completed by all players)

The event is active from September 22 to September 28

Upcoming v5.0.0 update news & Beta test

If everything goes correctly then the update will be released on 27th September, this year.


v5.0.0 is landing in the public beta test!


Anyone that is playing on a Steam client can join. Read the instructions on how to join over here - https://steamcommunity.com/app/1891700/discussions/0/3316358999124492855/

Your main games save file will not be affected while playing the beta, and the beta save file will be deleted once the beta ends.

More idle - more fun
With the new update the game will receive a full rebalance to be more idle-friendly – Away income will receive a massive boost and will now be comparable to active play in the later game, Daily Quest rewards and Challenge rewards will receive a huge boost as well.
The Elixir will be changed as well – receiving it passively from Gold is no longer a thing, now its value is tied to the Coins value and is mainly obtained from defeating Enemies.

Rebalanced all the way
Every upgrade in the game has been rebalanced in a way. The Ascension tree skills as well as the Medal Upgrades have been reorganized and moved around with numerous Medal upgrade ranks being added (do not worry, everyone will get a free reset!). So please take your time to get used to the new changes.
Most of the upgrades are now multiplicative instead of additive, meaning that what you see is what you get regarding the bonus.

Walking Zoo
Another big addition is the ability to select two additional Pets at a time! Unlocking either slot requires treating your Pets with love and raising their Bond levels to a certain level.

Every single Pet now matters – each pet’s passive boost is now active at all times, but only the selected active Pets will grant their full potential. Remember that the passive boost is stronger the higher the Pets Bond and Star level is. The maximum Bond level has also been raised from 12 to 15, so your favourite Pets can become even stronger!



This is a beta test so please share your thoughts on what should be re-balanced or re-checked, how should Medal upgrades be distributed? Should any of them be switched around?

Opening the update for the first time will convert your old Elixir values and Godai element levels to the new ones
Read the full change log inside the game through the version history found in the Settings tab.

Tap Ninja - Pirate Day holiday tasks be now live!

T' celebrates the day on which everyone speaks like a corsair, the Pirate Day holiday week be now live, avast!

Durin' this here week complete as many tasks as ye can t' unlock various treasures, among 'em the jolly Pirate 'at!
(Nah all tasks can be completed by all players)

The event be active from September 15 t' September 21

Tap Ninja - Father's Day holiday tasks are live!

To honour the day of fatherhood, the Father's Day holiday week is now live!

During this week complete as many tasks as you can to unlock various rewards, among them the sporty Baseball Cap!
(Not all tasks can be completed by all players)

The event is active from September 8 to September 14

Tap Ninja - Knowledge Day holiday tasks are live!

To honour the teachers and the students, the Knowledge Day holiday week is now live!

During this week complete as many tasks as you can to unlock various rewards, among them the intelligent Academic Cap!
(Not all tasks can be completed by all players)

The event is active from September 1 to September 7

Tap Ninja 2 year anniversary!

To celebrate the two year anniversary of Tap Ninja, the Anniversary holiday week is now live!

During this week complete as many tasks as you can to unlock various rewards, among them the joyful Party hat!
(Not all tasks can be completed by all players)

The event is active from August 25 to August 31

Tap Ninja - Humanitarian Day holiday tasks are live!

To recognize humanitarian needs and causes, the Humanitarian Day holiday week is now live!

During this week complete as many tasks as you can to unlock various rewards, among them the ever-growing Sprout Hat!
(Not all tasks can be completed by all players)

The event is active from August 18 to August 24