Featured artwork made by Masaman (ちぃくん) @chikunda3
● Serbian language added (thank you mp2!) ● Improvements to the stability of the game after leaving it open for 2+ hours ● Performance improvements ● Progress saving and loading improvements ● Energy now detects enemies correctly ● Ninja is now much fast when using a Shuriken Vortex during a Firefly Storm
Hotfix for v.2.8.0
● No enemy will go past active Energy anymore ● Added a toggle option for automatic Rope Hook and Shuriken Vortex upgrades
Tap Ninja v2.8.0 is live!
● Upgrade Tier 12 ● Additional upgrade row added for Tier 11 ● New Ascension Tree upgrades ● New unlockable Building ● Challenge pack 5 ● New Star Upgrades ● New Achievements ● Buffed some end Ascension upgrades ● Random lag spikes are now fixed ● Added a list for recently earned Achievements ● Fixed a bug where certain players couldn't see the Ninja ● Rope Hook slash now count's all the enemies that were hit ● Clicking outside a popout (achievements etc.) will now close it ● Some bug fixes
The next update is coming
A storm is brewing up for Thursday.
Small update
● Ninjas trail ghosts have now learned to copy the correct dye colour ● Fps is now capped at 144fps for performance reasons ● Sound effect added when a Firefly Appears ● Yet more save file stability improvements
A small fix for DLC purchases
● DLC purchases are now correctly awarded in the game for everyone ● If buying a level 0 Building with NEXT it will now check for the first level first ● Element menu now shows how many Keys you currently have
Steam Cloud and bug fixes
● Steam Cloud saving enabled ● Energy in Challenges is now illegal ● Achievement for "Rapidly tap energy while it's empty" fixed so that it's obtainable while Energy timer is below 3% full ● Amber is now purchasable though DLC for players that hate the Steam wallet
Tap Ninja v2.7.0 is live!
● Now missing an enemy will make Speed Step start a decay instead of instantly resetting ● Idle income boosted ● Upgrades for Idle income and duration adjusted ● Energy first limit upped to 10 minutes ● Slightly changed two Energy achievements ● Enemy density slightly increased ● Challenges now reward gold for each new Star unlocked ● Gold from Challenges now is not effected by temporary boosts ● Performance in challenges improved ● Slightly moved around starter upgrades in the Ascension Skill tree ● Alt-tabbing back in the game while Energy is active now won't destroy your ears ● Removed the Tab hotkey for Energy ● Removed the 60 fps cap ● Save file safety improvements ● Multiple bug fixes
Steam Offline glitch fixed
● Achievements and In-game purchases are now fixed for those players that had problems with them ● Cherry Blossom Storm is now more transparent and has less particles
NOTE: some players might not receive Steam achievements for already earned in-game achievements but this will be fixed soon
Spring Festival is live
The Spring Festival holiday event is now active and it brings with it two benefits:
- Collect Amber from the Flying Lanterns three times per day every day. - Stumble upon occasional Cherry Blossom Storms, while they are active, they give a boost to your Gold per Second gains
The holiday event is active from April 04. to April 11.