Tap Ninja cover
Tap Ninja screenshot
Genre: Indie

Tap Ninja

Tap Ninja v2.8.2 is live!



Featured artwork made by Masaman (ちぃくん) @chikunda3

● Serbian language added (thank you mp2!)
● Improvements to the stability of the game after leaving it open for 2+ hours
● Performance improvements
● Progress saving and loading improvements
● Energy now detects enemies correctly
● Ninja is now much fast when using a Shuriken Vortex during a Firefly Storm

Hotfix for v.2.8.0

● No enemy will go past active Energy anymore
● Added a toggle option for automatic Rope Hook and Shuriken Vortex upgrades

Tap Ninja v2.8.0 is live!



● Upgrade Tier 12
● Additional upgrade row added for Tier 11
● New Ascension Tree upgrades
● New unlockable Building
● Challenge pack 5
● New Star Upgrades
● New Achievements
● Buffed some end Ascension upgrades
● Random lag spikes are now fixed
● Added a list for recently earned Achievements
● Fixed a bug where certain players couldn't see the Ninja
● Rope Hook slash now count's all the enemies that were hit
● Clicking outside a popout (achievements etc.) will now close it
● Some bug fixes

The next update is coming



A storm is brewing up for Thursday.

Small update

● Ninjas trail ghosts have now learned to copy the correct dye colour
● Fps is now capped at 144fps for performance reasons
● Sound effect added when a Firefly Appears
● Yet more save file stability improvements

A small fix for DLC purchases

● DLC purchases are now correctly awarded in the game for everyone
● If buying a level 0 Building with NEXT it will now check for the first level first
● Element menu now shows how many Keys you currently have

Steam Cloud and bug fixes

● Steam Cloud saving enabled
● Energy in Challenges is now illegal
● Achievement for "Rapidly tap energy while it's empty" fixed so that it's obtainable while Energy timer is below 3% full
● Amber is now purchasable though DLC for players that hate the Steam wallet

Tap Ninja v2.7.0 is live!



● Now missing an enemy will make Speed Step start a decay instead of instantly resetting
● Idle income boosted
● Upgrades for Idle income and duration adjusted
● Energy first limit upped to 10 minutes
● Slightly changed two Energy achievements
● Enemy density slightly increased
● Challenges now reward gold for each new Star unlocked
● Gold from Challenges now is not effected by temporary boosts
● Performance in challenges improved
● Slightly moved around starter upgrades in the Ascension Skill tree
● Alt-tabbing back in the game while Energy is active now won't destroy your ears
● Removed the Tab hotkey for Energy
● Removed the 60 fps cap
● Save file safety improvements
● Multiple bug fixes

Steam Offline glitch fixed

● Achievements and In-game purchases are now fixed for those players that had problems with them
● Cherry Blossom Storm is now more transparent and has less particles

NOTE: some players might not receive Steam achievements for already earned in-game achievements but this will be fixed soon

Spring Festival is live

The Spring Festival holiday event is now active and it brings with it two benefits:

- Collect Amber from the Flying Lanterns three times per day every day.
- Stumble upon occasional Cherry Blossom Storms, while they are active, they give a boost to your Gold per Second gains

The holiday event is active from April 04. to April 11.