Task Force cover
Task Force screenshot
Genre: Strategy, Indie

Task Force

Task Force 0.5.2.1928

This update adjusts some of the explosive calculations when trying to figure out if players are receiving damage from grenades. It may help in certain situations where a grenade felt as if it should have killed an enemy when it did not. This is due to the damage distances being adjusted in a previous update. After trying out these changes we plan to apply a small damage increase in the next update.

There's also a new "music" command that lets you set the volume of the in-game round start music and win music. This setting saves with your other audio settings and is synchronized via Steam Cloud across all your computers.

The console has also been updated with a list of in-game weapons that autocompletes when using the "primary" and "secondary" commands. These commands now have confirmation messages as well so you know if a valid weapon name was provided or not. Finally we'll include team detection in the next update so that only the available weapons on your current team will be listed.

Task Force 0.4.1.1548

This update adds new hostage skins along with a new bomb skin. We've also added some new backpacks with various colors and camos which are used when picking up the bomb rather than just sticking the bomb to your back.



These backpacks will be used in a future update for LMG or sniper characters as well. For now skins will continue to be random until the character customization menu is updated, but we are still working on more skin options before we setup the character tab in the armory menu.

Task Force 0.4.0.1544

This update adds all new character skins. These characters are still a work-in-progress and will be updated with more variations and colors. For now players will look mostly the same until more updates are released. The update also makes some adjustments to the height of player collision capsules, which is important for workshop mappers to know.

We understand it has been a long time since our last update. After player counts started to get low we made the decision to disable sales temporarily. This allowed us to take some time to invest in the future of Task Force by finally getting a playable beta working. More details about this beta are available in the official Task Force Discord.

However for now we are going to keep updating our fully playable alpha so players can enjoy some of our recent developments before we are ready to test the upcoming beta.

Task Force 0.3.6.1537

This update adds some initial stats collection and reporting on dedicated servers. We are collecting basic stats data to organize everything on the website and will display some of these stats in the next update once everything is verified. No stats collected at this preset time will actually count and will only be used for debugging purposes. We will reset stats and display some basic stats on the main menu in the next update.

The update also includes automatic clan tag detection and integration. This is a temporary implementation until clan tags are actually registered via the automated ladder system on our website. But for now any properly formatted clan tag with brackets will be automatically detected in your player name. This update standardizes the fonts in the HUD to support more Unicode characters for areas such as the kill feed, chat box, or player name in the bottom-left corner. Any emoji characters will now display the corresponding stencil font as the player names under the in-game diamonds did in the previous update. This allows clan tags to be properly separated from player names and universally colored. It also reduces spam in the kill feed and chat box due to clan tags. This update addresses exploits with player names using blank characters, and should now prevent any of these special characters from being used.

Also worth noting is that some dedicated server logic has been improved for the TaskForceTV service. Plus a more advanced version comparison was implemented for dedicated servers showing the "server out of date" message. Finally a critical issue was corrected with corrupted server data due to the TaskForceTV service connecting to a server.

Task Force 0.3.5.1533

This update includes more administrative features and quality of life improvements for pushing out both game updates and workshop updates. If a game update is released there will now be a "SERVER OUT OF DATE" message in the chat on dedicated servers. If any workshop items are updated that are required by a dedicated server there will now be a "WORKSHOP OUT OF DATE" message in the chat as well. There has also been more metadata added in workshop uploads which allows for instantaneous notifications of these updates into our automated server management system the moment someone uploads an update to their workshop map.

The update fixes a critical crash introduced in the previous update. It also fixes an issue with player scores resetting between rounds on the Steam Server Browser. These scores should now persist between rounds and the correct player score should be displayed in the player listings on the Steam Server Browser under View > Servers in your Steam client.

Any moderators of dedicated servers can now join their server even if the server is full and will bypass all checks to prevent getting disconnected and seeing a "server full" message. Just use the "connect" command in your console with the IP address of your dedicated server, or connect via the Steam Server Browser as mentioned previously.

There is also more advanced workshop synchronization for dedicated servers that allows for workshop items to be immediately removed by server owners without resetting or restarting the server. If any workshop item is removed from the server in your admin panel on the website, the item will be instantaneously removed from your dedicated server and any instances of that map in your maplist will be removed as well. However if the workshop item being removed is the current map being played the server will wait until this map is no longer being played before removing it.

A few logging issues on dedicated servers have also been addressed. There were a few things in the game engine spamming the server logging system. This would cause server files that are usually only 10-15MB in size to be 1-2GB in size, which was dramatically hurting performance on dedicated servers and significantly delaying server restarts since the automated server system had to wait for these logs to upload prior to reformatting a server during game updates.

The update has a few fixes for the TaskForceTV service that were causing the HUD not to render on the TV service. It also allows the TV service to not take up a server slot while connected to a server.

Task Force 0.3.4.1527

This update includes advanced admin permissions for dedicated servers which are needed for the upcoming remote admin panel. It also adds "MOD" tags to names on the scoreboard for any players that manage the dedicated server and have admin powers. This allows players to know who manages the server and whether or not someone is legitimately an admin of that dedicated server. There are no admins in user-created servers as the host already has a special icon in place of their ping and fully controls the room. There is also a "DLC" tag next to names on the scoreboard if a player is the creator of a custom map being played.

The update fixes an issue with text wrapping on the right side of the screen for player names or other floating game mode text. This was due to the custom font changes in the previous update when adding support for Unicode characters. Another issue was fixed for dedicated servers that prevented the "score" from being reported to the player listings in the Steam Server Browser.

Some extra data has been added to the internal stats system as well for the upcoming stats and rankings. This will allow us to diagnose any issues with stats not reporting correctly before officially logging them via our website. A few permissions were also updated on dedicated servers for the TaskForceTV service which will live stream competitive matches from the upcoming integrated ladder system.


Note that you can view all dedicated servers in Steam without booting your game by going to View > Servers. You will also want to set the game to Task Force in the server filters. This server browser can be used to view player counts, current map, server ping, and the player listings and scores. You can even connect directly to a dedicated server from this interface.

Task Force 0.3.3.1525

This update fixes an issue with game data not reporting correctly for dedicated servers, which were showing "respawn" on the server browser even if another mode was being played. It enables VAC-protection on all dedicated servers as well.

The update also fixes some important localization issues with unsupported characters. You should no longer see question marks in the server browser for player names with special characters. There should no longer be any question marks on player names under the in-game teammate diamonds. We've even added a custom font setup to support all known Unicode icons.

Now this update might not seem like much but it actually required overhauling a huge part of the Unreal Engine to get working. We thought it was going to be a quick fix and turned out the Unreal Engine didn't support any of these special characters at all. So while these character sets worked fine in the user interface (such as the scoreboard or kill feed) there are some in-game elements that are not part of user interface. This includes the crosshair, teammate diamonds/names, bomb/hostage icons, and anything else gameplay-related that needs to be 100% responsive and in-sync with your game frames. Therefore we had to completely overhaul the Unreal Engine from UTF-16 to UTF-32 in order to support all known Unicode characters available in a Steam username, rather than showing all the garbage and question marks as it did before. Now while that might not make sense to most people, just know that it was a huge pain in the ass.

Finally some new metadata was added to the hidden workshop items for dedicated servers. This will allow the website to know the filenames of maps for maplist generation and to detect any maplist conflicts. That's also because, which is important to note, that you cannot subscribe to more than one map with the same map filename. Therefore we highly recommend workshop mappers that are making a lot of different maps get in the habit of prefixing their map names.

Task Force 0.3.2.1523

This update fixes a critical issue with maplists becoming corrupted in user-hosted lobbies. It also fixes more issues with corrupted player data in the Steam Server Browser, such as player names with emojis. A few commands have been fixed as well that were not triggering outside of workshop mode.

The server browser has also been updated with newer/older version detection. Now a server will only say "out of date" if it is running an older version of the game. If the server is running a newer version of the game it will now say "update required" on the connect button instead.

Task Force 0.3.1.1522

This update includes some initial administrative features for dedicated servers, such as maplists. It also adds the "nextmap" command which works for both user-hosted lobbies and admins on dedicated servers.

Task Force 0.3.0.1518

This update adds support for workshop maps on dedicated servers. We ran into many unforeseen issues along the way to get this working (so it ended up taking a lot longer than originally planned). That's because not only do dedicated servers run on a completely different platform (Linux vs Windows) but they also use special "hidden" workshop maps that have textures/sounds stripped away to significantly reduce the download size. This requires a lot of trickery to ensure your game thinks a dedicated server requires a specific map download when the server itself is actually using a completely different download with a completely different ID number.

We now plan to build out administrative features for dedicated servers, such as the in-game "admin" menu. This will allow for editing the maplist, changing the server name or password, managing admins or permissions, and much more. There will be significant infrastructure built out on our website as well. This is where you will initially rent and setup your server. It will provide detailed graphs of player history, CPU or memory usage, and network activity. You'll be able to remotely restart the server process and manage server config files. Also note that dedicated servers will collect stats for ranked matches, which is something user-hosted servers cannot do for obvious security reasons.

The entire command system has been completely reconfigured as well. This is because we setup a really cool way to define commands in our custom game engine, but it apparently only works on Windows. Therefore once we started testing dedicated servers on Linux, we realized none of our commands worked at all. So again we had to completely reprogram the entire command system just to get it working for dedicated servers. This didn't actually change or improve anything other than getting commands working on Linux, but we just wanted to let you know how annoying it was.

This update fixes a critical issue with corrupted player data for profiles that had "special characters" in their name, such as emojis. It also fixes an issue with game data not properly loading for respawn mode, such as character skins or custom workshop settings.

A temporary banner has been added to the main menu to encourage players to leave a review. This will be adjusted in a future update to only display for players that have not yet provided a review.

The update also disables certain post-process settings for workshop maps and prevents workshop maps from editing properties on dynamic actors they should not have access to (such as toggling decals on the character meshes).