Added Polish language Fixed bug where "Full bar" achievement was unlock at start of the game
Nominate Tavern Master for the Steam Awards!
Dear Tavern Master community, I'm thrilled to invite you to join me in a special celebration! Over the past two years, this game has grown tremendously, thanks to your unwavering support and enthusiasm. I've rolled out eight significant updates, each one enriching the Tavern Master with new features, enhancements, and content, all driven by your passion and your valuable feedback. As I reflect on this journey, I believe Tavern Master truly embodies the spirit of the Steam Labor of Love award.
So, I humbly ask for your support once more: please consider nominating Tavern Master for the Steam Labor of Love award. Your nomination is not just for the game, but for the love, dedication, and community that has made Tavern Master what it is today. Thank you for being an integral part of our journey!
Patch update 2.0.1 - Added localizations for all languages
Added localizations for all languages except Polish
New bars, brewery and community features!
Hello everyone! New update for Tavern Master has just been released and you can read all about it below :) To summarize, there are big changes to how bars work, you can now produce drinks using breweries, you can quit the game at any time because save files now resume from exact point in time, you can change color of 5 star beds, you can stash furniture so you don't have to sell it when reorganizing and much more!
First change I did was adding more bars. The game is all about managing your tavern and having only 1 bar seemed like a big missed opportunity. Every bar has its pros and cons, for example it could take less space but only support 2 barrels. It also adds a lot of customization options :)
Second big addition is having breweries. You need to hire a new employee (brewery worker) to take barrels and replace them in a bar that running out of that drink. For that reason, supply storage now only replenishes ingredients for food in chests, and to replenish drinks automatically you have to use breweries. There are 3 sizes for 3 different capacities and speeds of refilling.
Customers now also have a preference for drinks. You can check out a new tab in summary popup to see how much of each drink was sold and how much you earned. Price can be now set for each drink individually so you can see which drink customers prefer, what is selling the best, and maybe increase the price for that drink only. You can also choose to keep the price, and buy more bars with more barrels of that specific drink. It is completely up to you!
Water is now unlimited so there is no need to refill it manually.
Besides these big changes, I also did 4 community requested features: 1) You can now resume the game from exact point in the day where you left off instead of the day skipping to midnight every time you load. It doesn't save literally all the data, like exact position and animation for each customer, but it works much better than before 2) You can change the color of a 5 star bed 3) Items can be stashed now so you don't have to sell everything when reorganizing the tavern 4) There is a new checkbox in staff info popup marked with "G" so you can set employees to work in garden (or forbid them)
Some bugs that were also fixed: - Getting stuck on top of stairs in third person mode - Clicking 1, 2 or 3 shouldn't change the game speed while you're in some other menu - Guard salary is now properly reduced at the end of a day - Selling walls won't sell decorations on the outside by mistake - Removed items in winter tavern that were not needed there, like a research desk
Lastly, I've upgraded the version of Unity in order to fix issues with Mac, so please let me know if any problems occur on Mac. IT should help mostly with M1 and M2 chips.
Patch notes for 5-Mar
- Fixed bug where chef was getting stuck in basement - Fixed bug with thieves stealing from the basement - Fixed bug with adventurers when you start a new day while looking at basement - Removed cost for deleting walls - Reduced amount of customers for certain events in the winter tavern
Biggest update since release is out now!
Hello everyone! There are 2 big news today :) First one is that I am finally ready to announce my second game called Blacksmith Master which I worked on for the past 8 months (one of the reason there were fewer Tavern Master updates). It's in the same universe as Tavern Master and I aim to introduce some new experimental features that I didn't include in Tavern Master. Check out the store page below! Blacksmith Master Steam Page
Manage your own medieval smithy in Blacksmith Master and supervise the entire process from mining ores and gems to designing and selling finished products. Forge everything from weapons and armor to tools and cooking utensils to fund your craft and become the Blacksmith Master. If you like the game, I would really appreciate adding it to your wishlist and following. I am really eager to hear your opinion on the game and of course, suggestions and wishes on what I should implement :)
Second big news is that the biggest update since initial release of the game is out! It includes 4 big things. First one is that I removed the customer limit of 750 customers per day. I had many people suggest that the limitation is removed and the only reason why I had it was to make sure game doesn't crash from having too many characters on the screen. I've done some bigger optimizations and I hope it's enough to support lifted limit for everyone. I'll keep an eye on Discord and discussion boards to see if anyone is having problems
Second new feature is the addition of the winter tavern. In order to try it, you have to unlock it in the research tree in the regular game, and then start a new game where you choose the winter setup. In the winter tavern you need to have heating as a requirement for customers to use seats, similar like they need lights. There is a new bar serving hot drinks and a new map. You can also build more floors since the base is a bit smaller than regular tavern.
Third new addition is the basement. It acts as an additional floor and you have to unlock it in the research tree. It's available for both the winter tavern and regular one :)
Finally, there is a new area available across the regular tavern where you can build an outside seating area :) You can't build high walls, only fences and it's used by customers when weather is nice outside. There are also many new garden decorations like flowers, grass and trees
I can't wait to hear your feedback about everything!
The future of Tavern Master!
Hello everyone! It's 1 year anniversary of Tavern Master this Wednesday! Since release, there have been 6 big updates and 16 smaller ones which made the game have almost 2 times as much content as on the first day. As you may have noticed, the frequency of updates decreased in the last few months and the reason for that is that I started prototyping for a new game. I don't have anything to share yet on that but I hope I will be able to soon :)
Regarding Tavern Master, there will most probably be 1 more big update (which I will talk about below), but it's not set in stone. I might take some breaks from the new game to come back to Tavern Master to refresh my mind a bit so I don't want to be too precise with plans, but it's pretty certain that my focus will be more on the new game :)
One more reason why I plan on slowly moving away from Tavern Master is that it became too hard to make new features without breaking the old ones. Really important thing for me was to never break save files with a new update and that becomes a limitation of what I can do. I have read all of your suggestions, feedback, all messages on discord and every review, positive and negative, and I compiled all that in a document that I will use for future games in the same genre as Tavern Master :)
Now, onto the details about the upcoming update :) One of the features that I had to postpone because of system limitations was adding a new type of tavern. I couldn't make the game run multiple taverns in parallel where you would be able to switch between taverns while your other ones are running in the background so I decided to make a winter tavern which you can play as a separate save file. That way you choose to either play a default map or winter map which has different rules.
Some of you might remember this screenshot below. It shows a new type of bar which makes hot drinks for your guests who want to warm up after walking in the snow.
One more change would be the requirement of heating besides lights in order for guests to sit down and enjoy a drink or a meal :)
Below you can also see a bigger version of the new map
I finished the hardest things for this update, mainly making the system support a completely different kind of tavern with different rules, but I am yet to add more changes compared to a default tavern. My estimate is that the new update will be released in January :)
Making this game brought me a lot of joy in the last 12 months and I want to thank you all who played and gave your support and feedback!
Halloween decorations are here!
Hello everyone! Today I have a small update with 3 new Halloween decorations :)
In the last month I took some time off so I don't have other things to show yet but I hope I'll have some news soon :)