This patch fixes room door related furniture placement issues.
Enjoy!
Version 1.3 Released!
Release Notes
Added - Quick Message for guest reputation changes.
Added - teleportation center description updated to reflect the latest changes.
Fixed - Inspector freezing mid inspection if all recipe are unlocked.
Improvement - camera movement speed dynamically adjusts to camera zoom level.
Improvement - teleportation center cost reduced to 180 from 300.
Improvement - number pad enter key can also confirm nickname entry.
Enjoy!
Version 1.2 Released!
Release Notes!
Added - Inspection accounts for tavern hygiene
Added - Repeated rejection of inspection results in added reputation loss.
Added - Department checks are timed now and will hurt reputation.
Added - Inspector Events converted to Timed event.
Added - Timed events and interface.
Added - New buff, Team Spirit Boost
Added - New buff, Disgusted
Added - Reward/loss events for all levels.
Added - Probability based events for all levels.
Added - New events for all levels.
Added - Seasonal lobby for lunar year.
Improved - difficulty is slightly increased and starting money lowered in general.
Improved - Tool tips now respect UI scale and adjust size and position accordingly.
Improved - Staff Training scroll can be scrolled with mouse scroll wheel.
Improved - Reputation loss due to rejecting inspection is now level/difficulty specific.
Improved - Tool tips are displayed on top of helper bubble.
Improved - Quick messages will now overlay on blurred panel backgrounds.
Improved - Difficulty slightly increased.
Improved - Mail content alignment to fill the space.
Improved - Staff history showing +0 figure.
Improved - Performance improvement in heavy UI scenes.
Improved - Minor memory management improvements.
Fixed - Level 4 starting conditions set too easy.
Fixed - Level 7 loading issue that occurs under specific conditions.
Fixed - Warning text split to two lines in the lobby.
Fixed - Quick message outline effect causing black blocks around text.
Fixed - Events with gold cost still triggering even when there isn't enough gold.
Fixed - Clerk accepting two guests to the reception desk at times.
Fixed - Mail title clipping into the content if it is longer than a single line.
Fixed - Level 8 events missing text.
Fixed - Guards voice being too loud.
Fixed - Quick message taking up more than a line.
Fixed - Game over screen missing cursor if alt tabbed at certain times.
Note: Dev Branch has been deprecated finally - a bit late but done :)
Dev Build DB070 Released!
This update is continued effort to stabilize the last few dev build releases and also polish it at the same time. Some minor changes are not listed as it is trivial.
I am also prepping for a push down to Main Build. Hopefully I will be able to share the date soon.
Fixed - Clerk accepting two guests to the reception desk at times.
Fixed - Mail title clipping into the content if it is longer than a single line.
Fixed - Level 8 events missing text.
Improved - Staff history showing +0 figure.
Improved - Performance improvement in heavy UI scenes.
Enjoy!
Dev Build DB68 Released!
Added - Inspector Events converted to Timed event.
Added - Timed events and interface.
Added - New buff, Team Spirit Boost
Added - Reward/loss events for all levels.
Added - Probability based events for all levels.
Added - New events for all levels.
Added - Seasonal lobby for lunar year.
Improved - Reputation loss due to rejecting inspection is now level/difficulty specific.
Improved - Tooltips are displayed on top of helper bubble.
Improved - Quick messages will now overlay on blurred panel backgrounds.
Improved - Difficulty slightly increased.
Improved - Mail content alignment to fill the space.
Fixed - Quick message outline effect causing black blocks around text.
Fixed - Events with gold cost still triggering even when there isn't enough gold.
Removed - Endless Mode
Version 1.1e Released!
Added: Dynamic seasonal lobby screen.
Added: Sharpness filter applied when TAA is on.
Added: Free rotation can be toggled with the Tab key.
Improved: Improved TAA quality by increasing temporal buffer.