Tavern Tycoon cover
Tavern Tycoon screenshot
Genre: Simulator, Strategy, Indie

Tavern Tycoon

Dev Build 021 Released!

Enjoy :)


  • Added: Staff maximum level is now set at 5.
  • Improved: Reworked difficulty scale of Levels 1 ~ 3
  • Improved: Guest history shows that reputation will not increase if there is no tavern name.
  • Improved: Removed Master System and related panels.
  • Improved: Adjusted Level 6 level size and properties.
  • Improved: Level 7 goals made higher for more balanced gameplay.
  • Fixed: When a panel is opened, for a split second, the behind objects could be selected.
  • Fixed: Baggage panel not showing when storage room is destroyed.
  • Fixed: Level 9 bugging out completely.
  • Fixed: Discrepancy between reputation change versus amount shown in UI.
  • Fixed: Buying new property in paused mode does not allow for room door placement.
  • Fixed: Guest total gold spent setting to zero after a while.
  • Fixed: Guest total gold not getting saved.
  • Fixed: Relocating a room in pause prevents removing another room until unpaused.

Version 0.7d Released

A quick patch to fix getting stuck in tutorial.

EDIT: So it turns out, that the fix actually broke the whole game....

This is mostly my fault as the fix was not QA'ed like other patch releases. I should have released the patch to the Dev Build first like I usually do (and the reason why Dev Build exists), but I got too eager to release it without going through my safe routine. These are the times I wish I had a QA team...but I guess that is out of the question.

Nevertheless, I apologize for this.

I am uploading the fix now and it should be live in the next hour or two.

Thank you.

EDIT2: Fix is released. Thank you for your patience.

Version 0.7c Released!


  • Added: Achievement unlock status is visible in the achievement panel via the lobby.
  • Improved: Bail out letter text added.
  • Added: More achievements!
  • Fixed: Canceling room during pause leaves room selection tile until unpaused.
  • Fixed: Cycling through staff members for hire causing lag spikes.
  • Fixed: Removed star icons in research panel (Served no purpose)
  • Fixed: Staff could be picked up when waiting for room to clear out for relocation.
  • Fixed: Staff panel could be opened when waiting for room to clear out for relocation.
  • Fixed: Rooms and furnitures selectable when staff hire panel or research panel is on.
  • Fixed: Maestro panel title UI wrong position.
  • Fixed: Setting more than 64 staff area crashing the game.
  • Fixed: Getting reservations with 0 guests.
  • Fixed: Nimble Feet not activating.
  • Fixed: Shared Guest Room tip text showing Boiler Room tips.
  • Fixed: Blue layer moving in at max zoom.

DB020 Released!

Main build will have its patch released tomorrow.

Dev Build DB020

  • Added: Achievement unlock status is visible in the achivement panel via the lobby.
  • Improved: Bail out letter text added.
  • Added: More achievements!
  • Fixed: Canceling room during pause leaves room selection tile until unpaused.
  • Fixed: Cycling through staff members for hire causing lag spikes.
  • Fixed: Removed star icons in research panel (Served no purpose)
  • Fixed: Staff could be picked up when waiting for room to clear out for relocation.
  • Fixed: Staff panel could be opened when waiting for room to clear out for relocation.
  • Fixed: Rooms and furnitures selectable when staff hire panel or research panel is on.
  • Fixed: Maestro panel title UI wrong position.
  • Fixed: Setting more than 64 staff area crashing the game.
  • Fixed: Getting reservations with 0 guests.
  • Fixed: Nimble Feet not activating.
  • Fixed: Shared Guest Room tip text showing Boiler Room tips.
  • Fixed: Blue layer moving in at max zoom.

DB019 Released!

I've only had few hours to compile this patch since coming back from my vacation but I figured I'd release it early and get feedback for next patch.


  • Added: Staff training status added to right bottom preview.
  • Improved: Corrupt save files are removed automatically and notification will show.
  • Fixed: Staff fired in training room corrupting auto save file.
  • Fixed: If saving game fails for any reason, the game will not overwrite the save file with empty data.
  • Fixed: Legacy icon showing on staff employ panel.
  • Fixed: Level 8 room selection outline effect breaking.
  • Fixed: Able to build rooms in front of gates in Level 8.

Version 0.7b and DB018 Released!

FYI, this is my last patch before my vacation! I will be back Jan 19, so please be patient if I am not responding to emails and forum threads until then.

Version 0.7b release notes

  • Fixed: staff panel not working when the staff has more than 6 perks.


DB018 release notes

  • Added: Staff tolerance (stamina threshhold of visiting staffroom) effects staff happiness.
  • Added: Staff tolerance scales with difficulty.
  • Improved: Memory management which eliminates some random lag spikes.
  • Improved: Adjusted each level's brightness exposure (some levels were too bright).
  • Fixed: building space changing to 1x1 square under the proceed button is the button is in building.
  • Fixed: staff panel not working when the staff has more than 6 perks.
  • Fixed: level 10 background grass render getting cut at maximum zoom.
  • Fixed: not returning to lobby after beating level 10.

I'll be back!

Quick announcement:

I will be away on vacation between Jan 13 ~ Jan 18, which means I won't be able to reply to emails or forum threads and most importantly, no patch next Thursday.

Thanks!

Version 0.7 Hotfix

The hotfix contains fixes for


  • Level 9 loading getting stuck at 95%.
  • Level 6 data corruption.


Enjoy!

I have a favor to ask!

I know it is not customary for a developer to ask the supporters but I am going to ask :D

If you have enjoyed Tavern Tycoon, could you kindly submit Steam Reviews? That is if you haven't submitted one!

- I just kind of enjoy reading reviews for feedback but lately, number of new reviews have somewhat slowed down.

Also, if you have had negative experience with Tavern Tycoon and would like to get any further feedback, please feel free to leave a thread in "I have a question". I will gladly answer them and share!

Thank you and happy new year!

Version 0.7 Released!

EDIT: One additional bug was fixed and build reuploaded post release. The patch should be relatively small (30MB).

Version 0.7 contains many bug fixes and is a good step towards finishing the game.

Developer Build was also updated to DB017, which is more or less equal to the 0.7 build.

As usual, if you see any bugs, please report them and I will do my best to fix it as soon as possible.


  • Added: Magazine archive. Magazines are now stored on a separate mailbox.
  • Added: New magazine "Quest Insider".
  • Added: Percentage text to the loading screen.
  • Added: New perks "Apprentice Dealer" and "Master Dealer" for bartender.
  • Added: "Tip Master" perk applies to maidens as well for food served.
  • Added: Windows are blocked if a wall is built across it.
  • Added: New Buff "Jackpot".
  • Improved: Revamped "management" panel (WIP).
  • Improved: Guests pay extra for larger rooms.
  • Improved: Minor performance improvement regarding tag string search.
  • Improved: Reworked competition growth rate and annual report.
  • Improved: Default ambient occulusion mode changed to MSVO instead of SSAO.
  • Improved: Magazine content and layout.
  • Improved: Loading screen tip text is more visible.
  • Improved: Broken furnitures can no longer be moved while it is broken.
  • Improved: Gambling Den revamped.
  • Improved: Quick Message displayed when a staff begins/gains a perk through training.
  • Improved: Each furniture has minimum max hp after repairs.
  • Improved: Pathing near tables.
  • Improved: Maiden model rigging quality.
  • Fixed: Not able to relocate furniture sometimes.
  • Fixed: Staff not leaving immediately after getting fired if he was mid-training.
  • Fixed: Training FX not turning off if staff leaves mid-training.
  • Fixed: Staff raise text permanently staying on the quick panel.
  • Fixed: Archery range wait/leave policy not functioning.
  • Fixed: Removed legacy code that were creating restroom queue issues.
  • Fixed: tip box staying on screen after demolishing room.
  • Fixed: Handyman exits the training room first then re-enters.
  • Fixed: Bards not visiting in Level 5
  • Fixed: Quick Room Panel ui offset wrong in Level 7 and 8.
  • Fixed: Furniture not available after requesting for repairs.
  • Fixed: Yellow warning permanently staying on furnitures.
  • Fixed: Duplicate repair queried if a furniture requested for repairs breaks down after the request.
  • Fixed: Two guests sitting at a bench.
  • Fixed: Table queue glitching out after repairs.
  • Fixed: Save file corruption occuring due to missing pot plants.
  • Fixed: Ability to replace/repair furnitures that do not take damage with new.
  • Fixed: "Salesman" perk applies to clerks correctly.
  • Fixed: Camera jump destination slightly off during tavern name setting.
  • Fixed: Reputation accumulating even when tavern name is not set.
  • Fixed: Able to pay back loan when there is no loan.
  • Fixed: Menus disabled after destroying a room via "Relocate" -> "Cancel"
  • Fixed: Yellow "repairs needed" warning sign staying on screen during pause.
  • Fixed: Gambling Den quick panel price bar at wrong position.
  • Fixed: Table queue glitching out after repairs.
  • Fixed: Staff perk disabled for Level 8.
  • Fixed: UI not scaling to resolution at 720p.
  • Fixed: Lag spike after closing the level instructions window.
  • Fixed: Game settings changing to "windowed" if the player exits through Lobby.
  • Fixed: Particle FX glitching.