Improved: Furniture placement smoothness and jittering issue.
Improved: Grid detection algorythm.
Improved: Revised Lobby shadow map render.
Fixed: Maidens ignoring "waiting for vacancy".
Fixed: Furniture placed with horizontal offset.
Fixed: Able to select NPC and rooms while moving furniture.
Fixed: Time not reverting back to normal during "waiting for vacancy".
Fixed: Policy panel tip text blurred.
Dev Build DB030 Released!
This should be the last patch before Monday's push down to Main Build. Per usual, this patch was not heavily QA'ed so kindly report bugs if you come across one.
Thank you!
Added: General UI Sound placement and revision.
Improved: Adjusted ambient lighting for when GI is not enabled.
Improved: Click UI sound rebalanced so that it is not as intrusive as before.
Improved: Admin Panel UI revised.
Fixed: Guests repeating door opening sequence.
Fixed: Furniture applying pathing during placement.
Fixed: Spa decoratives spawning during placement.
Fixed: During Furniture placement, rooms can be selected.
Fixed: Spa bath can't be placed in certain combination.
Fixed: If another property is clicked during property purchase, the gates of that property would also open.
Fixed: Bar fighting happening over a long distance.
Dev Build DB029 Released!
Again, I am pushing out a dev build and it was not heavily QA'ed. There will be a push down to Main Build in the first week of March, so thing should work out by then if there are issues unattended. Thanks!
Added: Bar fight added back.
Added: End credit sequence.
Fixed: Furniture placement sometimes placing the furniture with a positional offset.
Fixed: Level 8 pathing.
Fixed: Teleportation Center portal showing wrong render order during placement.
Fixed: Teleportation Center bugging out if the room is edited again before receiving a guest.
Dev Build DB028 Released!
I feel like I am nearing the end of bugs :D
So, if you find any, please let me know!
Added: Local guards (they try to enter the tavern on duty).
Added: AI teleport!
Improved: Updated zone description tips to reflect latest gameplay.
Fixed: When clerks leave express shop counter due to tiredness, guests can still buy.
Fixed: AI getting stuck due to unreachable destination.
Fixed: Level 10 shadow issues.
Fixed: Quick message about trade offers sometimes bugging out.
Fixed: Archery range and shared guestroom icon showing legacy icon.
Dev Build DB027 Released!
Another quick dev build release. Please report bugs if you come across one :)
Enjoy.
Added: Gambling Den guest win/lose animation.
Improved: Improved room building UI.
Improved: Rooms won't be able to be opened if other rooms are not able to be reached.
Improved: Furniture editing also supports smooth movement.
Improved: Gambling Den win overlay animation.
Fixed: Wrong tip text displayed during furniture edit mode.
Fixed: When furnitures are added after initial room building, it would become jittery during placement.
Fixed: Replacing door position makes pathing holes in the wall.
Fixed: Other rooms can be selected during room building.
Dev Build DB026 Released!
This Dev Build was not heavily QA'ed so kindly report bugs if you enounter one. Thanks!
EDIT: The Admin Office features may not be well balanced as it is still a WIP.
Added: Jester!
Added: Three new buffs (Coupons, Discounts and Magic Scrolls)
Added: Coupon and Discount tickets.
Added: Guest history feedback for room items being too expensive.
Improved: Instead of the object turning red when it can't be built, the whole tile turns red/white.
Improved: Zoning quad is lit separately from world lighting.
Improved: Admin's office reworked.
Improved: Revised general tutorial sequence.
Improved: Memory allocation by not spawning unused UI elements.
Improved: Level 9 rebalanced.
Fixed: Archery Range objects not showing if furniture can be built.
Fixed: Research panel updating late when clicked.
Fixed: Removed "Master Contracts" from the finance panel and replaced with "Administrative fees".
Fixed: Scams/mail involved costs not showing on the finance panel.
Fixed: Minor only staying in the first building.
Fixed: Loaded level 10 games missing room walls.
Fixed: Level 7 world detail option change crashing the game.
Fixed: Guests paying gym entry fee twice.
Fixed: Staff hiring can be cancelled during tutorial.
Version 0.8 and DB025 Released!
Here comes Version 0.8! I hope this time around, the push down to the main build goes smoothly without the need for a hotfix...but do expect some follow up patches if critical bugs occur in 0.8.
Also, per usual, please note that the save files will be deleted for compatibility reasons. Level unlock and achievements will still be there. This is inconvenient, but it also speeds up development during Early Access, so hope you understand that.
DB025 Patch Notes
Improved: Added tavern naming to tutorial sequence.
Improved: Level 8 goals and conditions revised.
Fixed: Tavern name change announced even when the name was not changed.
Fixed: Level 7 incorrect text display at the beginning of level.
Version 0.8 Patch Notes
Added: New buff "Lost & Found"
Added: Staff maximum level is now set at 5.
Added: More achievements!
Added: Achievement unlock status is visible in the achievement panel via the lobby.
Added: Staff training status added to right bottom preview.
Fixed: Able to build rooms in front of gates in Level 8.
Fixed: building space changing to 1x1 square under the proceed button is the button is in building.
Fixed: staff panel not working when the staff has more than 6 perks.
Fixed: level 10 background grass render getting cut at maximum zoom.
Fixed: not returning to lobby after beating level 10.
Fixed: Fire and Music Happiness not getting saved.
Fixed: Happiness gained from music not showing on guest history.
Fixed: Happiness gained from mead stacking.
Fixed: Reputation gain changing to -3 at highest difficulty.
Fixed: Level 8 earthquake occuring too frequently.
Fixed: Earthquake interupting furniture build.
Fixed: Earthquake damage showing as 1 if no furniture breaks down.
Fixed: Quick Message pausing if time is paused.
Fixed: Stage selection bar in the menu staying selected when returning.
Fixed: Piano and performing stage AOE not showing during furniture move.
Fixed: Bar object floor panel offset.
Fixed: Pot plant using legacy floor placement.
Fixed: Tavern name change announced even when the name was not changed.
Fixed: Level 7 incorrect text display at the beginning of level.
Dev Build DB024 Released!
I am releasing DB024 today as it will most likely be the version to be pushed down to main build later this week. This particular build focuses on fixing Earthquake related bugs but it was not heavily QA'ed and may still result in bugs.
Please kindly report bugs via the bug forum.
Added: Guest history for turning back due to high price.
Fixed: Fire and Music Happiness not getting saved.
Fixed: Happiness gained from music not showing on guest history.
Fixed: Happiness gained from mead stacking.
Fixed: Reputation gain changing to -3 at highest difficulty.
Fixed: Level 8 earthquake occuring too frequently.
Fixed: Earthquake interupting furniture build.
Fixed: Earthquake damage showing as 1 if no furniture breaks down.
Fixed: Quick Message pausing if time is paused.
Dev Build DB023 Released!
Improved: Furniture placement viability is shown through the placer floor not the furniture anymore.
Improved: Placement floor shader is no longer effected by world lighting (consistent visibility regardless of world lighting)
Fixed: Stage selection bar in the menu staying selected when returning.
Fixed: Piano and performing stage AOE not showing during furniture move.
Fixed: Bar object floor panel offset.
Fixed: Pot plant using legacy floor placement.
Dev Build DB022 Released!
FYI, I expect a push down to Main Build mid to late February.
Added: New buff "Lost & Found"
Improved: Guest spawn matrix (based on random generated list not probability)
Improved: Spa changing booth floor size adjusted.
Improved: Faster save file access method. (Save files are accessed on hard drive only when necessary)
Improved: Guests will now show different thought bubbles for guestroom and shared guestroom.
Improved: Automatically switches between quick panel and ai panel when clicked.
Improved: "Relocate Room" text changed to "Edit Room".
Fixed: Previous save name stays on the input field.
Fixed: Particle FX graphical artifact.
Fixed: Storage room will not get stuck in "Waiting for guests to vacate".
Fixed: Guests leaving tavern does not update their thoughts.
Fixed: Guests not picking up baggage if they are leaving due to low happiness.
Fixed: Staff circling around during pathing.
Fixed: Needed storage space UI not showing.
Fixed: Rogues not using bench neary the archery range.
Fixed: Archery range wait/leave function using gym wait/leave option.
Fixed: Rogues often not using Archery range for 1~2 minutes and then using the facility.
Fixed: Archery range and kitchen door offset slightly off.
Fixed: Storage room door sound not premixed to sound manager.
Fixed: Firework settings still playing even when Master Volume is set at zero.
Fixed: Maiden pausing at doorway of kitchen.
Fixed: Save file 'Delete' function not working.
Fixed: Able to pickup staff during area setting and crashing the game.
Fixed: Able to select items during room editing.
Fixed: Able to select other rooms other than kitchen during the tutorial.