The moment you've been waiting for is here! We're thrilled to announce that Tea Garden Simulator V 1.0 is now available for you to dive into!
A heartfelt thank you goes out to our players who stood by us during early access. Your feedback has been invaluable in refining the Tea Garden Simulator experience. Get ready to savor the journey as a true Tea enthusiast!
Keep the feedback flowing on our Discord server so we can keep enhancing the game and addressing any hiccups along the way.
Stay connected on social media and Discord for the latest news, community events, and all things related to Potion Craft!
Thank you and enjoy the tea-fueled adventure!
V 1.0 Releasing on 15th August!
🌱🍵 Exciting Announcement: Unleash Your Inner Tea Scientist on August 15th! 🍵🌱
Tea Enthusiasts and Entrepreneurs, mark your calendars for a journey into the world of tea like never before! 📅 Don't miss your chance to be a part of this groundbreaking tea empire-building experience. Get your teacups ready for a sip of innovation, exploration, and success. ☕🌍
Stay tuned for more updates and teasers as we approach the launch date.
Demo is here!
Hello Tea heads,
Check out the newest Demo! of Tea Garden Simulator. Step into the shoes of a tea garden owner and embark on an exciting journey through two seasons in the captivating Campaign mode.
Grow and cultivate your very own tea plants, make crucial decisions, and witness the beauty of nature unfold before your eyes. From planting seeds to harvesting the finest leaves, every moment will be filled with anticipation and delight.
So, grab your favorite tea blend and get ready to explore the art of tea cultivation like never before. Download the Demo now and let the tea-scapade begin!
Cheers!
Regular Update 0.93
Hey there, Tea heads!
Hold on to your teacups because the moment we've all been waiting for is finally here! 🍵 Get ready to immerse yourself in the enchanting world of Tea Garden Simulator as we proudly present the exclusive Early Access build, version 0.93! Which is essentially the Ver 1.0 for you to test.🌱🌼
We've poured heart and soul into crafting this version, perfecting every detail with countless bug fixes, system upgrades, and game balance adjustments. This is the ultimate tea experience you've been craving!
Picture yourself strolling through lush, vibrant tea gardens, the aroma of freshly brewed tea filling the air as you embrace the serenity of nature. But wait, there's more! With Early Access, you have the power to shape this exquisite journey!
Become a part of the tea-tasting elite and help us refine this masterpiece. Your feedback is invaluable as we fine-tune the simulator to make it an experience that will transport you to a world of flavor, beauty, and tranquility.
Share your thoughts and suggestions on our Discord server or right here on this forum. Together, we'll brew a tea-tastic experience that will leave you steeped in excitement!
The tea party is about to begin! ☕️🎉
See you in the tea garden!
Tea Garden Simulator 1.0 Release Notes Sneak Peek
Hello Tea heads!
We just wanted to share a list of the most interesting features and fixes you can expect in the Tea Garden Simulator 1.0 release.
General
We are upgrading the leaf inspector with a real time flow visualization of you flavor compounds forming and dissipating via your processing. This single UI in addition to other existing graphs which are upgraded, will instantly inform the player about which process is forming the compounds and how to improve on them.
A brand new panel to see the available cultivars.
The processing machines now behave more predictively and under a unified processing model.
Bugfixes :
Leaf Inspector now remembers last settings of the leaf. Looped Package Visualization in Store. Automation line loading bug. UI upgrade in leaf inspector. Hovering on flavor compounds indicates their flavor in Flavor profile. Trimming down machine sliders. Altitude is now separate on cultivar panel. Impact of treatment on tea plant more explained and predictable. UI inconsistency between store and factory. Out of stock bug in store after removing product. Bug in plucking after switching plucking methods. Graphics bug in level layout. PNG artifact in water level. Weed removal balancing. Oxidation now has helper. To point out missing enzymes. Sales count bug in store. After medium prune, plant still produce leaves normally. Shade tree button grey out when shade trees are planted. Factory speed now resets on turn end. Machine timer resets when leaves are dropped on machine. UI overlap in factory. 0 Kgs are not plucked. Production in fields are now capped. Toolbox bugfix and upgrade Loading sometime was getting into weird game state, not anymore. Sales model fix. Selecting field opens up plucking tab. Residual 1 sec removed from factory time after machine stops. Leaf Inspector now remembers last settings of the leaf.
Steam Features :
24 achievements. Steam Cloud support.
Beta Invitation for Early Access Backers :
Please note that these changes are not live yet. But you can play the beta of the release build by mailing us at beta@syvgames.com. We will send instructions for you.
Game Balance, explanations, polish
Major changes New Logbook to keep notes Leaf Inspector updated with more info on how to improve your tea. Major Update on the UX of the Tea Store Introduced factory overtime with limited factory time
Misc Bugs Store locking WSAD bug Loading screen update Description on Machine Peak Target Highlight animation on Menu BG Unlockable are hidden Machine pricing and land pricing balance Graph scale balance Bug that kept tea visible after end of farming Plant treatment graph update Land treatment worker wrong values bug Bug on warning log Bug on weight slider Color bug on factory progress Clones now shows altitude data correctly Price chart bug Price forecast bug Tea store selection bug Water depletion balance Sun withering is now not possible during rains settings saving issue Faster time 10X in the factory Fractional gains in store tea quality Showing flavour profile of tea in store Store panel - Add to stock tolerance widened to 40% The Level 3 challenge will require 2 stars to complete than 3 The leaf production per day balance NPK was showing Calcium instead of Potassium Menu screen feedback Audio volume slider fractional change Holding area Kgs decimals bug Level slider bug
Patch Update 0.87
The Automation now can source leaves from Storage/Leaf Holding Areas. SaveGame Bug.
Patch Update 0.86
More Soundtracks for different screens. Machine Automatically stops when salable. Saving many kgs. Game save system update.
Bug fixes : Game freezing in Loading screen when load game. Deliver orders in Level 1 Crowd animation issues Smaller Machine install button FF selection is saved through next days Shed1 visibility issues Facility Callup UI Typo in dialog Arrow position bug after schedule picking Typewriter effect logo update Character Fade in cutscene Process chart position bug facility loading bug Average star removed from sandbox Blending facility bug Kgs bug in leaf inspector Typo in chemicals Isoprene Tea house locking when selecting machines Lower target amounts in Level 1
Patch Update 0.8
Various Bug fixes and Polish :
Loading Screen Fade in.
Tooltips in Cutscene.
Cutscene Icons Update.
Flashy Level Transitions.
Arrow showing bug.
Bigger Menu Buttons.
Tutorial with BG shading for better arrows visibility.
Hover text size.
Factory shed now visible during farming. Invisible by hover in.
Tut chemical chart.
Time slider deleted.
Autoselect text box at save game slots.
pulsating button in cutscene.
More screens locked during tutorial.
Top left bar text sizes.
Clock and reset update.
Process chart now has two levels, beginner and advanced (unlockable).
Machine settings Slider handle update.
Small values of land properties converted to %.
Panel header tab size and positioning.
Sliders gaps.
Automation deselect on right click.
Text positioning in Leaf Chemicals Tab.
Leaf chemical tab - bigger buttons.
Tut with cascaded lessons.
Resetting camera position at start of tut.
Larger drag and drop Icon.
Scroll lists will not take mouse wheel input.
Arrow keys will not randomly select buttons.
Land Treatment initialization error.
Tut gating issue.
In sandbox mode, the store opens when tea is dragged and dropped on it.
Campaign Mode Update
We are excited to announce this update with a bunch of features and fixes. We hope you'll like them.
1. Brand new campaign mode. : We are introducing a bunch of characters and a narrative through which we tried to capture the essence of the game.
2. The UI Art got an overhaul with more finesse.
3. Multiple save slots.
Furthermore, these are other some of the other enhancements and fixes.
1. Tutorial is now expanded to multiple levels and will always be available for additional help. 2. Sandbox mode is now available when you are creating a new game. With all content unlocked. 3. Different options for packaging design to customize your tea products, in your store. 4. Numerous Bug fixes.