We have included a tycoon experience as well as two important milestone items in this major update of the game, and the traditional game loop has been incorporated.
The promised roadmap items are two major facilities to help in progressing the game. Tea Blending Facility: The blending process is an essential part of running a successful tea production company. You may get a variety of effects here by blending teas of the same kind, but of various grades; this can be done according to your requirements or the demands of the market.
Tea Warehouse: Store tea for future use. This is another amenity that is really necessary. Will assist in removing clutter from your industrial environment and facilitating the organized management of your products.
Other improvements and fixes : 1. You can now choose how much tea to process using a slider 2. Only unprocessed tea needs to be recycled on each turn. You can store processed tea. 3. Processing machines have specific capacities 4. You can sell your machines (but will get half the price) 5. Order queue and processing (For the initial phase of the game) 6. Level Up progression tracker
Once again, we are grateful for your support and we hope that you will enjoy this updated edition... maybe with a nice cup of tea!
Update 5/22
We're making the transition from an open sandbox to a more traditional Tycoon-style game while keeping the intricacies. That goal has been achieved by some significant revisions in this edition.
There is now a time restriction on the Factory. Additionally, you must complete the tea processing within that time frame. Unprocessed tea must be disposed of before the following day begins. There will be a campaign mode and this feature will be utilized for that.
Full Changelist:
Finite factory time
Leaves have to be processed on the same day
The tutorial is adjusted to teach this new feature.
Font change (Let us know if this is more legible)
Enzyme feedback on Leaf Inspector
The process chart is expanded with more real and usable data for beginners.
Tips in places to assist beginners.
The moisture content of saleable tea is increased to 20% from 10%
Bugfixes:
Factory reset bug
Factory machine dragging bug
Scroll window sprite mask bug
Selling panel bug
Bug in machine settings
Various other bugfixes
Game Roadmap
Happy to release the product roadmap of the full version of "Tea Garden Simulator". Do check it out. Let us know how it matched your expectations.
Settings Page, Color change feedback and Bug fixes
Additions : 1. Settings Page 2. Visual feedback of the leaves changing color while processing in the leaf inspector 3. Impact of machine sliders now visible
Bugfixes and improvements: Bug in tutorial plucking section Field Message Bug Factory Select Bug UI Scale Typos
Weekly Update
Feature
Price trend graphs for all types of Tea
Plant growing info
Text highlighting
Bug Fixes
Fresh Leaves and old leaves percentage and plucking impact
Save while quitting
Machine selling bug
Leaf Inspector not taking the history of the leaf
Land buy bug
Message typos
Tutorial bug
Gated Tutorial and Bugfixes
Major Changes :
The current tutorial is replaced by a gated tutorial with proper explanations.
Tea now takes a month to be pluckable (previously it was 4 years)
Garden can now go bankrupt.
Factory system upgraded and simplified (please see the tutorial)
Minor Bugfixes
UI text rendering is improved
Description bug in the process chart
Machine sprite bug
Kgs are shown in fraction
Leaves below 1 Kg can now be sold
Scores also have a fraction value apart from the star system
Age of Tea in years, months, and days
The discrepancy between source compounds and results fixed
The timer section is improved
Faster time progress in fields
Flavor profile rescale bug
Machine settings are now locked during processing
A weighted average of pluck
Machines can't be started without leaves (previously it was possible)
Land treatment bugfix
Minor patch update V 0.33
0.33 Patch update
land parameters have values on hover
Machine reset and set Bug fix
Now, Machines can't start without leaves in it
Timer can be reset on the fly
Machines now stops after timer ends and leaves can be dragged out
Minor patch update
0.32 Patch update Bug fixes 1. Support for 2560 x 1080 res 2. Fixed bugs in the factory phase 3. Fixed icons of machine 4. Treatment charts and chemical charts now showing values as tooltip/hover. 5. Machines still showing leaves after recycling
Developer Livestream 2
Observe the developer as he plays through the most recent update in great detail. Ask as many questions as you like.
Huge Update - Complete rewrite
This is the upgrade that we've been promising for the better part of a year.
The entire game has been completely redone from the ground up. Only the visual materials were reused in this project. The reason behind this is that the game has shifted from being a mid-core simulation game to a hard-core simulation game. Because the prior version and the architecture were unable to support the elaborate and complicated gameplay we were aiming for, we had to abandon them.
However, it took significantly longer than we had anticipated. And here's what came out of it. The game does not even come close to the previous version in terms of quality.
These are some of the most important aspects of what you can expect.
The simulation engine was completely rewritten to simulate over 46 different flavour compounds derived from a total of ten precursor chemicals. (There were just two in the prior edition.)
The development of precursor chemicals is influenced by the time of year. Cultivation stress is being simulated.
Apart from soil and other elements, the land now has an impact on the precursor growth of the tea plant, which was formerly influenced by them.
The presence of amino acids in the chloroplasts was used to simulate the presence of clones/cultivar genes in the cells.
In this version of the simulation model, numerous loops are combined to get a more complex yet consistent output.
The machines have a more objective impact on the simulation and do so through a defined set of settings.
These are only a few of the numerous features of this new version.
You are more than welcome to experiment with this new build. Your feedback will only help the sim engine to improve in the future. This build is still in the process of being tested. As a result, there may be bugs. Please let us know about it in our discord group.
Hopefully, this new build will prove to be well worth the wait.