The Horse Run Monthly is a monthly event series for Team Fortress 2 that features the competitive 6s format and boasts two simultaneous brackets. To celebrate the upcoming Physgun Fireside Denver LAN, they're using the upcoming LAN's map pool to give teams a chance to practice ahead of Fireside Casts' highly anticipated in-person event.
Their Headliner Bracket (intended for RGL Main+) will have teams going head to head on stream for their share of the $500 prize pool! There's also a Secondary Bracket (intended for players within RGL AM-IM) with a prize pool of 30 keys for the winning team!
Join them on April 27th & May 18th at 3 PM ET to watch some of the best teams in the world compete for first place and bragging rights!
For more information on how you and your team can play in The Horse Run Monthly, join the Gamer LatAm Discord Server! Sign your team up today!
Seasonalander has arrived for the spring of 2025! Seasonalander is a charity-funding Highlander 9v9 tournament that raises funds for various causes around the world, collectively raising over $7,300 since the summer of 2021 for missions such as the Sarcoma Foundation of America, The British Red Cross and the Trevor Project. Every third global season, Seasonalander brings together more than 72 content creators to play! Participants range from YouTubers and Artists to Cosplayers and Streamers across primarily North America and Europe!
Their spring event will raise funds for the Starlight Children's Foundation through Tiltify, with a current goal of $2,500! Starlight's focus is aimed at providing stress-free recovery for hospitalized children and their families. Funding through the event will help provide, but won't be limited to, hospital gowns for patients, toy deliveries to those needing extra comfort and various video games to help redirect focus and provide security while hospitalized. Visit the Starlight Children's Foundation for more information and questions regarding credibility and donation directions.
Help get the word out and be sure to tune in on the 5th and 6th of April! European games will start at 11:30am EST / 3:30pm GMT each day. North American games will start at roughly 3:30pm EST / 7:30 pm GMT each day.
Come see your favorite personalities entertain by throwing hands and raising funds for those in need!
TF2 Coaching Central is announcing their tenth North American Newbie 6s Cup, a learning experience and friendly competition for people who are new to competitive 6v6.
Players with no or minimal competitive experience can sign up to be placed on a team of six, led by coaches who will teach the basics of the 6v6 format and help you learn the maps. Teams have a total of four weeks to learn and train together before facing off in a tournament with a prize pool of 18 keys for the winners and runners up. TF2 Coaching Central's previous Newbie Cup events which have been running since 2021 have successfully prepared many players and teams to continue competitive play in RGL, the biggest North American TF2 league.
Signups are open now, and the deadline to apply to be placed on a team is April 4. Team and coach assignments will be made by April 7 and tournament matches (with select matches casted live on Twitch by Fireside Casts) will be the weekend of May 3-4, 2025.
Check out the Discord for more info. Whether you're looking to dip your toes in competitive TF2 or a more experienced player looking to mentor newbies, feel free to join the community - with learning resources and pickup games running daily! All skill levels are welcome!
Offshore Community Project
Ahoy, Team Fortress 2 Creators!
Get ready to set sail on a new creative adventure, as the journey into the world of naval exploration has begun!
The "Offshore" community team is calling all mapmakers, modelers and artists to join them in crafting the ultimate maritime experience.
The ocean is your canvas! Picture this: towering oil rigs, mysterious underwater bases, and rugged pirate ships. The theme is all about the deep blue sea, and they want YOU to bring it to life!
Whether you’re inspired by the gritty world of naval warfare, the thrill of underwater exploration, or the bustling life of a coastal port, there are endless possibilities for your creations.
Set your course for creativity and visit the project site to dive into all the details.
poLANd.tf 2025
(Image credit: deli)
Welcome back to Łódź for poLANd.tf 2025! Spring is here, the sun is shining, and Europe’s finest TF2 teams are ready to emerge from hibernation and return to Poland once more.
This tournament sees the fourteen top teams battling it out at BaseStack, with every contender present to stake their claim as the best in Europe and take home their share of €1200.
Who will stumble? Who will fall? Who will rise to the top as unquestioned champion of the continent? There’s only one way to find out!
The LAN takes place from Friday, March 14th to Sunday, March 16th, from 2pm CET (9am EDT | 6am PDT) each day, with coverage live from Łódź by EssentialsTF on Twitch.
Dziękuję and see you there!
Brasil Fortress Highlander Grand Finals
On March 2nd and March 9th, the battlefield will heat up as Brasil Fortress crowns the champions of their Highlander League's 1st season! The top divisions of South America will clash in an epic showdown!
Get ready for intense plays, insane moments, and high-stakes battles LIVE on LegãoTV! This is a showdown you don’t want to miss!
When? March 2nd & March 9th at 9pm BRT // 7pm EST // 12am GMT
Mark your calendars and don't miss out on the action!
TF2Maps 72-Hour Jam Showcase 2024
We're well into 2025, but it's time for the 2024 72-Hour Jam Showcase! TF2Maps is back again, showing off 64 of the most entertaining, most mind-melting creations made for last year's charity Jam! This time, they received 390 entries, with 350 of those being eligible for medals. In terms of donations, this year placed fourth, in their history, with a grand total of $6,892.66 raised for Gamers Outreach Foundation!
Added radial fog (from Half-Life 2: 20th Anniversary Update)
Added support for Steam Networking
Made the default server name for listen servers include the player's name
Made the game launch in native resolution by default instead of 640x480
Client-side prediction fixes (these fix 'jank'/rollback in certain situations)
Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actions
Improved prediction for walking on props and other entities
Made certain client-side entities only trigger local prediction errors
e.g. If the viewmodel experiences a prediction error, the player will not experience a prediction error
Fixed prediction of viewmodel sway
Fixed a prediction error regarding weapon idle animations
Fixed certain breakable props not gibbing correctly
Fixed an issue where certain variables like position would not be updated correctly to match the server in certain situations
Fixed the player's base velocity (eg. conveyors, moving items etc.) getting subtly out of sync from client/server
Fixed players being able to spam duel cancellation messages for a duel that doesn't exist
Fixed not being able to join community servers via Steam invites or game info
Fixed lighting position discrepancies for cosmetic items, weapons, and viewmodels (community fix from ficool2)
Fixed Equipped label overlapping attribute icons in the loadout menu (community fix from Lindon)
Fixed an issue with props and team colors when taunting with Australium weapons
Fixed the Voices from Below effect not working when taunting with the Highland Hound set equipped
Fixed player voice commands being abruptly ended when the player enters shallow water
Fixed incorrect number on the Geneva Contravention achievement icon
Fixed the Military Style for The Surgeon General to stay properly semi-visible at all angles
Fixed some classes missing the BLU team material for That '70s Chapeau
Fixed the Spanish-Latin America option being displayed as English in the Settings menu
Fixed the MOTD dialog not working for Spanish-Latin America
Updated attribute descriptions for The Scottish Resistance and the Stickybomb Jumper to use 'stickybomb' instead of 'pipebomb'
Updated equip_region settings for The Little Bear, The Heavy-Weight Champ, The Grand Duchess Tutu, and the Combat Slacks to fix unnecessary conflicts
Updated the Spooky Night and Ominous Night Unusual taunt effects to fix a visual bug (Thanks Kiffy!)
Updated koth_overcast_final to improve optimization
Updated ctf_applejack
Added block bullets to some stores
Unblocked a window at mid, allowing Snipers to shot across the middle hut
Removed the missing texture in BLU spawn
Gave a chicken a friend, because friendship is magic
Updated cp_fortezza
New radio model for spawn rooms
Changed sentry shack ammo pack on last to a medium
Adjusted health pickups throughout the map
Changed kill volume on cap A double doors to be more consistent with visuals
Improved bot support (Thanks Star Bright)
Detail pass
Updated pl_patagonia
[Stage 1]
Fixed some RED bots stuck forever trying to make an impossible jump on the stairs outside spawn
Fixed the cart not capping the first point on extremely rare occasions
[Stage 2]
Improved optimization
Fixed a nodraw floor near the first BLU spawn train bridge waterfall
Fixed 3D skybox looking pitch black for players using mat_hdr_level 2
[Stage 3]
Improved optimization
Fixed wrap assassin baubles colliding with a solid func_brush bounding box outside BLU spawn
Removed the platform above the open choke of the last point
Added an additional path to the window overlooking the open choke of the last point
Fixed RED bots getting stuck on a solid fence outside the RED spawn
Fixed 3D skybox looking pitch black for players using mat_hdr_level 2
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Fixed the Battle Balaclava's "No Gloves" style hiding the Heavy's hands
Fixed broken materials for The Westcoat's "Ugly" style
Added smoke effect to The Checkered Past
Update the Buck's Brim's "Bad" style
Fixed broken materials
Added smoke effect
Updated cp_fortezza
Detail improvements
Improved clipping
Updated koth_cachoeira
Fixed players being able to get stuck in certain displacements