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Team Fortress 2

TFConnect 2024


(Image credit: Flapjack)

TFConnect is blazing a trail back like a man flying through the air in a stub-nosed sports car!

Veg-out to a gargantuan, bite-sized 80s’ internet throw-back event. The gnarly agenda includes an interview with Mike Morasky, award-winning composer of TF2’s legendary soundtrack. They also have the most epic server packed to the gills with gaming creators from across the web. Chaos makes a welcome return and there are spotlights showing the best of this community, the TF2 Quiz Show, MvM with Valve Devs, & much more!

The event streams, like totally live, December 7th from 6:30 am Eastern (12:30 CET) on the KritzKast Twitch channel.

Donations are now OPEN on the TFConnect website!

TFConnect has raised over $100,000 for charities including this year’s cause, SpecialEffect. This charity has a profoundly positive impact on quality of life, confidence and rehabilitation of disabled gamers.

Remember what the dinosaur told us, "Teamwork is very important."

TF2CC Newbie Cup IX



TF2 Coaching Central is announcing the ninth iteration of their North American Newbie 6s Cup, a learning experience and friendly competition for people who are new to competitive 6v6.

Players with no to minimal competitive experience will sign up to be placed on a team of six, led by coaches who will teach the basics of the 6v6 format and help them learn the maps. Teams have a total of four weeks to learn and train together before facing off in a tournament with a prize pool of 18 keys for the winners and runners up. TF2 Coaching Central's previous Newbie Cup events have successfully prepared many players and teams to continue competitive play in RGL, the biggest North American TF2 league.

Sign-ups are open now! The deadline to apply and be placed on a team is December 11. Team and coach assignments will be made by December 14 and tournament matches, brought to you by Fireside Casts, will be the weekend of January 11-12, 2025.

Check out the TF2CC Discord for more info. Whether you're looking to dip your toes in competitive TF2 or a more experienced player looking to mentor newbies, feel free to join the community - with learning resources and pickup games running daily, all skill levels are welcome!

Operation Ghoulish Gambit



Thought you were done being spooked, startled, terrified, or even downright horrified? Well GUESS AGAIN! Something very scary is coming just before Christmas. How scary exactly? We're sure you’d love to know, but unfortunately what’s in store for you is so scary, so terrifying, so unabashedly EVIL that you might immediately DIE if you even heard how diabolical things are about to get, and quite frankly nobody wants to be on the hook for that.

Operation Ghoulish Gambit is a new Mann vs. Machine charity event brought to you by Potato MvM! Complete over two dozen missions across new and returning maps! Event servers are available in North America, South America, Europe, Asia, and Australia. Click here to get started!

Feeling generous? Potato.TF is also hosting a charity fundraiser supporting the World Central Kitchen! Donate as little as $5 to receive an in-game medal! Have the link to your steam profile ready and click here for more information.

Destroy those robots (and zombies) while you can! The event will run through December 15th, 2024.

Important Links:



TF2Maps.net 72 Hour Jam 2024



As the year winds down, TF2Maps.net is proud to announce the return of their beloved 72 Hour Jam!

They're supporting their friends over at Gamers Outreach once again. Anyone who donates $5 or more to the drive before December 31 is eligible to receive this year’s in-game charity medal. Click here to donate!

Additionally, you're able to earn a medal for sharing your creativity! Starting Friday, December 13, at 5:00pm UTC, you have 72 hours to make whatever Team Fortress 2 creation you can think of! Whether it be a map, asset, cosmetic, artwork — or even another game entirely — anything goes as long as it's Team Fortress 2 related!

For more information, check out the thread on TF2Maps or join the TF2Maps Discord.

Jam on!

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • Improved matchmaking performance
  • Improved matchmaker behavior for users with less-than-ideal ping levels. The matchmaker should now be quicker to put you in the best available region.
  • Improved matchmaker decision making for cross-region parties
  • Added error messages when being ejected from the matchmaking queue due to connectivity or authentication failures, rather than the queue simply silently vanishing
  • Fixed the matchmaking settings dialog frequently failing to display any datacenters
  • Fixed multiple cases of in-progress casual matches abruptly terminating or failing to be assigned any new players if the game server ever loses connection to Steam
  • Updated the Mountebank's Masque, Courtier's Collar, and Harlequin's Hooves cosmetic items to fix issues with their paint regions
  • Updated cp_gravelpit_snowy

    • Fixed a script issue
    • Improved performance
    • Improved clipping


Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • Fixed the Guano and Batbelt cosmetic items hiding the Scout's dog tags
  • Fixed The Beacon from Beyond incorrectly hiding a bunch of bodygroups
  • Fixed the Quoth cosmetic item hiding the Scout's headphones
  • Fixed some broken materials for some props_farm gib models
  • Adding "Hat" style for the Fuel Injector
  • Updated the Clue Hairdo to fix broken smoke effect
  • Updated koth_synthetic_event

    • Edited nav mesh to minimize the Toastmaster running diving into the grinder/death pit

  • Updated pd_farmageddon

    • Revoked scarecrow gym membership which lowered their health from 500 to 350

  • Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods

    • Fixed an exploit allowing some players to respawn as a human or play as a human on the Zombie team


ÜBERFEST 2024


(Image credit: 3DylanStar and axl)

In November, Europe’s greatest Team Fortress 2 competitive teams will be battling it out over 3 days, live from Germany at the appropriately titled: ÜBERFEST 2024!

The 6v6 tournament sees more than 100 players, spread across 18 teams, playing shoulder to shoulder at BaseStack, Dortmund. Each team vying to claim the lion’s share of the €2500 prize pool and to hoist aloft an impressively shiny trophy.

With seating for 150 in the main arena there’s plenty of room if you turn up in person. Or should you prefer to watch from home, coverage plays November 8th - 10th from 13:00 CET (7 am EST) till 21:00 CET (3 pm EST) each day. Follow the event by tuning into KritzKast for live coverage on Twitch.

For more updates find KritzKast everywhere or event organisers, Being Esports.

AsiaFortress Liquid.tf Fall 6s Finals



AsiaFortress Liquid.tf is back with its Fall 6s finals!

After years of Xiao dominance, they are no more. For the first time in years, the throne is free and teams are hungry to claim the title in the most competitive season yet!

Catch the action, witness history, and tune in live starting November 2nd @ 9pm SGT / 2pm CET!

Important Links:



Sacred Scouts 6v6 Cup



Sacred Scouts is back for its second season of 6v6 Scout-only chaos!

Sign-ups will open on October 31st and close on November 21st, and the cup will take place on November 23rd-24th. Season 2 will be open for NA and EU regions only, but other regions are also welcome to play!

You can sign up on the CLTF2 website or visit their Discord server for more information!

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • Reverted BLU Scout pants fix because it conflicts with too many existing cosmetics
  • Updated the Fleet Commander again to fix import problems from the previous update
  • Updated the Phantom Plague and Haunting Haze Unusual effects to fix sometimes spawning away from the player
  • Updated cp_freaky_fair

    • Fixed issues related to the gamemode logic

      • Reapplied check that was mistakenly removed to check if the player is actively buying upgrades in a station or not
      • Implemented new custom system to refund upgrades to hopefully address inconsistencies both in-round and across rounds
      • Implemented logic to handle mismatches in recorded vs actual currency values when leaving the upgrade trigger and having not accepted de-bought upgrades
      • Reverted code to do with Ghosts and Sentry busters to fix bugs related to their effects not de-applying
      • Implemented a way to force kill players to address edge cases where you could survive as the sentry buster past their explosion (Thanks MilkMaster!)
      • Improved the logic which checks if you can apply a new potion effect to yourself to address bugs where effects can overlap
      • Fixed sniper and demo shields not having their upgrades cleared
      • Fixed canteens not having their values cleared when refunding whilst not equipped

    • Increased the height of the skybox
    • Increased last point capture time from 6s to 7s
    • Changed some clipping to stop giants from building on roofs
    • Smoothed out a divot (Thanks Midnite!)

  • Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods

    • General

      • Re-encoded all Zombie Infection sound effects as .WAV

        • This fixes issues with sound effects not playing correctly and spewing errors in the console

    • Bug fixes

      • Fixed a bug that caused Sniper's Spit Pool to deal much more damage than intended
      • Fixed a bug that caused team names to not display correctly when playing on mp_tournament mode
      • Fixed a bug where Engineer would sometimes scream like a charging Demoman while throwing an EMP Grenade

    • Zombie Changes

      • Sniper's Spit Pool damage vs Survivors no longer stacks when standing in multiple zones
      • Zombie Heavy is no longer immune to Critical Hits
      • Zombie Heavy's max health raised to 525 (from 450)
      • Zombie Pyro's max health raised to 250 (from 175)
      • Zombie Pyro now drops a medium health kit on death

    • Survivor Changes

      • Crossbow weapons no longer have a flat damage multiplier against Zombies
      • The B.A.S.E Jumper can no longer be deployed if you are one of the last three survivors
      • Jumper Weapons can no longer store reserve ammunition

  • Updated zi_murky (additional changes)

    • Added more respawn room triggers around the new spawn zones