Annnnddd we’re back!
Did ya miss us during the long patch? Well we missed you, which is why we shipped two three different mid-week updates during patch 12.5! Refresh your memory on those here. As for this patch, we’ve made changes to Augments, just about every AD unit, and, well, just keep reading for that third, fourth, fifth thing and beyond!
Mid-Patch Updates
LoL PC Pass Mission Points Buff!
You’ll now get more points towards missions that get you closer to unlocking those coveted eggs, orbs, Mythic essence, or any Anima Squad reward your heart desires. This has been effective for the entire Anima Squad Pass, but we’re just adding it to the patch notes now!
- 1st - 4th place: 3 points per min ⇒ 6 points per min
- 5th - 8th place: 2 points per min ⇒ 3 points per min
Balance Changes
We’re doing a sweep of nerfs this mid-week update to address the dominance of the Recurve Bow (attack speed) meta (Talon, Warwick, Sivir, and Twitch) as well as some other overperformers. Much of this meta shift is a result of our extensive nerfs to AD that we’re simply cleaning up with a B-patch ahead of patch 12.7, the same patch Worlds will be played on. Many of the nerfs to particular comps are spread across individual champions and traits.
Augments
- Smoke Bomb (Assassin) damage reduction: 80% ⇒ 60%
Champions
.05 attack speed nerf? That’s it!? Whoa, hold your horses dogs, friend. Nerfing Warwick’s base attack speed impacts his attack speed scaling with items, traits, and Augments. We also gave Challenger and Chemtech a small nerf (below). The damage reduction from Chemtech was being amplified by WW’s on hit healing, which was in turn being amplified by the bonus attack speed from Challenger, which created the chimera monster that is Warwick—which is pretty thematically fitting.
More context for the Lucian and Sivir nerfs in the next section.
- Twitch max Mana nerf: 0/35 ⇒ 0/45
- Talon Blade’s Edge Damage: 450/650/850 ⇒ 450/575/800
- Talon VIP Blade’s Edge bleed bonus duration: 100% ⇒ 75%
- Warwick Attack Speed: 0.8 ⇒ 0.75
- Lucian Relentless Pursuit Damage: 175/275/300 ⇒ 170/260/295
- Draven Attack Damage: 70 ⇒ 75
- Jhin max Mana buff: 0/70 ⇒ 0/50
- Sivir Ricochet bonus Attack Speed: 60/80/250% ⇒ 50/70/250%
Traits
Arcanist Lucian is a creative build sweeping the meta seemingly out of nowhere. With tons of ability power for Lucian, Malzahar to reduce MR, Brand to CC, and Vex to stall, you don’t even need Lucian 3 to find success with this comp—well, maybe now you will.
As the best user of the Hextech on-hit damage, our Hextech nerf not only targets the overperforming trait, but also Sivir, who we nerfed lightly above. But Hextech is overperforming, especially when considering how easy it is to scale hard into the late game.
- Arcanist Ability Power for Team: 20/20/50/145 ⇒ 20/20/50/135
- Arcanist total Ability Power for Arcanists: 20/60/100/145 ⇒ 20/50/90/135
- Challenger Attack Speed: 25/55/90/150% ⇒ 25/50/80/150%
- Chemtech Damage Reduction: 20% ⇒ 15%
- Hextech on-hit Magic Damage: 15/25/50/80 ⇒ 15/25/45/75
- Hextech Shield: 100/150/300/400 ⇒ 100/135/250/350
Bug Fix
We’ve got a number of bugs being solved for Mercenary, the most critical being a Double Up exclusive issue.
- Mercenary will now consistently grant a treasure chest payout in Double Up after winning your combat and reinforcing an ally.
- Addressed certain scenarios where a treasure chest payout could occur in PvE rounds in all game modes.
- In Normal, Ranked, and Hyper Roll, losing to a ghost army will now always increment your loss streak counter for the next dice roll.