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Genre: Strategy, Turn-based strategy (TBS), Tactical, Card & Board Game

Teamfight Tactics

Teamfight Tactics patch 11.20 notes

This is a sunglasses inside type of patch, so grab em if you got em,

With Worlds behind us (special Worlds context section with spoilers next), it’s time to kick Dawn of Heroes into overdrive. That means we’re adding bigger system changes in addition to the typical balance tuneups. So have a plan when the second Radiant Item drops at 5-1, cause patch 11.20 will test your ability to roll (down) with the punches, and dish 'em out just like your opponents.
Rodger "MinionsRpeople2" Caudill

Reckoning Worlds Context (spoilers)

If you’re still watching VODs from the weekend, maybe you should skip this section. I’ll give you another sentence before I ruin everything. What a weekend! We saw some amazing board swaps, comp transitions, fast and furious roll downs, slow and serious rerolls, zephyr snipes, and 8 Legionnaire!!! So first off, a special congrats to our Reckoning World Champion, Huanmie!

It’s not that often that we get to see the best players from around the world clash over the course of four days. We saw a number of comps (Kled, Vayne, Yasuo, Legionnaire, Draven, Spellweaver, Lucian, Aphelios, Karma, Gwen, and Akshan to name a few) win lobbies during the tournament which is great. But we also had some comps prove to be too dominant (Aphelios, Kled, Vayne), while others underperformed (Jax and Kayle). So to make the end of Reckoning as balanced and fun as possible, we’re adding a few more balance changes than usual at this point in a set.

NEW feature: Tactician Scouting

After a positive—and Dango filled—reception on PBE, Tactician Scouting goes live this patch! We’re excited to see the mind games and antics of scouting in your hands! Thanks to everyone who provided feedback!
  • After a brief delay, your Little Legend will follow you to other player's boards. Give them a wave or a Choncc belly bop!

Systems

With the Reckoning Championship concluded, we’re adding a few more twists to the game as the set concludes. And we’re doing it all one patch earlier than normal to maximize the good times!

Radiant Armory

Two for the price of fun!
  • All players now get a second Radiant Armory at stage 5-1 (7-3 in Hyper Roll).

Radiant Blessing

Is it Forces of Nature, or Force of Natures? I’m sure Robert Frost would know.
  • Chance of getting a high quality drop: 10% ⇒ 18%
  • NEW: Added VERY rare high quality drop of 8 Item Components (0.54% chance)
  • NEW: Added VERY rare high quality drop of 3x Force of Nature (0.18% chance)
  • NEW: Added VERY rare high quality drop of 2x Neekos Help + 20gold (0.18% chance)

Large Changes

Large, like my love for you.

Traits

We’re buffing the high-roll econ trait, similar to how we buffed Fortune at the end of Fates, while nerfing some of the overperformers. Traits like Skirmisher and Abomination are still waiting for their time to shine in the Dawn of Heroes, even if that time is during the Dusk of Heroes.
  • Abomination Monstrosity Base Attack Damage: 70/80/100 ⇒ 70/90/110
  • Abomination Monstrosity Attack Damage Per Level: 7/8/10 ⇒ 7/9/11
  • Draconic (3) four turn egg chance: 2% ⇒ 4%
  • Draconic (3) average Value of Egg: 2.9g ⇒ 3.1g
  • Draconic (5) five turn egg chance: 1% ⇒ 2%
  • Draconic (5) average Value of Egg: 6.8g ⇒ 7.3g
  • Draconic (5) added a new 5 turn egg possible drop of 1x Force of Nature, 2x Item Components, and 3x Heimerdingers. (20% chance inside the egg)
  • Forgotten Bonus Attack Damage & Ability Power per stack: 20/40/70/200 ⇒ 20/40/60/150
  • Ranger Attack Speed: 80/180/400% ⇒ 80/200/500%
  • Sentinel bonus Attack Speed: 25/90/500% ⇒ 20/80/500%
  • Sentinel Shield: 175/900/2000 ⇒ 175/800/2000
  • Skirmisher bonus Attack Damage per second: 3/8/16 ⇒ 4/10/20

Champions: Tier 1

Kled had the tendency to two shot even three star champs. Players who mastered Kled comps utilized creative positioning and perfect itemization that made the comp look delicious for a nerf to Kled as well as the Hellion trait (later).
  • Kled Violent Tendencies 4th auto, Attack Damage scaling: 200% ⇒ 150%
  • Kled Attack Damage: 65 ⇒ 60
  • Vayne Silver Bolts True Damage: 70/90/110 ⇒ 70/85/100
  • Vayne Attack Damage: 40 ⇒ 35

Champions: Tier 2

A rare, yet well-done Brand buff.
    Brand Sear Damage: 600/900/1500 ⇒ 650/950/1750

Champions: Tier 4

Just because he claims he doesn’t need a weapon, doesn’t mean you shouldn’t give him one—oh and preferably one with Attack Damage.
  • Aphelios max Mana nerf: 0/150 ⇒ 0/170
  • Jax Empowered Strike Attack Damage Scaling: 200/220/400 ⇒ 220/240/500%

Small Changes

Small, like your love for me. QQ

Traits

  • Hellion Attack Speed: 10/30/80/140% ⇒ 10/30/70/125%
  • Spellweaver Ability Power per Stack: 2/4/10 ⇒ 2/4/8

Champions: Tier 1

1-cost rerollers are over performing just a bit, but part of this is because 1-cost reroll comps are stronger the more people there are playing reroll comps. This is why we are going light and broad here to nerf each overperforming 1-cost just a tad. These changes may be small alone, but changes together... strong.
  • Kalista Pierce Attack Damage Scaling: 180/200/240% ⇒ 180/200/220%
  • Kalista Pierce Base Damage: 350/600/1000 ⇒ 350/600/900
  • Kha'zix Taste their Fear Damage: 250/350/500 ⇒ 250/350/450
  • Kha'zix Taste their Fear Isolation Damage: 750/1050/1500 ⇒ 750/1050/1350
  • Vladimir Health: 650 ⇒ 700

Champions: Tier 2

Equalizing Equinox’s one and three-star damage. Tristana gets a small compensation buff after several nerfs to the Hellion comp so as not to kill it entirely.
  • Soraka Equinox Damage: 175/275/425 ⇒ 200/275/400
  • Tristana Attack Damage: 65 ⇒ 70

Champions: Tier 3

  • Nocturne Umbra Blades base Damage: 80/90/100 ⇒ 100/100/100
  • Nunu Consume Damage: 450/700/1750 ⇒ 450/700/1600

Champions: Tier 4

Draaaaaaaaaaaaaaaven.
  • Draven Attack Damage: 80 ⇒ 85
  • Fiddlesticks Mana buff: 50/125 ⇒ 60/120

Champions: Tier 5

Please DM me your reaction VODs to 3-star Viego .
  • Akshan Heroic Swing bonus Attack Speed: 70/85/400 ⇒ 60/70/400
  • Kayle Attack Damage: 80 ⇒ 85
  • Viego at three stars is now very powerful.

Items

  • Quickestsilver bonus Attack Speed: 40% ⇒ 45%

Teamfight Tactics patch 11.19 notes

Did somebody say Worlds patch?

11.19 is all about buffing underpowered and underplayed comps to allow even more ways to play. Aside from that, there are some small balance changes to tighten up the meta, with some of the higher impact balance changes made during the 11.18 Mid-Patch Update last week. This is the patch Worlds will be played on so we’ll be keeping a close eye on it’s impact—especially on the much needed Draven and Tristana mini-reworks.
Rodger "MinionsRpeople2" Caudill

Patch Highlights

Systems

Systems change, but I’ll be waiting on you.

Tome of Traits

Tomes make for awesome high roll moments, but the frequency was a little higher than what we’re comfortable with given their impact.
  • Lowered the chances of Tome of Traits dropping from a gold orb by about 40%

Radiant Blessing

The double Reforger drop left players feeling less blessed than we’d like. By taking this out, we hope to continue to—did someone just sneeze?
  • Removed: 2 Reforgers + 5 Gold from Radiant Blessing drops.

Large Changes

Large and in charge!

Traits

Being able to hit Skirmisher 6 at level 6 makes for a tricky balance scenario, where hitting it at level 6 is strong, but later in the game it can be rather weak. We see wiggle room to add power into the 6 Skirmisher breakpoint, which will continue to be strong in the early game, but might last a bit longer into the mid game as well.
  • Skirmisher Shield Max Health scaling: 20/40/100% ⇒ 20/50/100%

Champions: Tier 2

Tristana’s safe yet powerful rocket-propelled assassinations have led to uncounterable gameplay that’s been difficult to balance. She’s gone from being one of the most OP units of the set to being a dead unit, and having that at any time in the game let alone as we approach worlds is just not okay. With the rework below, we’re taking out her ability to selectively destroy the enemy carry and leaning into her fantasy as the run and gun Hellion that makes your foes wish they ran Cavaliers.

There is life, there is death and there is getting CC’d multiple times in a fight. Thresh has been Unbound for too long, so we’re limiting his ability to cast consistently multiple times in a fight.
  • REWORKED Tristana Rocket Jump: Tristana leaps away from enemies and gains Attack Speed for 4 seconds.
  • Tristana Attack Range: 5 ⇒ 4
  • Tristana Attack Damage: 60 ⇒ 65
  • Tristana starting Mana: 50/125 ⇒ 60/125
  • Thresh max Mana nerf: 40/80 ⇒ 80/120

Champions: Tier 3

  • Ashe Attack Damage: 60 ⇒ 70

Champions: Tier 4

We’ve tried a lot to make Draven work. We’ve even thought about changing his name to Draaaaven, but we’re unsure on how many ‘a’s he’d need to be A-tier. Draven’s current problem is that he needs 4 items to solve all his problems. This change removes the need for Last Whisper and lets him build 3 items that'll let him succeed, but we're pulling back on some of his damage output now that he can opt into more damage multiplicity through items. If this doesn’t work we’ll try adding more vowels.
  • NEW: Draven passively ignores 50% of his target’s Armor.
  • Draven Attack Damage: 95 ⇒ 80
  • Draven Spinning Axes base Damage: 150/225/900 ⇒ 125/200/700
  • Draven Spinning Axes on-hit bonus Damage AD scaling: 170/180/400% ⇒ 140/150/400%

Champions: Tier 5

This is an overall buff for Heimerdinger, while also reducing the gap between Archangel’s Heimerdinger and no Archangel’s Heimerdinger. Did I mention we buffed Spear of Hirana?
  • Heimerdinger max Mana buff: 0/160 ⇒ 0/140
  • Heimerdinger Turret Attack Damage: 125 ⇒ 100

Items

The Zz’Rot changes are not something to Zz’z on. Zz’Rots will now taunt units in a large radius but will not force any movement, meaning that units who can attack from their current position will be taunted, while units who cannot attack will not succumb to the petty insults of the Zz’rot.

Spear of Hirana has been underperforming the whole set, so we’re giving it a Radiant bonus to make it a better consideration for comps with AP carries. Did I mention that we buffed Heimerdinger?
  • Spear of Hirana: NEW Radiant Bonus 20 Ability Power
  • Zz’Rot Portal Taunt Hex Range: 2 ⇒ 4
  • Zz’Rot Portal is now able to taunt Assassins if placed well
  • Zz'Rot's Invitation Taunt Hex Range: 2 ⇒ 4
  • Zz'Rot's Invitation Voidmother is now able to taunt Assassins if placed well

Small Changes

Small and on the ball?

Traits

Nobody wants to see their favorite underground bodybuilder body everybody, but they do want to see them body somebody—especially when they’ve committed to Abomination 4 and 5.
  • Abomination Monstrosity base Health: 900/1400/1900 ⇒ 900/1500/2000
  • Abomination Monstrosity Health Per Star Level: 90/140/190 ⇒ 90/150/200
  • Cannoneer cannon shot AD scaling: 225/450/1200% ⇒ 225/475/1200%

Champions: Tier 1

  • Kled Dismount Attack Speed: 70/80/100% ⇒ 70/80/110%
  • Leona Solar Barrier Damage Reduction: 30/50/200 ⇒ 30/40/120
  • Udyr Feral Instinct Shield: 250/350/550 ⇒ 250/350/600

Champions: Tier 2

Whether it’s with crunches or punches, Sett’s all about gettin’ shredded' and doing some shredding.
  • Sett Haymaker Armor Shred: 20/25/30 ⇒ 20/25/40
  • Soraka Equinox Damage: 150/250/400 ⇒ 175/275/425

Champions: Tier 3

It's the eye of the cougar, it’s the thrill of the fight. Rising up 5 percent more attack speed.
  • Miss Fortune starting Mana buff: 0/70 ⇒ 20/70
  • Nidalee Aspect of the Cougar bonus Attack Speed: 30/50/70% ⇒ 30/50/75%
  • Riven Blade of the Dawn Bonus Attack Damage: 90/100/110% ⇒ 90/100/115%

Champions: Tier 4

Karma has seen buff after buff in the past few patches, but with this we finally think she’s getting what she deserves.
  • Karma Health: 700 ⇒ 750
  • Karma Soulflare Damage: 230/290/850 ⇒ 230/300/850

Champions: Tier 5

With more damage on Garen’s Victorious trait, resets will be more impactful and visible.
  • Garen’s Victorious empowered missing Health Damage after scoring a kill: 50% ⇒ 60%

Mobile

Updated Tutorial

Our updated mobile tutorial goes live with 11.19. The new tutorial is simple, fun, and evergreen (it’ll be the same regardless of the set). Here are some of the specifics about it.
  • Uses a smaller roster of champions from TFT’s first set
  • Uses limited items
  • Uses the new traits, Exemplar, which is like Nobles, but summons an extra large Demacian from the sky at its final tier
  • Has adjusted several traits and champions from TFT’s first set
  • It’ll bring you back to your glory days when you got first every game

Tap Particle

You know when you think you locked your car, but you’re not sure, so you lock it again and it doesn’t beep back at you cause it’s actually just a bicycle? Well, if your car did beep back at you, that would be an example of a closed feedback loop, which would make you feel confident that your car is secure, and also not a bike. Anyways, we’re adding a feedback loop into Mobile so you know your clicks are going through.
  • NEW Tap Particle: When you tap on and around game menus and the client, little poofs of TFT magic will appear at your fingertips.

Bug Fixes

  • In Range: Improved the tooltip clarity for Ranger

Teamfight Tactics patch 11.18 notes

Adventurers, it’s dangerous to go alone—take these patch notes!

With the vital balance outliers adjusted in our 11.17 Mid-Patch Update, 11.18 turns the focus to opening up more late game frontline options with nerfs to staple frontliners (Ivern, Jax, Volibear), continuing to adjust Radiant Items, and making 3-star 4-costs feel as dangerous as they should be. We’ve also got the new Inktale Little Legends and Esports Pengu!
Rodger "MinionsRpeople2" Caudill

September 15th, Balance Changes


Traits


The consistency that Assassin provides in the mid to late game is enough to create an entire franchise of games.
  • Assassin bonus Crit Damage: 30/50/70% ⇒ 30/40/50%

Champions


With heavy fingers, I inform you that we had to put a plug in the chug bug comp. While Yasuo’s cast time change feels good, the buff allowed him to ramp up faster and more consistently than we anticipated. To preserve the satisfaction with the new cast time, we're decreasing his stacking true damage.
  • Kha’zix Taste their Fear Damage: 250/350/550 ⇒ 250/350/500
  • Kha’zix Taste their Fear Isolation Damage:750/1050/1650 ⇒ 750/1050/1500
  • Vayne Silver Bolts True Damage: 70/95/120 ⇒ 70/90/110
  • Yasuo Burning Blade stacking True Damage: 25/35/55 ⇒ 20/25/40

Patch Highlights

Inktale Little Legends

Bursting from the canvas of the painted world comes an all new Little Legend thematic: Inktale! There are five variants each for Ao Shin, Featherknight, and Paddlemar. They’ll be available by direct purchase, through eggs, or through bundles (of joy)!

In this painted world, five elements (Azure, Terra, Darkspark, Ember, and Galeborn) vie for domain on the canvas. But which will you choose as the final layer of your masterpiece? Check 'em out in all of their inky beauty here!

Inktale Egg

1 LL Egg

$3.99

490 RP

5 Inktale Eggs

5 Egg Bundle

$18.99

2450 RP

10 + 1 Inktale Egg Bundle

10 + 1 Egg Bundle

$37.99

4900 RP

Inktale Megabundle

Bundle of 21 Inktale Eggs + 3 Bonus Inktale Eggs + 3 Bonus Fearless Fellowship Eggs

$79.99

10290 RP

Esports Pengu

Available for a limited time between now and October 19th is our hardest clapping Little Legend to date—and they don’t even have hands! Pick up Esports Pengu for 750 RP or 5.99 (mobile).

Large Changes

Large, like my dreams of LP gains.

Champions: Tier 4


Turns out Jax really doesn’t need a weapon with those solid stats and his high-value traits of Ironclad and Skirmisher. Jax has become a plug-and-play unit that provides too much universal value without much commitment. But hey, if you really are committed to Jax, we’re throwing in a 3-star buff to repay ya.

Our needed nerf to Ivern’s Daisy addresses the CC loaded into their most popular comps (Abomination/Revenant). With the changes below, we’re growing Daisy’s identity as a tanky stat ball, while pruning back on some of her overly impactful CC.

Finally, we’re addressing two Sentinel champions that greatly benefitted from optimal itemization.
  • Draven Attack Damage: 90 ⇒ 95
  • Draven Spinning Axes Flat Damage: 150/200/800 ⇒ 150/225/900
  • Draven Spinning Axes Attack Damage scaling: 170/180/340% ⇒ 170/180/400%
  • Galio Shield of Durand Damage: 200/300/1200 ⇒ 200/300/1500
  • Galio Shield of Durand Damage Reduction: 60/70/90% ⇒ 55/60/95%
  • Ivern’s Daisy Knockup Duration: 1.5/2/6 ⇒ 0.5/0.5/6 seconds
  • Ivern’s Daisy Health: 1500/2400/10000 ⇒ 1600/2600/10000
  • Ivern’s Daisy Attack Damage: 80 ⇒ 90
  • Jax Health: 1000 ⇒ 950
  • Jax Empowered Strike Attack Speed Bonus: 30/35/100% ⇒ 20/30/100%
  • Jax Empowered Strike slam Attack Damage scaling: 200/220/300% ⇒ 200/220/400%
  • Lucian The Culling magic Damage per shot: 50/90/400 ⇒ 40/70/400

Champions: Tier 5


Volibear has been the premier late game frontline for just about any comp that could fit a Revenant in, or better yet, get a Revenant Emblem. While we hit his Health last patch, it turns out he bearly felt that. This time around, we’re returning to take power from his damage and shield pop to make Volibear less of a hard counter to players running Locket, Nightbringer, or Skirmisher.

Our Kayle changes are mostly targeting her power with Deathblade builds.
  • Kayle Attack Damage: 75 ⇒ 80
  • Kayle First Ascension Attack Damage Scaling: 80/90/1000% ⇒ 50/60/1000%
  • Volibear Doombringer no longer destroys shields. Instead it will deal double damage to shields.
  • Volibear Doombringer damage: 150/300/5000 ⇒ 125/250/5000

Items


Like me in my P.E. flashbacks, Locket and Statikk Favor are almost never picked. Statikk Favor’s MR shred just isn’t enough to hang with the cool AP comps, and Locket’s flat shield falls off late game when all the super athletic Volibears show up. We’re Baching up Statikk Favor with more shred and giving Locket universal power in the late game with flat health in addition to the shield. This, paired with our Volibear nerf, could have you saying that Locket is at it’s Prime now—and so are we readers, so... are... we.
  • (Radiant) Blessed Bloodthirster Health Shield Percent: 60% ⇒ 40%
  • (Radiant) Dvarapala Stoneplate: Armor and Magic Resist per Enemy: 40 ⇒ 30
  • (Radiant) Locket of Targon Prime NEW: Radiant Bonus grants 200 Health for all allies at the start of combat
  • (Radiant) Locket of Targon Prime Shield: 600/700/800 ⇒ 400/500/600
  • (Radiant) Statikk Favor Magic Resist Shred: 50% ⇒ 70%

Small Changes

Small, like the LP gains of my reality.

Traits


I’ve been yordle-ing from the mountaintops for this buff.
  • Hellion Attack Speed: 10/30/70/130% ⇒ 10/30/80/140%

Champions: Tier 1


As Chug Jug enjoyers ourselves, we’re happy with the damage Gragas can gulp down. But the damage he puts out is diluted compared to the dedication it takes to brew up a 3-star.
  • Gragas Drunken Rage Damage: 175/250/400 ⇒ 175/250/475

Champions: Tier 2


He’s making a list, and checking it twice.
  • Pyke will now always choose a new combat target after his dash. This improves his consistency at stunning units in the corner, especially when dashing short distances.

Champions: Tier 3

  • Nidalee Health: 800 ⇒ 750
  • Nunu Consume Damage: 500/750/1800 ⇒ 450/700/1750
  • Yasuo Burning Blade cast time reduced

Champions: Tier 4


It’s hard to 3-star a 4-cost, so it should definitely be #worth doing so. Some call outs here: 3-star Diana will likely overkill. 3-star Karma will only be delayed from her next cast by the spell's lockout time (1.5s).
  • Aphelios Dark Vigil Attack Damage scaling: 350/375/425% ⇒ 350/375/450%
  • Aphelios Dark Vigil Base Damage: 150/200/400 ⇒ 150/200/500
  • Diana Moonfall Damage: 300/450/2000 ⇒ 300/450/3000
  • Fiddlesticks Crowstorm Damage: 150/200/600 ⇒ 150/200/750
  • Karma Soulflare Damage: 230/290/750 ⇒ 230/290/850
  • Karma Soulflare Mana Reduction: 15/15/30 ⇒ 15/15/40

Champions: Tier 5


Continuing to refine Viego after our adjustments last patch with the goals of making him less of a nuisance at 1-star without items, and better when starred up and empowered by items or traits.
  • Viego Sovereign's Domination Damage: 180/360/2000 ⇒ 150/400/2000

Items

  • (Radiant) Frozen Heart of Gold Starting Mana: 60 ⇒ 45
  • Gargoyle’s Stoneplate Armor and Magic Resist per Enemy: 20 ⇒ 18
  • Giantslayer Damage Amplification when over threshold: 70% ⇒ 60%
  • (Radiant) Rapid Lightcannon Radiant Bonus Attack Speed: 40% ⇒ 30%

Bug Fixes

  • No more hitting yourself: Players who miss AFK checks will no longer be unintentionally forced to serve a Queue Dodge penalty like their League of Legends Rift pals would face.
  • Brambling on and on: Bramble Vest no longer blocks more critical strike damage than intended
  • Cruel sightings: Teemo’s Ability now specifies that its Attack Speed slow lasts 3 seconds
  • Culminated—again: Kennen’s and Riven’s stuns now properly cause Lucian to stop firing his Ability
  • Shooting blanks: Cannoneers holding Deathblade will no longer fire a nonfunctional Deathblade-related visual in rare and odd scenarios
  • Error 111511: TFT is about skillfully controlling variance. Some players have been able to ignore variability and skillfully link together firsts in pro-play. We are keeping an eye on this and discussing balance levers for pro players that are dominating tournaments too consistently. Explorations include: live bees, spilling Milk on keyboards, and more live bees.

Teamfight Tactics patch 11.17 notes

Welcome back Adventurers!

There’s lots happening in patch 11.17. Make way 3-cost carries, cause we’re opening up some space for more 4 and 5-cost champs to ensure reroll strategies and late-game carries all have their place in the meta. Speaking of meta, we’ve got reworks for the Sentinel and Spellweaver traits, that with some tinkering are sure to make big impact. Also, don’t forget about the 11.16 Mid-Patch Updates where we brought down the nerf hammer on your favorite small, yet not-so-innocent, Yordles. Let’s get to it!
Rodger "MinionsRpeople2" Caudill

Mid-Patch Updates

August 31st, Balance Changes

Even with the big changes we made last week, we’ve seen a fairly balanced meta aside from three extreme outliers targeted below.

Champions

  • Aatrox max Mana nerf: 0/70 ⇒ 30/100
  • Aatrox Deathbringer Strike Healing: 200/300/450 ⇒ 200/300/400
  • Vayne Silver Bolts True Damage: 70/100/140 ⇒ 70/95/120
  • Nocturne: Attack Damage: 80 ⇒ 75

Patch Highlights

RP Price Changes

We’re updating RP pricing for some regions for Teamfight Tactics and League of Legends on September 8th. Brazil, Latin America, Russia, and Turkey will see increased prices due to exchange rates and tax changes. From August 23rd to September 8th, players will receive double Bonus Currency from all RP purchases. Check the RP pricing article also linked twice for your convenience for specific numbers and times!

Systems

Having a Spatula drop early can feel like a low-roll when you’re focused on figuring out the best possible way to build your comp around the item components given. Spatulas are supposed to feel like rare golden moments, so we’re restoring their high-roll appeal by no longer counting them as an item component that contributes to the 10 minimum by Raptors.
  • Spatulas no longer count as an item component toward your expected component drops. They only appear in bonus orbs.

Large Changes

As a reminder, the large changes are those that we expect to impact the meta most.

Traits

Last patch we nerfed a variation of the Sentinel comp that was over-performing by keeping Galio at 1-star and having the Sentinel buff start on Lucian/Akshan. While this build was over-performing, the more intuitive Sentinel builds were struggling. With the Sentinel mini-rework here, we allow players to decide who the buff starts on with the matching, or mismatching, of items. But guaranteeing the buff to start on your preferred carry is a huge buff that we’ll keep in check with some updated numbers.

While Spellweaver has been performing ‘fine’ this set, it’s the type of ‘fine’ you get when you ask someone how they’re doing, all the while they’re really just cosplaying as a version of Rabadon’s Deathcap. With this rework we’re leaning into the stacking fantasy that’ll encourage interesting uses for the Spellweaver Emblem, which now has no CAP—fam.
  • REWORKED: Sentinel buff now starts on the Sentinel with the most items. If multiple Sentinels have the same number of items, the Sentinel with the highest Attack Speed starts with the buff.
  • Sentinel Attack Speed: 25/120/1000% ⇒ 25/90/500%
  • Sentinel Shield Value: 200/1000/2000 ⇒ 175/900/2000
  • Skirmisher Attack Damage per second: 3/6/15 ⇒ 3/8/16
  • REWORKED: Spellweaver stacks no longer have a cap
  • Spellweaver base Ability Power: 25/55/100 ⇒ 15/35/70
  • Spellweaver Ability Power per stack: 2/5/10 ⇒ 2/4/10

Champions: Tier 3

3-cost carries are overperforming compared to 4-costs and even some 5-costs, so we’re bringing the main offenders down, while also balancing some of the 1-star versions of these units that drop from orbs in early PVE rounds allowing for free win-streaks.
  • Lee Sin Health: 850 ⇒ 800
  • Lee Sin Cripple Damage: 250/350/650 ⇒ 200/350/600
  • Nidalee Aspect of the Cougar transformation Dodge Chance: 45% ⇒ 40%
  • Nidalee Aspect of the Cougar transformation bonus Attack Speed: 40/50/75 ⇒ 30/50/70%
  • Rakan Gleaming Quill Damage: 350/500/900 ⇒ 350/500/800
  • Rakan Gleaming Quill missing Health healing: 35/50/80% ⇒ 35/50/70%
  • Riven Health: 850 ⇒ 800
  • Riven Attack Damage: 80 ⇒ 75
  • Riven Blade of the Dawn bonus Attack Damage: 90/100/120% ⇒ 90/100/110%
  • Riven Blade of the Dawn Damage: 100/200/500 ⇒ 100/200/300
  • Yasuo Attack Speed: 0.95 ⇒ 0.9
  • Yasuo Burning Blade Damage: 250/350/600 ⇒ 250/350/550
  • Yasuo Burning Blade stacking True Damage: 25/35/60 ⇒ 25/35/55

Champions: Tier 4

Draven is near where he should be, so we expect this small buff to have a major impact in pushing Draven comps into Draaaaven comps.

  • Draven Attack Speed: 0.75 ⇒ 0.8

Champions: Tier 5

1-star Viego is very impactful in late game fights, but he's getting his corruptions off too easily, too often, and with too few items or active traits. This change significantly decreases his damage so that he'll need some commitment to reliably steal units. Without items, Viego will still be the strong CC unit you know and love/hate, but to steal your heart, or that of an enemy champion, you’ll need to commit to empowering him. But your dedication will pay off, as now the champions he steals will contribute more to fights with slower decaying health. As for 2-star Viego, he’ll still deal enough damage to corrupt his target, but it will take a bit more time.

Gwen’s seamed sew-sew since release. We’re weaving in some extra base damage into her three rapid snips, so take the buff and triple it.

Looks like Kayle’s back on the menu health-nuts.
  • Gwen Skip 'n Slash Damage: 100/150/1777 ⇒ 125/200/2222
  • Heimerdinger Attack Speed: 0.75 ⇒ 0.7
  • Heimerdinger max Mana nerf: 0/140 ⇒ 0/160
  • Kayle Health: 650 ⇒ 800
  • Kayle Attack Speed: 1.1 ⇒ 1.15
  • Viego Sovereign's Domination Damage increase per second: 100% ⇒ 50%
  • Viego Sovereign's Domination Damage: 180/300/1500 ⇒ 180/360/2000
  • Viego Sovereign's Domination stolen champion Health decay: 15/7/0% ⇒ 10/5/0%

Items

We’re giving Giant Slayer an overall buff by making it better in a wider array of cases. This is also a brand awareness buff for TFT esports.
  • Giant Slayer bonus damage Health threshold: 1750 ⇒ 1600
  • Giant Slayer Damage Scaling: 10% ⇒ 20%
  • Giant Slayer High Damage Scaling: 75% ⇒ 70%

Small Changes

Small, like the chances of me going eighth.

Traits

With careful construction, Abomination 3 has been, at times, outperforming Frankenstien enthusiasts going for the full Abom 5. That was a literary reference for all of you still thinking Frankenstein is the name of the monster when it’s actually the name of the author—duh.
  • Abomination Monstrosity Armor and Magic Resist: 40/50/60 ⇒ 30/45/60
  • Abomination Monstrosity Base Attack Damage: 70/80/90 ⇒ 70/80/100
  • Abomination Monstrosity Attack Damage Per Star Level: 7/8/9 ⇒ 7/8/10
  • Legionnaire Attack Speed: 25/65/120/250 ⇒ 25/75/135/250
  • Redeemed Armor & MR: 20/35/75 ⇒ 20/35/70

Champions: Tier 1

A small buff that hopefully doesn’t go in vayne.
  • Vayne Attack Damage: 35 ⇒ 40
  • Ziggs Arcane Bomb Damage: 250/375/525 ⇒ 250/375/550

Champions: Tier 2

  • Kennen Attack Speed: 0.7 ⇒ 0.65
  • Pyke Attack Speed: 0.6 ⇒ 0.65
  • Sett Health: 750 ⇒ 800
  • Soraka Attack Speed: 0.6 ⇒ 0.65

Champions: Tier 3

  • Ashe Health: 550 ⇒ 600
  • Lux Attack Speed: 0.6 ⇒ 0.65
  • Miss Fortune Make It Rain Damage: 250/375/700 ⇒ 250/375/600
  • Nocturne Umbra Blades Base Damage: 70/85/110 ⇒ 80/90/100

Champions: Tier 4

What do you call a group of crows? Don’t worry, Fid will still do that with an item or two.
  • Fiddlesticks Crowstorm Damage per second: 175/225/600 ⇒ 150/200/600
  • Karma Soulflare Damage: 225/280/750 ⇒ 230/290/750
  • Vel’Koz Max Mana nerf: 0/80 ⇒ 0/90

Champions: Tier 5

With our Sentinel changes we are preemptively nerfing Akshan, who will greatly benefit from starting with the Sentinel buff at the start of each round. Better to be proactive, than have to scramble for a reAkshan to an overpowered champ.

As Mortdog’s first community led nerf, Imkilroy’s requested Volibear nerf ended up aligning with our data, which showed the champ more than bearly overperforming most other 5-costs. So instead of shipping a teeny-memey nerf, we gave the Thousand-Pierced bear, one more piercing.
  • Akshan Attack Speed: 1.1 ⇒ 1.0
  • Garen Mana adjustment: 100/170 ⇒ 80/160
  • Garen’s Victorious Trait missing health damage: 40% ⇒ 50%
  • Teemo’s Cruelty spell Damage: 130/160/666 ⇒ 120/160/666
  • Teemo’s Cruel Trait now activates more quickly and reliably
  • Teemo’s Cruel Trait can now occur more than once per combat, allowing Teemo to eat both the final enemy Champion and the Doppelhellion/Voidspawn that it spawns
  • Volibear Health: 1100 ⇒ 1000

Items

  • Dvarapala Stoneplate Radiant Bonus max Health Regen: 2% ⇒ 3%
  • Gargoyle Stoneplate Armor and Magic Resist per target: 18 ⇒ 20
  • Hextech Gunblade excess healing max Shield: 300 ⇒ 400

User Interface

We’re placing your TFT match history in a more accessible tab on the client in addition to its classic location on your Profile tab. Enjoy more places to show off your winning match history! Totally no eighths here.
  • Match History now appears as a tab in the TFT hub near your Battle Pass

Bug Fixes

  • Daisy-ied and Confused: Ivern’s tooltip now shows Daisy’s damage and stun duration
  • Eggscellent: Fixed an issue where a Draconic (3), 3 turn egg dropped 1 more gold than intended
  • Charity case: Chalice of Charity spell vamp no longer has reduced effectiveness on AOE abilities
  • Till death we part: Aatrox will now heal himself even if his ability’s target dies mid-animation
  • Don’t let them take it from you: Units affected by both Frozen Heart of Gold and another Attack Speed slow will now properly shed the Frozen Heart of Gold debuff when leaving its radius
  • Cullminated: Lucian’s ability is now properly interrupted by Lulu’s polymorph

Teamfight Tactics patch 11.16 notes

Welcome back Heroes!

Patch 11.16 brings a rework to Legionnaire, and power tuning for Radiant items, in addition to the smaller champion and trait balance changes. Most of what we have here are buffs to allow for a wider variety of both openers and win conditions. With all the excitement of a new mid-set it may seem like it’s been a while since we last checked in, so here’s a reminder to check out the 11.15 Mid-Patch Updates that went live with several nerfs on July 22nd and 28th. Finally, we have new Little Legends available in bundles that’ve been inspired by the Rise of the Sentinels!
Rodger "MinionsRpeople2" Caudill

Mid-Patch Updates

August 18th, Balance Changes

While most comps are able to achieve success right now, we have to rat out one over-performer… Hellion. To keep these rodents controlled, we’re grounding Tristana’s rockets and herding Lulu’s catastrophic crowd control.

Champions

  • Tristana Attack Damage: 65 60
  • Tristana Attack Speed: 0.8 0.75
  • Tristana starting Mana nerf: 75/125 50/125
  • Lulu max Mana nerf: 40/100 60/120
  • Lulu Whimsy enchanted targets: 3/4/6 3/4/5
  • Lulu Whimsy enchanted enemy Polymorph duration: 1.5/2/2.5 1.5/1.5/1.5 sec

Patch Highlights

Sentinel Little Legends

With all the excitement around the Rise of the Sentinels, it’s no wonder a group of Little Legends are scrambling to get in on the action via two new starter bundles. And while they're not fighting Viego, make no mistake—Sentinel Craggle, Flutterbug, and Hauntling have set off on an adventure to find their own noble quest! They just haven’t figured out what that quest is yet.

Sentinels Starter Bundle 1

  • Sentinel Hauntling
  • Bonus Series 1 Little Legend Egg
  • Bonus Series 2 Little Legend Egg
  • Bonus Series 3 Little Legend Egg

260

$2.00

Sentinels Starter Bundle 2

  • Sentinel Craggle
  • Sentinel Flutterbug
  • Bonus Series 4 Little Legend Egg
  • Bonus Series 5 Little Legend Egg
  • Bonus Friends from Afar Egg
  • Bonus Cosmic Companions Egg
  • Bonus Immortal Creatures Egg
  • 100 Star Shards

650

$5.00

For more info about these little Sentinels check out this stellar article that also covers our ongoing Sentinel Initiative. Sentinel Initiative? Never heard of it. Well, it’s our (and your) way to give back by playing TFT and earning points via the Social Impact Fund, that’s used to combat deep systemic issues through Education, Opportunity, Citizenship, and Sustainability! Want more details? Just read the article.

Large Changes

Traits

We Legion-care about Social Impact, but also the Legionnaire champions that don’t significantly benefit from the trait *cough Draven, cough Kayle*. So we removed the requirement for casting a spell to trigger healing on the next auto-attack and are instead giving flat and versatile Omnivamp.

While Abomination was nerfed in the 11.15 Mid-Patch Updates, players have dug up just the right items to arm this underground bodybuilder, allowing for Abomination 3 to be too grave of a threat.
  • Abomination Monstrosity Stage Scaling: 20% ⇒ 16%
  • Abomination Health: 1000/1400/1800 900/1400/1900
  • Abomination Health Per Star Level: 100/140/180 90/140/190
  • REWORKED: Legionnaires have bonus Attack Speed and heal for a portion of the damage they deal with attacks and Abilities
  • Legionnaire Attack Speed: 25/65/120/250% (Unchanged)
  • NEW: Legionnaire Omnivamp: 15/20/25/35%

Champions: Tier 2

If only Tristana could jump on a rocket and escape this nerf.
  • Tristana Rocket Jump Attack Speed: 125/150/175% 120/130/140%
  • Irelia Defiant Dance base damage reduction: 40/50/60% 30/40/50%
  • Irelia Attack Damage: 65 ⇒ 60

Champions: Tier 3

With few levers to work with, and an incredible reliance on star level, Nocturne’s been a nightmare to keep balanced. By adding Ability Power damage scaling and reducing the power gap between 1-star and 2-star, Nocturne will be easier to balance now and in the future.
  • NEW: Nocturne’s spin ability now deals bonus physical damage
  • Nocturne Umbra Blades Bonus Damage: 0 ⇒ 70/85/110 (scales with Ability Power)
  • Nocturne Umbra Blades Attack Damage Ratio: 125% ⇒ 70%
  • Nocturne Umbra Blades Heal: 90/95/100% ⇒ 100% (no longer scales with Ability Power)
  • Nocturne Umbra Blades Attack Speed Buff: 30/35/40% ⇒ 35%

Champions: Tier 4

Is Lucian ambidextrous?

Lucian's lack of interaction with on-attack items is confusing and limiting for his build path. To counteract this, and lend the Sentinels a helping hand against the Black Mist, we’re allowing him to proc on-attack effects. But because we’re only lending one helping hand (and for balance reasons), we’re only letting him apply on-attack effects every other shot. This should make him stronger with items like Hurricane, but to compensate, he’ll be losing some power from lost Cannoneer procs. I almost left out that you’d be right in saying Lucian isn’t ambidextrous.

The “mathematically” correct Lucian comp left Galio at 1-star, which was a mismatched strategy that socked for Galio while being rather contrived for players. A health decrease should push players away from this buildpath and into one that values the Sentinel team over one influential player.

  • Galio Shield of Durand Healing: 50% ⇒ 60%
  • Galio Shield of Durand Duration: 2 ⇒ 2.5 seconds
  • Galio Shield of Durand Damage: 200/300/2000 ⇒ 200/300/1200
  • Karma Soulflare Damage: 210/260/700 ⇒ 225/280/750
  • Lucian’s every other shot from The Culling now counts as an attack (which means it works with items like Runaan’s Hurricane, Statikk Shiv, Guinsoo’s Rageblade, Titan’s Resolve, etc.)
  • Lucian Health: 800 ⇒ 700

Items

Aside from a quick Quicksilver buff, the goal with the Radiant item changes below is to bring the over and underperforming Radiant items closer together.
  • Quicksilver Crowd Control Immunity Duration: 12 ⇒ 15 seconds
  • Blue Blessing Radiant Bonus Ability Power: 30% ⇒ 40%
  • Dvarapala Stoneplate Armor and Magic Resist per enemy: 35 ⇒ 40
  • Demonslayer Base Damage Amp: 35% ⇒ 40%
  • Guinsoo’s Reckoning NEW Radiant Bonus: +30% Attack Speed
  • Covalent Spark Radiant Bonus Health Regen: 2% ⇒ 1% max Health
  • Glamorous Gauntlet Critical Strike Damage: 80% ⇒ 90%
  • Locket of the Targon Prime Shield Value: 500/600/700 ⇒ 600/700/800
  • Rabadon’s Ascended Deathcap Ability Power: 110% ⇒ 120%
  • Radiant Redemption Missing Health Heal: 35% ⇒ 25%
  • Statikk’s Favor Chain Lightning Magic Damage: 100 ⇒ 115
  • Sunlight Cape Radiant Bonus Health Regen: 1% ⇒ 0.5% max Health

Small Changes

The biggest impact with these changes comes from the memories my lines bring back.

Traits

Adjustments to traits here primarily target the peak and trough performances. For example, Sentinel 3 has been a powerful opener, and less powerful at 6, and 9.
  • Cannoneer cannon shot Attack Damage percent Scaling: 250/450/1200 ⇒ 225/450/1200%
  • Hellion Attack Speed: 5/30/75/150% ⇒ 10/30/70/130%
  • Nightbringer Shield max Health scaling: 30/60/100/250 30/60/90/200%
  • Nightbringer bonus damage: 20/30/40/80 20/30/40/70%
  • Ranger Attack Speed: 75/180% ⇒ 80/180%
  • Sentinel bonus Attack Speed: 30/120/1000% 25/120/1000
  • Skirmisher Attack Damage per Second: 3/5/15 ⇒ 3/6/15

Champions: Tier 1

This oughta help Olaf with his quest to die in glorious combat. That’s a ‘Rise of the Sentinels’ reference for you “Skip All” gamers.
  • Leona starting Mana buff: 0/80 ⇒ 40/80
  • Olaf Berserker Rage heal on basic attack: 25/35/75 ⇒ 20/30/70
  • Vayne Attack Damage: 30 ⇒ 35

Champions: Tier 2

Thresh might not be able to complete the sentence after...
  • Sejuani Fury of the North bonus Armor and Magic Resist: 80/125/250 ⇒ 60/100/200
  • Sett Armor and Magic Resist: 35 ⇒ 40
  • Thresh Death Sentence Damage: 200/400/1000 ⇒ 175/350/800
  • Varus Attack Damage: 60 ⇒ 65

Champions: Tier 3

Insec-ticide.
  • Lee Sin Cripple Damage: 250/350/700 ⇒ 250/350/650
  • Lee Sin Mana nerf: 30/70 30/80
  • Lulu Whimsy ally Attack Speed Buff duration: 4 sec ⇒ 5 sec
  • Riven Blade of the Dawn Bonus Attack Damage: 90%/100%/130% ⇒ 90%/100%/120%
  • Riven Attack Damage: 85 80
  • Yasuo Burning Blade Damage: 250/350/650 ⇒ 250/350/600
  • Yasuo Burning Blade stacking True Damage On Hit: 25/35/65 ⇒ 25/35/60
  • Yasuo Attack Speed: 1.0 0.95

Champions: Tier 4

  • Ivern Daisy Stun duration: 2/2.5/6 1.5/2/6 sec
  • Rell Health: 950 ⇒ 900

Champions: Tier 5

It’s Dawn of Heroes, and these heroes need to stop sleeping in. With Draconic 5 being more accessible, high-roll Heimerdingers in the early game have been slightly more attainable, resulting in power-spikes that might be too much of an Upgrade!!!
  • Akshan Heroic Swing Attack Speed: 60/80/400% ⇒ 70/85/400%
  • Garen God-Lion’s Justice percent Health Damage: 25/30/200% ⇒ 25/35/200%
  • Garen max Mana buff: 100/180 100/170
  • Gwen Skip 'n Slash Armor and Magic Resist Steal: 1/1/11 ⇒ 2/2/11
  • Heimerdinger Upgrade!!! Baby Dragon fireball Damage: 450/600/3333 ⇒ 400/600/3333
  • Volibear Doombringer Stun Duration: 2.5/3.5/10 2/3.5/10

Items

With how powerful Sunfire Cape has been in the early game, we were thinking of renaming it to Slamfire Cape, but decided to give it a slight nerf instead.
  • Rabadon’s Deathcap Ability Power: 70% ⇒ 75%
  • Redemption Missing Health Heal: 20% ⇒ 18%
  • Sunfire Cape Burn Damage: 25% max Health ⇒ 20% max Health
  • Sunfire Cape Burn Duration: 10 ⇒ 8 seconds

Bug Fixes

  • T-Rex’s envy: Nunu will now cast at his increased attack range when he has Radiant Rapid Firecannon equipped
  • Double Rainbow meet Double Tornado: Zephyr and Radiant Zephyr can no longer hit the same target
  • Ignore the trolls: Lucian’s channel is no longer interrupted by Taunts
  • Winded yet? Radiant Zephyr’s Attack Speed buff will now be properly removed at the end of each combat
  • Tooltip mist: Senna’s Last Embrace now has the stun duration in the tooltip

Teamfight Tactics patch 11.15 notes

Welcome to the Dawn of Heroes!

Alright heroes! I hope you're early risers, cause it’s dawn and we got a host of new traits, champions, and mechanics to dive into! So grab your favorite Radiant Item cause I reckon’ it’s time to put the Black Mist to rest and embark on a whole new quest! There’s just so much to uncover with Dawn of Heroes, like all the rewards you can earn with the Reckoning Pass II and Reckoning Pass+ II, all the new mechanics , and who could forget about the new champions and traits. And even after all that writing, and all your reading (you’re very good at it btw), we’ve got more to share! So to help you, these notes will serve as another breakdown, with cosmetics and new stuff at the top, and changed/returning stuff at the bottom.


Let’s venture forth!
Rodger "MinionsRpeople2" Caudill

Mid-Patch Updates

July 28th, Balance Changes


With summer break next week (yes, Devs need breaks too), patch 11.15 will last three weeks concluding August 11th with patch 11.16. Thanks to y’all who played PBE and shared your thoughts, we’re seeing one of the most balanced mid-sets releases. That being said, to ensure a smooth three week patch period during the break, we’re hitting the brakes on some of the overperformers.

Hyper Roll


Because Abomination scales with the stage number, and Hyper Roll has more stages, the Monstrosity was scaling more than intended. So we’re taking the ‘Sigh’ out of ‘Sigh-on’ by making the Monstrosity begin scaling 3 stages later than in Standard.
  • Abomination 3: Stage 3 ⇒ Stage 6
  • Abomination 4: Stage 4 ⇒ Stage 7
  • Abomination 5: Stage 5 ⇒ Stage 8

Champions

  • Hecarim Spirit of Dread Healing: 350 ⇒ 200/225/250
  • Irelia Attack Damage 70 ⇒ 65
  • Irelia Defiant Dance Damage Reduction Cap: 90% ⇒ 80%
  • Sejuani Max Mana Nerf: 0/60 ⇒ 20/80
  • Soraka Max Mana Nerf: 30/70 ⇒ 40/80
  • Miss Fortune Make It Rain Damage: 250/400/750 ⇒ 250/375/700
  • Lucian Attack Damage: 75 ⇒ 70

Items

  • Archangel’s Staff Mana Ratio: 45% ⇒ 40%

Bug Fixes


It’s actually a suspense novel.
  • Tome of Traits: Fixed an issue with Tome of Traits that allowed for more control over the outcomes than intended.

July 22nd, Balance Changes


Abomination and Draconic have proven to be early risers in the Dawn of Heroes, so we’re hitting the snooze button on them to make for a more balanced first weekend of the mid-set.
  • Abomination, The Monstrosity’s Enrage Duration: 5 ⇒ 4 seconds
  • Abomination, The Monstrosity’s Enrage Attack Speed: 200% ⇒ 100%
  • Draconic 3 Average Gold Value: 3.1 ⇒ 2.9g
  • Draconic 5 Average Gold Value: 7g ⇒ 6.75g
Here’s a quick reference sheet with the updated roster for Dawn of Heroes! This beautiful sheet was made by our wonderful friend who goes by the name of Artist!

Artist even made one for the new Radiant Items, which are stronger versions of our regular items that we’ll talk more about later. Thanks Artist!

Little Legends: The Fearless Fellowship

The Fearless Fellowship has arrived!
The Fellowship assembles! No longer hiding in the ground, Ironclad Molediver joined the Fellowship to put their melee skills to the test. Whether it's protecting their loot, their lute, or their friends, Draconic Umbra’s in it to declare what is theirs! With this team of adventurers assembling, Verdant Fuwa knew they’d be safer with the healthful skills of… Fuwa!
Order prevails! Order Molediver knows that they can dig themself out of any situation, but if they stumble, Order Fuwa is sure to have the best oinkment for their remedy. But some things can’t be remedied, like Order Umbra’s obsession with gold. It’s okay though, Order Umbra insists they will donate it all to poros in need… one day.
Maybe Chaos is more your style? Chaos Molediver once tried to go undercover to sabotage the Fellowship. Too bad the Fellowship saw them for the Mole they are. Chaos Umbra claims they only harm those who attempt to steal what’s theirs, but what isn’t theirs? Speaking of harm… I wouldn't talk about bacon around Chaos Fuwa.

Little Legends: High Noon Squink Variants

While the Fearless Fellowship are out on adventures and quests, High Noon Squink’s out takin’ bounties.
You wanna know more about these particular Squinks? Well, to start off, it’s hard not gettin’ on High Noon Squink’s bad side... cause every side is bad-to-the-tentacle. Order Squink’s a kind soul, but there’s a reason they have so many boots and spurs. Cactus Squink, well, they’re the sharpest shooter in town. And if you thought that was corny, just wait till ya meet Kernel Squink, cause surely they’ll butter you up before they make ya go POP! Finally, there’s Outlaw Squink, you better stay clear o’ them when the clock tolls, but you should stay clear when it don’t too.

Arenas

Dawn of Heroes has two interactive arenas available in bundles and on their own. See what’s cooking at the Golden Bakery, or kick your feet up at the High Noon Saloon.

New Reckoning Pass II and Reckoning Pass+ II

The Reckoning Pass II works like prior passes; accumulate XP for free rewards. But, for even MORE rewards, you can purchase the Pass+ II for 1295RP. With the Reckoning Pass+ II, you can gain access to personalization features that are only available in this set. This includes: Little Legends, booms, arenas, and more.

And here’s what the Reckoning Pass+ II adventurers can achieve:
  • Emotes: The Kindest Cut, Surprise!!!, Amused and Confused, and more!
  • Booms to celebrate your victories: Jagged Path, Abyssal Chasm, Soul Siphon, Shattered Heart
  • Star Shards to star-up your favorite Little Legends
  • LL Eggs: Fearless Fellowship eggs and more!
  • Arenas: Journey’s Beginning, Desert Path, and Dankest Dungeon
  • Exclusive Little Legends: Order Pengu at one and two stars, and Order Sprite!

All New Bundles!

Reckoning Pass+ II Arena Bundle
  • Reckoning Pass+ II
  • Golden Bakery Arena
2260 $17.99
Heroic Adventurer Bundle
  • Reckoning Pass+ II
  • Golden Bakery Arena
  • Order Fuwa 1-Star
  • Order Molediver 1-Star
  • Order Umbra 1-Star
  • 1 Bonus Fearless Fellowship Egg
4330 $33.99
Fearless Fellowship Bundle
  • Reckoning Pass+ II
  • Golden Bakery Arena
  • 10 Fearless Fellowship Eggs
  • 2 Bonus Fearless Fellowship Eggs
7150 $54.99
Dawn of Heroes Megabundle
  • Reckoning Pass+ II
  • High Noon Saloon Arena
  • Golden Bakery Arena
  • 22 Fearless Fellowship Eggs
  • 4 Bonus Fearless Fellowship Eggs
12950 $99.99

Rise of the Sentinels


The Sentinels are struggling in their fight against Viego. Those LoL players can't handle the Black Mist without us, so it's time to recruit players with a pension for tactics...Teamfight Tactics.

Starting this patch there'll be an infinitely repeating mission that awards Sentinels points for playing games, including games of TFT. And you don't even have to run the Sentinel trait.

Note: Since we're doing this mid-event, the missions are hidden, but the faster rate of progress should be immediately noticeable.
  • NEW MISSION: Play 1 PVP matchmade game of Summoner's Rift, ARAM, Ultimate Spellbook, or Teamfight Tactics (excluding Hyper Roll) to earn 600 Rise of the Sentinels points. This mission can be repeated infinitely. It won't appear in your Missions log.
  • ACTIVATES: With Chapter III of Rise of the Sentinels this week

Ranked

Grandmaster and Challenger Ranked: Let the Race of Heroes Begin!


Just like Festival of Beasts, Grandmaster and Challenger are unlocked immediately, allowing for the true zero-to-hero competition. Challenger and Grandmaster are still limited to the top accounts on each server, but players must have at least 200 LP in Master to reach Grandmaster, and at least 500 LP in Grandmaster to reach Challenger. Good luck gettin’ your name placed right under mine!

Reckoning Ranked Stage II begins this patch!

  • Your rank has been "soft" reset down one tier below your current standings. For example, if you are currently in Gold II you will now be in Silver II.
  • If you are very good at this game and currently placed in Master or above, you will be reset to Diamond 4.
  • You will get five provisional matches after the reset, meaning you will not lose any LP for sub-top-four placements in your first five ranked games of the new stage. You’ll also gain some extra LP for finishing top four, so best of luck!
  • Ranked rewards for the first half of Reckoning will be distributed in patch 11.16 for those Shadow Item enthusiasts who made it to Gold or higher.

Hyper Roll Tiers

  • Emote rewards will be earned for players that reach Blue, Purple, and Hyper tier before patch 11.15.
  • Hyper Roll tiers will not be hard reset. Instead, anyone at Blue or higher will go to the bottom of Blue.
  • The rewards for Hyper Roll will come in patch 11.16 alongside the rest of the ranked rewards for the first half of Reckoning.

New Mechanics

Thanks to an incredibly good looking author we already have a deep dive article on the new mechanics, but I’ll add a short summary below for your convenience cause I’m so humble and nice.

Radiant Items


With Shadow Items gone, we have an all new set of extremely powerful items, Radiant Items!
  • Radiant Items are more powerful versions of regular items that should alter your win condition based on the one you choose.
  • Choose one Radiant Item from five choices at the 3-6 Armory. You’ll only get one, so choose wisely!

Divine Blessing


It’s time to bless this mess.
  • The Divine Blessing drops when your Little Legend dips below 40 health.
  • The Divine Blessing grants a high amount of immediate value, offering a combination of the following: items (components), gold (moves everything around me), consumables, Spatula, champions
  • All players will get the same essential content in their Blessing. We are all equally blessed in the eyes of URF.

Tome of Traits


The newest consumable to hit the books, I mean orbs, can allow you to make Viego into a Sentinel or Lucian into a Forgotten. Just imagine where reading can take you? At least to the end of this sentence.
  • The Tome has a chance of dropping from the Divine Blessing, but you may also find some books to “borrow” from PvE encounters. Who knew those Krugs were so literate?
  • The Tome of Traits can be sold to bring up a shop of four emblems to choose from. These emblems can be for any trait, including ones that can’t be built by Spatulas. That’s just the magic of a good book!

Systems

Loot Orbs


Removing the 4 gold low roll start. Adding more variety to high rolls with the addition of the Tome of Traits.
  • Lowered the average number of bonus orbs slightly
  • Increased Small Orbs Average Value: 2.54 ⇒ 3gold
  • Small Orbs containing two 1-cost champs ⇒ three 1-cost champs
  • Small Orbs containing one 2-cost champ ⇒ one 2-cost champ + 1 Gold
  • Small Orbs containing 2 Gold ⇒ 3 Gold
  • Medium Orbs Average Value: 5.72 ⇒ 5.6 gold
  • Medium Orbs now have a chance to contain 3-cost + 2-cost drop
  • Medium Orbs containing Neeko + 2-cost champ ⇒ Neeko + 2-cost champ + 1g
  • Gold Orbs can now drop the Tome of Traits
  • Gold Orbs containing Spatula and Neeko’s Help drop rate lowered slightly
  • Minimum items received is now 10 components + 1 Radiant Item after the 4-7 Raptor Round.

The Armory


We increased the odds of the 4-2 Armory to 100% but pulled back from 5-2 to compensate. The removal of components from 5-2 is our way of saying, “Raptors will be the last place to get components.”
  • 2-2 Armory is now 2 standard components
  • 3-2 is moved to 3-6 and is now 5 Radiant Items
  • 4-2 Armory is now guaranteed, as either 2 components, 3 components, or 3 components + 1 special item.
  • 5-2 Armory is slightly less likely, and will never contain components.
  • 6-2 and 7-2 Armories are unchanged.

Carousel Changes

  • Stage 5 Carousel can now sometimes contain Componentless (unbuildable) Emblems
  • Stage 6+ Carousels can now sometimes be all full items
  • Stage 6+ Carousels can now sometimes contain Componentless (unbuildable) Emblems

Champion Count


It’s an odd change. There’s one less 3-cost in the set.
  • 58 total Champions ⇒ 57 total Champions

Hyper Roll

  • 5 sec added to planning timers in the following Stages: 3-1, 5-2, 6-2, 6-3
  • Gold income in Stage 7: 6 gold ⇒ 8 gold
  • Gold income in Stage 8 and onward: 6 gold ⇒ 9 gold
  • 4-1 Armory is likely but not guaranteed and offers either 3 components or 3 components + 1 special item
  • 5-2 Armory is now 5 Radiant Items
  • 6-3 Armory is likely if there is no Armory on 4-1 and has the same offer structure as 4-1
  • Other armories are unchanged

New Champions and Traits

The information below will give you a good idea of the new champions and traits in Dawn of Heroes, but for more information, I recommend heading to one of the sites listed below, my new champions and traits article, or your favorite content creator (hi friends!).

Cannoneers (2/4/6)


Locked and loaded on every fifth shot, Cannoneer champions deal a percent of that shot's damage in an explosion around the target as physical damage. Here’s who’s packing the heat:
  • Senna: Tier 1 Sentinel
  • Tristana: Tier 2 Hellion
  • Miss Fortune: Tier 3 Forgotten
  • Lucian: Tier 4 Sentinel

Sentinel (3/6/9)


At start of combat, the Sentinel with the highest Health gains a shield that grants Attack Speed each time it is applied. When the shield is destroyed or expires, it will pass to the ally with the lowest percent Health. Both the shield and the Attack Speed bonus will increase as you recruit more Sentinels.
  • Olaf: Tier 1 Skirmisher
  • Senna: Tier 1 Cannoneer
  • Irelia: Tier 2 Legionnaire, Skirmisher
  • Pyke: Tier 2 Assassin
  • Rakan: Tier 3 Renewer
  • Galio: Tier 4 Draconic, Knight
  • Lucian: Tier 4 Cannoneer
  • Akshan: Tier 5 Ranger

Inanimate


At the start of combat, Inanimate champions summon Hallowed Mist that seeps through their surrounding 1 hexes for a few seconds, granting all allies within damage reduction from enemies outside of the mist.
  • Gwen: Tier 5 Mystic

Victorious


When a Victorious champion scores a kill, their next attack is empowered to deal 40% of the target's missing Health as bonus magic damage.
  • Garen: Tier 5 Dawnbringer, Knight

Fiddlesticks


Debuting for the first time in TFT, Fiddlesticks replaces Ryze as an Abomination/Mystic, but also extends the Revenant trait tree!
  • Fiddlesticks: Tier 4 Abomination, Mystic, Revenant

Removed

Removed Traits


No witchcraft can rejuvenate these slayed traits.
  • Verdant
  • Dragonslayer
  • God-King
  • Coven

Removed Champions


These champs are so last set. Wish I could say they’d be mist.
  • Warwick
  • Viktor
  • Katarina
  • Trundle
  • Pantheon
  • Mordekaiser
  • Lissandra
  • LeBlanc
  • Morgana
  • Kindred
  • Ryze
  • Taric
  • Darius

Trait Changes

Reworked Traits


The Monstrosity is now less of an Assassin, and more of a beefcake. With Shadow Items gone, Forgotten champions are more likely to remember victorious combats than old set mechanics.
  • Abomination REWORKED: The Monstrosity’s Health and AD increases by 20% each Stage, starting from: Abomination 3: Stage 3, Abomination 4: Stage 4, Abomination 5: Stage 5
  • Ally Deaths Required for the Monstrosity to emerge: 3 ⇒ 2
  • The Monstrosity now deals 150/200/250 magic damage in the area where it stops charging
  • The Monstrosity Enrage Lifesteal: 40% ⇒ 60%
  • The Monstrosity Enrage Lifesteal no longer scales off of AP
  • The Monstrosity EnrageDuration: 3 ⇒ 5 seconds
  • The Monstrosity Armor & MR: 40/65/75 ⇒ 40/50/60
  • The Monstrosity Health: 1000/1600/2200 ⇒ 1000/1400/1800
  • The Monstrosity Attack Damage: 100/140/180 ⇒ 70/80/90
  • The Monstrosity Health Per Star Level: 100/160/220 ⇒ 100/140/180
  • The Monstrosity Attack Damage Per Star Level: 10/14/18 ⇒ 7/8/9
  • Forgotten REWORKED: (2/4/6/8) Forgotten champions gain bonus Attack Damage & Ability Power. Each victorious combat they participate in increases the bonus by 10%, stacking up to 5 times.

Adjusted Traits


With traits becoming more difficult (or easier) to hit at different breaking points, we have to make sure that each trait tier feels as powerful as it is difficult to achieve. For example, Nightbringer 8 is now incredibly hard to hit, requiring what are now componentless emblems, while also losing out on Darius. To match the difficulty of achieving Nightbringer 8, we’re making it feel like a true high-roll moment by almost doubling its power! TLDR, Nightbringer 8 should feel like a first, but trying to hit it might end up too hard to achieve.
  • Assassin Critical Strike Chance: 10/30/60 ⇒ 20/40/75%
  • Assassin Critical Strike Damage: 25/55/90 ⇒ 30/50/70%
  • Brawler 6 added, Health: 400/1000/1600
  • Dawnbringer Max Health Heal: 30/60/90/130% ⇒ 30/55/80/120%
  • Dawnbringer Healing Ticks: 10/20/25/30 ⇒ 10/15/20/25
  • Dawnbringer damage amp per proc: 12% ⇒ 10%
  • Draconic Average Value of 3 trait eggs: 3.25g ⇒ 3.14g
  • Draconic Average Value of 5 trait golden eggs: 9.25g ⇒ 7g
  • Hellion is now (2/4/6/8), Attack Speed changed to: 5/30/75/150%
  • Ironclad Armor: 35/85/170 ⇒ 30/70/125
  • Mystic 5 added, Magic Resist: 40/100/200 ⇒ 40/80/150/250
  • Nightbringer Shield max Health scaling: 30/60/90/140 ⇒ 30/60/100/250
  • Nightbringer Bonus Damage: 20/30/40/50% ⇒> 20/30/40/80%
  • Ranger 6 added, Attack Speed: 75/180/400
  • Redeemed AP/Armor/MR: 30/55/95 ⇒ 20/35/75
  • Revenant 5 added, Revive with 10/25/45/70% Health, taking and dealing 25% more damage upon revival
  • Skirmisher Shield Max Health Scaling: 25/45/75% ⇒ 20/40/100%
  • Skirmisher bonus Attack Damage each second: 3/6/12 ⇒ 3/5/15
  • Spellweaver Starting Ability Power: 25/55/85% ⇒ 25/55/100%
  • Spellweaver Ability Power per Stack: 2/5/8 ⇒ 2/5/10

Champion Changes

Tier 1


Radiant Items and the multiplicative tankiness they provide make super tanks (Garen, Hecarim, Leona, etc.) impossible to kill. This hurts the viability of front-to-back comps and takes too much time out of URF’s day. Expect to see nerfs for many of our tanks below.
  • Aatrox Armor and Magic Resist: 30 ⇒ 35
  • Leona Mana nerf: 0/60 ⇒ 0/80
  • Leona Solar Barrier Damage Reduction: 30/60/250 ⇒ 30/50/200

Tier 2


Beat it like a dead horse, or a pop song. Same diff. Alright MinionsRpeople2, simmer down.
  • Hecarim Max Mana nerf: 40/90 ⇒ 75/125
  • Hecarim Spirit of Dread Damage: 250/350/500 ⇒ 200/400/600
  • Hecarim Spirit of Dread Healing: 250/350/500 ⇒ 350/350/350
  • Sejuani is now a Brawler in addition to her other traits (Nightbringer, Brawler, Cavalier). \
  • Sejuani Fury of the North bonus Armor and Magic Resistance: 100/150/300 ⇒ 80/125/250
  • Syndra Health: 550 ⇒ 600
  • Syndra’s grabbed units with Force of Will are now untargetable
  • Syndra Force of Will Damage: 300/400/600 ⇒ 250/350/600
  • Varus Health: 550 ⇒ 600

Tier 3


With Draconic 5 being easier to hit (thanks Galio!), we’re shipping nerfs to champions that were already strong before the trait was this easy to play.
  • Ashe Attack Damage: 65 ⇒ 60
  • Ashe Mana nerf: 50/90 ⇒ 50/100
  • Ashe Enchanted Arrow Damage: 300/450/750 ⇒ 300/450/650
  • Ashe is no longer Verdant
  • Lulu Attack Speed: 0.6 ⇒ 0.7
  • Nunu Mana Adjustment: 0/75 ⇒ 30/90
  • Zyra Grasping Roots Damage: 200/350/650 ⇒ 200/300/575
  • Zyra Grasping Roots Stun Duration: 2/2.5/3 ⇒ 1.5/2/2.5 sec

Tier 4

  • Aphelios Attack Damage: 75 ⇒ 65
  • Aphelios Max Mana nerf: 0/90 ⇒ 0/150
  • Aphelios Dark Vigil Attack Damage Scaling: 140/150/180% ⇒ 350/375/475%
  • Aphelios Dark Vigil Base Damage: 125/150/300 ⇒ 150/200/400
  • Aphelios Dark Vigil Number of Targets: 4/4/8 ⇒ 5/5/10
  • Diana Health: 650 ⇒ 750
  • Diana Attack Damage: 55 ⇒ 75
  • Diana Attack Speed: 0.65 ⇒ 0.7
  • Diana Mana buff: 80/160 ⇒ 70/140
  • Diana Moonfall Damage: 250/350/1500 ⇒ 300/450/2000
  • Diana is no longer a Dragonslayer (*looks at buffs above* she still slayin’ tho)
  • Jax Health: 900 ⇒ 1000
  • Karma Soulflare Damage: 225/280/700 ⇒ 210/260/700
  • Vel'koz Health: 650 ⇒ 700

Tier 5

  • Garen God-King ⇒ Victorious
  • Garen Mana nerf: 40/100 ⇒ 100/180
  • Garen God-Lion's Justice max Health percentage Damage: 20/25/200% ⇒ 25/30/200%
  • Garen God-Lion's Justice Shield Max Health Percent: 35/45/200% ⇒ 40/55/200%
  • Garen God-Lion's Justice Shield Duration: 4 ⇒ 5 seconds
  • Heimerdinger Upgrade!!! Damage: 500/650/7777 ⇒ 450/600/3333
  • Kayle Ascension 1 True Damage: 90/100/1000% ⇒ 80/90/1000%
  • Kayle is no longer Verdant
  • Teemo Starting Mana buff: 0/60 ⇒ 30/60
  • Teemo’s doppelhellion can now trigger Cruel’s passive. It’s a cruel, cruel, world.

Items

With Shadow items gone we swapped around some of the Emblems because it was more fun. Cause who doesn’t want to see Olaf as a Hellion/Cavalier?
  • Hellion Emblem can now be made with a Bow and Spatula (previously Legionnaire Emblem)
  • Cavalier Emblem can now be made with a Vest and Spatula (previously Ironclad Emblem)
  • Chalice of Power Ability Power: 25 ⇒ 30
  • Dragon’s Claw REWORKED: Grants 200 bonus Magic Resist (including components). On being hit by magic or true damage from an Ability, launch a fireball at the Ability's caster that deals magic damage equal to 30% of their max Health (1 second cooldown).
  • Hand of Justice REWORKED: The holder gains both of the following: +10 AD and +10 AP and Attacks/Abilities heal for 10% of the damage dealt. At the start of each planning phase, one of these buffs is increased to 40(%).
  • Infinity Edge ADDED EFFECT: Now also grants +10% Critical Strike Damage
  • Titan’s Resolve REWORKED: Stacks are now granted on attack rather than on crit. Attack Damage and Ability Power per Stack: 3 ⇒ 2
  • Trap Claw renamed to Banshee’s Claw
  • Banshee’s Claw REWORKED: When combat begins, the holder and all allies within 1 hex(es) in the same row gain a shield that blocks the first enemy Ability. No longer Unique
  • Zeke’s Herald Attack Speed: 25% ⇒ 30%

Bug Fixes

  • They got the jump on me: Assassins will now properly jump slightly before other units move
  • Tastes like fear: Teemo’s doppelhellion can now trigger the Cruel trait
  • Not quite resolute: Fixed an issue where Titan’s Resolve could lose its stacks or stop stacking mid combat
  • Sobriety test: Gragas’s Drunken Rage no longer ignores Banshee’s Claw
  • Now I’m angry: Sejuani’s Fury of the North now properly deals damage to targets that are CC immune

Teamfight Tactics patch 11.14 notes

Welcome Shadow Item Connoisseurs,

It’s the last patch of the first half of Reckoning and we’re tidying things up before our Mid-Set, Dawn of Heroes. Be sure to get your rank up to Gold (or higher) this patch to earn the Set’s exclusive ranked emote before Dawn of Heroes brings a soft rank reset in Patch 11.15. And once you’re done doing that, you can stop sitting in the dark while listening to Radiohead and read about all the bright, new, and heroic changes in the Mid-Set Mechanic reveal! As for here, I’m not leaving you high and dry—check out the balance changes below so there are no surprises on your final grind!
Rodger "MinionsRpeople2" Caudill

Patch Highlights

Large Changes

As we prepare for the Dawn of Heroes we have a smaller patch this time around. But, as a reminder we did add some balance tweaks to Redeemed and Hellion in 11.13B.

Traits

We Legionncare.
  • Legionnaire Attack Speed: 25/60/110/195 ⇒ 25/65/120/200%

Champions: Tier 1

Just cause you don’t feel the pain now, doesn’t mean you won’t feel it doubly tomorrow morning.
  • Gragas Drunken Rage Damage Reduction: 40/50/60% ⇒ 35/45/60%

Champions: Tier 2

All in favor of renaming Sett’s spell to Heyyy-maker? As in, “Heyyy, wanna give me that sword over there?”

  • Sett Health: 700 ⇒ 750
  • Sett Haymaker Attack Damage Scaling: 160/180/200 ⇒ 170/185/200%

Champions: Tier 5

  • Garen God-Lion’s Justice Shield: 40/50/200% ⇒ 35/45/200%
  • Garen God-Lion’s Justice Shield Duration: 5 sec ⇒ 4 sec
  • Volibear Doombringer Damage: 150/250/2000 ⇒ 150/300/5000
  • Volibear Doombringer Stun Duration: 2.5/3/10 ⇒ 2.5/3.5/10 seconds

Small Changes

There’s a small amount of small changes that are simply smoothing out some of the edges. That being said, if you miss my writing like I miss your reading, don’t worry, there’s a whole lot more to come with the Mid-Set.

Traits

  • Forgotten Bonus Ability Power & Attack Damage: 25/60/125 ⇒ 25/60/120
  • Skirmisher Attack Damage per second: 3/6/10 ⇒ 3/6/12
  • Spellweaver Base Ability Power: 20/50/80 ⇒ 25/55/85

Champions: Tier 2

Giving some more survivability to a champion where building tank is off-Brand.
  • Brand Health: 550 ⇒ 600

Champions: Tier 3

  • Nocturne Health: 600 ⇒ 650
  • Yasuo Burning Blade Damage: 250/350/700 ⇒ 250/350/650
  • Yasuo Burning Blade On Hit Damage: 25/35/70 ⇒ 25/35/65
  • Zyra Grasping Roots Damage: 200/325/700 ⇒ 200/325/650

Champions: Tier 4

  • Ivern Health 1000 ⇒ 950
  • Ivern’s Daisy Health: 1500/2500/10000 ⇒ 1500/2400/10000
  • Rell Max Mana Nerf: 80/140 ⇒ 80/150

Champions: Tier 5

  • Darius God-Wolf’s Carnage Attack Damage Scaling: 180/220/2000 ⇒ 200/225/2000
  • Viego Sovereign's Domination Damage per second: 200/300/1500 ⇒ 180/300/1500

Experience Changes

Here are some SMALL changes for large impact, or maybe it’s the other way around? Regardless, these UX (User Experience) and UI (User Interface) changes are for us to enjoy!

Unit Size

  • 3-star 5 costs now better represent their over 9,000 power level… They’re now huge.

PC Only

  • Items now appear in the end-of-game screen! Hover over a champion for details.
  • Tooltips for full items in the Armory now contain the item’s icon and title.

MOBILE Corner

  • Your device’s battery level is now visible in-game and out of game
  • Tooltips for full items in the Armory now contain the item’s icon and title

Hyper Roll Ranked Changes

We have a series of Hyper Roll ranked updates that will be great for your climb to Purple Tier while maintaining the competitive integrity of the sacred Hyper Tier rank!
  • At the end of last week we gave a lil’ boost to your ranked climb in Hyper Roll that makes the climb significantly easier for players as they climb to and through Purple Tier.
  • This is nice because we will be giving out emote rewards for players that reach Blue, Purple, and Hyper Tier by patch 11.15.
  • Hyper Roll tiers will not be hard reset come 11.15. Instead, anyone at Blue or higher will go to the bottom of Blue.
  • The rewards for Hyper Roll will come in patch 11.16 alongside the rest of the ranked rewards for the first half of Reckoning.

Dawn of Heroes Dates and More!

While I wish you the best in your climb as the Mid-Set approaches, I also wanted to give you the heads up on a couple of dates. You’ll see Dawn of Heroes appear on PBE July 7th. The Mid-Set will head to live servers with patch 11.15 very, very, early in the morning on July 21st. And the Pass and Store Content will activate after my third cup of coffee that day at 11 AM (PDT)!

Bug Fixes

  • Fixed an issue where if a player had Hellion active and they corrupted an enemy with Viego, that unit would always spawn a Doppelhellion of itself on death even if it wasn't a Hellion
  • Nunu no longer plays through the consume animation on units with Trap Claw spell shields (despite dealing no damage due to the spell shield)
  • Double Rainbow: Lux can no longer deal the bonus magic damage from her ability more than once in a single cast if she reaches high enough attack speed
  • Lux’s bonus magic damage from her ability is now properly blocked by Trap Claw
  • Fixed an issue where Trundle could drop below 0 max Health when his Subjugate buff ended and become unkillable for the remainder of combat. Now if Trundle were to drop below 0 max Health, he will die instead.
  • Fixed an issue where Kalista would sometimes stop auto-attacking.

Teamfight Tactics patch 11.13 notes

Happy Second Anniversary!

It’s TFT’s second anniversary, and we’re celebrating with a free Little Legend just for you—and everyone else! But, there’s more than just an anniversary to celebrate. In this patch we have feel-good adjustments to the Armory, as well as some mini-reworks for Kayle, Nidalee, and Trundle. Those changes, and other large scale changes are reflected in the Highlight Image below. There’s also a number of minor balance tweaks to keep things running smoothly, found in a new section titled “Small Changes,” cause they’re small and they’re changes.
Rodger "MinionsRpeople2" Caudill

Mid-Patch Updates

June 30th, Balance Changes


Hellion buffs, Redeemed nerfs. Many smol changes to make medium impact.
  • Hellion Attack Speed: 5/50/125% ⇒ 10/55/130%
  • Redeemed bonus Ability Power/Armor/Magic Resist: 30/60/100 ⇒ 30/55/95
  • Kled Attack Damage: 60 ⇒ 65
  • Poppy starting Mana buff: 30/70 ⇒ 50/70
  • Kennen Attack Speed: 0.65 ⇒ 0.7
  • Lux Max Mana nerf: 40/70 ⇒ 40/80
  • Lux Prismatic Illumination Shield: 125/200/400 ⇒ 120/180/360

June 23rd, Bug Fixes

  • Mor-evil-lonomicon will apply its passive burn
  • Stacking Two Deathblades no longer gives double the intended value

Patch Highlights

TFT Turns Two!

Make no miscake, it’s time to celebrate!
  • Claim your free Birthday Cakespirit by playing a game of Teamfight Tactics between June 23rd and July 7th... It’s a piece of cake.

Systems

Armory


We added stronger Armory options last patch, and we’re pretty happy with how they turned out. But sometimes the options feel like they’re on totally different power levels, so we’re reforging the options to make them all feel good.

  • Magnetic Remover and Reforger can no longer appear in the Armory
  • Two Full Items + Two Special Item Armory replaced with Four Full Items Armory
  • Two Components + Two Special Item (Neeko’s Help, Loaded Dice, Spatula, Shadow Spatula) Armory replaced with Two Components + Two Full Item Armory
  • Chances of a 4-2 Armory have been increased
  • 4-2 Chances of seeing a Special Item (Neeko’s Help, Loaded Dice, Spatula, Shadow Spatula) are dramatically reduced
  • 4-2 Chances of seeing an Emblem are slightly lower
  • 4-2 Chances of seeing Components and Full Items are slightly higher.
  • Chances of a 5-2 Armory have been decreased
  • 5-2 Chances of seeing a Special Item are drastically reduced
  • 5-2 Chances of seeing an Emblem or Component are slightly lower.
  • 5-2 Chances of seeing a Full Item are slightly higher.
  • 6-2 and 7-2 Chances of seeing a Special Item (Neeko’s Help, Loaded Dice, Spatula, Shadow Spatula) or Emblem are lower.

Large Changes

Expect these changes to significantly impact the current play.

Traits


Skirmisher 6 and 9 still haven’t found their footing after their fall from power in patch 11.11. This should make the big melee vertical feel more like a BIG melee vertical.
  • Skirmisher Shield: 25/40/60%⇒25/45/75% Max Health

Champions: Tier 1


Being a Can-Tank-erous Cavalier, Kled’s role in Hellion comps has been limited to filling out traits and tanking a couple spells regardless of his star level. We’re giving him and his knightly pal some extra oomph to allow reroll Hellion to Poppy-off, while limiting the buff that power leveling comps get for just running one/two star Hellions in the early game.
  • Kled now gains bonus damage every 4th attack even while mounted.
  • Kled Attack Speed: 0.7⇒0.75
  • Poppy Max Mana Buff: 40/80⇒30/70
  • Poppy Buckler Toss Damage: 150/250/350⇒150/250/400
  • Poppy Buckler Toss Shield: 250/350/450⇒250/375/525

Champions: Tier 2


Trundle is designed to be a gigantic hulking carry, but his relationship with one-shotting tanks had to go. In Patch 11.11, we changed the way Trundle scales with Ability Power, as a fix to AP Trundle deleting enemy champions regardless of their stats. But, we didn’t like this change in the long run as it's using a balance lever that lacks clarity. Now, we’re reworking his spell so he’ll still drain a flat percentage of stats (unmodified by AP) from enemies but he’ll then amplify the stats he takes with any AP (scaling normally) that he has.
  • Kennen Starting Mana Buff: 50/125⇒60/125
  • Kennen Flame Rush Damage: 150/200/250⇒150/225/350
  • Trundle Subjugate REWORKED: Trundle drains his target's strength, reducing their Health, Armor, Magic Resist, and Attack Damage by 35% and granting himself 100/130/200% (modified by AP) of the drained stats for 8 seconds.
  • Trundle Mana Adjusted: 0/60⇒30/80

Champions: Tier 3


Nidalee has had pawblems with her identity as a Dodge and Crit jumpy cat. Her new role, as Attack Speed jumpy cat should allow her to perform as an attack speed carry in her comps, using items like Rageblade and Statikk Shiv. Yasuo’s been hurting like a fourth-degree burn, which is one degree higher than any 3-cost is allowed.
  • Ashe Enchanted Arrow Damage: 300/400/600⇒300/450/750
  • Nidalee Aspect of the Cougar REWORKED: Nidalee transforms into a cougar and leaps behind the lowest Health enemy. While in cougar form, Nidalee gains 45% Dodge Chance, 40/50/75% Attack Speed, and her attacks become melee attacks that deal 200/300/600 bonus magic damage every 4th attack.
  • Nidalee Attack Damage: 65⇒50
  • Yasuo Burning Blade Damage: 300/400/750⇒250/350/700
  • Yasuo Burning Blade Stacking On Hit Damage: 30/40/75⇒25/35/70

Champions: Tier 4


It’s a Rune Prison-break. Ryze with a Very Dark Blue Buff spelled out a Very Dark fate for his opponents with a chain stun that was the bane of fun. We’re keeping his single target lock-down intact, but he’ll need more evidence before imprisoning secondary targets.
  • Ryze Attack Speed: 0.75⇒0.8
  • Ryze’s empowered Rune Prison now stuns secondary targets for half the stun duration (.75/1/2). The main target is still stunned for the full duration (1.5/2/4).

Champions: Tier 5


The goal with our Kayle mini-rework is to create a smoother power progression for TFT’s most powerful late game carry. Expect Kayle to do a bit more early, but deal less AOE damage and have more windows of vulnerability in her final form.
  • Kayle Health: 500⇒650
  • Kayle Attack Damage: 60⇒75
  • Kayle Attack Speed: 1.0⇒1.1
  • Kayle Number of Attacks per Immunity: 10⇒15
  • Kayle Ascension 4 AOE Spell Damage: 200/300/10000⇒80/125/4000

Items


Using Sacrificial Infinity Edge will no longer cost Pantheon and Vel’koz everything. Brandbulance can now heal Eclipse Cape users after the first 8 seconds of combat.
  • Sacrificial Infinity Edge REWORKED: Now deals damage on attack and ability cast rather than on every instance of critical damage.
  • Sacrificial Infinity Edge NEW TOOLTIP: Grants 75% Critical Strike Chance (including components). Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage. The holder also gains 30% Critical Strike Damage. Each time the holder attacks or casts their Ability, they take true damage equal to 3% of their max Health.
  • Ionic Spark Damage: 200%⇒250% of Caster Mana
  • Eclipse Cape Self Burn: Entirety of Combat⇒first 8 seconds of combat

Small Changes

Life’s like a game of TFT. Add many small changes to consistently maintain a healthy lifestyle by balancing your personality traits or eating the Infernal Souls of your foes —now slightly less spicy.

Traits


Forgotten mustn't forget to build shadow items, if they want to stay ‘S’ tier. S stands for spooky btw.
  • Abomination Monstrosity Attack Damage: 100/150/200⇒100/140/180
  • Abomination Monstrosity Attack Damage Per Star Level: 10/15/20⇒10/14/18
  • Dragonslayer Self Bonus Ability Power: 30/80/140⇒30/70/140
  • Forgotten Base Attack Damage & Ability Power: 30/70/140⇒25/60/125
  • Forgotten Bonus Per Shadow Item: 10%⇒15%
  • Ironclad Armor: 40/90/180⇒35/85/170
  • Knight Block Amount: 15/40/80⇒20/40/70
  • Legionnaire Attack Speed: 25/60/110/180⇒25/60/110/195
  • Ranger Bonus Attack Speed 70/180⇒75/180%
  • Redeemed AP/Armor/MR: 30/60/90⇒30/60/100
  • Renewer HP & Mana Regen: 3/6/10%⇒3/6/9%

Champions: Tier 1


Is that Spell product placement for a TV show airing on Netflix in the distant future?
  • Ziggs Health 500⇒450
  • Ziggs Arcane Bomb Damage: 250/350/450⇒250/375/525

Champions: Tier 2


  • Soraka Mana Reave Increase: 35/35/50%⇒35/35/35%
  • Varus Holy Arrows Attack Damage Ratio: 150/160/180%⇒150/155/165%

Champions: Tier 3


Sometimes Grasping Roots wouldn’t branch out to enemies in its path. By slightly increasing the hitbox, Zyra’s spell should stun those in its path without a sprout.
  • Katarina Sinister Blade Primary Damage: 200/250/420⇒180/250/420
  • Katarina Sinister Blade Secondary Damage: 100/125/210⇒90/125/210
  • Lee Sin Cripple Damage: 250/350/750⇒250/350/700
  • Lux Prismatic Illumination Shield: 150/225/400⇒125/200/400
  • Zyra Grasping Roots hitbox has been increased slightly

Champions: Tier 4


  • Aphelios Dark Vigil Base Damage: 100/150/300⇒125/150/300
  • Jax Attack Speed: 0.85⇒0.9
  • Karma Soulflare Damage: 240/300/700⇒225/280/700
  • Rell Attract and Repel Shield Amount: 350/500/3000⇒300/450/3000
  • Taric Starting Mana Buff: 100/200⇒120/200

Champions: Tier 5


  • Teemo’s Cruelty Infernal Soul Damage: 140/175/666⇒130/160/666
  • Volibear Starting Mana Buff: 100/200⇒110/200

Items


  • Archdemon’s Staff of Immortality Mana Ratio: 400%⇒350%
  • Giant Slayer Maximum Health Threshold: 1750⇒1650
  • Giant Slayer Bonus Damage: 80%⇒75%
  • Redemption AOE Damage Reduction: 30%⇒25%
  • Locket of the Silver Lunari Armor & MR: 70⇒60

Bug Fixes

  • Fixed a bug where getting 8 Assassins would turn off the Assassin bonus (Thanks PieHat!)
  • Wolf, Daisy, Heimerdinger’s Turret, and Zz’Rot’s Voidspawn now correctly have 130% base Critical Strike Damage (Thanks Deisik!)
  • Reforger will no longer reforge Shadow Components into the same Component
  • Eclipse Cape now properly applies its self burn if equipped mid-combat
  • Revive effects (e.g., Guardian Angel, Revenant) will no longer trigger if its holder is affected by Kindred’s ability
  • Teemo will now display correctly in the Shop as costing Health when rolled from a Loaded Dice

Teamfight Tactics patch 11.12 notes

Welcome Armory Hoarders, Reach Trait Chasers, and Hyped-up-Rollers,

With patch 11.12 we’ll be delivering new avenues of play, new win conditions, and mechanic updates that’ll keep things fresh and fun. We’ll be doing all this by adding several reach traits, restocking the Armory with more powerful items, and updating our loot orbs. On top of all that, this patch brings the Skyglass Origins event with free rewards for all starting the 15th!
Rodger "MinionsRpeople2" Caudill

Patch Highlights

Skyglass Origins

It’s time to fight back, but how?
  • Assemble the missing Skyglass pieces, starting June 15th and ending July 7th 8am PST.
  • This can be done across 15 total missions, each tied to a piece of the Skyglass.
  • Earn free rewards for completing missions, with the initial missions providing 10 Star Shards each, and the last three granting a Magical Misfits Little Legends egg and two emotes.
  • More details here!

Skyglass Eggs and URF Dowsie

URF Dowsie isn’t needed to stunt on your opponent, but oh my, it sure helps.
  • Skyglass Eggs are coming to TFT at 390RP (2.99 Mobile)
  • Our least expensive eggs yet are for players looking to get any Little Legend from launch to Spirit Blossom. Eggs are also available in bundles.
  • For the hardcore collectors, Skyglass Eggs have a chance to drop URF Dowsie, our first Mythic tier Little Legend.
  • More details here!

Lobby

  • PC Only: From the TFT lobby, you can click your portrait to switch between your current Little Legend’s icon and your Summoner icon.

Systems

Loot Orbs

Loots familiar… New consumables have been added as rare drops from loot orbs
  • Reforger: Use to reroll items into other items of the same evil/vanilla variant and same tier (completed/uncompleted as well as emblems).
  • It’s unnatural: Force of Nature and Force of Darkness cannot be rerolled.
  • Magnetic Remover: Use to remove items equipped to a champion.

Armory

The Armory will appear more frequently, and feature more powerful and varied items. We’re hoping this will encourage flexible play by reducing the consistency of cookie-cutter item combos, and allow for more decisive plays such as adjusting your team composition to fit an item. Say you see a Hellion Emblem in the Armory and are already running Lulu as a Mystic. Picking that Emblem and splashing Hellion 3 will allow you to utilize the full power of those fiery rats.

To create moments for adaptation and variety, we’re also adding more items. To counteract an item overflow, we are removing the 4-2 Armory.
  • 3-2 Armory (Changed): 2 Regular Components ⇒ 1 Shadow, 1 Regular
  • 4-2 Armory (Removed): Removing the 4-2 Armory to prevent against forcing builds and an overabundance of items.
  • Armory Frequency: Starting on Stage 4, the Second Round of each Stage (4-2, 5-2, 6-2, etc.) has a chance to have an additional Armory. These will have a variety of options including: Consumables (Reforger, Neeko’s, Magnetic Remover, and Loaded Dice), Spatulas, Item Components (Bow, Sword, etc.), Combined Items (Bloodthirster, Riskthirster, etc.), and Emblems (Completed Spatula Items).
  • Later stage drops are more powerful. A Stage 6+ Armory will no longer offer item components, and later Stage armories can offer Emblems for traits that you are playing.
  • Hyper Roll Armory: A bonus Armory can appear on 5-2, 7-2, 9-2, etc.
  • Hyper Roll Basic Armory rounds have been shuffled slightly to accommodate the newly stocked Armory.

Critical Strike Damage

Why Change Crit: With Reckoning we set out to reduce percent damage increases. The multiplicative power of items like the old Fates Hand of Justice made it a core item on too many champions, creating a narrow and stale itemization path. In Reckoning, critical strike has taken the throne as the new king of damage multipliers, leading to a similar situation where items like Infinity Edge and Jeweled Gauntlet are far too dominant on far too many champions.

Our Goal: This change represents an overall nerf to all crit-related effects in the game, a change that should allow for more offensive item diversity, more damage consistency, and more elegant balance solutions in the future for attackers and casters that have previously been reliant on the crits from Jeweled Gauntlet and Infinity Edge builds.
  • Base Critical Strike Damage: 150% ⇒ 130%

Traits

Reach Traits

Several new Reach Trait tiers have been added. They’re a bit reachy, but also quite powerful.
  • Dragonslayer 6: Now offers Dragonslayers 140 Ability Power and teammates 100 Ability Power
  • Ironclad 4: Allies gain 180 Armor
  • Renewer 6: Renewers Heal for 10% of their maximum Health each second, and at full Health, they restore 10% of their Mana instead.
  • Revenant 4: Revenants will revive with 75% of max Health.
  • Spellweaver 6: Spellweavers have 80 increased Ability Power and are granted an additional 8 Ability Power Per Cast, stacking up to 10 times.
  • Skirmisher 9: Skirmishers gain a shield equal to 60% of their max Health at the start of combat, and 10 bonus Attack Damage per second.

Trait Balancing

Viktor has rebuilt the Monstrosity so it no longer behaves like a backline Assassin; it’s bulking season for this below-ground body-builder.

In patch 11.10 we fixed a Dawnbringers bug that prevented them from properly dying to large instances of damage even when their healing effect had yet to trigger. As patches have unfolded, Dawnbringers have been experiencing more sunsets than intended. Instead of bringing back the bug, we’re giving Dawnbringers some more damage to bring when their healing occurs.
  • Cavalier Damage Reduction: Damage Reduction: 20/30/35% ⇒ 20/25/30%
  • The Monstrosity now stops charging after slamming into two targets.
  • The Monstrosity now removes Attack Speed Slows and AD Reduction effects when he casts his spell.
  • Monstrosity Armor/Magic Resist: 40/50/60 ⇒ 40/60/75
  • Monstrosity Attack Damage: 100/160/220 ⇒ 90/150/200
  • Monstrosity Bonus AD: 10/16/22 ⇒ 9/15/20
  • Dawnbringer Bonus Damage: 10% ⇒ 12%
  • Redeemed Armor/ Magic Resist/ Ability Power: 30/50/70 ⇒ 30/60/90
  • Skirmisher Max Health Shield: 20/40/60% ⇒ 25/40/60%

Champions

Tier 1

  • Lissandra 1000 Daggers Primary Damage: 250/300/400 ⇒ 280/330/450
  • Lissandra 1000 Daggers Secondary Damage: 125/150/200 ⇒ 140/165/225
  • Vayne Silver Bolts Damage: 65/90/140 ⇒ 70/100/140
  • Vladimir Max Mana Buff: 0/85 ⇒ 0/80

Tier 2

Brand with Blue Buff had a weird bug that triggered things like Archangel’s and Sacrificial Gauntlet twice even though he was only casting once. To fix this, we increased his Mana lock, which will also double as a slight nerf. With Blue Buff he'll still only have to attack once between casts like he did in 11.11, but he'll wait slightly longer before his next cast.

Ethereal Chains? More like Perennial Chains. For this stop in the notes, LeBlanc’s being moved into a utility role. This’ll help complement the Assassin comps that have plenty of damage carries, and make her feel more helpful as a support Coven. LeBlanc support viable?
  • Brand Mana Lock after casting: 1 ⇒ 1.5 seconds
  • Hecarim Spirit of Dread now correctly scales with Ability Power
  • Hecarim Spirit of Dread Damage: 450/600/1200 ⇒ 250/350/500
  • Hecarim Spirit of Dread Healing: 300/400/800 ⇒ 250/350/500
  • LeBlanc Ethereal Chain Damage: 200/250/500 ⇒ 100/150/250
  • LeBlanc Ethereal Chain Stun Duration: 2 ⇒ 1.5/2/2.5 seconds
  • LeBlanc Health: 550 ⇒ 600
  • Nautilus Attack Damage: 65 ⇒ 80
  • Nautilus Anchor Slam Damage: 150/250/700 ⇒ 200/300/750
  • Sejuani Attack Damage: 45 ⇒ 65
  • Thresh Attack Damage: 55 ⇒ 75

Tier 3

True to her roots, Zyra will cast her spell at the same time as before, but will now be able to cast again sooner. This will allow her to trigger things like Spellweaver and Archangel’s faster and allow her to grow into her utility role more clearly. To ensure she’s not becoming an unwanted weed, we’re pruning her damage at 1 and 2 stars.
  • Katarina Sinister Blade Primary Damage: 200/250/450 ⇒ 200/250/420
  • Katarina Sinister Blade Secondary Damage: 100/125/225 ⇒ 100/125/210
  • Riven Blade of the Dawn Attack Damage Bonus: 90/100/150% ⇒ 90/100/130%
  • Riven Attack Damage: 90 ⇒ 85
  • Nunu Max Mana Nerf: 0/70 ⇒ 0/75
  • Zyra Max Mana Buff: 60/120 ⇒ 40/100
  • Zyra Grasping Roots Damage: 250/350/700 ⇒ 200/325/700

Tier 4

Jax may not need a weapon, but he needs a helping hand. Karma’s caught it bad with Blue Buff. It’s time to call her by her name, and give her a change that she deserves. With these changes Karma joins our twenty other Mana units that all attack once between casts with Blue Buff.
  • Aphelios Max Mana Buff: 0/100 ⇒ 0/90
  • Jax Empowered Strike Bonus Attack Speed: 20/25/60% ⇒ 30/35/100%
  • Karma Mana Lock: 1.25 ⇒ 1.5 seconds.
  • Karma Max Mana Buff: 0/60 ⇒ 0/50
  • Karma Mana Reduction Per Cast: 20/20/40 ⇒ 15/15/30
  • Karma Soulflare Damage: 200/250/600 ⇒ 240/300/700
  • Vel’koz Attack Speed: 0.65 ⇒ 0.75

Tier 5

  • Kayle Divine Ascent 3rd Ascension Attacks per Immunity: 7 ⇒ 10

Items

We’ve adjusted the way Sacrificial Gauntlet accepts sacrifices in order to allow repeat casters like Brand, Karma, and Katarina to build it. Also, we’ve renamed Vengeful Trap Claw and my submissions of “Best Friend Claw” and “Friendly Fiend Claw” were coldly rejected.
  • Archangel's Staff Mana Ratio: 40% ⇒ 45%
  • Archdemon’s Staff of Immortality Mana Ratio: 350% ⇒ 400%
  • Bloodthirster Lifesteal: 40% ⇒ 33%
  • Riskthirster Self Damage: 33% ⇒ 25% of max Health
  • Hand of Justice Attack Damage and Ability Power: 40 ⇒ 45
  • Ionic Spark Magic Resist Shred: 40% ⇒ 50%
  • Sacrificial Gauntlet Self Damage: 15% of max Health ⇒ 100% of max Mana multiplied by Star Level
  • Titan’s Revenge Damage: 25% ⇒ 20% of pre-mitigation damage taken
  • Vengeful Trap Claw has been renamed to Banshee’s Claw

Bug Fixes

  • Brand’s cast no longer counts twice towards on-cast effects such as Archangel’s Staff and Shadow Jeweled Gauntlet
  • Hecarim’s Spirit of Dread now correctly scales with Ability Power
  • Vel’Koz will now find a new target for his Lifeform Disintegration Ray if his current target becomes untargetable (Guardian Angel, Revenant)
  • Stick em with the pointy end: Pantheon will now face his new combat target with Aegis Assault if his current target becomes untargetable (Guardian Angel, Revenant)
  • Damage ticks from Pantheon’s Aegis Assault can now properly critically strike and be dodged
  • re-Steeling the credit: Rell is now properly credited for her shielding in the Shields & Healing chart
  • No longer chasing thunder: Units should no longer attempt to chase Kennen if he dashes very far away
  • Fixed a rare Kindred bug where Wolf would get stuck in Lamb

Teamfight Tactics patch 11.11 notes

Welcome Reckoners,

The adventure to bring balance to the Convergence continues with trait adjustments, nerfs to resistance shreds (debuffs), and buffs to bring some of our least used items out of the Shadows. Aside from just balance changes, we’ve got a slew of system and UX/UI changes coming this patch. So let’s get into it!
Rodger "MinionsRpeople2" Caudill

Mid-Patch Updates

Balance Changes June 2nd

While many compositions can exceed in the late game, early to mid-game comps currently lack diversity. By hitting just four staple champions (and one trait) we aim to create a more even ground for flexible play during early stages while not shaking things up too much mid-patch.
  • Cavalier Damage Reduction: 15/30/40% ⇒ 20/30/35%
  • Kennen Health: 650 ⇒ 600
  • Kennen Mana: 40/100 ⇒ 50/125
  • Sett Haymaker range slightly reduced: Previously, Sett could hit champions outside the edge of Haymaker's cone. We're reining in the punches so the damage no longer exceeds the length of the cone's hit box.
  • Sett Max Mana: 0/40 ⇒ 0/50
  • Sett Haymaker Armor Shred: 20/25/40 ⇒ 20/25/30
  • Varus Attack Damage: 65 ⇒ 60
  • Varus Attack Speed: 0.80 ⇒ 0.75
  • Lulu Starting Mana: 50/100 ⇒ 40/100
  • Lulu Polymorph Duration: 2.5/3/3.5 ⇒ 1.5/2/2.5 seconds

Patch Highlights

Systems

User Interface (UI) and User Experience (UX) Buffs!

It’s here.
  • Recipe hints are now extended. When you right-click or tap an item to view recipe hints, you can then hover or tap the completed recipe to see what the full item does!
  • You have no mana! Blue Buff and Very Dark Blue Buff now pop off of Champions with no mana
  • Zz’Rot Portal’s item icon on PC now glows purple instead of green so that it doesn’t look like a Shadow Item

Shop Rates (Standard and Hyper Roll)

TLDR: Reroll for your 2-cost three stars at Level 6 and your 3-cost three stars at Level 7.

Giving clearer and stronger windows to hit 2 and 3 cost champions by differentiating shop rates at Level 6 and 7.
  • Level 6: 35/35/25/5/0% ⇒ 25/40/30/5/0%
  • Level 7: 19/35/30/15/1% ⇒ 19/30/35/15/1%

Carousel Shadow Item Rates

Spooky items are spooky fun. So we’re giving you more opportunities to play around with them.
  • 1 Shadow Item: 10% ⇒ 0%
  • 2 Shadow Items: 75% ⇒ 70%
  • 3 Shadow Items: 10% ⇒ 25%
  • 4 Shadow Items: 5% ⇒ 5% (no change)

Loot Orbs (Standard + Hyper Roll)

Neeko starts should feel like a high roll, but they can feel low, especially when you don’t hit 2/3-costs in the shop preventing you from exchanging the Neeko for gold right then and there. By replacing the gold drop with Champions it should feel a lot more like a high roll. Now it’s up to you, whether you want to turn Neeko into gold, or greed for the late game.
  • Decision Making Buff! All Orbs: Slightly lowered the odds of getting gold and increased the odds of getting champions of equal value.
  • Blue Orb: Neeko + 2g (8% chance) ⇒ Neeko + 1x Two Cost Champ (6% chance) or Neeko + 1x Three Cost champ (2% chance)

Traits

The Monstrosity is supposed to come in like a wrecking ball and bash your enemy’s backline to smithereens. Currently, the Monstrosity Charges in, casts Enrage once, then finds itself in a 1v5, like a pop star at a Chaos Pengu metal concert.

But the real monster here is *gulp* Skirmisher in the early and mid game. To slay that beast, we’re changing the Skirmisher Shield to scale with max health, which is a nerf for 1 star Skirmisher units, relatively neutral for 2 star units, and a buff for 3 star Skirmishers.

Finally, Knight 6 has proven strong in the current meta and will likely get stronger after we nerf Armor and Magic Resist Shreds (see Tier 5 and items), so we’re adding some weak spots in the armor.
  • Abomination Monstrosity Enrage Cast time reduced by 25%
  • Abomination Monstrosity Base Health: 1000/1400/1800 ⇒ 1000/1600/2200
  • Abomination Monstrosity Bonus Health per Star Level: 100/140/180 ⇒ 100/160/220
  • Abomination Monstrosity Attack Damage: 100/150/200 ⇒ 100/160/220
  • Abomination Monstrosity Attack Damage Per Star Level: 10/15/20 ⇒ 10/16/22
  • Forgotten Attack Damage and Ability Power: 30/70/160 ⇒ 30/70/140
  • Knight Damage Reduction: 15/40/90 ⇒ 15/40/80
  • Skirmisher Shield: 300/600 ⇒ 20/40% max Health
  • Spellweaver Ability Power 20/60 ⇒ 20/50
  • Spellweaver Ability Power Per Cast: 2/6 ⇒ 2/5

Champions

Tier 1

Our new stance on a balanced Udyr is something between 11.9 Udyr and the buff we gave him in 11.10.
  • Udyr Feral Instinct (Tiger stance) Attack Damage: 130/140/200% ⇒ 120/130/180%
  • Vladimir Transfusion Damage: 250/350/450 ⇒ 300/420/540

Tier 2

Nerfing a champion’s Ability Power ratio is something we try to avoid, but Trundle’s spell in combination with the Dragonslayer trait, created a situation where he could one-shot and nullify a champion regardless of their defenses. To counteract this we’re reducing Trundle’s effectiveness with Ability Power, while also slowing the rate he Subjugates his victims.

And somehow LeBlanc has deceived us all again, chaining together back to back to back appearances in our patch notes.
  • LeBlanc Ethereal Chain Stun Duration: 1.5/2/2.5 ⇒ 2 seconds
  • LeBlanc Ethereal Chain Damage: 200/300/600 ⇒ 200/250/500
  • Sejuani Fury of the North Bonus Armor and Magic Resist: 60/120/300 ⇒ 100/150/300
  • Soraka Max Mana Buff: 30/80 ⇒ 30/70
  • Trundle Subjugate Ability Power Ratio: 100% ⇒ 50%
  • Trundle Subjugate Stat Steal Duration: 6 ⇒ 8 seconds
  • Varus Holy Arrows Blessing On-Hit Bonus Damage: 40/60/100 ⇒ 40/60/90

Tier 3

Like a true Spartan, Pantheon’s been able to solo tank an entire army, but Dragonslayers are not Spartans, and it’s time we remind Pantheon of that.
  • Lulu Whimsy Attack Speed: 70/80/100% ⇒ 70/80/120%
  • Morgana Health: 800 ⇒ 850
  • Morgana starting Mana Buff: 60/120 ⇒ 80/120
  • Pantheon Aegis Assault Damage Reduction: 75/80/90% ⇒ 65%
  • Nidalee Bonus Damage on next attack after dodging/critting: 100/150/375 ⇒ 120/180/450
  • Riven Blade of the Dawn Attack Damage Bonus: 90/100/130% ⇒ 90/100/150%

Tier 4

Four cost carries have defined Reckoning thus far. And just like my use of ‘thus’, they’ve gotta go. That being said, we’re buffing the worst performing 4-costs by adding some joy to our sad boi and watering Daisy for healthier growth!
  • Aphelios Attack Damage: 70 ⇒ 75
  • Draven Spinning Axes Attack Damage Multiplier: 180/200/260% ⇒ 170/180/340%
  • Draven Spinning Axes Bonus Damage: 150/200/500 ⇒ 150/200/800
  • Ivern’s Daisy now properly stars up with Ivern
  • Daisy’s Health will remain the same values but she now gains bonus AD while starring up
  • Daisy’s Shockwave Damage and Stun Duration will now apply the proper starred up values rather than always using 1 star values
  • Karma Soulflare Damage: 180/240/700 ⇒ 200/250/600
  • Jax Empowered Strike Bonus Attack Speed: 30/35/50% ⇒ 20/25/60%
  • Mordekaiser Max Mana Nerf: 0/70 ⇒ 0/80
  • Vel’Koz Lifeform Disintegration Ray Damage: 1000/1250/4000 ⇒ 900/1150/4000

Tier 5

TLDR: Darius buffed, Garen power neutral changes.

Resistance shredding provides too much powerful, yet invisible value in the late game. We’re taking some of the shred out of the God-Kings’ kits and putting that power elsewhere with the intention of a power neutral change for Garen and an overall buff for Darius. Without the consistent late game shred, this is almost Garenteed to be a buff for Ironclad and Mystic.
  • Darius Starting Mana Buff: 30/100 ⇒ 40/100
  • Darius God-Wolf's Carnage Armor Shred: 70% ⇒ 50%
  • Darius God-Wolf's Carnage Armor Shred Duration: 10 sec ⇒ 8 sec
  • Darius God-Wolf's Carnage Healing per Auto after cast: 10% ⇒ 15/20/50%
  • Darius God-Wolf's Carnage Healing Autos after cast: 3/4/10 ⇒ 2
  • Darius God-Wolf's Carnage Attack Damage Scaling: 160/200/2000% ⇒ 180/220/2000%
  • Garen Starting Mana Buff: 30/100 ⇒ 40/100
  • Garen God-Lion's Justice Magic Resist Shred: 70% ⇒ 50%
  • Garen God-Lion's Justice Magic Resist Shred Duration: 10 sec ⇒ 8 sec
  • Heimerdinger Upgrade!!! Damage: 400/600/7777 ⇒ 500/650/7777
  • Kayle Health: 700 ⇒ 500
  • Volibear Starting Mana Buff: 80/200 ⇒ 100/200

Items

Similar to the last patch, we’re buffing some of the less utilized items. Of these, Archangel’s and Archdemon’s are getting better scaling ratios than my twitter. The Riskthirster is getting Riskthirstier. Deathblade is stacking up to be a decent item. And Final Whisper might finally see some play.

Also give the reworked Vengeful Trap Claw a try for a spell shield the whole family can enjoy!
  • Archangel’s Staff Tooltip now specifies that the Ability Power gain applies to the cast that grants the bonus Ability Power
  • Archangel’s Staff Mana Ratio: 35% ⇒ 40%
  • Archdemon’s Staff of Immortality Mana Ratio: 300% ⇒ 350%
  • Riskthirster Bonus Attack Speed Duration: 3 ⇒ 4 seconds
  • Deathblade & Caustic Deathblade Starting Stacks: 3 ⇒ 4
  • Hextech Gunblade of Immortality Heal Target: Nearest ally with missing Health ⇒ Ally with lowest percent Health
  • Final Whisper Armor and MR Shred: 50% ⇒ 70%
  • Redemption Missing Health Heal: 25% ⇒ 20%
  • Statikk Shiv & Statikk Stiletto Magic Resist Shred: 70% ⇒ 50%
  • Vengeful Trap Claw REWORKED: When combat begins, the holder and all allies within 1 hex in the same row gain a shield that blocks the first enemy Ability.

Bug Fixes

  • Kled will now properly receive start of combat effects before triggering his shield (in order to benefit from effects like Chalice of Power)
  • Redemption’s healing now shows up on the Shields & Healing combat recap
  • Stop hitting yourself. Self damage from Shadow Items no longer provide stacks to Titan’s Resolve
  • Fixed some loading screen tips that weren’t accurate with respect to Hyper Roll
  • The following Champions’ physical abilities no longer still deal their damage despite triggering Trap Claw: Aatrox, Aphelios, Jax, Kalista, Sett, Varus
  • Zz’Rot Voidspawn corrupted by Viego now have the proper stats and effects
  • Fixed a rare issue where units could benefit from the Invoker trait despite it not being active
  • With a Vengeance! Kalista’s Pierce spear can no longer fail to hit if she dies after casting
  • Fixed an issue where a Trundle’s Subjugate buff expiring while under the effect of an enemy Trundle’s Subjugate debuff could result in the Trundle becoming unkillable for the remainder of combat
  • Spawn Camper… Thresh will no longer continue pulling Revenant enemies who are reviving
  • Thresh can now start gaining Mana immediately after he stops pulling his target
  • Extra Trolled: Fixed an issue where Trundle would sometimes not correctly lower his target’s Health when casting