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Genre: Strategy, Turn-based strategy (TBS), Tactical, Card & Board Game

Teamfight Tactics

Teamfight Tactics patch 10.25 notes

Welcome Carousel Companions,

The last patch of 2020! This one is a bit more conservative and focuses on balance through buffing underperforming comps. Patch 10.24B had us nerfing overperforming early game traits, so now that we’ve lessened our contempt for the weak, we turn to buffing this week.

Elderwood, Mage, and Vanguard are getting the DnD party buff they deserve. Buffs have never been this cheap! A few 1-cost units and a Sylas buff might encourage you to keep these party members rolling a few more rounds. Some power adjustments for a few three cost units should Even out the power curves for Zhao. In the spirit of evening things out, we’re making debuffs consistent across the board Via a 40/60/80 percent curve for all debuffs.

Lastly, don’t freak out about the Talon buff, we’re just making sure our vaulting rogue is no longer completely ignored.
Blake "Riot Beernana" Edwards Rodger "MinionsRpeople2" Caudill

Patch Highlights

Systems

Bench overflow changes

"Put me in coach!"
  • If your bench is full when you return from Carousel, the extra champion will be sold automatically at the end of planning. Don’t worry, a message and red highlight will show you which champion can’t sit with cool kids. Selling any champion or increasing your team size will allow for more space for another benchwarmer or MVP.

Base Roll Percentages

"10.24 had lots of changes to roll odds that made the dreaded 4-1 roll down less of a nat 20 or bust moment. We’re honestly shocked with how well those changes went, so we have a minor tweak today to see slightly more four cost champs."
  • Level 7: 24/35/30/10/1 ⇒ 22/35/30/12/1

Traits

  • Divine Damage Reduction and True Damage: 50% ⇒ 45%
  • Elderwood Armor and Magic Resist Stat Growth: 15/25/40 ⇒ 20/30/40
  • Mage Spell Power: 80/110/180% ⇒ 80/120/180%
  • Vanguard Armor: 100/250/600/1500 ⇒ 120/300/750/2000

Champions

Tier 1

"Diana and Lissandra were a bit too warm and bright in the moonlight. Other underperforming one costs are getting some love."
  • Diana Pale Cascade Orbs: 4/5/6/9 ⇒ 4/5/6/8
  • Fiora Total Mana: 85 ⇒ 75
  • Fiora Riposte Damage: 200/300/450 ⇒ 250/400/600
  • Lissandra 1000 Daggers Damage: 350/450/600/800 ⇒ 350/450/550/750
  • Maokai Armor: 35 ⇒ 40
  • Maokai Magic Resist: 20 ⇒ 30
  • Wukong Crushing Blow Attack Damage Ratio: 225/250/275% ⇒ 250/265/280%

Tier 2

"Jarvan was a bit of a red flag for us. We almost nerfed him in 10.24B, but instead dragged him along to this patch. Vi changes are a part of making our debuff system more consistent and should result in a neutral adjustment."
  • Aphelios Attack Damage: 50 ⇒ 45
  • Fixed a bug that prevented Aphelios’ turrets from firing during Hunter Trait activation
  • Hecarim Total Mana: 120 ⇒ 110
  • Jarvan IV Total Mana: 80 ⇒ 100
  • Sylas Chain Lash Damage: 250/400/600/1000 ⇒ 250/400/700/1111
  • Vi Denting Blows Armor Reduction: 50/75/100% ⇒ 40/60/80%
  • Vi Total Mana: 60 ⇒ 50

Tier 3

"Evelynn’s been the type to roll the dice. Not afraid to die, she’d sometimes make us cry, other times, make our opponents cry. We’re evening out her Last Caress base and execute damage a tad. Kalista’s getting better at math. And yes, we’re buffing Xin again."
  • Evelynn Execute Multiplier: 3 ⇒ 2.5
  • Evelynn Last Caress Damage: 350/500/1400 ⇒ 350/600/1500
  • Kalista Attack Speed: 1.0 ⇒ 0.9
  • Fixed issues that caused Kalista to execute too early or too late. This includes her interactions with shields, damage reduction (e.g. Divine), and damage amplification (e.g. Hand of Justice, Giantslayer, Sword of the Divine).
  • Lux Chosen Stat: Mana ⇒ Spell Power
  • Xin Zhao Attack Speed: 0.8 ⇒ 0.85
  • Xin Zhao Crescent Guard Attack Damage: 300/325/350% ⇒ 330/340/350%
  • Yuumi Health: 600 ⇒ 650

Tier 4

  • Talon Health: 750 ⇒ 800
  • Talon Truestrike Attack Damage Percent: 200/200/250% ⇒ 240/250/275%
  • Warwick Primal Hunger Lifesteal: 50/50/200% ⇒ 40/40/200%

Tier 5

"Buff guy gets a buff-fix. Kayn gets a slap on the wrist."
  • Kayn Reaper Damage: 400/600/6666 ⇒ 375/575/6666
  • Sett: Showstopper will no longer fail if something happens to Sett’s target (unstoppable, untargetable, etc.) during its animation. Now it will still deal the AOE secondary damage but the primary target will continue to be unaffected.

Items

This is a part of making our debuff system consistent.
  • Last Whisper Armor Reduction: 75% ⇒ 80%

Other

  • The camera will now reset zoom level to default whenever the player view changes. (both PC and mobile)

Bugs

  • Fixed Galio bugs: Zekes, Locket, and Chalice can no longer buff Galio. Zephyr will not try (and fail) to hit Galio.
  • Fixed an issue where Lissandra’s hair would stick out of the side of her head like a baguette.
  • Fixed a bug where Runaan’s Hurricane could fail to shoot at enemies that were extremely far away.
  • Fixed a bug where Kalista would re-apply spell power to her execute which resulted in overkill damage.
  • Fixed an issue where Warwick’s Hunter proc would delay his next attack at high attack speeds.
  • Fixed a bug where Warwick was not triggering On Attack effects (Rageblade, Shiv) on his Hunter attacks .

Teamfight Tactics patch 10.24 notes

Welcome Enlightened,

This patch features a whole host of systems changes directed at breaking up the meta. The way to play TFT over the past few patches has become too rigid. In particular, key Tier 4 champions are making a splash too early in the game, leaving very little breathing room for Tier 2 or 3 champions to shine. These changes should open up opportunities for different strategies rather than just rolling down at Level 7 to build an endgame composition. We're looking to do this by pushing Tier 4 champion and chosen roll odds back to Level 8.

Be sure to check out the changes to Warwick, Jinx, Lulu, and Yone. They've received significant adjustments that may change how you use them going forward.
Blake "Riot Beernana" Edwards

Mid-Patch Updates

Balance Changes December 1

Traits

  • Galio Star Multiplier: 12% ⇒14%
  • Galio Base Health: 1000/1650/2250 ⇒ 800/1400/2000
  • Galio Base Attack Damage: 85/180/320 ⇒ 75/160/280
  • Keeper Shield Value: 175/250/350 ⇒ 150/225/350
  • Keeper Shield Duration: 8/10/14 ⇒ 8/10/12 seconds

Champions and Items

  • Zed Attack Speed: 0.8 ⇒ 0.75
  • Zed Contempt for the Weak Attack Damage Steal: 30/35/40% ⇒ 25/30/35%
  • Yone Total Mana: 50 ⇒ 60
  • Yone Seal Fate Armor and Magic Resist Reduction: 90% ⇒ 60%
  • Runaan’s Hurricane Attack Damage Multiplier: 100% ⇒ 90%

Ashe Bugfix November 24

  • Fixed a bug where Ashe was triggering on-attack effects too many times during Hunter’s Focus.

Patch Highlights

Teamfight Tactics patch 10.23 notes

Welcome Fortune Chasers!

We're getting creative with a few of our buffs and nerfs this week, with a few changes approaching "rework" territory. Xin Zhao's spell is getting significant changes that should make him a viable AD carry for Warlord compositions. We're also curbing Aphelios' unhealthy attachment to Rageblade by removing his turrets' ability to trigger on-attack effects and generate mana. Finally, and arguably the most exciting change of the patch, we're adding more loot tables for Fortune 10, 11, and 12-round loss streaks.

K/DA Little Legends (of both the ALL OUT and POP/STARS variety) are hitting the virtual shelves this week. If you're looking to add some fame to your fortune, keep your eyes out for those.

Let's get into it!
Blake "Riot Beernana" Edwards

Mid-Patch Updates

Talon Bugfix and Balance November 13

  • Truestrike Attack Damage Bonus: 200/225/250% ⇒ 200/200/250%
  • Fixed bug where Talon could target himself with Truestrike
  • Fixed bug where Talon could target untargetable enemies with Truestrike (ex: Sett doing situps)

Patch Highlights

Little Legends

The following K/DA All Out (pictured) and Popstars Little Legends are coming to TFT later this week.

Systems

  • We've made improvements to the champion movement logic. This should result in more consistent and expected behavior, most noticeably at the start of fights when champions interact with each other.

Traits

Cultist Changes

With Chosen Cultists counting as double star levels, we're seeing overperformance from Cultist 6 in the earlier stages of the game. The health nerf hits his early survivability while the mana buff increases his effectiveness as a tank in the later stages. The immunity to crowd control will make the Supreme variant of Galio a more reliable overlord.
  • All Galios Mana: 50/150 ⇒ 75/150
  • Demon Lord Galio (Cultist 6) Base Health: 1750 ⇒ 1650
  • Supreme Overlord Galio (Cultist 9) is now immune to crowd control for 8 seconds after being summoned.
  • Supreme Overlord Galio (Cultist 9) Base Health: 2500 ⇒ 2250
  • Supreme Overlord Galio (Cultist 9) Base Attack Damage: 400 ⇒ 320

Other Trait Changes

  • Dazzler Attack Damage Reduction: 50/80% ⇒ 40/80%
  • Divine Bonus True Damage and Damage Reduction: 40% ⇒ 50%
  • Divine Bonus True Damage and Damage Reduction Duration: 4/6/9/13 seconds ⇒ 3/6/9/15 seconds
  • Hunter Bonus Damage 150/175/200/225% ⇒ 125/150/175/200%
  • Fortune: Added new loot tables for 10, 11, and 12 loss streaks. Good luck!
  • Keeper Shield Duration: 8 seconds ⇒ 8/10/14 seconds
  • Keeper Shield Amount: 175/250/400 ⇒ 175/250/350

Champions

Tier 2

Aphelios' extreme synergy with Rageblade has forced him into an overall weak balance state when he doesn't have the item. We're decoupling Aphelios' reliance on Rageblade by removing his turret's ability to proc on-attack effects or grant him mana. We'll now be able to put Aphelios at a better baseline and hopefully allow him to succeed with multiple item builds.
  • Aphelios' turrets will no longer trigger on-attack effects (e.g., Rageblade, Statikk Shiv, Runaan's Hurricane) or grant him mana, but will continue to trigger on-hit effects.
  • Aphelios Starting/Total Mana: 90/180 ⇒ 40/80
  • Aphelios Attack Speed: 0.7 ⇒ 0.75
  • Zed Contempt for the Weak Attack Damage steal: 20/30/40% ⇒ 30/35/40%
  • Zed Contempt for the Weak Bonus Damage: 25/50/75 ⇒ 40/50/75

Tier 3

  • Akali Attack Speed: 0.75 ⇒ 0.85
  • Katarina Death Lotus Damage: 600/900/1600 ⇒ 750/900/1600
  • Kalista Rend Percent Health Damage: 4/6/8% ⇒ 4/6/9%
  • Kennen Armor: 20 ⇒ 30
  • Kennen Magic Resist: 20 ⇒ 30
  • Kennen Spell Damage: 300/450/1350 ⇒ 300/450/1200

Xin Zhao (rework)

Our previous attempts at making Xin Zhao a legitimate carry have fallen short. This time we're going a bit more extreme with a mini-rework of Crescent Guard in hopes that he becomes a good carrier of AD items for Warlord comps. We're thinking a Bloodthirster is on the menu.
  • Crescent Guard (Rework): Xin Zhao sweeps around him, dealing 300/325/350% of his Attack Damage to nearby enemies and gains 50/60/75 Armor and Magic Resist for the rest of combat.
  • Xin Zhao now has a normal Spellcast Mana lock instead of having to wait until there are no Challenged units.
  • Xin Zhao Starting/Total Mana: 0/30 ⇒ 40/80
  • Fixed a bug where Crescent Guard could not crit.

Tier 4

Ahri is a champion who can dominate an entire combat if she has the right items. We're adding in some potential ways opponents can try to disrupt her plans.

Talon can be a bit oppressive to fight against as his targeting allows him to reliably take out the enemy carries very quickly in a fight. We're adjusting Talon slightly to hopefully open up some more time and counterplay options against him.

With the Divine trait being rebuffed, we want to ensure that fighting against Warwick doesn't devolve into him permanently stunning his opponents. As an aside we are looking to replace the Fear with an entirely different mechanic in 10.24.
  • Ahri Spirit Bomb is now an actual channel that can be interrupted (ie: stun, GA) causing Ahri to release her orb early and reducing the size of the impact area.
  • Ahri Spirit Bomb Damage: 475/675/3000 ⇒ 500/700/3000
  • Ashe Health: 650 ⇒ 600
  • Ashe Armor 25 ⇒ 20
  • Sejuani Starting/Total Mana: 50/130 ⇒ 70/150
  • Talon Kill Reset Targeting: Highest Damage Dealt ⇒ Lowest Armor
  • Talon Increased his leap time after getting a successful kill
  • Warwick Fear Duration: 1.5/1.5/3 ⇒ 0.75/0.75/3
  • Warwick Primal Hunger Attack Speed: 175/200/500% 135/150/500%
  • Fixed a bug where Warwick's spell cast could fail if he performed a Hunter attack during it.

Tier 5

  • Lillia Starting/Total Mana: 75/125 ⇒ 80/120
  • 3-Star Lee Sin's knockout punch hits in an area around the primary target and knocks out any enemies directly hit regardless of their board position.
  • Kayn Reaper targeting has been adjusted to be more consistent in finding a valid target to spin towards.

Bugs

  • Fixed a bug where Spell Crits would not work if they were connected to an attack that was already Critting (ie: Vayne's true damage could not crit if her basic attack was also critting)

Mobile

  • The item panel will no longer automatically switch back to the trait tracker when the Shop opens.

Teamfight Tactics patch 10.22 notes

Welcome to those fallen from the Divine.

This week's patch is relatively small, as most of the major outliers from patch 10.21 were tuned with the B-side patch. In addition to standard balance changes, we have a bit of a Chosen theme this week. This will be the first time that we're changing Chosen bonus stats for certain champions to fit in better with the rest of their abilities. We're making additional changes specifically to Chosen Cultists and Keepers to make them a bit more appealing. Lastly, we're updating the shop tooltip to include roll chances for Chosen units.

Let's get into it!
Blake "Riot Beernana" Edwards

Mid-Patch Updates

Balance Changes October 30

  • Morgana Hallowed Ground Damage: 325/525/2000 ⇒ 250/400/2000 (reverting unintended change)
  • Chalice of Harmony Bonus Spell Power: 40 ⇒ 35
  • Jeweled Gauntlet Crit Damage: 50% ⇒ 40%
  • Rabadon’s Deathcap Total Spell Power: 75 ⇒ 80

Patch Highlights

Systems

  • Players now take a minimum of 1 damage on losses
  • Chosen roll chances are now displayed in the Shop tooltip.

Traits

There are a couple of traits that have an unintentional anti-synergy with the chosen mechanic as they lose value with less units on the board. We're changing the rules of those chosen to count as two units for the sake of their traits.
  • Cultist Chosen now count as 2 Cultists and will grant Galio double the amount of star levels (e.g., a two-star Elise will grant Galio four star levels instead of two).
  • Keeper Chosen now count as 2 Keepers and grant double the amount of shields
  • Dazzler Attack Damage Reduction: 50% ⇒ 50/80%
  • Dazzler Duration: 5/15 seconds ⇒ 8 seconds
  • Ninja (4) Attack Damage and Spell Power: 150 ⇒ 140
  • Sharpshooter damage reduction per ricochet: 65/50/35% ⇒ 55/50/45%

Champions

Tier 1

  • Fiora Chosen Bonus: Health ⇒ Max Mana Reduction
  • Lissandra 1000 Daggers Targeting: Attack Target ⇒ Highest Attack Damage
  • Vayne Silver Bolts Bonus True Damage: 40/75/125 ⇒ 50/90/140

Tier 2

  • Vi Chosen Bonus: Health ⇒ Max Mana Reduction
  • Vi Spell Damage 250/400/600 ⇒ 250/400/800
  • Vi Armor Shred Duration: 6 ⇒ 8 seconds

Tier 3

  • Akali Mana Lock after Spellcast: 1 second ⇒ 1.25 seconds
  • Evelynn Last Caress Damage: 350/500/900 ⇒ 350/500/1400
  • Nunu and Willump Consume Damage: 450/650/1300 ⇒ 450/650/1800

Tier 4

  • Ahri Spirit Bomb Damage: 500/750/3000 ⇒ 475/675/3000
  • Ashe: Fixed a bug where 4/5 of Ashe’s Flurry shots could not critically strike or be dodged
  • Morgana: Updated her Spell targeting to be slightly less random and more targeted at clumps of champions.
  • Morgana Hallowed Ground Damage: 250/400/2000 ⇒ 325/525/2000

Tier 5

  • Ezreal Starting Mana: 75 ⇒ 90
  • Lee Sin Primary Stun Duration: 3/4/10 ⇒ 1.5/2/10 seconds
  • Lee Sin Secondary Stun Duration: 1.5/1.5/10 ⇒ 1.5/2/10 seconds
  • Lillia damage to break Sleep: 500/750/1000 ⇒ 500/500/500
  • Sett Chosen Bonus: Health ⇒ Spell Power
  • Sett Spell Primary Target Damage: 35/45% ⇒ 40/60% max Health
  • Nunu and Willump will no longer eat Sett if he still needs to do sit ups.

Items

  • Luden’s Echo Bonus Damage: Crowd-controlled or Shielded ⇒ Crowd-controlled targets
  • Rabadon’s Deathcap Spell Power: 70 ⇒ 75
  • Runaan’s Hurricane Bolt Damage: 75% ⇒ 100% Attack Damage
  • Statikk Shiv Damage: 75 ⇒ 80
  • Statikk Shiv Bonus Damage: 175 ⇒ 240
  • Statikk Shiv Fixed a bug where it could sometimes target invalid units (ie: during GA revive or Sett sit-ups)
  • Zeke’s Herald Attack Speed: 40% ⇒ 35%
  • ZZ’Rot Portal Taunt Duration: 2 seconds ⇒ 1 second
  • Fixed a bug where the Construct had 10 more AD than intended
  • Fixed a bug where you could access the initial Taunt by equipping ZZ’Rot mid-combat

Bugs

  • Divine’s damage reduction will no longer reduce true damage.
  • Exile will no longer fail to create their shield when placed next to a Galio summon.
  • Talon will now run through the attack flow when attacking with his spell. (This will trigger Rageblade, Shiv, etc.)
  • Taunts will no longer persist if the taunter becomes untargetable

Teamfight Tactics patch 10.21 notes

Welcome Fate seekers,

This is a big patch with lots to cover, but let's not bury the lede: We're reverting the shop changes that we implemented at the start of Fates, unbought champions may again appear in consecutive shops. We'll dive deeper into our reasoning below, but in short, it was too easy to get 3-star champions and too difficult to adapt one's gameplan during the course of a game.

This patch will also see some significant work to a few traits. Cultists will now buff up Galio with their combined star level. Divine champions now work a little bit differently to give them greater, but time-gated, power. Moonlight and Vanguard are getting an additional tier to really top off their compositions.

Last but not least, ranked rewards from Galaxies will be delivered this patch. You'll get an emote denoting your final rank from Galaxies Stage II, and a very special Hauntling (or Hauntlings) if you ended in Gold or higher in one or both ranked stages.

Let's get into it!
Blake "Riot Beernana" Edwards

Mid-Patch Updates

Balance Changes October 20

A combination of recent changes to multiple traits, items, and champions created a truly monstrous Divine comp. We're nerfing a few of the outliers giving this composition just too much strength. Akali is also getting touched to make sure that she doesn't reign supreme in the aftermath of these changes.
  • Adept Attack Speed debuff Duration: 2.5/4/7 seconds ⇒ 2/3.5/6 seconds
  • Divine Damage Reduction: 50% ⇒ 40%
  • Divine True Damage: 50% ⇒ 40%
  • Akali Five-Point Strike Damage: 150/225/400 ⇒ 150/225/350
  • Locket of the Iron Solari Shield: 350/450/600/800 ⇒ 300/375/500/800
  • Statikk Shiv Bonus Damage: Crowd-controlled or Shielded ⇒ Shielded targets

Patch Highlights

Ranked Rewards

  • If you placed Gold or higher in one of the Galaxies ranked stages you will receive Victorious Hauntling
  • If you placed Gold or higher in both of the Galaxies Ranked stages you will also receive Triumphant Hauntling
  • You will also receive an emote that represents your final rank in Galaxies' second ranked stage.

Systems

We changed the shop odds at the start of Fates in order to make rolling in the shop feel more diverse, valuable and fun (which it did!).

Unfortunately, this change also had a few other side effects that we aren't happy with. First, the frequency and ease of achieving 3-Star units (especially in combination with Chosen) was too high across the board. Just like the last patch, we really want to avoid needing to tune down 3-star power and excitement, so we're targeting their frequency instead.

Additionally, for players who really understood the new shop rule, it became optimal to purposely not buy or speculate on units outside of their current gameplan. This made interesting pivots no longer as viable an option and limited the broader gameplay experience.
  • Removed the Fates change to the shop that prohibited unbought champions from repeating in consecutive shops.
  • Modified the Chosen appearance rate to reduce some of the worst luck cases and streakiness.
  • You are now guaranteed to see at least one Chosen by 2-2.

Traits

General Balance

Context for Shades: We're reducing their effective time being stealthed by changing how the shade trait triggers. The stealth will now take effect AFTER 3 attacks, instead of on the 3rd attack. Shades will now auto attack 3 times, and then after the third one lands they will stealth and do bonus damage on their 4th attack, overall this is a nerf to the trait.
  • Adept Attack Speed Slow: 2/3/5sec ⇒ 2.5/4/7 sec
  • Hunter Bonus Damage: 175% at all levels ⇒ 150/175/200/225%
  • Moonlight (5) now exists: Stars up the lowest 2 champions.
  • Mystic Magic Resist: 35/95/175 ⇒ 40/100/200
  • Ninja AD and AP: 50/120 ⇒ 50/150
  • Shades now gain the Stealth effect AFTER their 3rd attack instead of FOR the 3rd attack. Additionally, bonus damage now applies every 4th attack rather than every 3rd.
  • Shade Bonus Damage: 100/325/650 ⇒ 125/400/750
  • Vanguard (8) now exists.
  • Vanguard Armor: 100/250/500 ⇒ 100/250/600/1500

Cultist

We want to smooth out the Cultist power curve as currently the trait provides a large spike in one stage and then falls off significantly the following stage.

Going forward, upgrading the Cultist units will help Galio scale into the next stage of the game, while maintaining the big spike that comes with playing 6 or 9 Cultists. This change also makes it so that playing 4 or 5 Cultists, while not optimal, is not totally and completely pointless.
  • Each star level of your cultists will grant Galio +12% bonus Health and Attack Damage. For example, three 1-star Cultists will grant Galio +36% bonus HP and AD.
  • Galio Base Health: 1600/3800/6666 ⇒ 1000/1750/2500
  • Galio Base Attack Damage: 125/400/1000 ⇒ 80/180/400

Divine

  • Rework: Upon attacking 6 times or dropping below 50% health, Divine units remove all crowd control and ascend, taking 66% reduced damage and dealing 50% bonus true damage for the duration of the ascension.
  • 2 Divine: 4 seconds
  • 4 Divine: 6 seconds
  • 6 Divine: 9 seconds
  • 8 Divine: 13 seconds

Fortune

  • Fortune (3) average gold value- 0 Loss: 3g ⇒ 2.5g
  • Fortune (3) average gold value- 1 Loss: 6.5g ⇒ 6g
  • Fortune (3) average gold value- 2 Loss: 11.5g ⇒ 10.5g
  • Fortune (3)- 4 Loss: Removed the 5 Cost drop possibility
  • Fortune (6) average gold value: 10.25g ⇒ 11.65g
  • Fortune (6) lowered the chances of a 5 cost drop.

Champions

Tier 1

  • Diana Orbs: 4/5/6/10 ⇒ 4/5/6/9
  • Elise Health Restore on Attack: 40/80/120 ⇒ 40/80/160
  • Nidalee Javelin Toss Damage Bonus per Hex: 10% ⇒ 20%

Tier 2

  • Aphelios' turrets now stop firing when Aphelios is disabled
  • Jarvan Dragon Strike Damage: 175/250/500 ⇒ 175/250/750
  • Jax Starting/Total Mana: 50/100 ⇒ 60/110
  • Teemo Sporecloud Dart Damage: 200/300/600 ⇒ 300/450/900

Tier 3

  • Kennen Slicing Maelstrom Damage: 300/450/900 ⇒ 300/450/1350
  • Veigar Spell Power gain on kill: 1/2/4 ⇒ 1/1/2

Tier 4

  • Ahri Health: 650 ⇒ 600
  • Ahri Spirit Bomb Damage: 500/800/4000 ⇒ 500/750/3000
  • Jhin Fourth Shot Damage: 444/500/4444% ⇒ 444/500/1234%
  • Riven Energy Slash Wave Damage: 300/450/1500 ⇒ 300/450/1350
  • Talon TruestrikeDamage: 200/225/300% ⇒ 200/225/250%

Tier 5

  • Azir Warlord's Divide Damage: 200/350/2000 ⇒ 200/350/8888
  • Kayn Reaping Slash Damage: 450/600/6666 ⇒ 400/600/6666
  • Kayn Shadow Form damage buff: 75% ⇒ 50%
  • Lillia Lilting Lullaby Sleep duration: 3.5/3.5/8 ⇒ 3/4/8 seconds
  • Zilean Rewind Fate number of targets: 2/2/10 ⇒ 2/3/10
  • Zilean Rewind Fate heal amount: 350/700/3000 ⇒ 350/500/3000

Items

  • Chalice of Power Bonus Spell Power: 30 ⇒ 40
  • Gargoyle Stoneplate Bonus Armor & MR per enemy: 12 ⇒ 15
  • Locket of the Iron Solari Shield: 250/300/375/500 ⇒ 350/450/600/800
  • Luden’s Echo Now deals bonus damage to shielded or crowd-controlled enemies, similar to Statikk Shiv.
  • Luden's Echo Base Damage: 200 ⇒ 180
  • Luden's Echo Bonus Damage: 180
  • Quicksilver Duration: 12 seconds ⇒ 10 seconds
  • Statikk Shiv Damage: 85 ⇒ 75
  • Statikk Shiv Bonus Damage: 85 ⇒ 175
  • Statikk Shiv: Fixed a bug where the lightning chain could break if it encountered an untargetable (Stealth) unit
  • Zeke’s Herald Bonus Attack Speed: 30% ⇒ 40%
  • ZZ’Rot Portal now taunts all nearby enemies at the start of combat to the wearer for 2 seconds
  • ZZ'Rot Portal Construct Attack Damage: 70 ⇒ 150

Bugs

  • Fixed a typo in Fortune.
  • Clarified Morellonomicon tooltip (item applies effect when the holder deals magic damage with their spell).
  • Fixed an issue where the following units would show the wrong color on their spell’s tooltip when given Spell Power: Tahm Kench, Hecarim, Nunu, Azir, Kayn
  • Pyke’s ability now hits slightly in front of him, allowing him to hit cornered units.
  • Fixed a rare issue where strange Chosen could appear in the shop, but buying them would give you a 1* copy of a different unit
  • Kayn no longer casts if there are no enemies in range he could hit
  • Sett can no longer cast Showstopper on an enemy Sett who is out of combat due to The Boss
  • Fixed some bugs with specific Fortune loot tables that were dropping a bit more than intended. Thanks LeDuck!

Mobile

  • Condensed the scoreboard health bars on mobile.

Teamfight Tactics patch 10.20 notes

Welcome Choncc lovers and I guess everyone else too,

We're one patch into Teamfight Tactics: Fates, and overall we like where we've started with this set. Looking at general balance, the theme for this patch is more buffs and fewer nerfs. Many of the underperforming Tier 1 and 2 champions are getting buffs this patch, while others like Xin and Jinx are getting their spell interactions smoothed out so that they work properly with items. You should also keep an eye on Fortune this patch. While so far it's proved to be more trick than treat in its unique risk/reward proposition, you should now find more champions, spatulas, and even items in your Fortune drops. (We know it's the only thing you care about and it's disgusting.)

Perhaps the most impactful shift will be the reduction of Tier 4 champions at level 8. Partially due to the Chosen mechanic and re-roll changes, Tier 4 champions are currently a bit too easy to get to three stars considering their power level. However, we still want those champions to remain game-changing at three stars, so instead of nerfing the champions themselves we're making them more difficult to star-up by decreasing the rate at which they show up in your shop at level 8.

We're also adding more functionality to the combat recap system. You'll now be able to see both shielding and healing in addition to damage after each round. Janna and Yuumi approve.

Let's get into it!
Blake "Riot Beernana" Edwards

Mid-Patch Updates

Balance Changes October 7

Nerfing a few overperformers that are currently dominating most games.
  • Spirit Attack Speed: 35/80 ⇒ 35/70
  • Aphelios starting Mana 120 ⇒ 90
  • Janna max Mana: 50 ⇒ 60
  • Ashe Hunter's Focus Bonus Attack Speed: 50/75/300 ⇒ 45/65/300
  • Veigar Dark Blossom Damage: 500/650/1000 ⇒ 450/600/900

Highlights

Systems and UI

Combat Recap

  • The Combat Recap panel has new capabilities: it will now display total damage blocked, shields, and healing for your team.

Round Timer

  • Removed the extra 5 seconds of planning per round for the start of each Set.

Champion Shop

Aided by the Chosen mechanic, we're seeing 3-star Tier 4 champions too frequently for their power level. We're dialing down their frequency of showing up at level 8 to make sure that their rarity is more appropriate.
  • Champion probability by Tier at level 8: 14/20/35/25/6% ⇒ 14/25/35/20/6%

Traits

General Balance

  • Cultist(3) Tyrant Galio: Attack Damage: 150 ⇒ 125
  • Cultist(3) Tyrant Galio: Health: 1800 ⇒ 1600
  • Dusk Team Spell Power: 20/20/50 ⇒ 20/20/40
  • Dusk Spell Power: 0/50/75 ⇒ 0/50/70
  • Keeper Shield: 175/250/325 ⇒ 175/250/400
  • Mage Spell Power: 70/110/180% ⇒ 80/110/180%
  • Spirit Attack Speed: 35%/90% ⇒ 35%/80%

Fortune

Increased the approximate gold value of Fortune 3 at all levels, and also removed the “All Gold” drops at higher levels of losses. Spatulas can also drop from 5+ losses.
  • 0 Losses: 2g ⇒ 3g
  • 1 Loss: 4.5g ⇒ 6.5g
  • 2 Losses: 8g ⇒ 11.5g
  • 3 Losses: 13g ⇒ 17g
  • 4 Losses: 18.5g ⇒ 24g
  • 5 Losses: 23.5g ⇒ 31g
  • 6 Losses: 29g ⇒ 38g
  • 7 Losses: 35g ⇒ 45g
  • 8 Losses: 41.5g ⇒ 55g
  • 9 Losses: 55g ⇒ 70g
We also generally increased the payouts from the Fortune 6 loot table:
  • Average Value: 9.25g ⇒ 10.25g
  • Removed the all Gold drop
  • Added a Spatula drop
  • Added a very rare “Jackpot”...think items...lots of items.

Champions

Tier 1

  • Diana number of orbs: 3/4/6/10 ⇒ 4/5/6/10
  • Lissandra 1000 Daggers damage: 300/400/600/900 ⇒ 350/450/600/900
  • Lissandra 1000 Daggers Secondary Damage: 150/200/300/450 ⇒ 175/225/300/450
  • Nami Aqua Prison Stun Duration: 2/2.5/3 ⇒ 2.5/3/4 seconds
  • Vayne Attack Speed: 0.8 ⇒ 0.9

Tier 2

  • Annie Burst Shield Damage: 200/300/450 ⇒ 250/350/450
  • Annie Burst Shield: 400/600/900 ⇒ 500/700/900
  • Aphelios Turret Duration: 6/7/9/11 ⇒ 7/8/9/11
  • Hecarim Spirit of Life Healing: 250/350/500 ⇒ 250/400/600
  • Jax Attack Speed: 0.65 ⇒ 0.75
  • Jax Starting/Total Mana: 50/125 ⇒ 50/100

Tier 3

  • Jinx's spell is now an actual spell instead of an auto-attack override.
  • Xin Zhao Total Mana: 50 ⇒ 30
  • Xin Zhao’s spell now properly flows through the Basic Attack system. (He no longer heals from Hextech Gunblade, but instead benefits from Bloodthirster. Additionally, his spell cast will count as a single attack for Statikk Shiv and Rageblade)
  • Yuumi Zoomies Healing: 30/45/60% ⇒ 30/45/75%
  • Yuumi Zoomies Attack Speed: 30/40/50% ⇒ 30/40/60%
  • Veigar now targets lowest current health instead of lowest percent health.
  • Veigar Dark Blossom Damage: 500/650/1150 ⇒ 500/650/1000
  • Veigar Dark Blossom Spell Power gain on kill: 1/2/5 ⇒ 1/2/4

Tier 4

  • Riven Sweeping Strikes Shield: 175/250/1000 ⇒ 175/250/750
  • Riven Sweeping Strikes Damage: 180/250/1000 ⇒ 175/250/750
  • Riven Sweeping Strikes Wave Damage: 300/450/2000 ⇒ 300/450/1500
  • Shen Armor: 50 ⇒ 60
  • Shen Starting/Total Mana: 60/125 ⇒ 50/100
  • Shen Shadow Dash Shield and Taunt duration: 4/4/4 ⇒ 4/4/8 seconds

Tier 5

  • Lee Sin Total Mana: 50 ⇒ 40
  • Sett Starting/Total Mana: 50/125 ⇒ 70/175
  • Yone Total Mana: 100 ⇒ 80
  • Zilean can no longer cast his ultimate on himself. (He may still cast on other Zileans)

Items

  • Luden’s Echo Damage: 180 ⇒ 200
  • Statikk Shiv Damage: 80 ⇒ 85
  • Statikk Shiv Bonus Damage: 80 ⇒ 85
  • Sunfire Cape Burn damage cadence: 1 second ⇒ 2 seconds

Bugs

  • Aphelios’ turrets will now die exactly when he dies instead of lingering for up to .24 seconds.
  • Sett will no longer casually walk back onto the stage only to disappear when knocked out by Lee Sin.
  • Yone can now properly cast Unforgiven while Disarmed.
  • Thresh, Warwick, and XinZhao’s clickboxes have been extended vertically to better represent the size of the units.
  • Nami’s CC can no longer be overridden by other knock-up effects (like Lulu).
  • Vi can now cast her spell at long range when equipped with a Rapid Firecannon.
  • Azir’s Soldiers no longer have 5.00 Attack Speed which could cause units to target them with their spells
  • Lee Sin will no longer knockout units who are immune to CC

Teamfight Tactics patch 10.19 notes

Welcome to Fates!

Teamfight Tactics: Fates is here, along with new champions and traits, the Chosen mechanic, and a new Ranked season. TFT is still the same strategy game you know and love, but the revamped roster will challenge your ability to overcome your opponents in some new and unique ways. Pay special attention to powerful Tier 5 champions like Sett, Zilean and Lee Sin that bend the rules of how a champion "dies.” The new Chosen mechanic will allow you to pick up superpowered versions of champions that carry your team, but choose yours carefully, as you can only have one at a time.

In addition to all the gameplay changes, Fates also brings new ways to show off your style. Let your spirit soar with three new dragon-themed Little Legends who rock out together on their own instruments. Then check out all-new Star Shards, arenas that react to your game state, and a shiny new Pass and Pass+, featuring an exclusive Little Legend, arenas, booms, and emotes.

Whew! There's a lot to cover, so let's get into it!
Blake "Riot Beernana" Edwards

Fates

Cheatsheet

Details

The cheat sheet above should give you a good idea of the champions and traits in the new set. But if you want to dive deep into all the stats, head to one of the sites listed below.

Little Legends

The new dragon-themed Little Legends are here and will be available for purchase soon after the patch goes live!

Star Shards

  • You can now upgrade your Little Legends star level with Star Shards! No more digging through eggs hoping to hatch your favorite pint-sized companions. Just star-up your favorites! Learn more.

Arenas

The new Festival, Kanmei, and Akana arenas react to your wins, losses, streaks, and three-star champions. Oh, and be sure to click around the boards a little bit—you never know what you might find.

Ranked

  • When Fates goes live in your region with patch 10.19, you’ll be able to start climbing the ladder in this set's first Ranked stage.
  • Most of you will start Fates in Iron 2. If you ended Galaxies in Diamond 1 you will start in Iron 1. Master+ players will start in Bronze 4.
  • Galaxies Ranked rewards will be given out on patch 10.21.
  • Players finishing in 4th place or better will now gain at least 10 LP.
  • Players finishing in 5th place or worse will now lose at least 10 LP (or enough to hit 0 LP).

Systems

Chosen

  • Galaxies are out, Chosen are in. Occasionally, you will be offered a Chosen champion in your shop. These champions are already at 2-star level, so they cost three times their normal 1-star price and come with some extra power.
  • One of their traits (origin or class) is “Chosen” and counts as 2 of that trait.
  • They also get +200 HP and a unique stat bonus—either 400 HP, 30% spell power, 30 AD, or 25% reduced mana cost.
  • Tier odds for Chosen at Level 1: 100/0/0/0/0
  • Tier odds for Chosen atLevel 2: 100/0/0/0/0
  • Tier odds for Chosen atLevel 3: 100/0/0/0/0
  • Tier odds for Chosen atLevel 4: 40/60/0/0/0
  • Tier odds for Chosen atLevel 5: 20/50/30/0/0
  • Tier odds for Chosen atLevel 6: 10/45/45/0/0
  • Tier odds for Chosen atLevel 7: 0/30/40/30/0
  • Tier odds for Chosen atLevel 8: 0/20/40/40/0
  • Tier odds for Chosen atLevel 9: 0/0/30/40/30
As a Chosen each Champion gets either Health, Spell Power, Attack Damage, or Mana Cost Reduction as follows:

Champions that get Health as Chosen

  • Garen
  • Fiora
  • Irelia
  • Aatrox
  • Wukong
  • Jax
  • Lee Sin
  • Tahm Kench
  • Sejuani
  • Maokai
  • Sylas
  • Shen
  • Yone
  • Jarvan IV
  • Hecarim
  • Nunu
  • Sett
  • Vi
  • Elise

Champions that get Spell Power as Chosen

  • Morgana
  • Twisted Fate
  • Jinx
  • Annie
  • Veigar
  • Lissandra
  • Diana
  • Kennen
  • Kalista
  • Akali
  • Vayne
  • Riven
  • Kindred
  • Ahri
  • Nidalee
  • Kayn
  • Katarina
  • Evelynn

Champions that get Attack Damage as Chosen

  • Talon
  • Aphelios
  • Zed
  • Ashe
  • Warwick
  • Xin Zhao
  • Yasuo
  • Jhin

Champions that get Mana Cost Reduction as Chosen

  • Nami
  • Janna
  • Zilean
  • Lux
  • Thresh
  • Cassiopeia
  • Lillia
  • Teemo
  • Yuumi
  • Azir
  • Lulu
  • Ezreal
  • Pyke

Leveling

  • Level 7: 32xp ⇒ 36xp
  • Level 8: 50xp ⇒ 56xp
  • Level 9: 66xp ⇒ 80xp

Shop

  • Consecutive shops will not repeat unbought champions.
  • Bag odds for Level 5: 40/35/20/5/0 ⇒ 45/30/20/5/0
  • Bag odds for Level 6: 25/35/30/10/0 ⇒ 30/35/25/10/0
  • Bag odds for Level 7: 19/30/35/15/1 ⇒ 19/35/30/15/1

Carousel

We're changing the rate at which items appear in carousels.

First Carousel

  • 65% chance of one of every item plus one random duplicate.
  • 11% offense (3x Sword Bow Rod)
  • 11% defense (3x Cloak Armor Belt)
  • 11% Utility (3x Tear Glove Random)
  • 1.5% All Spatulas
  • 0.5% All Force of Natures

Second Carousel

  • 80% One of every item plus one random duplicate
  • 15% One of every item and 1 Spatula
  • 5% Three Spatulas + Six random components

Third Carousel

  • 30% One of every item and one random duplicate
  • 50% All random components. Totally random with no variance control.
  • 15% One of every item + one Spatula
  • 5% Three Spatulas + six random components

Fourth Carousel

  • 80% One of every item and one random duplicate
  • 15% One of every item and 1 Spatula
  • 5% Three Spatulas + Six random components

Fifth Carousel

  • 50% All Random unbuilt (Full items not built yet)
  • 25.4% All Random Full items (Any full item)
  • 3% Sword Items
  • 3% Vest Items
  • 3% Belt Items
  • 3% Bow Items
  • 3% Cloak Items
  • 3% Tear Items
  • 3% Gloves Items
  • 3% Rod Items
  • 0.6% All Force of Natures

Sixth Carousel

  • 100% Half random full items, half random components.

Items

New Items

  • Gargoyle Stoneplate: Replaces Sword Breaker. Now gives +12 Armor and MR per enemy targeting the holder.
  • Sunfire Cape: Replaces Red Buff. Now applies to a random enemy within 2 hexes every second. Damage is now 25% of affected unit’s max health in true damage over 10 sec

Item Changes

  • Needlessly Large Rod: 20 ⇒ 15 SP
  • Bloodthirster Healing: 45% ⇒ 40%
  • Chalice of Power Duration: 20 seconds ⇒ All Round
  • Deathblade AD per stack: 25 ⇒ 20
  • Dragon’s Claw Magic Reduction: 50% ⇒ 60%
  • Giant Slayer Bonus Damage: 20/80% ⇒ 10/90%
  • Guinsoo’s Rageblade AS Per stack: 5 ⇒ 6%
  • Hextech Gunblade Healing: 45% ⇒ 33%
  • Infinity Edge: Grants 75% Critical Strike Chance (including from components)
  • Infinity Edge: converts each 1% of the holder’s Critical Strike Chance above 100% into +1% Critical Strike Damage
  • Jeweled Gauntlet Crit Damage: 30% ⇒ 50%
  • Luden’s Echo Splash Damage: 200 ⇒ 180
  • Quicksilver Duration: 10 ⇒ 12 seconds
  • Rabadon’s Deathcap: 50% Bonus SP ⇒ 40 SP
  • Runaan’s Hurricane: Bolts can now cause critical hits. Bolts now have unlimited range.
  • Spear of Shojin: 18% of Max Mana per auto after first cast ⇒ 5 Mana per auto
  • Statikk Shiv Damage (standard and bonus): 85 ⇒ 80 damage

Miscellaneous

  • 5 Seconds added to the start of every planning phase as we do with every set. This will be removed in Patch 10.20.
  • Fixed a long time bug where Grievous Wounds was twice as effective as intended.
  • Trap Claw’s stun now has a different visual effect, to help correctly attribute the cause of their units’ stuns.
  • Completed items can no longer drop from orbs.
  • Spatula items can now drop from end game PVE rounds, but only if you have at least one of that trait on the board.
  • Adjusted the types of orbs and their contents across all stages of the game.
  • All % Damage amps now stack additively instead of multiplicatively with one another by source (so items can still multiply traits, but not other items).

Teamfight Tactics patch 10.18 notes

Ground Control here. Welcome home.

The last patch of Galaxies is here, and with it comes a huge new Galaxy to celebrate our journey through space. We've got more than a feeling that you'll love the Grand Finale mechanic that combines the Trade Sector, Superdense, and Treasure Trove Galaxies into one. Meanwhile, the Dwarf Planet Galaxy bites the dust. This patch will also bring the end of the Galaxies Ranked season and pass so be sure to keep grinding with what little time you have left. As we descend the stairway from the heavens and enter the world of Fates, you may be wondering: just how many classic rock song references can he get into one patch notes intro? Well, at least one more.

It's the final countdown, let's get into it!
Blake "Riot Beernana" Edwards

Systems

Galaxies

  • The Big Bang - Players receive a free reroll each round, a Force of Nature when Stage 3 begins, and loot orbs from all minions and Monsters.
  • Dwarf Planet has been removed from rotation.
  • We’ve upped the chances of seeing The Big Bang for this patch to make sure you have a good chance to experience it. The odds are as follows:
  • 20% - The Big Bang
  • 10% - Normal Games
  • 10% - Treasure Trove
  • 10% - Trade Sector
  • 10% - Super Dense
  • 10% - Galactic Armory
  • 10% - Plunder Planet
  • 10% - Salvage Yard
  • 10% - Manatee’s Delight

Champions

  • Mordekaiser Magic Resist: 35 ⇒ 40
  • Ezreal Attack Damage: 50 ⇒ 55
  • Cassiopeia Noxious Blast Damage: 700/1500/3500 ⇒ 750/1600/4000

Bugfixes

  • Fixed an issue where the Mech Pilots would pop out early if the Mech had GA and was killed by an Urgot.
  • Fixed a bug where multiple Hextech Gunblades would not generate enough shields.